Misc tidying and common lib updates

This commit is contained in:
Eric Froemling 2021-02-15 12:47:02 -06:00
parent eaff316b3c
commit 94e2155a89
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10 changed files with 73 additions and 51 deletions

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@ -3932,40 +3932,40 @@
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}

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@ -1172,6 +1172,7 @@
<w>linbeast</w>
<w>lindex</w>
<w>lindexorig</w>
<w>linearstep</w>
<w>linebits</w>
<w>lineheight</w>
<w>lineno</w>
@ -1938,6 +1939,7 @@
<w>smag</w>
<w>smallscale</w>
<w>smlh</w>
<w>smoothstep</w>
<w>smoothy</w>
<w>smtpd</w>
<w>smtplib</w>

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@ -499,6 +499,7 @@
<w>libutf</w>
<w>lightshad</w>
<w>linearsize</w>
<w>linearstep</w>
<w>listobj</w>
<w>llock</w>
<w>lockpath</w>

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@ -1,5 +1,5 @@
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
<h4><em>last updated on 2021-01-26 for Ballistica version 1.6.0 build 20279</em></h4>
<h4><em>last updated on 2021-02-15 for Ballistica version 1.6.0 build 20279</em></h4>
<p>This page documents the Python classes and functions in the 'ba' module,
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
<hr>

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@ -21,7 +21,7 @@
namespace ballistica {
// These are set automatically via script; don't change here.
const int kAppBuildNumber = 20279;
const int kAppBuildNumber = 20280;
const char* kAppVersion = "1.6.0";
// Our standalone globals.

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@ -158,8 +158,8 @@ auto AppInternalInitPythonModule() -> void;
auto AppInternalPythonPostInit() -> void;
auto AppInternalHasBlessingHash() -> bool;
auto AppInternalPutLog(bool fatal) -> bool;
auto AppInternalAwardAdTickets() -> void;
auto AppInternalAwardAdTournamentEntry() -> void;
auto AppInternalAAT() -> void;
auto AppInternalAATE() -> void;
auto AppInternalSetAdCompletionCall(PyObject* obj, bool pass_actually_showed)
-> void;
auto AppInternalPushAdViewComplete(const std::string& purpose,

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@ -315,14 +315,6 @@ void Game::InitialScreenCreated() {
void Game::Prune() { g_media->Prune(); }
void Game::PushAwardAdTicketsCall() {
PushCall([] { AppInternalAwardAdTickets(); });
}
void Game::PushAwardAdTournamentEntryCall() {
PushCall([] { AppInternalAwardAdTournamentEntry(); });
}
// Launch into main menu or whatever else.
void Game::RunAppLaunchCommands() {
assert(!ran_app_launch_commands_);

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@ -37,8 +37,6 @@ class Game : public Module {
const std::string& account_id) -> void;
auto PushSetAccountTokenCall(const std::string& account_id,
const std::string& token) -> void;
auto PushAwardAdTicketsCall() -> void;
auto PushAwardAdTournamentEntryCall() -> void;
auto PushPartyInviteCall(const std::string& name,
const std::string& invite_id) -> void;
auto PushPartyInviteRevokeCall(const std::string& invite_id) -> void;

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@ -392,8 +392,11 @@ class BoundCompoundDictField(Generic[TKey, TCompound]):
# would not be able to make sense of)
if TYPE_CHECKING:
def get(self, key: TKey) -> Optional[TCompound]:
"""Return a value if present; otherwise None."""
def __getitem__(self, key: TKey) -> TCompound:
pass
...
def values(self) -> List[TCompound]:
"""Return a list of our values."""
@ -408,6 +411,13 @@ class BoundCompoundDictField(Generic[TKey, TCompound]):
else:
def get(self, key):
"""return a value if present; otherwise None."""
data = self.d_data.get(key)
if data is not None:
return BoundCompoundValue(self.d_field.d_value, data)
return None
def __getitem__(self, key):
return BoundCompoundValue(self.d_field.d_value, self.d_data[key])

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@ -449,3 +449,22 @@ def check_non_optional(obj: Optional[T]) -> T:
if obj is None:
raise TypeError('Got None value in check_non_optional.')
return obj
def smoothstep(edge0: float, edge1: float, x: float) -> float:
"""A smooth transition function.
Returns a value that smoothly moves from 0 to 1 as we go between edges.
Values outside of the range return 0 or 1.
"""
y = min(1.0, max(0.0, (x - edge0) / (edge1 - edge0)))
return y * y * (3.0 - 2.0 * y)
def linearstep(edge0: float, edge1: float, x: float) -> float:
"""A linear transition function.
Returns a value that linearly moves from 0 to 1 as we go between edges.
Values outside of the range return 0 or 1.
"""
return max(0.0, min(1.0, (x - edge0) / (edge1 - edge0)))