mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 21:37:57 +08:00
added win release builds
This commit is contained in:
parent
c4d089c364
commit
949b1d3f14
@ -3970,5 +3970,7 @@
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/86/9f/c6610a0006b255768a74d73ce77b",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/a1/6e/c4b8e6499dd2404c010eb25fc55e",
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"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib": "https://files.ballistica.net/cache/ba1/33/1b/2f39ff51ed00220a9fec7439679f",
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"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/e9/0d/099c69f8ac43c38ca0fa453e720f"
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"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/e9/0d/099c69f8ac43c38ca0fa453e720f",
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"build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.lib": "https://files.ballistica.net/cache/ba1/05/39/c6316ab0a10b2f7be04ec2e362bf",
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"build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/a6/e2/fa09037662a6dea09a4e3535f0d5"
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}
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76
Makefile
76
Makefile
@ -40,73 +40,73 @@ prereqs-clean:
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# Build all assets for all platforms.
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assets: prereqs
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@cd assets && make -j${CPUS}
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cd assets && make -j${CPUS}
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# Build assets required for cmake builds (linux, mac)
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assets-cmake: prereqs
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@cd assets && ${MAKE} -j${CPUS} cmake
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cd assets && ${MAKE} -j${CPUS} cmake
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# Build assets required for WINDOWS_PLATFORM windows builds.
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assets-windows: prereqs
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@cd assets && ${MAKE} -j${CPUS} win-${WINDOWS_PLATFORM}
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cd assets && ${MAKE} -j${CPUS} win-${WINDOWS_PLATFORM}
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# Build assets required for Win32 windows builds.
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assets-windows-Win32: prereqs
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@cd assets && ${MAKE} -j${CPUS} win-Win32
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cd assets && ${MAKE} -j${CPUS} win-Win32
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# Build assets required for x64 windows builds.
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assets-windows-x64: prereqs
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@cd assets && ${MAKE} -j${CPUS} win-x64
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cd assets && ${MAKE} -j${CPUS} win-x64
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# Build assets required for mac xcode builds
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assets-mac: prereqs
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@cd assets && ${MAKE} -j${CPUS} mac
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cd assets && ${MAKE} -j${CPUS} mac
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# Build assets required for ios.
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assets-ios: prereqs
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@cd assets && ${MAKE} -j${CPUS} ios
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cd assets && ${MAKE} -j${CPUS} ios
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# Build assets required for android.
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assets-android: prereqs
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@cd assets && ${MAKE} -j${CPUS} android
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cd assets && ${MAKE} -j${CPUS} android
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# Clean all assets.
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assets-clean:
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@cd assets && ${MAKE} clean
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cd assets && ${MAKE} clean
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# Build resources.
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resources: prereqs
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@tools/pcommand lazybuild resources_src ${LAZYBUILDDIR}/resources \
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tools/pcommand lazybuild resources_src ${LAZYBUILDDIR}/resources \
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cd resources \&\& ${MAKE} -j${CPUS} resources
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# Clean resources.
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resources-clean:
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@cd resources && ${MAKE} clean
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@rm -f ${LAZYBUILDDIR}/resources
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cd resources && ${MAKE} clean
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rm -f ${LAZYBUILDDIR}/resources
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# Build our generated code.
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# TODO: should perhaps make this a more standard component, including it
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# in other standard targets such as checks and tests (at least once we're
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# generating things that can affect the outcome of said checks/tests).
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code: prereqs
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@tools/pcommand lazybuild code_gen_src ${LAZYBUILDDIR}/code \
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tools/pcommand lazybuild code_gen_src ${LAZYBUILDDIR}/code \
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cd src/generated_src \&\& ${MAKE} -j${CPUS} generated_code
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# Clean our generated code.
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code-clean:
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@cd src/generated_src && ${MAKE} clean
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@rm -f ${LAZYBUILDDIR}/code
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cd src/generated_src && ${MAKE} clean
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rm -f ${LAZYBUILDDIR}/code
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# Remove ALL files and directories that aren't managed by git
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# (except for a few things such as localconfig.json).
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clean:
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@${CHECK_CLEAN_SAFETY}
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@git clean -dfx ${ROOT_CLEAN_IGNORES}
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${CHECK_CLEAN_SAFETY}
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git clean -dfx ${ROOT_CLEAN_IGNORES}
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# Show what clean would delete without actually deleting it.
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clean-list:
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@${CHECK_CLEAN_SAFETY}
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@git clean -dnx ${ROOT_CLEAN_IGNORES}
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${CHECK_CLEAN_SAFETY}
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git clean -dnx ${ROOT_CLEAN_IGNORES}
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# Tell make which of these targets don't represent files.
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.PHONY: help prereqs prereqs-clean assets assets-cmake assets-windows \
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@ -452,6 +452,12 @@ build/prefab/full/windows_x86_gui/release
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build/prefab/full/windows_x86_gui/release/BallisticaCore.exe: .efrocachemap
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@tools/pcommand efrocache_get $@
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build/prefab/lib/windows/Release_%/BallisticaCoreGenericInternal.lib: .efrocachemap
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@tools/pcommand efrocache_get $@
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build/prefab/lib/windows/Release_%/BallisticaCoreGenericInternal.pdb: .efrocachemap
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@tools/pcommand efrocache_get $@
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# Windows prefab server debug:
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RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \
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@ -741,6 +747,17 @@ windows-staging: assets-windows resources code
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${STAGE_ASSETS} -win-${WINPLT}-${WINCFG} \
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build/windows/$(WINCFG)_$(WINPLT)
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# Build and run a debug windows build (from WSL).
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windows-debug: windows-debug-build
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@tools/pcommand ensure_prefab_platform windows_x86
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build/windows/Debug_Win32/BallisticaCoreGeneric.exe
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# Build and run a release windows build (from WSL).
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windows-release: windows-release-build
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@tools/pcommand ensure_prefab_platform windows_x86
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build/windows/Release_Win32/BallisticaCoreGeneric.exe
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# Build a debug windows build (from WSL).
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windows-debug-build: windows-staging \
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build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib \
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build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb \
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@ -750,6 +767,7 @@ windows-debug-build: windows-staging \
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WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
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${MAKE} _windows-wsl-build
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# Rebuild a debug windows build (from WSL).
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windows-debug-rebuild: windows-staging \
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build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib \
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build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb \
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@ -759,6 +777,26 @@ windows-debug-rebuild: windows-staging \
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WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
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${MAKE} _windows-wsl-rebuild
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# Build a release windows build (from WSL).
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windows-release-build: windows-staging \
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build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.lib \
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build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.pdb \
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ballisticacore-windows/Generic/BallisticaCore.ico
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@tools/pcommand ensure_prefab_platform windows_x86
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@tools/pcommand wsl_build_check_win_drive
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WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
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${MAKE} _windows-wsl-build
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# Rebuild a release windows build (from WSL).
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windows-release-rebuild: windows-staging \
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build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.lib \
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build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.pdb \
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ballisticacore-windows/Generic/BallisticaCore.ico
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@tools/pcommand ensure_prefab_platform windows_x86
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@tools/pcommand wsl_build_check_win_drive
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WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
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${MAKE} _windows-wsl-rebuild
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ballisticacore-windows/Generic/BallisticaCore.ico: .efrocachemap
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@tools/pcommand efrocache_get $@
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