added win release builds

This commit is contained in:
Eric Froemling 2021-06-06 12:37:44 -05:00
parent c4d089c364
commit 949b1d3f14
No known key found for this signature in database
GPG Key ID: 89C93F0F8D6D5A98
2 changed files with 60 additions and 20 deletions

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@ -3970,5 +3970,7 @@
"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/86/9f/c6610a0006b255768a74d73ce77b",
"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/a1/6e/c4b8e6499dd2404c010eb25fc55e",
"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib": "https://files.ballistica.net/cache/ba1/33/1b/2f39ff51ed00220a9fec7439679f",
"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/e9/0d/099c69f8ac43c38ca0fa453e720f"
"build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/e9/0d/099c69f8ac43c38ca0fa453e720f",
"build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.lib": "https://files.ballistica.net/cache/ba1/05/39/c6316ab0a10b2f7be04ec2e362bf",
"build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.pdb": "https://files.ballistica.net/cache/ba1/a6/e2/fa09037662a6dea09a4e3535f0d5"
}

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@ -40,73 +40,73 @@ prereqs-clean:
# Build all assets for all platforms.
assets: prereqs
@cd assets && make -j${CPUS}
cd assets && make -j${CPUS}
# Build assets required for cmake builds (linux, mac)
assets-cmake: prereqs
@cd assets && ${MAKE} -j${CPUS} cmake
cd assets && ${MAKE} -j${CPUS} cmake
# Build assets required for WINDOWS_PLATFORM windows builds.
assets-windows: prereqs
@cd assets && ${MAKE} -j${CPUS} win-${WINDOWS_PLATFORM}
cd assets && ${MAKE} -j${CPUS} win-${WINDOWS_PLATFORM}
# Build assets required for Win32 windows builds.
assets-windows-Win32: prereqs
@cd assets && ${MAKE} -j${CPUS} win-Win32
cd assets && ${MAKE} -j${CPUS} win-Win32
# Build assets required for x64 windows builds.
assets-windows-x64: prereqs
@cd assets && ${MAKE} -j${CPUS} win-x64
cd assets && ${MAKE} -j${CPUS} win-x64
# Build assets required for mac xcode builds
assets-mac: prereqs
@cd assets && ${MAKE} -j${CPUS} mac
cd assets && ${MAKE} -j${CPUS} mac
# Build assets required for ios.
assets-ios: prereqs
@cd assets && ${MAKE} -j${CPUS} ios
cd assets && ${MAKE} -j${CPUS} ios
# Build assets required for android.
assets-android: prereqs
@cd assets && ${MAKE} -j${CPUS} android
cd assets && ${MAKE} -j${CPUS} android
# Clean all assets.
assets-clean:
@cd assets && ${MAKE} clean
cd assets && ${MAKE} clean
# Build resources.
resources: prereqs
@tools/pcommand lazybuild resources_src ${LAZYBUILDDIR}/resources \
tools/pcommand lazybuild resources_src ${LAZYBUILDDIR}/resources \
cd resources \&\& ${MAKE} -j${CPUS} resources
# Clean resources.
resources-clean:
@cd resources && ${MAKE} clean
@rm -f ${LAZYBUILDDIR}/resources
cd resources && ${MAKE} clean
rm -f ${LAZYBUILDDIR}/resources
# Build our generated code.
# TODO: should perhaps make this a more standard component, including it
# in other standard targets such as checks and tests (at least once we're
# generating things that can affect the outcome of said checks/tests).
code: prereqs
@tools/pcommand lazybuild code_gen_src ${LAZYBUILDDIR}/code \
tools/pcommand lazybuild code_gen_src ${LAZYBUILDDIR}/code \
cd src/generated_src \&\& ${MAKE} -j${CPUS} generated_code
# Clean our generated code.
code-clean:
@cd src/generated_src && ${MAKE} clean
@rm -f ${LAZYBUILDDIR}/code
cd src/generated_src && ${MAKE} clean
rm -f ${LAZYBUILDDIR}/code
# Remove ALL files and directories that aren't managed by git
# (except for a few things such as localconfig.json).
clean:
@${CHECK_CLEAN_SAFETY}
@git clean -dfx ${ROOT_CLEAN_IGNORES}
${CHECK_CLEAN_SAFETY}
git clean -dfx ${ROOT_CLEAN_IGNORES}
# Show what clean would delete without actually deleting it.
clean-list:
@${CHECK_CLEAN_SAFETY}
@git clean -dnx ${ROOT_CLEAN_IGNORES}
${CHECK_CLEAN_SAFETY}
git clean -dnx ${ROOT_CLEAN_IGNORES}
# Tell make which of these targets don't represent files.
.PHONY: help prereqs prereqs-clean assets assets-cmake assets-windows \
@ -452,6 +452,12 @@ build/prefab/full/windows_x86_gui/release
build/prefab/full/windows_x86_gui/release/BallisticaCore.exe: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaCoreGenericInternal.lib: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaCoreGenericInternal.pdb: .efrocachemap
@tools/pcommand efrocache_get $@
# Windows prefab server debug:
RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \
@ -741,6 +747,17 @@ windows-staging: assets-windows resources code
${STAGE_ASSETS} -win-${WINPLT}-${WINCFG} \
build/windows/$(WINCFG)_$(WINPLT)
# Build and run a debug windows build (from WSL).
windows-debug: windows-debug-build
@tools/pcommand ensure_prefab_platform windows_x86
build/windows/Debug_Win32/BallisticaCoreGeneric.exe
# Build and run a release windows build (from WSL).
windows-release: windows-release-build
@tools/pcommand ensure_prefab_platform windows_x86
build/windows/Release_Win32/BallisticaCoreGeneric.exe
# Build a debug windows build (from WSL).
windows-debug-build: windows-staging \
build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb \
@ -750,6 +767,7 @@ windows-debug-build: windows-staging \
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
${MAKE} _windows-wsl-build
# Rebuild a debug windows build (from WSL).
windows-debug-rebuild: windows-staging \
build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaCoreGenericInternal.pdb \
@ -759,6 +777,26 @@ windows-debug-rebuild: windows-staging \
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
${MAKE} _windows-wsl-rebuild
# Build a release windows build (from WSL).
windows-release-build: windows-staging \
build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.lib \
build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.pdb \
ballisticacore-windows/Generic/BallisticaCore.ico
@tools/pcommand ensure_prefab_platform windows_x86
@tools/pcommand wsl_build_check_win_drive
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
${MAKE} _windows-wsl-build
# Rebuild a release windows build (from WSL).
windows-release-rebuild: windows-staging \
build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.lib \
build/prefab/lib/windows/Release_Win32/BallisticaCoreGenericInternal.pdb \
ballisticacore-windows/Generic/BallisticaCore.ico
@tools/pcommand ensure_prefab_platform windows_x86
@tools/pcommand wsl_build_check_win_drive
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
${MAKE} _windows-wsl-rebuild
ballisticacore-windows/Generic/BallisticaCore.ico: .efrocachemap
@tools/pcommand efrocache_get $@