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Added `ba.app.meta.load_exported_classes()` for loading classes discovered by the meta subsystem cleanly in a background thread. - Improved logging of missing playlist game types. - Some ba.Lstr functionality can now be used in background threads. diff --git a/assets/src/ba_data/python/ba/_bootstrap.py b/assets/src/ba_data/python/ba/_bootstrap.py index a941ff00..4523417d 100644 --- a/assets/src/ba_data/python/ba/_bootstrap.py +++ b/assets/src/ba_data/python/ba/_bootstrap.py @@ -32,7 +32,7 @@ def bootstrap() -> None: # Give a soft warning if we're being used with a different binary # version than we expect. - expected_build = 20768 + expected_build = 20770 running_build: int = env['build_number'] if running_build != expected_build: print( diff --git a/assets/src/ba_data/python/bastd/actor/spaz.py b/assets/src/ba_data/python/bastd/actor/spaz.py index 05f5a5ce..bf07fd42 100644 --- a/assets/src/ba_data/python/bastd/actor/spaz.py +++ b/assets/src/ba_data/python/bastd/actor/spaz.py @@ -980,7 +980,7 @@ class Spaz(ba.Actor): if damage >= 500: sounds = SpazFactory.get().punch_sound_strong sound = sounds[random.randrange(len(sounds))] - elif damage >= 300: + elif damage >= 100: sound = SpazFactory.get().punch_sound else: sound = SpazFactory.get().punch_sound_weak diff --git a/src/ballistica/ballistica.cc b/src/ballistica/ballistica.cc index 224a4933..bc9cd2c7 100644 --- a/src/ballistica/ballistica.cc +++ b/src/ballistica/ballistica.cc @@ -22,7 +22,7 @@ namespace ballistica { // These are set automatically via script; don't modify them here. -const int kAppBuildNumber = 20768; +const int kAppBuildNumber = 20770; const char* kAppVersion = "1.7.7"; // Our standalone globals.