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Updated changelog
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@ -4135,16 +4135,16 @@
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"assets/build/windows/x64/vc_redist.x64.exe": "https://files.ballistica.net/cache/ba1/ea/19/8b8787d81abcdce158ba608cd24f",
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"assets/build/windows/x64/vcruntime140_1d.dll": "https://files.ballistica.net/cache/ba1/11/d8/ff6344b429b00c24d9a1930d4338",
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"assets/build/windows/x64/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/20/33/0825e11e6518f87ece3009309933",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/6b/65/84b0f5e6f03ae3e281b3e7c84c33",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/59/4c/48a8d74829812edbe484a3a00647",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/d1/e4/0a2390a2af7b50738e276214f7aa",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/5e/33/7ce61884d65810d479d8a8f18845",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/e5/de/aa7c8e010f8cba5559d7c2df953b",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/ed/a1/75bbe8e63775056fb82fe4a3c5b9",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/65/64/f754cc64bdb97aae0ecfde4b14a9",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/b6/ff/57211cac20b87dc6aec10fbb5e6d",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/e0/9c/e781f97fe6b81e373e7524784d3b",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/01/dd/4747a402c2f635a31a70a305c48e",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/80/26/de8bc04e6d4097583ea98df9eb35",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/6f/b3/72fc80d493249f1a0085f29f5db4"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/18/b3/8ce3edf7899253523ca4052d6822",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/5e/3b/93d65e405633a271b532c8b0c41a",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/76/dc/51f5097955d8cf2fa7a90726ed94",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/fb/92/90dd14d0476826f68b85979130c6",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/9c/75/039bc1ef241286e04cae7cf7f741",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/72/18/bcddf334f1236a356d1387e545e6",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/b8/9d/986c79244ce3563899917bbe6b80",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/f0/f0/55696477ef4ec8844e2dac651e76",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/bc/9d/bd9670b2e4f6955089544d8cbefc",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/e2/de/a49454db24304ac508d193feac2d",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/d1/6c/ad012a25d04940733b69c88da29e",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/c4/0a/21e32e240ab6ee416c098cc7520f"
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}
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@ -1,3 +1,6 @@
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### 1.5.21 (20136)
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- Added a UI subsystem at ba.app.ui (containing globals/functionality that was previously directly under ba.app). And hopefully added a fix for rare state of two main menus appearing on-screen at once.
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### 1.5.20 (20126)
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- The ba.Session.teams and ba.Session.players lists are now ba.Session.sessionteams and ba.Session.sessionplayers. This is to help keep it clear that a Team/Player and a SessionTeam/SessionPlayer are different things now.
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- Disconnecting an input-device now immediately removes the player instead of doing so in the next cycle; this prevents possible issues where code would try to access player.inputdevice before the removal happens which would lead to errors.
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