Added Classic Emojis

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Benefit-Zebra 2020-07-21 17:45:21 +05:30 committed by GitHub
parent 7e98115f0b
commit 919d8501ca
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@ -26,6 +26,8 @@ from typing import TYPE_CHECKING, cast
import _ba
import ba
from ba import charstr
from ba import SpecialChar as SpCh
if TYPE_CHECKING:
from typing import List, Tuple, Optional
@ -128,7 +130,7 @@ class OnScreenKeyboardWindow(ba.Window):
autoselect=True,
textcolor=key_textcolor,
color=key_color_dark,
label=ba.charstr(ba.SpecialChar.SHIFT),
label=charstr(SpCh.SHIFT),
enable_sound=False,
extra_touch_border_scale=0.3,
button_type='square',
@ -160,7 +162,7 @@ class OnScreenKeyboardWindow(ba.Window):
repeat=True,
textcolor=key_textcolor,
color=key_color_dark,
label=ba.charstr(ba.SpecialChar.DELETE),
label=charstr(SpCh.DELETE),
button_type='square',
on_activate_call=self._del)
v -= (key_height + 9)
@ -188,7 +190,7 @@ class OnScreenKeyboardWindow(ba.Window):
enable_sound=False,
textcolor=key_textcolor,
color=key_color_dark,
label=ba.charstr(ba.SpecialChar.LOGO_FLAT),
label=charstr(SpCh.LOGO_FLAT),
extra_touch_border_scale=0.3,
button_type='square',
)
@ -205,7 +207,7 @@ class OnScreenKeyboardWindow(ba.Window):
on_activate_call=ba.Call(
self._type_char, ' '))
btn3 = self._emoji_button
ba.widget(edit=btn1, right_widget=btn2)
ba.widget(edit=btn1, right_widget=btn2, left_widget=btn3)
ba.widget(edit=btn2,
left_widget=btn1,
right_widget=self._done_button)
@ -219,7 +221,7 @@ class OnScreenKeyboardWindow(ba.Window):
def _refresh(self) -> None:
chars: Optional[List[str]] = None
if self._mode in ['normal', 'caps', 'emoji']:
if self._mode in ['normal', 'caps']:
chars = [
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's',
'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b',
@ -230,44 +232,14 @@ class OnScreenKeyboardWindow(ba.Window):
ba.buttonwidget(edit=self._shift_button,
color=self._key_color_lit
if self._mode == 'caps' else self._key_color_dark,
label=ba.charstr(ba.SpecialChar.SHIFT),
label=charstr(SpCh.SHIFT),
on_activate_call=self._shift)
ba.buttonwidget(edit=self._num_mode_button,
label='123#&*',
on_activate_call=self._num_mode)
if self._mode == 'emoji':
chars = [
ba.charstr(
ba.SpecialChar.LOGO_FLAT), ba.charstr(
ba.SpecialChar.UP_ARROW), ba.charstr(
ba.SpecialChar.DOWN_ARROW), ba.charstr(
ba.SpecialChar.LEFT_ARROW), ba.charstr(
ba.SpecialChar.RIGHT_ARROW), ba.charstr(
ba.SpecialChar.DELETE), ba.charstr(
ba.SpecialChar.BACK), ba.charstr(
ba.SpecialChar.TICKET), ba.charstr(
ba.SpecialChar.PARTY_ICON), ba.charstr(
ba.SpecialChar.LOCAL_ACCOUNT), ba.charstr(
ba.SpecialChar.FEDORA), ba.charstr(
ba.SpecialChar.HAL), ba.charstr(
ba.SpecialChar.CROWN), ba.charstr(
ba.SpecialChar.YIN_YANG), ba.charstr(
ba.SpecialChar.EYE_BALL), ba.charstr(
ba.SpecialChar.SKULL), ba.charstr(
ba.SpecialChar.HEART), ba.charstr(
ba.SpecialChar.DRAGON), ba.charstr(
ba.SpecialChar.HELMET), ba.charstr(
ba.SpecialChar.MUSHROOM), ba.charstr(
ba.SpecialChar.NINJA_STAR), ba.charstr(
ba.SpecialChar.VIKING_HELMET), ba.charstr(
ba.SpecialChar.MOON), ba.charstr(
ba.SpecialChar.SPIDER), ba.charstr(
ba.SpecialChar.FIREBALL), ba.charstr(
ba.SpecialChar.MIKIROG)]
ba.buttonwidget(edit=self._emoji_button,
color=self._key_color_lit
if self._mode == 'emoji' else self._key_color_dark,
label=ba.charstr(ba.SpecialChar.LOGO_FLAT),
color=self._key_color_dark,
label=charstr(SpCh.LOGO_FLAT),
on_activate_call=self._emoji_mode)
elif self._mode == 'num':
chars = [
@ -282,6 +254,54 @@ class OnScreenKeyboardWindow(ba.Window):
ba.buttonwidget(edit=self._num_mode_button,
label='abc',
on_activate_call=self._abc_mode)
ba.buttonwidget(edit=self._emoji_button,
color=self._key_color_dark,
label=charstr(SpCh.LOGO_FLAT),
on_activate_call=self._emoji_mode)
elif self._mode in ['emoji', 'emoji2']:
chars = [
'🙂', '😄', '😆', '😅', '😂', '', '😀', '😉', '😇', '😍', '😘', '😎',
'😏', '😛', '😜', '😝', '😐', '😑', '😢', '😵', '😬', '😌', '😔', '😡',
'😴', '😷'
]
if self._mode == 'emoji2':
chars = [
charstr(SpCh.LOGO_FLAT),
charstr(SpCh.UP_ARROW),
charstr(SpCh.DOWN_ARROW),
charstr(SpCh.LEFT_ARROW),
charstr(SpCh.RIGHT_ARROW),
charstr(SpCh.DELETE),
charstr(SpCh.BACK),
charstr(SpCh.TICKET),
charstr(SpCh.PARTY_ICON),
charstr(SpCh.LOCAL_ACCOUNT),
charstr(SpCh.FEDORA),
charstr(SpCh.HAL),
charstr(SpCh.CROWN),
charstr(SpCh.YIN_YANG),
charstr(SpCh.EYE_BALL),
charstr(SpCh.SKULL),
charstr(SpCh.HEART),
charstr(SpCh.DRAGON),
charstr(SpCh.HELMET),
charstr(SpCh.MUSHROOM),
charstr(SpCh.NINJA_STAR),
charstr(SpCh.VIKING_HELMET),
charstr(SpCh.MOON),
charstr(SpCh.SPIDER),
charstr(SpCh.FIREBALL),
charstr(SpCh.MIKIROG)]
ba.buttonwidget(edit=self._shift_button,
color=self._key_color_lit
if self._mode == 'emoji2' else self._key_color_dark,
label=charstr(SpCh.SHIFT),
on_activate_call=self._emoji_mode_2)
ba.buttonwidget(edit=self._emoji_button,
color=self._key_color_lit,
label=charstr(SpCh.LOGO_FLAT),
on_activate_call=self._emoji_mode)
for i, btn in enumerate(self._char_keys):
assert chars is not None
@ -308,10 +328,18 @@ class OnScreenKeyboardWindow(ba.Window):
if self._mode in ['normal', 'caps', 'num']:
self._last_mode = self._mode
self._mode = 'emoji'
elif self._mode == 'emoji':
elif self._mode == 'emoji' or self._mode == 'emoji2':
self._mode = self._last_mode
self._refresh()
def _emoji_mode_2(self) -> None:
ba.playsound(self._click_sound)
if self._mode == 'emoji':
self._mode = 'emoji2'
elif self._mode == 'emoji2':
self._mode = 'emoji'
self._refresh()
def _shift(self) -> None:
ba.playsound(self._click_sound)
if self._mode == 'normal':