Fix TNT respawn

This commit is contained in:
indev 2020-04-09 18:24:39 +03:00
parent 2b1226cc2d
commit 8e46b70dbd
2 changed files with 10 additions and 23 deletions

View File

@ -330,7 +330,7 @@ class GameActivity(Activity):
self._map_type.preload()
self._map: Optional[ba.Map] = None
self._powerup_drop_timer: Optional[ba.Timer] = None
self._tnt_objs: Optional[Dict[int, Any]] = None
self._tnt_spawners: Optional[Dict[int, Any]] = None
self._tnt_drop_timer: Optional[ba.Timer] = None
self.initial_player_info: Optional[List[Dict[str, Any]]] = None
self._game_scoreboard_name_text: Optional[ba.Actor] = None
@ -1111,12 +1111,8 @@ class GameActivity(Activity):
repeat=True)
self._standard_drop_powerups()
if enable_tnt:
self._tnt_objs = {}
self._tnt_drop_timer = _ba.Timer(5.5,
_general.WeakCall(
self._standard_drop_tnt),
repeat=True)
self._standard_drop_tnt()
self._tnt_spawners = {}
self._setup_standard_tnt_drops()
def _standard_drop_powerup(self, index: int, expire: bool = True) -> None:
# pylint: disable=cyclic-import
@ -1136,24 +1132,15 @@ class GameActivity(Activity):
_ba.timer(i * 0.4, _general.WeakCall(self._standard_drop_powerup,
i))
def _standard_drop_tnt(self) -> None:
def _setup_standard_tnt_drops(self) -> None:
"""Standard tnt drop."""
# pylint: disable=cyclic-import
from bastd.actor import bomb
# Drop TNT on the map for any tnt location with no existing tnt box.
for i, point in enumerate(self.map.tnt_points):
assert self._tnt_objs is not None
if i not in self._tnt_objs:
self._tnt_objs[i] = {'absent_ticks': 9999, 'obj': None}
tnt_obj = self._tnt_objs[i]
# Respawn once its been dead for a while.
if not tnt_obj['obj']:
tnt_obj['absent_ticks'] += 1
if tnt_obj['absent_ticks'] > 3:
tnt_obj['obj'] = bomb.Bomb(position=point, bomb_type='tnt')
tnt_obj['absent_ticks'] = 0
assert self._tnt_spawners is not None
if self._tnt_spawners.get(i) is None:
self._tnt_spawners[i] = bomb.TNTSpawner(point)
def setup_standard_time_limit(self, duration: float) -> None:
"""

View File

@ -1047,17 +1047,17 @@ class TNTSpawner:
category: Gameplay Classes
"""
def __init__(self, position: Sequence[float], respawn_time: float = 30.0):
def __init__(self, position: Sequence[float], respawn_time: float = 20.0):
"""Instantiate with given position and respawn_time (in seconds)."""
self._position = position
self._tnt: Optional[Bomb] = None
self._respawn_time = random.uniform(0.8, 1.2) * respawn_time
self._wait_time = 0.0
self._update()
# (go with slightly more than 1 second to avoid timer stacking)
self._update_timer = ba.Timer(1.1,
ba.WeakCall(self._update),
repeat=True)
self._respawn_time = random.uniform(0.8, 1.2) * respawn_time
self._wait_time = 0.0
def _update(self) -> None:
tnt_alive = self._tnt is not None and self._tnt.node