diff --git a/assets/src/ba_data/python/bastd/game/chosenone.py b/assets/src/ba_data/python/bastd/game/chosenone.py index 30ea6b0a..6f75748e 100644 --- a/assets/src/ba_data/python/bastd/game/chosenone.py +++ b/assets/src/ba_data/python/bastd/game/chosenone.py @@ -137,8 +137,6 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]): self.setup_standard_powerup_drops() self._flag_spawn_pos = self.map.get_flag_position(None) Flag.project_stand(self._flag_spawn_pos) - self._set_chosen_one_player(None) - ba.timer(1.0, call=self._tick, repeat=True) mat = self._reset_region_material = ba.Material() @@ -155,7 +153,7 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]): ), ) - self._create_reset_region() + self._set_chosen_one_player(None) def _create_reset_region(self) -> None: assert self._reset_region_material is not None @@ -284,8 +282,8 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]): # Also an extra momentary flash. self._flash_flag_spawn() - # Re-create our flag region if someone is waiting for flag - # right there: + # Re-create our flag region in case if someone is waiting for + # flag right there: self._create_reset_region() else: if player.actor: