Update mainmenu.py

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Vishal 2024-08-30 00:45:40 +05:30 committed by GitHub
parent cf02059b60
commit 88bd29d4fe
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@ -7,6 +7,7 @@ from __future__ import annotations
import time
import random
import weakref
import functools
from typing import TYPE_CHECKING, override
import bascenev1 as bs
@ -566,7 +567,6 @@ class MainMenuActivity(bs.Activity[bs.Player, bs.Team]):
vr_depth_offset: float = 0.0,
) -> None:
# pylint: disable=too-many-locals
# Temp easter goodness.
if custom_texture is None:
custom_texture = self._get_custom_logo_tex_name()
@ -584,6 +584,7 @@ class MainMenuActivity(bs.Activity[bs.Player, bs.Team]):
bs.newnode(
'image',
attrs={
'position': (x, y),
'texture': ltex,
'mesh_opaque': mopaque,
'mesh_transparent': mtrans,
@ -592,47 +593,65 @@ class MainMenuActivity(bs.Activity[bs.Player, bs.Team]):
'attach': 'center',
'tilt_translate': 0.21,
'absolute_scale': True,
'scale': (
(2000.0,2000.0) if custom_texture is None
else None
)
},
)
)
self._logo_node = logo.node
self._word_actors.append(logo)
# Add a bit of stop-motion-y jitter to the logo (unless we're in
# VR mode in which case its best to leave things still).
# Add a bit of stop-motion-y jitter to the logo
# (unless we're in VR mode in which case its best to
# leave things still).
assert logo.node
if not bs.app.env.vr:
cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
cmb.connectattr('output', logo.node, 'position')
keys = {}
time_v = 0.0
def jitter() -> None:
if not bs.app.env.vr:
cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
cmb.connectattr('output', logo.node, 'position')
keys = {}
time_v = 0.0
# Gen some random keys for that stop-motion-y look
for _i in range(10):
keys[time_v] = x + (random.random() - 0.5) * 0.7 * jitter_scale
time_v += random.random() * 0.1
bs.animate(cmb, 'input0', keys, loop=True)
keys = {}
time_v = 0.0
for _i in range(10):
keys[time_v * self._ts] = (
y + (random.random() - 0.5) * 0.7 * jitter_scale
# Gen some random keys for that stop-motion-y look
for _i in range(10):
keys[time_v] = x + (random.random() - 0.5) * 0.7 * jitter_scale
time_v += random.random() * 0.1
bs.animate(cmb, 'input0', keys, loop=True)
keys = {}
time_v = 0.0
for _i in range(10):
keys[time_v * self._ts] = (
y + (random.random() - 0.5) * 0.7 * jitter_scale
)
time_v += random.random() * 0.1
bs.animate(cmb, 'input1', keys, loop=True)
if custom_texture is None:
def rotate_logo() -> None:
logo.node.rotate = logo.node.rotate + 4
logo.node.scale = (
logo.node.scale[0] - 20, logo.node.scale[1] - 20
)
time_v += random.random() * 0.1
bs.animate(cmb, 'input1', keys, loop=True)
if logo.node.rotate >= 355:
self._logo_rotate_timer = None
jitter()
self._logo_rotate_timer = bs.Timer(
0.001, functools.partial(rotate_logo), repeat = True
)
else:
logo.node.position = (x, y)
jitter()
cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
keys = {
delay: 0.0,
delay + 0.1: 700.0 * scale,
delay + 0.2: 600.0 * scale,
}
bs.animate(cmb, 'input0', keys)
bs.animate(cmb, 'input1', keys)
cmb.connectattr('output', logo.node, 'scale')
keys = {
delay: 0.0,
delay + 0.1: 700.0 * scale,
delay + 0.2: 600.0 * scale,
}
bs.animate(cmb, 'input0', keys)
bs.animate(cmb, 'input1', keys)
cmb.connectattr('output', logo.node, 'scale')
def _start_preloads(self) -> None:
# FIXME: The func that calls us back doesn't save/restore state