mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-27 09:23:12 +08:00
finally fix #368
This commit is contained in:
parent
5c601a36df
commit
85ec1ae51a
@ -139,7 +139,6 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
|
||||
Flag.project_stand(self._flag_spawn_pos)
|
||||
self._set_chosen_one_player(None)
|
||||
|
||||
pos = self._flag_spawn_pos
|
||||
ba.timer(1.0, call=self._tick, repeat=True)
|
||||
|
||||
mat = self._reset_region_material = ba.Material()
|
||||
@ -156,14 +155,20 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
|
||||
),
|
||||
)
|
||||
|
||||
self._reset_region = ba.newnode('region',
|
||||
attrs={
|
||||
'position': (pos[0], pos[1] + 0.75,
|
||||
pos[2]),
|
||||
'scale': (0.5, 0.5, 0.5),
|
||||
'type': 'sphere',
|
||||
'materials': [mat]
|
||||
})
|
||||
self._create_reset_region()
|
||||
|
||||
def _create_reset_region(self) -> None:
|
||||
assert self._reset_region_material is not None
|
||||
assert self._flag_spawn_pos is not None
|
||||
pos = self._flag_spawn_pos
|
||||
self._reset_region = ba.newnode(
|
||||
'region',
|
||||
attrs={
|
||||
'position': (pos[0], pos[1] + 0.75, pos[2]),
|
||||
'scale': (0.5, 0.5, 0.5),
|
||||
'type': 'sphere',
|
||||
'materials': [self._reset_region_material]
|
||||
})
|
||||
|
||||
def _get_chosen_one_player(self) -> Player | None:
|
||||
# Should never return invalid references; return None in that case.
|
||||
@ -176,14 +181,14 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
|
||||
if self._get_chosen_one_player() is not None:
|
||||
return
|
||||
|
||||
# Attempt to get a Player controlling a Spaz that we hit.
|
||||
# Attempt to get a Actor that we hit.
|
||||
try:
|
||||
player = ba.getcollision().opposingnode.getdelegate(
|
||||
PlayerSpaz, True).getplayer(Player, True)
|
||||
spaz = ba.getcollision().opposingnode.getdelegate(PlayerSpaz, True)
|
||||
player = spaz.getplayer(Player, True)
|
||||
except ba.NotFoundError:
|
||||
return
|
||||
|
||||
if player.is_alive():
|
||||
if spaz.is_alive():
|
||||
self._set_chosen_one_player(player)
|
||||
|
||||
def _flash_flag_spawn(self) -> None:
|
||||
@ -278,6 +283,10 @@ class ChosenOneGame(ba.TeamGameActivity[Player, Team]):
|
||||
|
||||
# Also an extra momentary flash.
|
||||
self._flash_flag_spawn()
|
||||
|
||||
# Re-create our flag region if someone is waiting for flag
|
||||
# right there:
|
||||
self._create_reset_region()
|
||||
else:
|
||||
if player.actor:
|
||||
self._flag = None
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user