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android polishing
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2
.idea/dictionaries/ericf.xml
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2
.idea/dictionaries/ericf.xml
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@ -1835,6 +1835,7 @@
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<w>plugkey</w>
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<w>plugkeys</w>
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<w>pluglist</w>
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<w>plugnames</w>
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<w>plugstate</w>
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<w>plugstates</w>
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<w>plusbutton</w>
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@ -2057,6 +2058,7 @@
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<w>recv</w>
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<w>redist</w>
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<w>redistributables</w>
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<w>reenabled</w>
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<w>regionid</w>
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<w>registerexecutionpolicyexception</w>
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<w>registerwithlaunchservices</w>
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@ -1,9 +1,12 @@
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### 1.7.4 (20641, 2022-07-08)
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### 1.7.4 (20644, 2022-07-08)
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- Fixed the trophies list showing an incorrect total (Thanks itsre3!)
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- ba.app.meta.metascan is now ba.app.meta.scanresults
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- Cleaned up co-op ui code a bit
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- Added a utility function to add custom co-op games in the practice section: `ba.app.add_coop_practice_level`. Also added new workspace template script which uses it to define a new co-op game type.
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- Removed some spammy debug timing logging I added for tracking down a recent bug (can be reenabled by setting env var `BA_DEBUG_TIMING=1`)
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- Android user scripts dir is now called 'mods' instead of 'BombSquad'. The name 'BombSquad' made sense when it was located in a truly shared area of storage but now that it is in the app-specific area (something like Android/data/net.froemling.bombsquad/files) it makes sense to just use 'mods' like other platforms.
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- Updated the 'Show Mods Folder' to properly show the path to the mods folder. Before it would unhelpfully show something like `<External Storage>/mods` but now it should be something more useful like `Android/data/net.froemling.bombsquad/files/mods`.
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- Updated the Modding Guide button in advanced settings to point to the new ballistica wiki stuff instead of the old out-of-date 1.4 modding docs.
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### 1.7.3 (20634, 2022-07-06)
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- Fixed an issue with King of the Hill flag regions not working when players entered them (Thanks itsre3!)
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@ -17,22 +17,29 @@ def get_human_readable_user_scripts_path() -> str:
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This is NOT a valid filesystem path; may be something like "(SD Card)".
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"""
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from ba import _language
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app = _ba.app
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path: str | None = app.python_directory_user
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if path is None:
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return '<Not Available>'
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# On newer versions of android, the user's external storage dir is probably
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# only visible to the user's processes and thus not really useful printed
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# in its entirety; lets print it as <External Storage>/myfilepath.
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# These days, on Android, we use getExternalFilesDir() as the base of our
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# app's user-scripts dir, which gives us paths like:
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# /storage/emulated/0/Android/data/net.froemling.bombsquad/files
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# Userspace apps tend to show that as:
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# Android/data/net.froemling.bombsquad/files
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# We'd like to display it that way, but I'm not sure if there's a clean
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# way to get the root of the external storage area (/storage/emulated/0)
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# so that we could strip it off. There is
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# Environment.getExternalStorageDirectory() but that is deprecated.
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# So for now let's just be conservative and trim off recognized prefixes
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# and show the whole ugly path as a fallback.
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# Note that we used to use externalStorageText resource but gonna try
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# without it for now. (simply 'foo' instead of <External Storage>/foo).
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if app.platform == 'android':
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ext_storage_path: str | None = (_ba.android_get_external_files_dir())
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if (ext_storage_path is not None
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and app.python_directory_user.startswith(ext_storage_path)):
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path = ('<' +
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_language.Lstr(resource='externalStorageText').evaluate() +
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'>' + app.python_directory_user[len(ext_storage_path):])
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for pre in ['/storage/emulated/0/']:
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if path.startswith(pre):
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path = path.removeprefix(pre)
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break
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return path
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@ -424,29 +424,6 @@ class AdvancedSettingsWindow(ba.Window):
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v -= self._spacing * 2.1
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this_button_width = 410
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self._show_user_mods_button = ba.buttonwidget(
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parent=self._subcontainer,
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position=(self._sub_width / 2 - this_button_width / 2, v - 10),
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size=(this_button_width, 60),
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autoselect=True,
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label=ba.Lstr(resource=self._r + '.showUserModsText'),
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text_scale=1.0,
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on_activate_call=show_user_scripts)
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if self._show_always_use_internal_keyboard:
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assert self._always_use_internal_keyboard_check_box is not None
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ba.widget(edit=self._always_use_internal_keyboard_check_box.widget,
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down_widget=self._show_user_mods_button)
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ba.widget(
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edit=self._show_user_mods_button,
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up_widget=self._always_use_internal_keyboard_check_box.widget)
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else:
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ba.widget(edit=self._show_user_mods_button,
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up_widget=self._kick_idle_players_check_box.widget)
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ba.widget(edit=self._kick_idle_players_check_box.widget,
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down_widget=self._show_user_mods_button)
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v -= self._spacing * 2.0
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self._modding_guide_button = ba.buttonwidget(
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parent=self._subcontainer,
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position=(self._sub_width / 2 - this_button_width / 2, v - 10),
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@ -455,8 +432,30 @@ class AdvancedSettingsWindow(ba.Window):
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label=ba.Lstr(resource=self._r + '.moddingGuideText'),
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text_scale=1.0,
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on_activate_call=ba.Call(
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ba.open_url,
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'http://www.froemling.net/docs/bombsquad-modding-guide'))
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ba.open_url, 'http://ballistica.net/wiki/modding-guide'))
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if self._show_always_use_internal_keyboard:
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assert self._always_use_internal_keyboard_check_box is not None
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ba.widget(edit=self._always_use_internal_keyboard_check_box.widget,
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down_widget=self._modding_guide_button)
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ba.widget(
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edit=self._modding_guide_button,
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up_widget=self._always_use_internal_keyboard_check_box.widget)
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else:
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ba.widget(edit=self._modding_guide_button,
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up_widget=self._kick_idle_players_check_box.widget)
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ba.widget(edit=self._kick_idle_players_check_box.widget,
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down_widget=self._modding_guide_button)
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v -= self._spacing * 2.0
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self._show_user_mods_button = ba.buttonwidget(
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parent=self._subcontainer,
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position=(self._sub_width / 2 - this_button_width / 2, v - 10),
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size=(this_button_width, 60),
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autoselect=True,
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label=ba.Lstr(resource=self._r + '.showUserModsText'),
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text_scale=1.0,
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on_activate_call=show_user_scripts)
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v -= self._spacing * 2.0
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@ -940,6 +940,7 @@
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<w>playpause</w>
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<w>playsound</w>
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<w>plen</w>
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<w>plugnames</w>
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<w>pname</w>
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<w>podcast</w>
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<w>podcasts</w>
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@ -1047,6 +1048,7 @@
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<w>recv</w>
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<w>recvfrom</w>
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<w>redundants</w>
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<w>reenabled</w>
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<w>refcounted</w>
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<w>refl</w>
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<w>regionid</w>
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@ -21,7 +21,7 @@
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kAppBuildNumber = 20641;
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const int kAppBuildNumber = 20644;
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const char* kAppVersion = "1.7.4";
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// Our standalone globals.
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