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https://github.com/RYDE-WORK/ballistica.git
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C++ formatting updates
This commit is contained in:
parent
752999da85
commit
82c739f727
@ -3932,24 +3932,24 @@
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"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/b5/85/f8b6d0558ddb87267f34254b1450",
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"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/b5/85/f8b6d0558ddb87267f34254b1450",
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"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
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"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
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"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
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"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/5d/5f/7e353ad61a992fd31b1c27918e89",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/57/c4/65b46cdf99edf156347ed3381223",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/61/77/65d2fd041d9f8fea8d7e4733a5ec",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/24/06/49b1e54e764a57c0c925cd48d71e",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/70/6c/a1111ede41bda66b5c4dda4162cb",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b1/e9/12e2965cd54d3cbc02f795222441",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f6/24/3d45f90a537c7f19496b8dd8101c",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/94/e8/4b12bc80273d1527e2a8210cf090",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/01/b9/a4862fd7ac4b9bc46109bf0f3fb5",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/b3/f2/25d7adfb561752522269fe0677e7",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/70/58/4b5840cd26a0853197fa63c39f26",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/e4/37/aa7613de3f87a18a5f981f73786a",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/93/de/4dc052ed052de5353044adaf3b56",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/de/7a/54548afb27b6027ff7c10c41838f",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f9/5c/69ff3f14bb37bd82956088c16872",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/6b/f3/8e66e8bfdc5ca8fbe5b61838c7b8",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/5c/4d/acecaaafada62747b7beb884348b",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/a0/af/d65a065f6da183970c71c2f479d7",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/08/81/f3cfc8bb76bc05b0ee53ccd47b67",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/38/bc/dc1d1354f9a81f9e0120a3de63a7",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/45/9b/635f9392ba5c0561949e519ec8c3",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/da/9a/0c9617ad9d98f912db70b91dfd20",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/5f/f2/4136816295eca8ffefabc60a8b6e",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/53/28/8e4c340f2accc1cf3dfb600a2981",
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"build/prefab/lib/linux_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/80/d2/d1c6766cf07f4c4828bbd5899f79",
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"build/prefab/lib/linux_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/80/d2/d1c6766cf07f4c4828bbd5899f79",
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"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/de/49/2cfc34ac856737d903954db5571b",
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"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/de/49/2cfc34ac856737d903954db5571b",
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"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/17/9a/fa66aafdf31fc9bdd92ce382c619",
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"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/17/9a/fa66aafdf31fc9bdd92ce382c619",
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"build/prefab/lib/linux_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/86/de/7d9c9a2b7bba34c630130ed759c9",
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"build/prefab/lib/linux_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/86/de/7d9c9a2b7bba34c630130ed759c9",
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/43/1d/ee9ee9bf897787f0b469853bb426",
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/7c/71/59aa912540741d36fca95baf0cdf",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/98/d2/7a106e580aa03db5c9f91ccd8bc8",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/f7/0e/da229849278095b6dcf26432909a",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/38/28/2cbd3a1eeec91e71ff8f4a048d73",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/58/e2/e78c6993c58dae2a94aa1c36139b",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/25/4d/c9b30b84774de5ee5eed1927d6b1"
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/8b/28/742e9c33d64ceeb5e1ff87da5577"
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}
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}
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-10-26 for Ballistica version 1.5.27 build 20227</em></h4>
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<h4><em>last updated on 2020-10-27 for Ballistica version 1.5.27 build 20228</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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<hr>
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@ -21,7 +21,7 @@
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namespace ballistica {
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namespace ballistica {
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// These are set automatically via script; don't change here.
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// These are set automatically via script; don't change here.
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const int kAppBuildNumber = 20228;
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const int kAppBuildNumber = 20229;
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const char* kAppVersion = "1.5.27";
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const char* kAppVersion = "1.5.27";
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// Our standalone globals.
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// Our standalone globals.
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@ -672,7 +672,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_right_held_ = (e->type == SDL_JOYBUTTONDOWN);
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dpad_right_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767 : 0);
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: dpad_left_held_ ? -32767
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: 0);
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e = &e2;
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e = &e2;
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} else if (e->jbutton.button == left_button_
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} else if (e->jbutton.button == left_button_
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|| e->jbutton.button == left_button2_) {
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|| e->jbutton.button == left_button2_) {
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@ -681,7 +682,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_left_held_ = (e->type == SDL_JOYBUTTONDOWN);
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dpad_left_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767 : 0);
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: dpad_left_held_ ? -32767
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: 0);
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e = &e2;
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e = &e2;
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} else if (e->jbutton.button == up_button_
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} else if (e->jbutton.button == up_button_
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|| e->jbutton.button == up_button2_) {
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|| e->jbutton.button == up_button2_) {
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@ -690,7 +692,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_up_held_ = (e->type == SDL_JOYBUTTONDOWN);
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dpad_up_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767 : 0);
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: dpad_down_held_ ? 32767
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: 0);
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e = &e2;
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e = &e2;
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} else if (e->jbutton.button == down_button_
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} else if (e->jbutton.button == down_button_
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|| e->jbutton.button == down_button2_) {
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|| e->jbutton.button == down_button2_) {
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@ -699,7 +702,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_down_held_ = (e->type == SDL_JOYBUTTONDOWN);
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dpad_down_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767 : 0);
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: dpad_down_held_ ? 32767
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: 0);
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e = &e2;
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e = &e2;
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}
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}
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break;
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break;
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@ -359,8 +359,8 @@ void TextNode::Draw(FrameDef* frame_def) {
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// make sure we're up to date
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// make sure we're up to date
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Update();
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Update();
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RenderPass& pass(
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RenderPass& pass(*(in_world_
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*(in_world_ ? frame_def->overlay_3d_pass()
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? frame_def->overlay_3d_pass()
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: (vr_use_fixed ? frame_def->GetOverlayFixedPass()
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: (vr_use_fixed ? frame_def->GetOverlayFixedPass()
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: front_ ? frame_def->overlay_front_pass()
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: front_ ? frame_def->overlay_front_pass()
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: frame_def->overlay_pass())));
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: frame_def->overlay_pass())));
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@ -493,12 +493,21 @@ def checkenv() -> None:
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# Make sure they've got curl.
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# Make sure they've got curl.
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if subprocess.run(['which', 'curl'], check=False,
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if subprocess.run(['which', 'curl'], check=False,
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capture_output=True).returncode != 0:
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capture_output=True).returncode != 0:
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raise CleanError('curl is required; please install it.')
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raise CleanError('curl is required; please install it via apt,'
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' brew, etc.')
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# Make sure they've got our target python version.
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# Make sure they've got our target python version.
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if subprocess.run(['which', PYTHON_BIN], check=False,
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if subprocess.run(['which', PYTHON_BIN], check=False,
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capture_output=True).returncode != 0:
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capture_output=True).returncode != 0:
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raise CleanError(f'{PYTHON_BIN} is required; please install it.')
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raise CleanError(f'{PYTHON_BIN} is required; please install it'
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'via apt, brew, etc.')
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# Make sure they've got clang-format.
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if subprocess.run(['which', 'clang-format'],
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check=False,
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capture_output=True).returncode != 0:
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raise CleanError('clang-format is required; please install '
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'it via apt, brew, etc.')
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# Make sure they've got pip for that python version.
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# Make sure they've got pip for that python version.
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if subprocess.run(f'{PYTHON_BIN} -m pip --version',
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if subprocess.run(f'{PYTHON_BIN} -m pip --version',
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