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C++ formatting updates
This commit is contained in:
parent
752999da85
commit
82c739f727
@ -3932,24 +3932,24 @@
|
||||
"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/b5/85/f8b6d0558ddb87267f34254b1450",
|
||||
"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
|
||||
"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
|
||||
"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/5d/5f/7e353ad61a992fd31b1c27918e89",
|
||||
"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/61/77/65d2fd041d9f8fea8d7e4733a5ec",
|
||||
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/70/6c/a1111ede41bda66b5c4dda4162cb",
|
||||
"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f6/24/3d45f90a537c7f19496b8dd8101c",
|
||||
"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/01/b9/a4862fd7ac4b9bc46109bf0f3fb5",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/70/58/4b5840cd26a0853197fa63c39f26",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/93/de/4dc052ed052de5353044adaf3b56",
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||||
"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f9/5c/69ff3f14bb37bd82956088c16872",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/5c/4d/acecaaafada62747b7beb884348b",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/08/81/f3cfc8bb76bc05b0ee53ccd47b67",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/45/9b/635f9392ba5c0561949e519ec8c3",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/5f/f2/4136816295eca8ffefabc60a8b6e",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/57/c4/65b46cdf99edf156347ed3381223",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/24/06/49b1e54e764a57c0c925cd48d71e",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b1/e9/12e2965cd54d3cbc02f795222441",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/94/e8/4b12bc80273d1527e2a8210cf090",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/b3/f2/25d7adfb561752522269fe0677e7",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/e4/37/aa7613de3f87a18a5f981f73786a",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/de/7a/54548afb27b6027ff7c10c41838f",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/6b/f3/8e66e8bfdc5ca8fbe5b61838c7b8",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/a0/af/d65a065f6da183970c71c2f479d7",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/38/bc/dc1d1354f9a81f9e0120a3de63a7",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/da/9a/0c9617ad9d98f912db70b91dfd20",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/53/28/8e4c340f2accc1cf3dfb600a2981",
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"build/prefab/lib/linux_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/80/d2/d1c6766cf07f4c4828bbd5899f79",
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"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/de/49/2cfc34ac856737d903954db5571b",
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"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/17/9a/fa66aafdf31fc9bdd92ce382c619",
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"build/prefab/lib/linux_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/86/de/7d9c9a2b7bba34c630130ed759c9",
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/43/1d/ee9ee9bf897787f0b469853bb426",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/98/d2/7a106e580aa03db5c9f91ccd8bc8",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/38/28/2cbd3a1eeec91e71ff8f4a048d73",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/25/4d/c9b30b84774de5ee5eed1927d6b1"
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/7c/71/59aa912540741d36fca95baf0cdf",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/f7/0e/da229849278095b6dcf26432909a",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/58/e2/e78c6993c58dae2a94aa1c36139b",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/8b/28/742e9c33d64ceeb5e1ff87da5577"
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}
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-10-26 for Ballistica version 1.5.27 build 20227</em></h4>
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<h4><em>last updated on 2020-10-27 for Ballistica version 1.5.27 build 20228</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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@ -21,7 +21,7 @@
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namespace ballistica {
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// These are set automatically via script; don't change here.
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const int kAppBuildNumber = 20228;
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const int kAppBuildNumber = 20229;
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const char* kAppVersion = "1.5.27";
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// Our standalone globals.
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@ -100,7 +100,7 @@ float Utils::precalc_rands_3[kPrecalcRandsCount] = {
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0.376926f, 0.508574f, 0.809908f, 0.862359f, 0.863431f, 0.884588f,
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0.895885f, 0.391311f, 0.976098f, 0.473118f, 0.286659f, 0.0946781f,
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0.402437f, 0.347471f};
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#else // USE_BAKED_RANDS
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#else // USE_BAKED_RANDS
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float Utils::precalc_rands_1[kPrecalcRandsCount];
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float Utils::precalc_rands_2[kPrecalcRandsCount];
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float Utils::precalc_rands_3[kPrecalcRandsCount];
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@ -327,7 +327,7 @@ GLContext::~GLContext() {
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if (!IsVRMode()) {
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BA_PRECONDITION_LOG(sdl_window_);
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}
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#else // BA_RIFT_MODE
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#else // BA_RIFT_MODE
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BA_PRECONDITION_LOG(sdl_window_);
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#endif // BA_RIFT_BUILD
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@ -178,7 +178,7 @@ class GLContext {
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assert(surface_);
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return surface_;
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}
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#endif // BA_SDL2_BUILD
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#endif // BA_SDL2_BUILD
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private:
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#if BA_SDL2_BUILD
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@ -408,7 +408,7 @@ void RendererGL::CheckGLExtensions() {
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supports_depth_textures_ = true;
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#if BA_CARDBOARD_BUILD
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g_graphics->SetSupportsHighQualityGraphics(false);
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#else // BA_CARDBOARD_BUILD
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#else // BA_CARDBOARD_BUILD
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g_graphics->SetSupportsHighQualityGraphics(true);
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#endif // BA_CARDBOARD_BUILD
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} else {
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@ -2476,7 +2476,7 @@ class RendererGL::PostProcessProgramGL : public RendererGL::ProgramGL {
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return s;
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}
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#else // msaa bug test
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#else // msaa bug test
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auto GetVertexCode(int flags) -> std::string {
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std::string s;
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@ -5879,7 +5879,7 @@ auto RendererGL::GetAutoTextureQuality() -> TextureQuality {
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// high
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#if BA_OUYA_BUILD
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qual = TextureQuality::kHigh;
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#else // BA_OUYA_BUILD
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#else // BA_OUYA_BUILD
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// on android we default to high quality mode if we support ETC2;
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// otherwise go with medium
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if (g_graphics_server->SupportsTextureCompressionType(
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@ -5900,7 +5900,7 @@ auto RendererGL::GetAutoTextureQuality() -> TextureQuality {
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qual = TextureQuality::kHigh;
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}
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}
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#else // BA_OSTYPE_ANDROID
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#else // BA_OSTYPE_ANDROID
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{
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// On other platforms (mac,pc,etc) just default to high.
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qual = TextureQuality::kHigh;
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@ -1283,7 +1283,7 @@ void Graphics::DrawFades(FrameDef* frame_def, millisecs_t real_time) {
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c.DrawModel(g_media->GetModel(SystemModelID::kVRFade));
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c.PopTransform();
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c.Submit();
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#else // BA_VR_BUILD
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#else // BA_VR_BUILD
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throw Exception();
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#endif // BA_VR_BUILD
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} else {
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@ -539,7 +539,7 @@ void GraphicsServer::HandleFullscreenToggling(bool do_set_existing_fs,
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#if BA_OSTYPE_IOS_TVOS
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set_fullscreen_enabled(true);
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#else // BA_OSTYPE_IOS_TVOS
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#else // BA_OSTYPE_IOS_TVOS
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uint32_t fullscreen_flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_SetWindowFullscreen(gl_context_->sdl_window(),
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fullscreen ? fullscreen_flag : 0);
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@ -93,7 +93,7 @@ Joystick::Joystick(int sdl_joystick_id, const std::string& custom_device_name,
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is_mac_ps3_controller_ = true;
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}
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#else // BA_ENABLE_SDL_JOYSTICKS
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#else // BA_ENABLE_SDL_JOYSTICKS
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throw Exception(); // Shouldn't happen.
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#endif // BA_ENABLE_SDL_JOYSTICKS
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@ -671,8 +671,9 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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e2.jaxis.axis = static_cast_check_fit<uint8_t>(analog_lr_);
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dpad_right_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767 : 0);
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767
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: 0);
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e = &e2;
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} else if (e->jbutton.button == left_button_
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|| e->jbutton.button == left_button2_) {
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@ -680,8 +681,9 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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e2.jaxis.axis = static_cast_check_fit<uint8_t>(analog_lr_);
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dpad_left_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767 : 0);
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767
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: 0);
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e = &e2;
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} else if (e->jbutton.button == up_button_
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|| e->jbutton.button == up_button2_) {
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@ -689,8 +691,9 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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e2.jaxis.axis = static_cast_check_fit<uint8_t>(analog_ud_);
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dpad_up_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767 : 0);
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767
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: 0);
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e = &e2;
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} else if (e->jbutton.button == down_button_
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|| e->jbutton.button == down_button2_) {
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@ -698,8 +701,9 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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e2.jaxis.axis = static_cast_check_fit<uint8_t>(analog_ud_);
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dpad_down_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767 : 0);
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767
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: 0);
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e = &e2;
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}
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break;
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@ -1073,7 +1073,7 @@ auto Media::FindMediaFile(FileType type, const std::string& name)
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case FileType::kSound:
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#if BA_HEADLESS_BUILD
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return "headless_dummy_path.sound";
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#else // BA_HEADLESS_BUILD
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#else // BA_HEADLESS_BUILD
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prefix = "audio/";
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ext = ".ogg";
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break;
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@ -1082,7 +1082,7 @@ auto Media::FindMediaFile(FileType type, const std::string& name)
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case FileType::kModel:
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#if BA_HEADLESS_BUILD
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return "headless_dummy_path.model";
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#else // BA_HEADLESS_BUILD
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#else // BA_HEADLESS_BUILD
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prefix = "models/";
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ext = ".bob";
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break;
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@ -200,7 +200,7 @@ void SDLApp::HandleSDLEvent(const SDL_Event& event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED: {
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#if BA_OSTYPE_IOS_TVOS
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// Do nothing here currently.
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#else // Generic SDL:
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#else // Generic SDL:
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int pixels_x, pixels_y;
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SDL_GL_GetDrawableSize(g_graphics_server->gl_context()->sdl_window(),
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&pixels_x, &pixels_y);
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@ -220,7 +220,7 @@ void SDLApp::HandleSDLEvent(const SDL_Event& event) {
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default:
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break;
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}
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#else // BA_SDL2_BUILD
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#else // BA_SDL2_BUILD
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case SDL_VIDEORESIZE: {
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screen_dimensions_ = Vector2f(event.resize.w, event.resize.h);
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SetScreenResolution(event.resize.w, event.resize.h);
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@ -687,7 +687,7 @@ auto PyAndroidGetExternalStoragePath(PyObject* self, PyObject* args,
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assert(Utils::IsValidUTF8(path));
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return PyUnicode_FromString(path.c_str());
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}
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#else // BA_OSTYPE_ANDROID
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#else // BA_OSTYPE_ANDROID
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throw Exception("Only valid on android.");
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#endif // BA_OSTYPE_ANDROID
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Py_RETURN_NONE;
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@ -212,8 +212,8 @@ void ImageNode::Draw(FrameDef* frame_def) {
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}
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RenderPass& pass(*(vr_use_fixed ? frame_def->GetOverlayFixedPass()
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: front_ ? frame_def->overlay_front_pass()
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: frame_def->overlay_pass()));
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: front_ ? frame_def->overlay_front_pass()
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: frame_def->overlay_pass()));
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// If the pass we're drawing into changes dimensions, recalc.
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// Otherwise we break if a window is resized.
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@ -217,9 +217,9 @@ void TerrainNode::Draw(FrameDef* frame_def) {
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if (vr_only_ && !IsVRMode()) {
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return;
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}
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ObjectComponent c(overlay_ ? frame_def->overlay_3d_pass()
|
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: background_ ? frame_def->beauty_pass_bg()
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: frame_def->beauty_pass());
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ObjectComponent c(overlay_ ? frame_def->overlay_3d_pass()
|
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: background_ ? frame_def->beauty_pass_bg()
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: frame_def->beauty_pass());
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c.SetWorldSpace(true);
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c.SetTexture(color_texture_);
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if (lighting_) {
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@ -359,11 +359,11 @@ void TextNode::Draw(FrameDef* frame_def) {
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|
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// make sure we're up to date
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Update();
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RenderPass& pass(
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*(in_world_ ? frame_def->overlay_3d_pass()
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: (vr_use_fixed ? frame_def->GetOverlayFixedPass()
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: front_ ? frame_def->overlay_front_pass()
|
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: frame_def->overlay_pass())));
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RenderPass& pass(*(in_world_
|
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? frame_def->overlay_3d_pass()
|
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: (vr_use_fixed ? frame_def->GetOverlayFixedPass()
|
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: front_ ? frame_def->overlay_front_pass()
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: frame_def->overlay_pass())));
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if (big_) {
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if (text_group_dirty_) {
|
||||
TextMesh::HAlign h_align;
|
||||
|
||||
@ -127,7 +127,7 @@ auto Console::HandleKeyPress(const SDL_Keysym* keysym) -> bool {
|
||||
#if BA_SDL2_BUILD || BA_MINSDL_BUILD
|
||||
// (in SDL2/Non-SDL we dont' get chars from keypress events;
|
||||
// they come through as text edit events)
|
||||
#else // BA_SDL2_BUILD
|
||||
#else // BA_SDL2_BUILD
|
||||
if (keysym->unicode < 0x80 && keysym->unicode > 0) {
|
||||
std::vector<uint32_t> unichars =
|
||||
Utils::UnicodeFromUTF8(input_string_, "cjofrh0");
|
||||
|
||||
@ -493,12 +493,21 @@ def checkenv() -> None:
|
||||
# Make sure they've got curl.
|
||||
if subprocess.run(['which', 'curl'], check=False,
|
||||
capture_output=True).returncode != 0:
|
||||
raise CleanError('curl is required; please install it.')
|
||||
raise CleanError('curl is required; please install it via apt,'
|
||||
' brew, etc.')
|
||||
|
||||
# Make sure they've got our target python version.
|
||||
if subprocess.run(['which', PYTHON_BIN], check=False,
|
||||
capture_output=True).returncode != 0:
|
||||
raise CleanError(f'{PYTHON_BIN} is required; please install it.')
|
||||
raise CleanError(f'{PYTHON_BIN} is required; please install it'
|
||||
'via apt, brew, etc.')
|
||||
|
||||
# Make sure they've got clang-format.
|
||||
if subprocess.run(['which', 'clang-format'],
|
||||
check=False,
|
||||
capture_output=True).returncode != 0:
|
||||
raise CleanError('clang-format is required; please install '
|
||||
'it via apt, brew, etc.')
|
||||
|
||||
# Make sure they've got pip for that python version.
|
||||
if subprocess.run(f'{PYTHON_BIN} -m pip --version',
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user