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Tidying
This commit is contained in:
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@ -3932,24 +3932,24 @@
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"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/b5/85/f8b6d0558ddb87267f34254b1450",
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"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
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"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/50/39/970b2b3f334bdbfd72469cd27f8c",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/bd/46/92d63ccc123d646df92cd1545d0a",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d0/8e/be85a2a57eaeb26f9d09899e6811",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/ee/f8/28c1f4606f3d2234dbbe79990c61",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/2d/02/5843eaa3f9118883523042379292",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/89/dc/8b965051d0c27d5812d80ecac1d3",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/16/89/34ea43bcd3901c8e5157460c37d6",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/ae/72/30fe5cbfa936477b4f61e861a7ae",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/e6/5d/4402c2e9193641ee78d20c85ff3d",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/02/0b/dcdc0dd9147dd9a56992572aeb60",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/02/87/645ddc08b2bdb90fcc69430a7b0b",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/3f/ce/60d6f026d3f22d800538ffd69da8",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/a3/b4/d47b1f9ca27dc994d225efc9b652",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/a1/20/f75ee36d80a99dbfe1ff79db2093",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/94/91/af4a3be510e2570651fbb8d4c297",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/cd/6c/73657b342cb1666dd3ac734a93c8",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/a6/9d/8830abe356b106005b793952f60c",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/93/e7/063a5a038904ef0641d405a5e66d",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/69/e8/77839309e3301d62bbf77624d810",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/95/4e/9e5dbd0b19acddc2cd056eca123c",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/0c/bb/3990f398178b924de0b493db14d8",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/85/14/604f8855cfa461797c5e3c5b5aab",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/e1/83/9d2ffd1a9f149a18c005be57db29",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/f6/63/9aaf6704f8dcb6e32808d09989a4",
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"build/prefab/lib/linux_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/15/54/bfba7d740c7221a5d46e8e21c756",
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"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/4b/1f/ca36bea671a5b88a7e2ccf2e4c4a",
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"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/57/2d/e4b9a67cb21131cdcdfb8287f9e7",
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"build/prefab/lib/linux_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/59/b6/6ffc20f2c0253180496d2dae968c",
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/b9/0a/dc300391e73286380eab87f6e742",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/97/76/7e35dd32e4507a4521a74d8c1b03",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/9d/60/716cde2b1ec5efb8eedfa1a978f1",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/a2/a2/70a0bda587c2405a67c6709a5d0a"
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/cd/4f/d760d9fce637b61efeed648063cc",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/7c/5a/d63a634b3886c9cf1b3697d24b75",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/46/80/98efbaeed954d2b008a9bfb77e12",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/89/24/6aae1e666373c46b409e44d7cdf7"
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}
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@ -1,6 +1,6 @@
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### 1.5.26 (20178)
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- Simplified licensing header on python scripts.
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- Project rework in prep for open-sourcing parts of c++ layer.
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- General project refactoring in order to open source most of the C++ layer.
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### 1.5.25 (20176)
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- Added Venetian language (thanks Federico!)
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@ -29,7 +29,7 @@
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namespace ballistica {
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// These are set automatically via script; don't change here.
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const int kAppBuildNumber = 20215;
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const int kAppBuildNumber = 20216;
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const char* kAppVersion = "1.5.26";
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// Our standalone globals.
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@ -13,7 +13,8 @@
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namespace ballistica {
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/// Class for managing input; owned and used by the game thread.
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/// Class for managing input.
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/// Should only be used in the game thread unless otherwise specified.
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class Input {
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public:
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Input();
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@ -169,21 +170,21 @@ class Input {
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millisecs_t last_mouse_move_time_{};
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int mouse_move_count_{};
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std::vector<Object::Ref<InputDevice> > input_devices_;
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KeyboardInput* keyboard_input_ = nullptr;
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KeyboardInput* keyboard_input_2_ = nullptr;
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TouchInput* touch_input_ = nullptr;
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int input_lock_count_temp_ = 0;
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int input_lock_count_permanent_ = 0;
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KeyboardInput* keyboard_input_{};
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KeyboardInput* keyboard_input_2_{};
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TouchInput* touch_input_{};
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int input_lock_count_temp_{};
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int input_lock_count_permanent_{};
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std::list<std::string> input_lock_temp_labels_;
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std::list<std::string> input_unlock_temp_labels_;
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std::list<std::string> input_lock_permanent_labels_;
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std::list<std::string> input_unlock_permanent_labels_;
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std::list<std::string> recent_input_locks_unlocks_;
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std::set<int> keys_held_;
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millisecs_t last_input_device_count_update_time_ = 0;
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millisecs_t last_input_temp_lock_time_ = 0;
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bool ignore_mfi_controllers_ = false;
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bool ignore_sdl_controllers_ = false;
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millisecs_t last_input_device_count_update_time_{};
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millisecs_t last_input_temp_lock_time_{};
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bool ignore_mfi_controllers_{};
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bool ignore_sdl_controllers_{};
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std::list<TestInput*> test_inputs_;
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millisecs_t stress_test_time_{};
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millisecs_t stress_test_last_leave_time_{};
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@ -363,27 +363,30 @@ def _sync_standard_game_data(cfg: Config) -> None:
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def _sync_server_files(cfg: Config) -> None:
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assert cfg.serverdst is not None
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modeval = 'debug' if cfg.debug else 'release'
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# NOTE: staging these directly from src; not build.
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stage_server_file(
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projroot=cfg.projroot,
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mode=modeval,
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infilename=f'{cfg.src}/../src/server/ballisticacore_server.py',
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outfilename=os.path.join(
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cfg.serverdst, 'ballisticacore_server.py'
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if cfg.win_type is not None else 'ballisticacore_server'))
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stage_server_file(projroot=cfg.projroot,
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mode=modeval,
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infilename='assets/src/server/ballisticacore_server.py',
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outfilename=os.path.join(
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cfg.serverdst,
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'ballisticacore_server.py' if cfg.win_type
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is not None else 'ballisticacore_server'))
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stage_server_file(projroot=cfg.projroot,
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mode=modeval,
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infilename='assets/src/server/README.txt',
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infilename=f'{cfg.src}/../src/server/README.txt',
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outfilename=os.path.join(cfg.serverdst, 'README.txt'))
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stage_server_file(projroot=cfg.projroot,
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mode=modeval,
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infilename='assets/src/server/config_template.yaml',
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outfilename=os.path.join(cfg.serverdst,
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'config_template.yaml'))
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stage_server_file(
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projroot=cfg.projroot,
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mode=modeval,
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infilename=f'{cfg.src}/../src/server/config_template.yaml',
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outfilename=os.path.join(cfg.serverdst, 'config_template.yaml'))
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if cfg.win_type is not None:
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stage_server_file(
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projroot=cfg.projroot,
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mode=modeval,
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infilename='assets/src/server/launch_ballisticacore_server.bat',
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infilename=
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f'{cfg.src}/../src/server/launch_ballisticacore_server.bat',
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outfilename=os.path.join(cfg.serverdst,
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'launch_ballisticacore_server.bat'))
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