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making CI Pass
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parent
18f89a0904
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@ -252,7 +252,7 @@ class AssaultGame(bs.TeamGameActivity[Player, Team]):
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bs.StandMessage(new_pos, random_num)
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bs.StandMessage(new_pos, random_num)
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)
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)
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bs.timer(0.01, bs.Call(
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bs.timer(0.01, bs.Call(
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self.teleport,
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self._teleport,
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player,
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player,
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new_pos,
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new_pos,
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random_num
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random_num
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@ -268,7 +268,7 @@ class AssaultGame(bs.TeamGameActivity[Player, Team]):
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if player_team.score >= self._score_to_win:
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if player_team.score >= self._score_to_win:
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self.end_game()
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self.end_game()
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def teleport(
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def _teleport(
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self,
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self,
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client: Player,
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client: Player,
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pos: Sequence[float],
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pos: Sequence[float],
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