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https://github.com/RYDE-WORK/ballistica.git
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starter-cache inclusion tweaks
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.efrocachemap
generated
56
.efrocachemap
generated
@ -4064,26 +4064,26 @@
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"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "71d6137c5b76b2b3303843f75b133309",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "4a8365954ce522fbf4b88806556c05c6",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "34f6f72380e8ddd78381720a3318cdfb",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "b0018db87173b93897a4b0784080617f",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "1f64b93ef8c96c1a08c8dd9df0ce59b6",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "9215dd53e512b8b72cec42be17f7ad76",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "156e9fb1070dbeb23b7ef2b23a42696f",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "d577b91ba57cfc3f5853174c086891d0",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "dec2bc68a0e5ee7d3f7ac34173b9c1d9",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "d59d87a16bb17e8a82a4046a5d58bce9",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "79670d43aabde710aebd07abd5281d2f",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "b1d683392bccd43eaad266e89fd074ab",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "c17244b60db5205dcfb17f4b6673c1db",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "9316816cd78ad2ee634b7fb169aee793",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "cd07ee0273ed4698ce36d3abc4aa05cc",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "c8de3a1c97598e3c9bc5c44049d9a867",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "40c86fd1dd657312e326ab80f436e883",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "a51f70b0a5e0d9d569b0ece5bed123a1",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "550c619dd2a26fa1bb77cd7129b0c32a",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "5a336fcd1d396d34607c58ebb9a0c61f",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "95166586256dc94f679d3f15cf570ed8",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "820f8a69f86434ff6dab9cc23e675708",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "70903ec2f476fbc5908cc52522f69e0c",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "442f2bdde3c176d9a4431c9fdcca892e",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "5354821ede7348ba9bb90bee8fe5ccb7",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "ab0cb59c874beb50e554d3d7c552565e",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "dec2c09bd136aa413b9b94729f7d6d2e",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "a5c43eb8befc810d693ec9c9f83fcba4",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "091ee6cb6bb2cd6ff6c28a1a487488df",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "d6a10e3a6bc1a07609598f962439c6c8",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "c3f9f9b30a84a3d93cefdac1efc6bb4c",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "231bd6e18145b06028e4f90fd7de106c",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "7af10f955a2a010332fa67daf9971e3b",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "4586629e8f114c1b5a22444ae26b5917",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "b6bc12d306e0a7c40f0f8d676dff1736",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "518c529a7133d5ea41d730d12ae156c4",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "bc2734437901fc1e2f236a10000dadbf",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "91e559906c51edd86def448b36341f4c",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "ccb3e7da1cfe95ed2038635e65d493c0",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "35adf9afb9a8e2e28ac73e2480328078",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "a3607fd941915ab11503f82acfc392b5",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "b5a129d83796c9e7015ab5e319d2c22f",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "a3607fd941915ab11503f82acfc392b5",
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@ -4100,14 +4100,14 @@
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"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "c5c40967e63471c9c4abd6dfbef892df",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "d34c0a142e7d391a109a33ea3cc77c08",
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"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "c5c40967e63471c9c4abd6dfbef892df",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "5af6712fe9a5ea3e85c6471785026ddb",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "0bcc48dc4d3ba34a1f8e21cf384505e7",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "c9449a8c9d43c3f34f9eceb2db4bab47",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "d2e4d17f9b2e0cc1c0dfef3e91c20a4e",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "4d7a8a9a6b6a4e9aebd15570451bbccd",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "5b4b09bb552bf1439987117fc1a229df",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "012e1f7c2a2fe0dedfc881bca725b8d4",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "6f93943644b62161accb42457f76005b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "f2e326710ed9b4d60b776cc466dcd6ef",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "cf3eda1d6dde5e2940d3c95c189b81c7",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "34c74a370208dcb7c04895faf5663f44",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "a2e89d0e98d234e55eb0cbe3aa3fdeb2",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "07437d8692539b74468b6d5603bc6a84",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "c85405193970b0c2ce78b1ec06016cbf",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "534b291ceec828449a9fabbefe131b43",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "4ede5778fde3aba2392d89226aaad032",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "f8cd3af311ac63147882590123b78318",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "ad347097a38e0d7ede9eb6dec6a80ee9",
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@ -1,4 +1,4 @@
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### 1.7.28 (build 21298, api 8, 2023-09-01)
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### 1.7.28 (build 21299, api 8, 2023-09-01)
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- Added some high level functionality for copying and deleting feature-sets to
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the `tools/spinoff` tool. For example, to create your own `poo` feature-set,
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@ -52,7 +52,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# using.
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TARGET_BALLISTICA_BUILD = 21298
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TARGET_BALLISTICA_BUILD = 21299
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TARGET_BALLISTICA_VERSION = '1.7.28'
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 21298;
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const int kEngineBuildNumber = 21299;
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const char* kEngineVersion = "1.7.28";
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const int kEngineApiVersion = 8;
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@ -303,15 +303,15 @@ def update_cache(makefile_dirs: list[str]) -> None:
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cpus = multiprocessing.cpu_count()
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# Build a list of files going into our starter cache, files going
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# into our headless starter cache, and all files.
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# Build lists of all cached paths as well as the subsets going into
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# our starter caches.
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fnames_starter_gui: list[str] = []
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fnames_starter_server: list[str] = []
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fnames_all: list[str] = []
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# If a path contains any of these substrings it will be included in
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# the server starter cache.
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server_starter_paths = {
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add_to_server_starter_paths = {
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'build/assets/ba_data/fonts',
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'build/assets/ba_data/data',
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'build/assets/ba_data/python',
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@ -319,6 +319,23 @@ def update_cache(makefile_dirs: list[str]) -> None:
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'build/assets/ba_data/meshes',
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}
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# Never add binaries to starter caches since those are specific to
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# one platform/architecture; we should always download those
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# as-needed.
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never_add_to_starter_endings = {
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'.a',
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'.dll',
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'.lib',
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'.exe',
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'.pdb',
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'.so',
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'.pyd',
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}
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# We do include model dirs for server starters but want to filter out
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# display meshes there.
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never_add_to_starter_endings_server = {'.bob'}
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for path in makefile_dirs:
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cdp = f'cd {path} && ' if path else ''
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@ -348,31 +365,47 @@ def update_cache(makefile_dirs: list[str]) -> None:
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f'(absolute paths not allowed): {rawpath}'
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)
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# Break these into 2 lists, one of which will be included in the
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# starter-cache.
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for rawpath in rawpaths:
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fullpath = _project_centric_path(os.path.join(path, rawpath))
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# The main reason for starter caches is to reduce overhead
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# for downloading individual tiny files, so let's include
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# small files only in starter lists. For larger stuff, a
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# request per file shouldn't be too inefficient. Also,
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# prebuilt binaries tend to be larger and we don't want to
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# include a bunch of binaries for other platforms that we
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# won't use.
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if os.path.getsize(fullpath) < 200_000:
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# Gui starter gets everything.
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fnames_starter_gui.append(fullpath)
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# For server starter, limit to a few key dirs.
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if any(p in fullpath for p in server_starter_paths):
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# We include the meshes dir but we only want
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# collision meshes; not display ones.
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if not fullpath.endswith('.bob'):
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fnames_starter_server.append(fullpath)
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# Always add to our full list.
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fnames_all.append(fullpath)
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# Now selectively add to starter cache lists.
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# Always keep certain file types out of starter caches.
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if any(
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fullpath.endswith(ending)
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for ending in never_add_to_starter_endings
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):
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continue
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# Keep big files out of starter caches. The main benefits of
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# the cache is that we can reduce the overhead for
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# downloading individual tiny files by grabbing them all at
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# once, but that advantage diminishes as the files get
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# bigger. And not all platforms will use all files, so it
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# generally more efficient to grab bigger ones as needed.
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if os.path.getsize(fullpath) > 300_000:
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continue
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# Gui starter gets everything that made it this far.
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fnames_starter_gui.append(fullpath)
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# For server starter, limit to a few key dirs.
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if not any(p in fullpath for p in add_to_server_starter_paths):
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continue
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# Also exclude some endings from server starters.
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if any(
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fullpath.endswith(ending)
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for ending in never_add_to_starter_endings_server
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):
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continue
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# Ok this one qualifies for the server starter too.
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fnames_starter_server.append(fullpath)
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# Ok, we've got a big list of filenames we need to cache in the
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# cloud. First, however, let's do a big hash of everything and if
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# everything is exactly the same as last time we can skip this step.
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