fixed tutorial breakage

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Eric Froemling 2021-06-16 17:23:38 -05:00
parent ff1f036f7a
commit 79d85b31cb
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5 changed files with 37 additions and 33 deletions

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@ -3934,26 +3934,26 @@
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@ -3970,12 +3970,12 @@
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} }

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@ -32,10 +32,14 @@ class JoinInfo:
from ba._nodeactor import NodeActor from ba._nodeactor import NodeActor
from ba._general import WeakCall from ba._general import WeakCall
self._state = 0 self._state = 0
self._press_to_punch: Union[str, ba.Lstr] = _ba.charstr( self._press_to_punch: Union[str,
SpecialChar.LEFT_BUTTON) ba.Lstr] = ('C' if _ba.app.iircade_mode
self._press_to_bomb: Union[str, ba.Lstr] = _ba.charstr( else _ba.charstr(
SpecialChar.RIGHT_BUTTON) SpecialChar.LEFT_BUTTON))
self._press_to_bomb: Union[str,
ba.Lstr] = ('B' if _ba.app.iircade_mode else
_ba.charstr(
SpecialChar.RIGHT_BUTTON))
self._joinmsg = Lstr(resource='pressAnyButtonToJoinText') self._joinmsg = Lstr(resource='pressAnyButtonToJoinText')
can_switch_teams = (len(lobby.sessionteams) > 1) can_switch_teams = (len(lobby.sessionteams) > 1)

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@ -2302,7 +2302,7 @@ class TutorialActivity(ba.Activity[Player, Team]):
while self._entries: while self._entries:
entry = self._entries.pop(0) entry = self._entries.pop(0)
try: try:
result = entry.generate(self) result = entry.run(self)
except Exception: except Exception:
result = None result = None
ba.print_exception() ba.print_exception()

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@ -1,5 +1,5 @@
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND --> <!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
<h4><em>last updated on 2021-06-15 for Ballistica version 1.6.4 build 20381</em></h4> <h4><em>last updated on 2021-06-16 for Ballistica version 1.6.4 build 20385</em></h4>
<p>This page documents the Python classes and functions in the 'ba' module, <p>This page documents the Python classes and functions in the 'ba' module,
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p> which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
<hr> <hr>

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@ -21,7 +21,7 @@
namespace ballistica { namespace ballistica {
// These are set automatically via script; don't modify them here. // These are set automatically via script; don't modify them here.
const int kAppBuildNumber = 20383; const int kAppBuildNumber = 20385;
const char* kAppVersion = "1.6.4"; const char* kAppVersion = "1.6.4";
// Our standalone globals. // Our standalone globals.