From 74578c8a26596a464d42da271a224d98e99d0889 Mon Sep 17 00:00:00 2001 From: Eric Froemling Date: Thu, 3 Jun 2021 13:35:42 -0500 Subject: [PATCH] more work on win compiles --- .efrocachemap | 4 +- .../Headless/BallisticaCoreHeadless.vcxproj | 723 ++++++++ .../BallisticaCoreHeadless.vcxproj.filters | 1619 +++++++++++++++++ ballisticacore-windows/Headless/stdafx.cpp | 8 + ballisticacore-windows/Headless/stdafx.h | 9 + ballisticacore-windows/Headless/targetver.h | 14 + 6 files changed, 2375 insertions(+), 2 deletions(-) create mode 100644 ballisticacore-windows/Headless/BallisticaCoreHeadless.vcxproj create mode 100644 ballisticacore-windows/Headless/BallisticaCoreHeadless.vcxproj.filters create mode 100644 ballisticacore-windows/Headless/stdafx.cpp create mode 100644 ballisticacore-windows/Headless/stdafx.h create mode 100644 ballisticacore-windows/Headless/targetver.h diff --git a/.efrocachemap b/.efrocachemap index 35fa556c..165bbaa2 100644 --- a/.efrocachemap +++ b/.efrocachemap @@ 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true + Default + ../../src/external/windows/lib/$(Platform) + + + + + Use + Level3 + Disabled + _DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + SyncCThrow + stdafx.h + true + false + ../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef + stdcpp17 + Fast + + + Console + true + ../../src/external/windows/lib/$(Platform) + + + + + Level3 + Use + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + false + true + stdafx.h + SyncCThrow + ../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef + stdcpp17 + Fast + + + Console + true + true + true + ../../src/external/windows/lib/$(Platform) + + + + + Level3 + Use + MaxSpeed + true + true + NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + false + SyncCThrow + stdafx.h + true + 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external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\qr_code_generator + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/ballisticacore-windows/Headless/stdafx.cpp b/ballisticacore-windows/Headless/stdafx.cpp new file mode 100644 index 00000000..b3d8e0c5 --- /dev/null +++ b/ballisticacore-windows/Headless/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// Ballistica Headless.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/ballisticacore-windows/Headless/stdafx.h b/ballisticacore-windows/Headless/stdafx.h new file mode 100644 index 00000000..ced26a68 --- /dev/null +++ b/ballisticacore-windows/Headless/stdafx.h @@ -0,0 +1,9 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + + +#pragma once + +#include "ballistica/config/config_windows_headless.h" diff --git a/ballisticacore-windows/Headless/targetver.h b/ballisticacore-windows/Headless/targetver.h new file mode 100644 index 00000000..dd4dee81 --- /dev/null +++ b/ballisticacore-windows/Headless/targetver.h @@ -0,0 +1,14 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include + +// Targeting Windows 7 +#define WINVER _WIN32_WINNT_WIN7 +#define _WIN32_WINNT _WIN32_WINNT_WIN7 + +#include