mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-02-06 15:47:06 +08:00
Merge branch 'master' into tournament_entry
This commit is contained in:
commit
7444d42554
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@ -421,7 +421,7 @@
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|||||||
"build/assets/ba_data/audio/zoeOw.ogg": "74befe45a8417e95b6a2233c51992a26",
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"build/assets/ba_data/audio/zoeOw.ogg": "74befe45a8417e95b6a2233c51992a26",
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||||||
"build/assets/ba_data/audio/zoePickup01.ogg": "48ab8cddfcde36a750856f3f81dd20c8",
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"build/assets/ba_data/audio/zoePickup01.ogg": "48ab8cddfcde36a750856f3f81dd20c8",
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||||||
"build/assets/ba_data/audio/zoeScream01.ogg": "2b468aedfa8741090247f04eb9e6df55",
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"build/assets/ba_data/audio/zoeScream01.ogg": "2b468aedfa8741090247f04eb9e6df55",
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||||||
"build/assets/ba_data/data/langdata.json": "8409781047f46ca6627eacdfc0b4d3d3",
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"build/assets/ba_data/data/langdata.json": "be5167b2e025e7542934a7fd2f9549ea",
|
||||||
"build/assets/ba_data/data/languages/arabic.json": "2c2915e10124bb8f69206da9c608d57c",
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"build/assets/ba_data/data/languages/arabic.json": "2c2915e10124bb8f69206da9c608d57c",
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||||||
"build/assets/ba_data/data/languages/belarussian.json": "09954e550d13d3d9cb5a635a1d32a151",
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"build/assets/ba_data/data/languages/belarussian.json": "09954e550d13d3d9cb5a635a1d32a151",
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||||||
"build/assets/ba_data/data/languages/chinese.json": "bb51b5aa614830c561e8fe2542a9ab8a",
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"build/assets/ba_data/data/languages/chinese.json": "bb51b5aa614830c561e8fe2542a9ab8a",
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||||||
@ -430,31 +430,31 @@
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|||||||
"build/assets/ba_data/data/languages/czech.json": "15be4fd59895135bad0265f79b362d5b",
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"build/assets/ba_data/data/languages/czech.json": "15be4fd59895135bad0265f79b362d5b",
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"build/assets/ba_data/data/languages/danish.json": "8e57db30c5250df2abff14a822f83ea7",
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"build/assets/ba_data/data/languages/dutch.json": "b0900d572c9141897d53d6574c471343",
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"build/assets/ba_data/data/languages/dutch.json": "b0900d572c9141897d53d6574c471343",
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"build/assets/ba_data/data/languages/esperanto.json": "0e397cfa5f3fb8cef5f4a64f21cda880",
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"build/assets/ba_data/data/languages/filipino.json": "5226bf247fa1c8f4406360644f3fa15f",
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"build/assets/ba_data/data/languages/german.json": "450fa41ae264f29a5d1af22143d0d0ad",
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||||||
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||||||
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||||||
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||||||
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||||||
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"build/assets/ba_data/data/languages/slovak.json": "c00fb27cf982ffad5a4370ad3b16bd21",
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||||||
"build/assets/ba_data/data/languages/spanish.json": "b2edb923fdca973a16f0efb1acc26a97",
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"build/assets/ba_data/data/languages/spanish.json": "04ac00160550266f6a0e05e6fcd66d37",
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||||||
"build/assets/ba_data/data/languages/swedish.json": "5142a96597d17d8344be96a603da64ac",
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"build/assets/ba_data/data/languages/swedish.json": "5142a96597d17d8344be96a603da64ac",
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||||||
"build/assets/ba_data/data/languages/tamil.json": "b9fcc523639f55e05c7f4e7914f3321a",
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"build/assets/ba_data/data/languages/tamil.json": "b9fcc523639f55e05c7f4e7914f3321a",
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||||||
"build/assets/ba_data/data/languages/thai.json": "1d665629361f302693dead39de8fa945",
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"build/assets/ba_data/data/languages/thai.json": "1d665629361f302693dead39de8fa945",
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||||||
"build/assets/ba_data/data/languages/turkish.json": "db71f3776072b7a15ef37b1bb1245795",
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"build/assets/ba_data/data/languages/turkish.json": "23f1204a85c94e9336fba04ef33f9d18",
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||||||
"build/assets/ba_data/data/languages/ukrainian.json": "3d75d21205c82db34fb1a1b014592747",
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"build/assets/ba_data/data/languages/ukrainian.json": "3d75d21205c82db34fb1a1b014592747",
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||||||
"build/assets/ba_data/data/languages/venetian.json": "035034e0b4de696a41bf753ab4d0e194",
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"build/assets/ba_data/data/languages/venetian.json": "035034e0b4de696a41bf753ab4d0e194",
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||||||
"build/assets/ba_data/data/languages/vietnamese.json": "921cd1e50f60fe3e101f246e172750ba",
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"build/assets/ba_data/data/languages/vietnamese.json": "921cd1e50f60fe3e101f246e172750ba",
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@ -1368,6 +1368,10 @@
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"build/assets/ba_data/textures/circleZigZag.pvr": "4b300a401102daa24755c1d156e81ada",
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"build/assets/ba_data/textures/circleZigZag.pvr": "4b300a401102daa24755c1d156e81ada",
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||||||
"build/assets/ba_data/textures/circleZigZag_preview.png": "409fa44a6f89bc745240ec3107042b49",
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"build/assets/ba_data/textures/circleZigZag_preview.png": "409fa44a6f89bc745240ec3107042b49",
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||||||
"build/assets/ba_data/textures/circle_preview.png": "84b94c4bf16e27e9483fe683e4e2f5f7",
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"build/assets/ba_data/textures/circle_preview.png": "84b94c4bf16e27e9483fe683e4e2f5f7",
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||||||
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"build/assets/ba_data/textures/clayStroke.dds": "1ae7ab8d1e212aca724f7313f1b57e61",
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"build/assets/ba_data/textures/clayStroke.ktx": "8c648180e290a4acfff1196fa358f042",
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||||||
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"build/assets/ba_data/textures/clayStroke.pvr": "84c31a1a8ab4ea051a5b6a804dd952df",
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||||||
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"build/assets/ba_data/textures/clayStroke_preview.png": "ec248139546f51c007148ef0250a5e0c",
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||||||
"build/assets/ba_data/textures/coin.dds": "e69e7ba8ff87d5ed9ca7c7ab96d13546",
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"build/assets/ba_data/textures/coin.dds": "e69e7ba8ff87d5ed9ca7c7ab96d13546",
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||||||
"build/assets/ba_data/textures/coin.ktx": "d1de4b2fd4fe028b889ed53a829f9a72",
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"build/assets/ba_data/textures/coin.ktx": "d1de4b2fd4fe028b889ed53a829f9a72",
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||||||
"build/assets/ba_data/textures/coin.pvr": "b8477ed7afdc5e460843e4d8413a2c08",
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"build/assets/ba_data/textures/coin.pvr": "b8477ed7afdc5e460843e4d8413a2c08",
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@ -4061,26 +4065,26 @@
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"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
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"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
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"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
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||||||
"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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||||||
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "db921cf43e8ebf733712fb5bbc673f66",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "bc6f8e147e6b4e454309c0bf12fc5a2c",
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||||||
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "4be0f3a7a88da423847863af41ac9c63",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "8a9af839c16aab4858977db6f1f49959",
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||||||
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "7c92d738e7cc724de2ca31cb876224e6",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "680f20eb7196eb5af1e5e0c02d2dc3f1",
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||||||
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "c2f69ed83f77b602e2a2b2b1c1c78cc6",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "4dce976ca972e5372cfdbf6900241b13",
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||||||
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "b1c766d4ce567f965c53ff2a4c5c85f4",
|
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "1ef0d2ce6c640d5392df29b30eb7abb9",
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||||||
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "86ebbd9111f8a0fe7905cef7aba1f6db",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "05e772df81a412b7ddd6f4f42d873c29",
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||||||
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "8182f4e00ad579eb4c7be5ec1ddca8cb",
|
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "7534d0ad2beed76f4b8695ad59dd90bd",
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||||||
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "3d9e0e7ad8706133e61fb7f7127c3ff5",
|
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "b5533d585420379f8a4f2ec22279f6cb",
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||||||
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "5f98bf8b11376161a6f2f60900703f8a",
|
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "f8eb314eabf9db196c4e7cff63c72b47",
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||||||
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "99d7d247a422eaa46737e3232408e879",
|
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "62c35652f620e34f0c320978eb591f72",
|
||||||
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "ffd6ad4dda003e9cd1434aa4a5bc9b09",
|
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "69a80b3a49384b77cac2b9ef8258b0ee",
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||||||
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "216efc77915b75f39f0f15c2806bfbb9",
|
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "d4b1ec67c1439828c312dcede83809aa",
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||||||
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "ad9829c065248ee3cde01b6a31deafed",
|
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "67dc0b11058a7b7cf6208ea795c1da03",
|
||||||
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "3e9e4e1761fd763eb584598fc0a3ad0a",
|
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "288acd2edde294904897b3d2bcc94d88",
|
||||||
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "7522a6fcac27b2579f9cc0b712ce413b",
|
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "5ad834d84fcb860149b096340613d929",
|
||||||
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "0c92e386ab7406da6a719131321bf592",
|
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "7d9b9c9161bf742e3b832c2e100c767e",
|
||||||
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "608cb03aef4dc547aa7433f83f898911",
|
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "343e5068337826107d40eaef36e81fa5",
|
||||||
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "db136c26a3a37611aef68046f2fab62c",
|
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "fd2c882d037f5c7212d5d08e3dacafa3",
|
||||||
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "3edbd652fbc7afe69f60335bab00875a",
|
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "bb9b884d82488f051a785406d8dbf5c9",
|
||||||
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "48e5cd932b8c322be18b593508d5c451",
|
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "02d92886285684a19c5cf59e66b8f3b3",
|
||||||
"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
|
"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
|
||||||
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "56d6440f62c271c4ce9ef520400395a3",
|
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "56d6440f62c271c4ce9ef520400395a3",
|
||||||
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
|
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
|
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@ -4097,14 +4101,14 @@
|
|||||||
"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "c2cf0dc227e41a826c913d12e117c316",
|
"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "c2cf0dc227e41a826c913d12e117c316",
|
||||||
"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "fbdc80e41c5883b4a893d2f0786e377f",
|
"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "fbdc80e41c5883b4a893d2f0786e377f",
|
||||||
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "c2cf0dc227e41a826c913d12e117c316",
|
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "c2cf0dc227e41a826c913d12e117c316",
|
||||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "73e6dd8dfba14ad1528d154ec43188c1",
|
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "ceaca4c52ec11ea05a726d0f61c6c2ef",
|
||||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "dfdb92bb0d84c405374e7da63c0eea4d",
|
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "67c820bcbc296e3806504a0c26a3d251",
|
||||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "c20a6bd8ea7212f52c291fb6134a9bad",
|
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "ad2ee8752e52ba99f5c8bdf8e8fd368c",
|
||||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "0e994a801d91149256f2200f75cf58d6",
|
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "9cd95ef02c5fbe4d7c397899f88e0d46",
|
||||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "de98295b7373dcf3c31d3cc5a135578b",
|
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "202e5d5c0711310a91836f041177c8a4",
|
||||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "65e5b683dfa92a02909e8182d6b25d6e",
|
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "1ad97b1a5fdff1de4f0fb4be70cf4584",
|
||||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "f1e4e29d76abdb38e92a93f45135d1d8",
|
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "767f1b629915507ef4b70f5afcc7a305",
|
||||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "8089cf4b541d14dc38ae71f3d05bde8e",
|
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "8021df36d1dccf0ee46eb7d7399ff1ca",
|
||||||
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
|
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
|
||||||
"src/assets/ba_data/python/babase/_mgen/enums.py": "b611c090513a21e2fe90e56582724e9d",
|
"src/assets/ba_data/python/babase/_mgen/enums.py": "b611c090513a21e2fe90e56582724e9d",
|
||||||
"src/ballistica/base/mgen/pyembed/binding_base.inc": "72bfed2cce8ff19741989dec28302f3f",
|
"src/ballistica/base/mgen/pyembed/binding_base.inc": "72bfed2cce8ff19741989dec28302f3f",
|
||||||
|
|||||||
12
CHANGELOG.md
12
CHANGELOG.md
@ -1,4 +1,4 @@
|
|||||||
### 1.7.33 (build 21778, api 8, 2024-03-13)
|
### 1.7.33 (build 21790, api 8, 2024-03-14)
|
||||||
- Stress test input-devices are now a bit smarter; they won't press any buttons
|
- Stress test input-devices are now a bit smarter; they won't press any buttons
|
||||||
while UIs are up (this could cause lots of chaos if it happened).
|
while UIs are up (this could cause lots of chaos if it happened).
|
||||||
- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the
|
- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the
|
||||||
@ -40,11 +40,15 @@
|
|||||||
EraOSBeta!)
|
EraOSBeta!)
|
||||||
- Added a UI for customizing Series Length in Teams and Points-to-Win in FFA
|
- Added a UI for customizing Series Length in Teams and Points-to-Win in FFA
|
||||||
(Thanks EraOSBeta!)
|
(Thanks EraOSBeta!)
|
||||||
- Added a 'Practice' button in tournaments, letting you play them free of
|
- Implemented HEX code support to the advanced color picker (Thanks 3alTemp!)
|
||||||
charge while not submitting scores. (Thanks Temp!)
|
- Players leaving the game after getting hurt will now grant kills. (Thanks
|
||||||
|
Temp!)
|
||||||
- Sphinx based Python documentation generation is now wired up (Thanks
|
- Sphinx based Python documentation generation is now wired up (Thanks
|
||||||
Loup-Garou911XD!)
|
Loup-Garou911XD!)
|
||||||
- Renaming & overwriting existing profiles is no longer possible (Thanks Temp!)
|
- Renaming & overwriting existing profiles is no longer possible (Thanks Temp!)
|
||||||
|
- Cleaned up builds when running under WSL. Things like `make mypy` should now
|
||||||
|
work correctly there, and it should now be possible to build and run either
|
||||||
|
Linux or Windows builds there.
|
||||||
|
|
||||||
### 1.7.32 (build 21741, api 8, 2023-12-20)
|
### 1.7.32 (build 21741, api 8, 2023-12-20)
|
||||||
- Fixed a screen message that no one will ever see (Thanks vishal332008?...)
|
- Fixed a screen message that no one will ever see (Thanks vishal332008?...)
|
||||||
@ -71,6 +75,8 @@
|
|||||||
cleanly however (an `on_app_active_changed()` call in the `AppMode` class).
|
cleanly however (an `on_app_active_changed()` call in the `AppMode` class).
|
||||||
This means that it also applies to other platforms when the app reaches the
|
This means that it also applies to other platforms when the app reaches the
|
||||||
'inactive' state; for instance when minimizing the window on the SDL build.
|
'inactive' state; for instance when minimizing the window on the SDL build.
|
||||||
|
- Added an `allow_clear_button` arg to bauiv1.textwidget() which can be used to
|
||||||
|
disable the 'X' button that clears editable text widgets.
|
||||||
|
|
||||||
### 1.7.31 (build 21727, api 8, 2023-12-17)
|
### 1.7.31 (build 21727, api 8, 2023-12-17)
|
||||||
- Added `bascenev1.get_connection_to_host_info_2()` which is an improved
|
- Added `bascenev1.get_connection_to_host_info_2()` which is an improved
|
||||||
|
|||||||
122
Makefile
122
Makefile
@ -151,7 +151,7 @@ meta-clean:
|
|||||||
# few things such as localconfig.json).
|
# few things such as localconfig.json).
|
||||||
clean:
|
clean:
|
||||||
$(CHECK_CLEAN_SAFETY)
|
$(CHECK_CLEAN_SAFETY)
|
||||||
rm -rf build # Handle this part ourself; can confuse git.
|
rm -rf build # Kill this ourself; can confuse git if contains other repos.
|
||||||
git clean -dfx $(ROOT_CLEAN_IGNORES)
|
git clean -dfx $(ROOT_CLEAN_IGNORES)
|
||||||
|
|
||||||
# Show what clean would delete without actually deleting it.
|
# Show what clean would delete without actually deleting it.
|
||||||
@ -210,37 +210,42 @@ pcommandbatch_speed_test: prereqs
|
|||||||
|
|
||||||
# Prebuilt binaries for various platforms.
|
# Prebuilt binaries for various platforms.
|
||||||
|
|
||||||
|
# WSL is Linux but running under Windows, so it can target either. By default
|
||||||
|
# we want these top level targets (prefab-gui-debug, etc.) to yield native
|
||||||
|
# Windows builds from WSL, but this env var can be set to override that.
|
||||||
|
BA_WSL_TARGETS_WINDOWS ?= 1
|
||||||
|
|
||||||
# Assemble & run a gui debug build for this platform.
|
# Assemble & run a gui debug build for this platform.
|
||||||
prefab-gui-debug: prefab-gui-debug-build
|
prefab-gui-debug: prefab-gui-debug-build
|
||||||
$($(shell $(PCOMMAND) prefab_run_var gui-debug))
|
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var gui-debug))
|
||||||
|
|
||||||
# Assemble & run a gui release build for this platform.
|
# Assemble & run a gui release build for this platform.
|
||||||
prefab-gui-release: prefab-gui-release-build
|
prefab-gui-release: prefab-gui-release-build
|
||||||
$($(shell $(PCOMMAND) prefab_run_var gui-release))
|
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var gui-release))
|
||||||
|
|
||||||
# Assemble a debug build for this platform.
|
# Assemble a debug build for this platform.
|
||||||
prefab-gui-debug-build:
|
prefab-gui-debug-build:
|
||||||
@$(PCOMMAND) make_prefab gui-debug
|
$(WSLU) $(PCOMMAND) make_prefab gui-debug
|
||||||
|
|
||||||
# Assemble a release build for this platform.
|
# Assemble a release build for this platform.
|
||||||
prefab-gui-release-build:
|
prefab-gui-release-build:
|
||||||
@$(PCOMMAND) make_prefab gui-release
|
$(WSLU) $(PCOMMAND) make_prefab gui-release
|
||||||
|
|
||||||
# Assemble & run a server debug build for this platform.
|
# Assemble & run a server debug build for this platform.
|
||||||
prefab-server-debug: prefab-server-debug-build
|
prefab-server-debug: prefab-server-debug-build
|
||||||
$($(shell $(PCOMMAND) prefab_run_var server-debug))
|
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var server-debug))
|
||||||
|
|
||||||
# Assemble & run a server release build for this platform.
|
# Assemble & run a server release build for this platform.
|
||||||
prefab-server-release: prefab-server-release-build
|
prefab-server-release: prefab-server-release-build
|
||||||
$($(shell $(PCOMMAND) prefab_run_var server-release))
|
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var server-release))
|
||||||
|
|
||||||
# Assemble a server debug build for this platform.
|
# Assemble a server debug build for this platform.
|
||||||
prefab-server-debug-build:
|
prefab-server-debug-build:
|
||||||
@$(PCOMMAND) make_prefab server-debug
|
$(WSLU) $(PCOMMAND) make_prefab server-debug
|
||||||
|
|
||||||
# Assemble a server release build for this platform.
|
# Assemble a server release build for this platform.
|
||||||
prefab-server-release-build:
|
prefab-server-release-build:
|
||||||
@$(PCOMMAND) make_prefab server-release
|
$(WSLU) $(PCOMMAND) make_prefab server-release
|
||||||
|
|
||||||
# Clean all prefab builds.
|
# Clean all prefab builds.
|
||||||
prefab-clean:
|
prefab-clean:
|
||||||
@ -261,11 +266,11 @@ RUN_PREFAB_MAC_ARM64_GUI_DEBUG = cd build/prefab/full/mac_arm64_gui/debug \
|
|||||||
|
|
||||||
prefab-mac-x86-64-gui-debug: prefab-mac-x86-64-gui-debug-build
|
prefab-mac-x86-64-gui-debug: prefab-mac-x86-64-gui-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
|
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
|
||||||
@$(RUN_PREFAB_MAC_X86_64_GUI_DEBUG)
|
$(RUN_PREFAB_MAC_X86_64_GUI_DEBUG)
|
||||||
|
|
||||||
prefab-mac-arm64-gui-debug: prefab-mac-arm64-gui-debug-build
|
prefab-mac-arm64-gui-debug: prefab-mac-arm64-gui-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
||||||
@$(RUN_PREFAB_MAC_ARM64_GUI_DEBUG)
|
$(RUN_PREFAB_MAC_ARM64_GUI_DEBUG)
|
||||||
|
|
||||||
prefab-mac-x86-64-gui-debug-build: prereqs assets-cmake \
|
prefab-mac-x86-64-gui-debug-build: prereqs assets-cmake \
|
||||||
build/prefab/full/mac_x86_64_gui/debug/ballisticakit
|
build/prefab/full/mac_x86_64_gui/debug/ballisticakit
|
||||||
@ -291,11 +296,11 @@ RUN_PREFAB_MAC_ARM64_GUI_RELEASE = cd build/prefab/full/mac_arm64_gui/release \
|
|||||||
|
|
||||||
prefab-mac-x86-64-gui-release: prefab-mac-x86-64-gui-release-build
|
prefab-mac-x86-64-gui-release: prefab-mac-x86-64-gui-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
|
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
|
||||||
@$(RUN_PREFAB_MAC_X86_64_GUI_RELEASE)
|
$(RUN_PREFAB_MAC_X86_64_GUI_RELEASE)
|
||||||
|
|
||||||
prefab-mac-arm64-gui-release: prefab-mac-arm64-gui_release-build
|
prefab-mac-arm64-gui-release: prefab-mac-arm64-gui_release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
||||||
@$(RUN_PREFAB_MAC_ARM64_GUI_RELEASE)
|
$(RUN_PREFAB_MAC_ARM64_GUI_RELEASE)
|
||||||
|
|
||||||
prefab-mac-x86-64-gui-release-build: prereqs assets-cmake \
|
prefab-mac-x86-64-gui-release-build: prereqs assets-cmake \
|
||||||
build/prefab/full/mac_x86_64_gui/release/ballisticakit
|
build/prefab/full/mac_x86_64_gui/release/ballisticakit
|
||||||
@ -325,7 +330,7 @@ prefab-mac-x86-64-server-debug: prefab-mac-x86-64-server-debug-build
|
|||||||
|
|
||||||
prefab-mac-arm64-server-debug: prefab-mac-arm64-server-debug-build
|
prefab-mac-arm64-server-debug: prefab-mac-arm64-server-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
||||||
@$(RUN_PREFAB_MAC_ARM64_SERVER_DEBUG)
|
$(RUN_PREFAB_MAC_ARM64_SERVER_DEBUG)
|
||||||
|
|
||||||
prefab-mac-x86-64-server-debug-build: prereqs assets-server \
|
prefab-mac-x86-64-server-debug-build: prereqs assets-server \
|
||||||
build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless
|
build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless
|
||||||
@ -351,11 +356,11 @@ RUN_PREFAB_MAC_ARM64_SERVER_RELEASE = cd \
|
|||||||
|
|
||||||
prefab-mac-x86-64-server-release: prefab-mac-x86-64-server-release-build
|
prefab-mac-x86-64-server-release: prefab-mac-x86-64-server-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
|
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
|
||||||
@$(RUN_PREFAB_MAC_X86_64_SERVER_RELEASE)
|
$(RUN_PREFAB_MAC_X86_64_SERVER_RELEASE)
|
||||||
|
|
||||||
prefab-mac-arm64-server-release: prefab-mac-arm64-server-release-build
|
prefab-mac-arm64-server-release: prefab-mac-arm64-server-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
@$(PCOMMAND) ensure_prefab_platform mac_arm64
|
||||||
@$(RUN_PREFAB_MAC_ARM64_SERVER_RELEASE)
|
$(RUN_PREFAB_MAC_ARM64_SERVER_RELEASE)
|
||||||
|
|
||||||
prefab-mac-x86-64-server-release-build: prereqs assets-server \
|
prefab-mac-x86-64-server-release-build: prereqs assets-server \
|
||||||
build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless
|
build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless
|
||||||
@ -382,12 +387,12 @@ RUN_PREFAB_LINUX_ARM64_GUI_DEBUG = cd \
|
|||||||
build/prefab/full/linux_arm64_gui/debug && ./ballisticakit
|
build/prefab/full/linux_arm64_gui/debug && ./ballisticakit
|
||||||
|
|
||||||
prefab-linux-x86-64-gui-debug: prefab-linux-x86-64-gui-debug-build
|
prefab-linux-x86-64-gui-debug: prefab-linux-x86-64-gui-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
|
||||||
@$(RUN_PREFAB_LINUX_X86_64_GUI_DEBUG)
|
$(RUN_PREFAB_LINUX_X86_64_GUI_DEBUG)
|
||||||
|
|
||||||
prefab-linux-arm64-gui-debug: prefab-linux-arm64-gui-debug-build
|
prefab-linux-arm64-gui-debug: prefab-linux-arm64-gui-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_arm64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
|
||||||
@$(RUN_PREFAB_LINUX_ARM64_GUI_DEBUG)
|
$(RUN_PREFAB_LINUX_ARM64_GUI_DEBUG)
|
||||||
|
|
||||||
prefab-linux-x86-64-gui-debug-build: prereqs assets-cmake \
|
prefab-linux-x86-64-gui-debug-build: prereqs assets-cmake \
|
||||||
build/prefab/full/linux_x86_64_gui/debug/ballisticakit
|
build/prefab/full/linux_x86_64_gui/debug/ballisticakit
|
||||||
@ -412,12 +417,12 @@ RUN_PREFAB_LINUX_ARM64_GUI_RELEASE = cd \
|
|||||||
build/prefab/full/linux_arm64_gui/release && ./ballisticakit
|
build/prefab/full/linux_arm64_gui/release && ./ballisticakit
|
||||||
|
|
||||||
prefab-linux-x86-64-gui-release: prefab-linux-x86-64-gui-release-build
|
prefab-linux-x86-64-gui-release: prefab-linux-x86-64-gui-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
|
||||||
@$(RUN_PREFAB_LINUX_X86_64_GUI_RELEASE)
|
$(RUN_PREFAB_LINUX_X86_64_GUI_RELEASE)
|
||||||
|
|
||||||
prefab-linux-arm64-gui-release: prefab-linux-arm64-gui-release-build
|
prefab-linux-arm64-gui-release: prefab-linux-arm64-gui-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_arm64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
|
||||||
@$(RUN_PREFAB_LINUX_ARM64_GUI_RELEASE)
|
$(RUN_PREFAB_LINUX_ARM64_GUI_RELEASE)
|
||||||
|
|
||||||
prefab-linux-x86-64-gui-release-build: prereqs assets-cmake \
|
prefab-linux-x86-64-gui-release-build: prereqs assets-cmake \
|
||||||
build/prefab/full/linux_x86_64_gui/release/ballisticakit
|
build/prefab/full/linux_x86_64_gui/release/ballisticakit
|
||||||
@ -442,12 +447,12 @@ RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG = cd \
|
|||||||
build/prefab/full/linux_arm64_server/debug && ./ballisticakit_server
|
build/prefab/full/linux_arm64_server/debug && ./ballisticakit_server
|
||||||
|
|
||||||
prefab-linux-x86-64-server-debug: prefab-linux-x86-64-server-debug-build
|
prefab-linux-x86-64-server-debug: prefab-linux-x86-64-server-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
|
||||||
@$(RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG)
|
$(RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG)
|
||||||
|
|
||||||
prefab-linux-arm64-server-debug: prefab-linux-arm64-server-debug-build
|
prefab-linux-arm64-server-debug: prefab-linux-arm64-server-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_arm64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
|
||||||
@$(RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG)
|
$(RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG)
|
||||||
|
|
||||||
prefab-linux-x86-64-server-debug-build: prereqs assets-server \
|
prefab-linux-x86-64-server-debug-build: prereqs assets-server \
|
||||||
build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless
|
build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless
|
||||||
@ -474,12 +479,12 @@ RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE = cd \
|
|||||||
build/prefab/full/linux_arm64_server/release && ./ballisticakit_server
|
build/prefab/full/linux_arm64_server/release && ./ballisticakit_server
|
||||||
|
|
||||||
prefab-linux-x86-64-server-release: prefab-linux-x86-64-server-release-build
|
prefab-linux-x86-64-server-release: prefab-linux-x86-64-server-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
|
||||||
@$(RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE)
|
$(RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE)
|
||||||
|
|
||||||
prefab-linux-arm64-server-release: prefab-linux-arm64-server-release-build
|
prefab-linux-arm64-server-release: prefab-linux-arm64-server-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform linux_arm64
|
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
|
||||||
@$(RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE)
|
$(RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE)
|
||||||
|
|
||||||
prefab-linux-x86-64-server-release-build: prereqs assets-server \
|
prefab-linux-x86-64-server-release-build: prereqs assets-server \
|
||||||
build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless
|
build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless
|
||||||
@ -503,8 +508,8 @@ RUN_PREFAB_WINDOWS_X86_GUI_DEBUG = cd build/prefab/full/windows_x86_gui/debug \
|
|||||||
&& ./BallisticaKit.exe
|
&& ./BallisticaKit.exe
|
||||||
|
|
||||||
prefab-windows-x86-gui-debug: prefab-windows-x86-gui-debug-build
|
prefab-windows-x86-gui-debug: prefab-windows-x86-gui-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(RUN_PREFAB_WINDOWS_X86_GUI_DEBUG)
|
$(RUN_PREFAB_WINDOWS_X86_GUI_DEBUG)
|
||||||
|
|
||||||
prefab-windows-x86-gui-debug-build: prereqs assets-windows-$(WINPLAT_X86) \
|
prefab-windows-x86-gui-debug-build: prereqs assets-windows-$(WINPLAT_X86) \
|
||||||
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe
|
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe
|
||||||
@ -526,8 +531,8 @@ RUN_PREFAB_WINDOWS_X86_GUI_RELEASE = cd \
|
|||||||
build/prefab/full/windows_x86_gui/release && ./BallisticaKit.exe
|
build/prefab/full/windows_x86_gui/release && ./BallisticaKit.exe
|
||||||
|
|
||||||
prefab-windows-x86-gui-release: prefab-windows-x86-gui-release-build
|
prefab-windows-x86-gui-release: prefab-windows-x86-gui-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(RUN_PREFAB_WINDOWS_X86_GUI_RELEASE)
|
$(RUN_PREFAB_WINDOWS_X86_GUI_RELEASE)
|
||||||
|
|
||||||
prefab-windows-x86-gui-release-build: prereqs \
|
prefab-windows-x86-gui-release-build: prereqs \
|
||||||
assets-windows-$(WINPLAT_X86) \
|
assets-windows-$(WINPLAT_X86) \
|
||||||
@ -551,8 +556,8 @@ RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \
|
|||||||
&& dist/python_d.exe ballisticakit_server.py
|
&& dist/python_d.exe ballisticakit_server.py
|
||||||
|
|
||||||
prefab-windows-x86-server-debug: prefab-windows-x86-server-debug-build
|
prefab-windows-x86-server-debug: prefab-windows-x86-server-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG)
|
$(RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG)
|
||||||
|
|
||||||
prefab-windows-x86-server-debug-build: prereqs \
|
prefab-windows-x86-server-debug-build: prereqs \
|
||||||
assets-windows-$(WINPLAT_X86) \
|
assets-windows-$(WINPLAT_X86) \
|
||||||
@ -576,8 +581,8 @@ RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE = cd \
|
|||||||
&& dist/python.exe -O ballisticakit_server.py
|
&& dist/python.exe -O ballisticakit_server.py
|
||||||
|
|
||||||
prefab-windows-x86-server-release: prefab-windows-x86-server-release-build
|
prefab-windows-x86-server-release: prefab-windows-x86-server-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE)
|
$(RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE)
|
||||||
|
|
||||||
prefab-windows-x86-server-release-build: prereqs \
|
prefab-windows-x86-server-release-build: prereqs \
|
||||||
assets-windows-$(WINPLAT_X86) \
|
assets-windows-$(WINPLAT_X86) \
|
||||||
@ -964,66 +969,66 @@ WINDOWS_CONFIGURATION ?= Debug
|
|||||||
|
|
||||||
# Stage assets and other files so a built binary will run.
|
# Stage assets and other files so a built binary will run.
|
||||||
windows-staging: assets-windows resources meta
|
windows-staging: assets-windows resources meta
|
||||||
$(STAGE_BUILD) -win-$(WINPLT) -$(WINCFGLC) build/windows/$(WINCFG)_$(WINPLT)
|
@$(STAGE_BUILD) -win-$(WINPLT) -$(WINCFGLC) build/windows/$(WINCFG)_$(WINPLT)
|
||||||
|
|
||||||
# Build and run a debug windows build (from WSL).
|
# Build and run a debug windows build (from WSL).
|
||||||
windows-debug: windows-debug-build
|
windows-debug: windows-debug-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
build/windows/Debug_Win32/BallisticaKitGeneric.exe
|
build/windows/Debug_Win32/BallisticaKitGeneric.exe
|
||||||
|
|
||||||
# Build and run a release windows build (from WSL).
|
# Build and run a release windows build (from WSL).
|
||||||
windows-release: windows-release-build
|
windows-release: windows-release-build
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
build/windows/Release_Win32/BallisticaKitGeneric.exe
|
build/windows/Release_Win32/BallisticaKitGeneric.exe
|
||||||
|
|
||||||
# Build a debug windows build (from WSL).
|
# Build a debug windows build (from WSL).
|
||||||
windows-debug-build: \
|
windows-debug-build: prereqs \
|
||||||
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
|
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
|
||||||
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
|
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(PCOMMAND) wsl_build_check_win_drive
|
@$(PCOMMAND) wsl_build_check_win_drive
|
||||||
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
||||||
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
|
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
|
||||||
$(MAKE) _windows-wsl-build
|
$(MAKE) _windows-wsl-build
|
||||||
|
|
||||||
# Rebuild a debug windows build (from WSL).
|
# Rebuild a debug windows build (from WSL).
|
||||||
windows-debug-rebuild: \
|
windows-debug-rebuild: prereqs \
|
||||||
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
|
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
|
||||||
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
|
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(PCOMMAND) wsl_build_check_win_drive
|
@$(PCOMMAND) wsl_build_check_win_drive
|
||||||
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
||||||
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
|
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
|
||||||
$(MAKE) _windows-wsl-rebuild
|
$(MAKE) _windows-wsl-rebuild
|
||||||
|
|
||||||
# Build a release windows build (from WSL).
|
# Build a release windows build (from WSL).
|
||||||
windows-release-build: \
|
windows-release-build: prereqs \
|
||||||
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
|
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
|
||||||
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
|
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(PCOMMAND) wsl_build_check_win_drive
|
@$(PCOMMAND) wsl_build_check_win_drive
|
||||||
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
||||||
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
|
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
|
||||||
$(MAKE) _windows-wsl-build
|
$(MAKE) _windows-wsl-build
|
||||||
|
|
||||||
# Rebuild a release windows build (from WSL).
|
# Rebuild a release windows build (from WSL).
|
||||||
windows-release-rebuild: \
|
windows-release-rebuild: prereqs \
|
||||||
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
|
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
|
||||||
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
|
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
|
||||||
@$(PCOMMAND) ensure_prefab_platform windows_x86
|
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
|
||||||
@$(PCOMMAND) wsl_build_check_win_drive
|
@$(PCOMMAND) wsl_build_check_win_drive
|
||||||
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
|
||||||
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
|
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
|
||||||
$(MAKE) _windows-wsl-rebuild
|
$(MAKE) _windows-wsl-rebuild
|
||||||
|
|
||||||
# Remove all non-git-managed files in windows subdir.
|
# Remove all non-git-managed files in windows subdir.
|
||||||
windows-clean:
|
windows-clean: prereqs
|
||||||
@$(CHECK_CLEAN_SAFETY)
|
@$(CHECK_CLEAN_SAFETY)
|
||||||
git clean -dfx ballisticakit-windows
|
git clean -dfx ballisticakit-windows
|
||||||
rm -rf build/windows $(LAZYBUILDDIR)
|
rm -rf build/windows $(LAZYBUILDDIR)
|
||||||
|
|
||||||
# Show what would be cleaned.
|
# Show what would be cleaned.
|
||||||
windows-clean-list:
|
windows-clean-list: prereqs
|
||||||
@$(CHECK_CLEAN_SAFETY)
|
@$(CHECK_CLEAN_SAFETY)
|
||||||
git clean -dnx ballisticakit-windows
|
git clean -dnx ballisticakit-windows
|
||||||
echo would also remove build/windows $(LAZYBUILDDIR)
|
echo would also remove build/windows $(LAZYBUILDDIR)
|
||||||
@ -1145,8 +1150,8 @@ cmake-modular-server-clean:
|
|||||||
|
|
||||||
# Stage assets for building/running within CLion.
|
# Stage assets for building/running within CLion.
|
||||||
clion-staging: assets-cmake resources meta
|
clion-staging: assets-cmake resources meta
|
||||||
$(STAGE_BUILD) -cmake -debug build/clion_debug
|
@$(STAGE_BUILD) -cmake -debug build/clion_debug
|
||||||
$(STAGE_BUILD) -cmake -release build/clion_release
|
@$(STAGE_BUILD) -cmake -release build/clion_release
|
||||||
|
|
||||||
# Tell make which of these targets don't represent files.
|
# Tell make which of these targets don't represent files.
|
||||||
.PHONY: cmake cmake-build cmake-clean cmake-server cmake-server-build \
|
.PHONY: cmake cmake-build cmake-clean cmake-server cmake-server-build \
|
||||||
@ -1245,6 +1250,13 @@ _WMSBE_2 = \\Community\\MSBuild\\Current\\Bin\\MSBuild.exe\"
|
|||||||
_WMSBE_1B = /mnt/c/Program Files/Microsoft Visual Studio/2022
|
_WMSBE_1B = /mnt/c/Program Files/Microsoft Visual Studio/2022
|
||||||
_WMSBE_2B = /Community/MSBuild/Current/Bin/MSBuild.exe
|
_WMSBE_2B = /Community/MSBuild/Current/Bin/MSBuild.exe
|
||||||
|
|
||||||
|
# Sets WSL build type to the user's choice (defaults to Windows).
|
||||||
|
WSLU=BA_WSL_TARGETS_WINDOWS=$(BA_WSL_TARGETS_WINDOWS)
|
||||||
|
# Sets WSL build type to Linux.
|
||||||
|
WSLL=BA_WSL_TARGETS_WINDOWS=0
|
||||||
|
# Sets WSL build type to Windows.
|
||||||
|
WSLW=BA_WSL_TARGETS_WINDOWS=1
|
||||||
|
|
||||||
VISUAL_STUDIO_VERSION = -property:VisualStudioVersion=17
|
VISUAL_STUDIO_VERSION = -property:VisualStudioVersion=17
|
||||||
WIN_MSBUILD_EXE = $(_WMSBE_1)$(_WMSBE_2)
|
WIN_MSBUILD_EXE = $(_WMSBE_1)$(_WMSBE_2)
|
||||||
WIN_MSBUILD_EXE_B = "$(_WMSBE_1B)$(_WMSBE_2B)"
|
WIN_MSBUILD_EXE_B = "$(_WMSBE_1B)$(_WMSBE_2B)"
|
||||||
|
|||||||
@ -1389,6 +1389,10 @@
|
|||||||
"ba_data/textures/circleZigZag.pvr",
|
"ba_data/textures/circleZigZag.pvr",
|
||||||
"ba_data/textures/circleZigZag_preview.png",
|
"ba_data/textures/circleZigZag_preview.png",
|
||||||
"ba_data/textures/circle_preview.png",
|
"ba_data/textures/circle_preview.png",
|
||||||
|
"ba_data/textures/clayStroke.dds",
|
||||||
|
"ba_data/textures/clayStroke.ktx",
|
||||||
|
"ba_data/textures/clayStroke.pvr",
|
||||||
|
"ba_data/textures/clayStroke_preview.png",
|
||||||
"ba_data/textures/coin.dds",
|
"ba_data/textures/coin.dds",
|
||||||
"ba_data/textures/coin.ktx",
|
"ba_data/textures/coin.ktx",
|
||||||
"ba_data/textures/coin.pvr",
|
"ba_data/textures/coin.pvr",
|
||||||
|
|||||||
@ -5697,6 +5697,7 @@ TEX2D_DDS_TARGETS = \
|
|||||||
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.dds \
|
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.dds \
|
||||||
$(BUILD_DIR)/ba_data/textures/circleShadow.dds \
|
$(BUILD_DIR)/ba_data/textures/circleShadow.dds \
|
||||||
$(BUILD_DIR)/ba_data/textures/circleZigZag.dds \
|
$(BUILD_DIR)/ba_data/textures/circleZigZag.dds \
|
||||||
|
$(BUILD_DIR)/ba_data/textures/clayStroke.dds \
|
||||||
$(BUILD_DIR)/ba_data/textures/coin.dds \
|
$(BUILD_DIR)/ba_data/textures/coin.dds \
|
||||||
$(BUILD_DIR)/ba_data/textures/controllerIcon.dds \
|
$(BUILD_DIR)/ba_data/textures/controllerIcon.dds \
|
||||||
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.dds \
|
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.dds \
|
||||||
@ -6101,6 +6102,7 @@ TEX2D_PVR_TARGETS = \
|
|||||||
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.pvr \
|
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.pvr \
|
||||||
$(BUILD_DIR)/ba_data/textures/circleShadow.pvr \
|
$(BUILD_DIR)/ba_data/textures/circleShadow.pvr \
|
||||||
$(BUILD_DIR)/ba_data/textures/circleZigZag.pvr \
|
$(BUILD_DIR)/ba_data/textures/circleZigZag.pvr \
|
||||||
|
$(BUILD_DIR)/ba_data/textures/clayStroke.pvr \
|
||||||
$(BUILD_DIR)/ba_data/textures/coin.pvr \
|
$(BUILD_DIR)/ba_data/textures/coin.pvr \
|
||||||
$(BUILD_DIR)/ba_data/textures/controllerIcon.pvr \
|
$(BUILD_DIR)/ba_data/textures/controllerIcon.pvr \
|
||||||
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.pvr \
|
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.pvr \
|
||||||
@ -6505,6 +6507,7 @@ TEX2D_KTX_TARGETS = \
|
|||||||
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.ktx \
|
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.ktx \
|
||||||
$(BUILD_DIR)/ba_data/textures/circleShadow.ktx \
|
$(BUILD_DIR)/ba_data/textures/circleShadow.ktx \
|
||||||
$(BUILD_DIR)/ba_data/textures/circleZigZag.ktx \
|
$(BUILD_DIR)/ba_data/textures/circleZigZag.ktx \
|
||||||
|
$(BUILD_DIR)/ba_data/textures/clayStroke.ktx \
|
||||||
$(BUILD_DIR)/ba_data/textures/coin.ktx \
|
$(BUILD_DIR)/ba_data/textures/coin.ktx \
|
||||||
$(BUILD_DIR)/ba_data/textures/controllerIcon.ktx \
|
$(BUILD_DIR)/ba_data/textures/controllerIcon.ktx \
|
||||||
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.ktx \
|
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.ktx \
|
||||||
@ -6909,6 +6912,7 @@ TEX2D_PREVIEW_PNG_TARGETS = \
|
|||||||
$(BUILD_DIR)/ba_data/textures/circleShadow_preview.png \
|
$(BUILD_DIR)/ba_data/textures/circleShadow_preview.png \
|
||||||
$(BUILD_DIR)/ba_data/textures/circleZigZag_preview.png \
|
$(BUILD_DIR)/ba_data/textures/circleZigZag_preview.png \
|
||||||
$(BUILD_DIR)/ba_data/textures/circle_preview.png \
|
$(BUILD_DIR)/ba_data/textures/circle_preview.png \
|
||||||
|
$(BUILD_DIR)/ba_data/textures/clayStroke_preview.png \
|
||||||
$(BUILD_DIR)/ba_data/textures/coin_preview.png \
|
$(BUILD_DIR)/ba_data/textures/coin_preview.png \
|
||||||
$(BUILD_DIR)/ba_data/textures/controllerIcon_preview.png \
|
$(BUILD_DIR)/ba_data/textures/controllerIcon_preview.png \
|
||||||
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor_preview.png \
|
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor_preview.png \
|
||||||
|
|||||||
@ -52,7 +52,7 @@ if TYPE_CHECKING:
|
|||||||
|
|
||||||
# Build number and version of the ballistica binary we expect to be
|
# Build number and version of the ballistica binary we expect to be
|
||||||
# using.
|
# using.
|
||||||
TARGET_BALLISTICA_BUILD = 21778
|
TARGET_BALLISTICA_BUILD = 21790
|
||||||
TARGET_BALLISTICA_VERSION = '1.7.33'
|
TARGET_BALLISTICA_VERSION = '1.7.33'
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -223,10 +223,20 @@ class PlayerSpaz(Spaz):
|
|||||||
elif isinstance(msg, bs.DieMessage):
|
elif isinstance(msg, bs.DieMessage):
|
||||||
# Report player deaths to the game.
|
# Report player deaths to the game.
|
||||||
if not self._dead:
|
if not self._dead:
|
||||||
# Immediate-mode or left-game deaths don't count as 'kills'.
|
# Was this player killed while being held?
|
||||||
killed = (
|
was_held = self.held_count > 0 and self.last_player_held_by
|
||||||
not msg.immediate and msg.how is not bs.DeathType.LEFT_GAME
|
# Was this player attacked before death?
|
||||||
|
was_attacked_recently = (
|
||||||
|
self.last_player_attacked_by
|
||||||
|
and bs.time() - self.last_attacked_time < 4.0
|
||||||
)
|
)
|
||||||
|
# Leaving the game doesn't count as a kill *unless*
|
||||||
|
# someone does it intentionally while being attacked.
|
||||||
|
left_game_cleanly = msg.how is bs.DeathType.LEFT_GAME and not (
|
||||||
|
was_held or was_attacked_recently
|
||||||
|
)
|
||||||
|
|
||||||
|
killed = not (msg.immediate or left_game_cleanly)
|
||||||
|
|
||||||
activity = self._activity()
|
activity = self._activity()
|
||||||
|
|
||||||
@ -236,7 +246,7 @@ class PlayerSpaz(Spaz):
|
|||||||
else:
|
else:
|
||||||
# If this player was being held at the time of death,
|
# If this player was being held at the time of death,
|
||||||
# the holder is the killer.
|
# the holder is the killer.
|
||||||
if self.held_count > 0 and self.last_player_held_by:
|
if was_held:
|
||||||
killerplayer = self.last_player_held_by
|
killerplayer = self.last_player_held_by
|
||||||
else:
|
else:
|
||||||
# Otherwise, if they were attacked by someone in the
|
# Otherwise, if they were attacked by someone in the
|
||||||
@ -246,10 +256,7 @@ class PlayerSpaz(Spaz):
|
|||||||
# all bot kills would register as suicides; need to
|
# all bot kills would register as suicides; need to
|
||||||
# change this from last_player_attacked_by to
|
# change this from last_player_attacked_by to
|
||||||
# something like last_actor_attacked_by to fix that.
|
# something like last_actor_attacked_by to fix that.
|
||||||
if (
|
if was_attacked_recently:
|
||||||
self.last_player_attacked_by
|
|
||||||
and bs.time() - self.last_attacked_time < 4.0
|
|
||||||
):
|
|
||||||
killerplayer = self.last_player_attacked_by
|
killerplayer = self.last_player_attacked_by
|
||||||
else:
|
else:
|
||||||
# ok, call it a suicide unless we're in co-op
|
# ok, call it a suicide unless we're in co-op
|
||||||
|
|||||||
@ -213,6 +213,8 @@ class ColorPickerExact(PopupWindow):
|
|||||||
self._last_press_time = bui.apptime()
|
self._last_press_time = bui.apptime()
|
||||||
self._last_press_color_name: str | None = None
|
self._last_press_color_name: str | None = None
|
||||||
self._last_press_increasing: bool | None = None
|
self._last_press_increasing: bool | None = None
|
||||||
|
self._hex_timer: bui.AppTimer | None = None
|
||||||
|
self._hex_prev_text: str = '#FFFFFF'
|
||||||
self._change_speed = 1.0
|
self._change_speed = 1.0
|
||||||
width = 180.0
|
width = 180.0
|
||||||
height = 240.0
|
height = 240.0
|
||||||
@ -229,11 +231,26 @@ class ColorPickerExact(PopupWindow):
|
|||||||
)
|
)
|
||||||
self._swatch = bui.imagewidget(
|
self._swatch = bui.imagewidget(
|
||||||
parent=self.root_widget,
|
parent=self.root_widget,
|
||||||
position=(width * 0.5 - 50, height - 70),
|
position=(width * 0.5 - 65 + 5, height - 95),
|
||||||
size=(100, 70),
|
size=(130, 115),
|
||||||
texture=bui.gettexture('buttonSquare'),
|
texture=bui.gettexture('clayStroke'),
|
||||||
color=(1, 0, 0),
|
color=(1, 0, 0),
|
||||||
)
|
)
|
||||||
|
self._hex_textbox = bui.textwidget(
|
||||||
|
parent=self.root_widget,
|
||||||
|
position=(width * 0.5 - 37.5 + 3, height - 51),
|
||||||
|
max_chars=9,
|
||||||
|
text='#FFFFFF',
|
||||||
|
autoselect=True,
|
||||||
|
size=(75, 30),
|
||||||
|
v_align='center',
|
||||||
|
editable=True,
|
||||||
|
maxwidth=70,
|
||||||
|
allow_clear_button=False,
|
||||||
|
force_internal_editing=True,
|
||||||
|
glow_type='uniform',
|
||||||
|
)
|
||||||
|
|
||||||
x = 50
|
x = 50
|
||||||
y = height - 90
|
y = height - 90
|
||||||
self._label_r: bui.Widget
|
self._label_r: bui.Widget
|
||||||
@ -288,6 +305,37 @@ class ColorPickerExact(PopupWindow):
|
|||||||
# color to the delegate, so start doing that.
|
# color to the delegate, so start doing that.
|
||||||
self._update_for_color()
|
self._update_for_color()
|
||||||
|
|
||||||
|
# Update our HEX stuff!
|
||||||
|
self._update_for_hex()
|
||||||
|
self._hex_timer = bui.AppTimer(0.025, self._update_for_hex, repeat=True)
|
||||||
|
|
||||||
|
def _update_for_hex(self) -> None:
|
||||||
|
"""Update for any HEX or color change."""
|
||||||
|
from typing import cast
|
||||||
|
|
||||||
|
hextext = cast(str, bui.textwidget(query=self._hex_textbox))
|
||||||
|
hexcolor: tuple
|
||||||
|
# Check if our current hex text doesn't match with our old one.
|
||||||
|
# Convert our current hex text into a color if possible.
|
||||||
|
if hextext != self._hex_prev_text:
|
||||||
|
try:
|
||||||
|
hexcolor = hex_to_color(hextext)
|
||||||
|
if len(hexcolor) == 4:
|
||||||
|
r, g, b, a = hexcolor
|
||||||
|
del a # unused
|
||||||
|
else:
|
||||||
|
r, g, b = hexcolor
|
||||||
|
# Replace the color!
|
||||||
|
for i, ch in enumerate((r, g, b)):
|
||||||
|
self._color[i] = max(0.0, min(1.0, ch))
|
||||||
|
self._update_for_color()
|
||||||
|
# Usually, a ValueError will occur if the provided hex
|
||||||
|
# is incomplete, which occurs when in the midst of typing it.
|
||||||
|
except ValueError:
|
||||||
|
pass
|
||||||
|
# Store the current text for our next comparison.
|
||||||
|
self._hex_prev_text = hextext
|
||||||
|
|
||||||
# noinspection PyUnresolvedReferences
|
# noinspection PyUnresolvedReferences
|
||||||
def _update_for_color(self) -> None:
|
def _update_for_color(self) -> None:
|
||||||
if not self.root_widget:
|
if not self.root_widget:
|
||||||
@ -303,6 +351,16 @@ class ColorPickerExact(PopupWindow):
|
|||||||
if self._delegate is not None:
|
if self._delegate is not None:
|
||||||
self._delegate.color_picker_selected_color(self, self._color)
|
self._delegate.color_picker_selected_color(self, self._color)
|
||||||
|
|
||||||
|
# Show the HEX code of this color.
|
||||||
|
r, g, b = self._color
|
||||||
|
hexcode = color_to_hex(r, g, b, None)
|
||||||
|
self._hex_prev_text = hexcode
|
||||||
|
bui.textwidget(
|
||||||
|
edit=self._hex_textbox,
|
||||||
|
text=hexcode,
|
||||||
|
color=color_overlay_func(r, g, b),
|
||||||
|
)
|
||||||
|
|
||||||
def _color_change_press(self, color_name: str, increasing: bool) -> None:
|
def _color_change_press(self, color_name: str, increasing: bool) -> None:
|
||||||
# If we get rapid-fire presses, eventually start moving faster.
|
# If we get rapid-fire presses, eventually start moving faster.
|
||||||
current_time = bui.apptime()
|
current_time = bui.apptime()
|
||||||
@ -331,6 +389,8 @@ class ColorPickerExact(PopupWindow):
|
|||||||
return self._tag
|
return self._tag
|
||||||
|
|
||||||
def _transition_out(self) -> None:
|
def _transition_out(self) -> None:
|
||||||
|
# Kill our timer
|
||||||
|
self._hex_timer = None
|
||||||
if not self._transitioning_out:
|
if not self._transitioning_out:
|
||||||
self._transitioning_out = True
|
self._transitioning_out = True
|
||||||
if self._delegate is not None:
|
if self._delegate is not None:
|
||||||
@ -342,3 +402,102 @@ class ColorPickerExact(PopupWindow):
|
|||||||
if not self._transitioning_out:
|
if not self._transitioning_out:
|
||||||
bui.getsound('swish').play()
|
bui.getsound('swish').play()
|
||||||
self._transition_out()
|
self._transition_out()
|
||||||
|
|
||||||
|
|
||||||
|
def hex_to_color(hex_color: str) -> tuple:
|
||||||
|
"""Transforms an RGB / RGBA hex code into an rgb1/rgba1 tuple.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
hex_color (str): The HEX color.
|
||||||
|
Raises:
|
||||||
|
ValueError: If the provided HEX color isn't 6 or 8 characters long.
|
||||||
|
Returns:
|
||||||
|
tuple: The color tuple divided by 255.
|
||||||
|
"""
|
||||||
|
# Remove the '#' from the string if provided.
|
||||||
|
if hex_color.startswith('#'):
|
||||||
|
hex_color = hex_color.lstrip('#')
|
||||||
|
# Check if this has a valid length.
|
||||||
|
hexlength = len(hex_color)
|
||||||
|
if not hexlength in [6, 8]:
|
||||||
|
raise ValueError(f'Invalid HEX color provided: "{hex_color}"')
|
||||||
|
|
||||||
|
# Convert the hex bytes to their true byte form.
|
||||||
|
ar, ag, ab, aa = (
|
||||||
|
(int.from_bytes(bytes.fromhex(hex_color[0:2]))),
|
||||||
|
(int.from_bytes(bytes.fromhex(hex_color[2:4]))),
|
||||||
|
(int.from_bytes(bytes.fromhex(hex_color[4:6]))),
|
||||||
|
(
|
||||||
|
(int.from_bytes(bytes.fromhex(hex_color[6:8])))
|
||||||
|
if hexlength == 8
|
||||||
|
else None
|
||||||
|
),
|
||||||
|
)
|
||||||
|
# Divide all numbers by 255 and return.
|
||||||
|
nr, ng, nb, na = (
|
||||||
|
x / 255 if x is not None else None for x in (ar, ag, ab, aa)
|
||||||
|
)
|
||||||
|
return (nr, ng, nb, na) if aa is not None else (nr, ng, nb)
|
||||||
|
|
||||||
|
|
||||||
|
def color_to_hex(r: float, g: float, b: float, a: float | None = 1.0) -> str:
|
||||||
|
"""Converts an rgb1 tuple to a HEX color code.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
r (float): Red.
|
||||||
|
g (float): Green.
|
||||||
|
b (float): Blue.
|
||||||
|
a (float, optional): Alpha. Defaults to 1.0.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
str: The hexified rgba values.
|
||||||
|
"""
|
||||||
|
# Turn our rgb1 to rgb255
|
||||||
|
nr, ng, nb, na = [
|
||||||
|
int(min(255, x * 255)) if x is not None else x for x in [r, g, b, a]
|
||||||
|
]
|
||||||
|
# Merge all values into their HEX representation.
|
||||||
|
hex_code = (
|
||||||
|
f'#{nr:02x}{ng:02x}{nb:02x}{na:02x}'
|
||||||
|
if na is not None
|
||||||
|
else f'#{nr:02x}{ng:02x}{nb:02x}'
|
||||||
|
)
|
||||||
|
return hex_code
|
||||||
|
|
||||||
|
|
||||||
|
def color_overlay_func(
|
||||||
|
r: float, g: float, b: float, a: float | None = None
|
||||||
|
) -> tuple:
|
||||||
|
"""I could NOT come up with a better function name.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
r (float): Red.
|
||||||
|
g (float): Green.
|
||||||
|
b (float): Blue.
|
||||||
|
a (float | None, optional): Alpha. Defaults to None.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
tuple: A brighter color if the provided one is dark,
|
||||||
|
and a darker one if it's darker.
|
||||||
|
"""
|
||||||
|
|
||||||
|
# Calculate the relative luminance using the formula for sRGB
|
||||||
|
# https://www.w3.org/TR/WCAG20/#relativeluminancedef
|
||||||
|
def relative_luminance(color: float) -> Any:
|
||||||
|
if color <= 0.03928:
|
||||||
|
return color / 12.92
|
||||||
|
return ((color + 0.055) / 1.055) ** 2.4
|
||||||
|
|
||||||
|
luminance = (
|
||||||
|
0.2126 * relative_luminance(r)
|
||||||
|
+ 0.7152 * relative_luminance(g)
|
||||||
|
+ 0.0722 * relative_luminance(b)
|
||||||
|
)
|
||||||
|
# Set our color multiplier depending on the provided color's luminance.
|
||||||
|
luminant = 1.65 if luminance < 0.33 else 0.2
|
||||||
|
# Multiply our given numbers, making sure
|
||||||
|
# they don't blend in the original bg.
|
||||||
|
avg = (0.7 - (r + g + b / 3)) + 0.15
|
||||||
|
r, g, b = [max(avg, x * luminant) for x in (r, g, b)]
|
||||||
|
# Include our alpha and ship it!
|
||||||
|
return (r, g, b, a) if a is not None else (r, g, b)
|
||||||
|
|||||||
@ -92,7 +92,7 @@ class ModdingToolsWindow(bui.Window):
|
|||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
position=(0, self._height - 52),
|
position=(0, self._height - 52),
|
||||||
size=(self._width, 25),
|
size=(self._width, 25),
|
||||||
text=bui.Lstr(resource='moddingToolsTitleText'),
|
text=bui.Lstr(resource='settingsWindowAdvanced.moddingToolsText'),
|
||||||
color=app.ui_v1.title_color,
|
color=app.ui_v1.title_color,
|
||||||
h_align='center',
|
h_align='center',
|
||||||
v_align='top',
|
v_align='top',
|
||||||
@ -131,7 +131,7 @@ class ModdingToolsWindow(bui.Window):
|
|||||||
position=(self._sub_width / 2 - this_button_width / 2, v - 10),
|
position=(self._sub_width / 2 - this_button_width / 2, v - 10),
|
||||||
size=(this_button_width, 60),
|
size=(this_button_width, 60),
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
label=bui.Lstr(resource='createUserSystemScriptsText'),
|
label=bui.Lstr(resource='userSystemScriptsCreateText'),
|
||||||
text_scale=1.0,
|
text_scale=1.0,
|
||||||
on_activate_call=babase.modutils.create_user_system_scripts,
|
on_activate_call=babase.modutils.create_user_system_scripts,
|
||||||
)
|
)
|
||||||
@ -142,7 +142,7 @@ class ModdingToolsWindow(bui.Window):
|
|||||||
position=(self._sub_width / 2 - this_button_width / 2, v - 10),
|
position=(self._sub_width / 2 - this_button_width / 2, v - 10),
|
||||||
size=(this_button_width, 60),
|
size=(this_button_width, 60),
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
label=bui.Lstr(resource='deleteUserSystemScriptsText'),
|
label=bui.Lstr(resource='userSystemScriptsDeleteText'),
|
||||||
text_scale=1.0,
|
text_scale=1.0,
|
||||||
on_activate_call=lambda: ConfirmWindow(
|
on_activate_call=lambda: ConfirmWindow(
|
||||||
action=babase.modutils.delete_user_system_scripts,
|
action=babase.modutils.delete_user_system_scripts,
|
||||||
@ -154,7 +154,10 @@ class ModdingToolsWindow(bui.Window):
|
|||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
position=(170, v + 10),
|
position=(170, v + 10),
|
||||||
size=(0, 0),
|
size=(0, 0),
|
||||||
text=bui.Lstr(value='UI SIZE :'),
|
text=bui.Lstr(
|
||||||
|
value='$(S) :',
|
||||||
|
subs=[('$(S)', bui.Lstr(resource='uiScaleText'))],
|
||||||
|
),
|
||||||
color=app.ui_v1.title_color,
|
color=app.ui_v1.title_color,
|
||||||
h_align='center',
|
h_align='center',
|
||||||
v_align='center',
|
v_align='center',
|
||||||
@ -172,9 +175,9 @@ class ModdingToolsWindow(bui.Window):
|
|||||||
],
|
],
|
||||||
choices_display=[
|
choices_display=[
|
||||||
bui.Lstr(resource='autoText'),
|
bui.Lstr(resource='autoText'),
|
||||||
bui.Lstr(resource='smallText'),
|
bui.Lstr(resource='sizeSmallText'),
|
||||||
bui.Lstr(resource='mediumText'),
|
bui.Lstr(resource='sizeMediumText'),
|
||||||
bui.Lstr(resource='largeText'),
|
bui.Lstr(resource='sizeLargeText'),
|
||||||
],
|
],
|
||||||
current_choice=app.config.get('UI Scale', 'auto'),
|
current_choice=app.config.get('UI Scale', 'auto'),
|
||||||
on_value_change_call=self._set_uiscale,
|
on_value_change_call=self._set_uiscale,
|
||||||
|
|||||||
@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
|
|||||||
namespace ballistica {
|
namespace ballistica {
|
||||||
|
|
||||||
// These are set automatically via script; don't modify them here.
|
// These are set automatically via script; don't modify them here.
|
||||||
const int kEngineBuildNumber = 21778;
|
const int kEngineBuildNumber = 21790;
|
||||||
const char* kEngineVersion = "1.7.33";
|
const char* kEngineVersion = "1.7.33";
|
||||||
const int kEngineApiVersion = 8;
|
const int kEngineApiVersion = 8;
|
||||||
|
|
||||||
|
|||||||
@ -328,7 +328,6 @@ void EventLoop::BootstrapThread_() {
|
|||||||
assert(!bootstrapped_);
|
assert(!bootstrapped_);
|
||||||
assert(g_core);
|
assert(g_core);
|
||||||
thread_id_ = std::this_thread::get_id();
|
thread_id_ = std::this_thread::get_id();
|
||||||
const char* id_string;
|
|
||||||
|
|
||||||
switch (identifier_) {
|
switch (identifier_) {
|
||||||
case EventLoopID::kLogic:
|
case EventLoopID::kLogic:
|
||||||
|
|||||||
@ -1932,6 +1932,7 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
|
|||||||
PyObject* query_description_obj = Py_None;
|
PyObject* query_description_obj = Py_None;
|
||||||
PyObject* adapter_finished_obj = Py_None;
|
PyObject* adapter_finished_obj = Py_None;
|
||||||
PyObject* glow_type_obj = Py_None;
|
PyObject* glow_type_obj = Py_None;
|
||||||
|
PyObject* allow_clear_button_obj = Py_None;
|
||||||
|
|
||||||
static const char* kwlist[] = {"edit",
|
static const char* kwlist[] = {"edit",
|
||||||
"parent",
|
"parent",
|
||||||
@ -1972,9 +1973,10 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
|
|||||||
"query_description",
|
"query_description",
|
||||||
"adapter_finished",
|
"adapter_finished",
|
||||||
"glow_type",
|
"glow_type",
|
||||||
|
"allow_clear_button",
|
||||||
nullptr};
|
nullptr};
|
||||||
if (!PyArg_ParseTupleAndKeywords(
|
if (!PyArg_ParseTupleAndKeywords(
|
||||||
args, keywds, "|OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
|
args, keywds, "|OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
|
||||||
const_cast<char**>(kwlist), &edit_obj, &parent_obj, &size_obj,
|
const_cast<char**>(kwlist), &edit_obj, &parent_obj, &size_obj,
|
||||||
&pos_obj, &text_obj, &v_align_obj, &h_align_obj, &editable_obj,
|
&pos_obj, &text_obj, &v_align_obj, &h_align_obj, &editable_obj,
|
||||||
&padding_obj, &on_return_press_call_obj, &on_activate_call_obj,
|
&padding_obj, &on_return_press_call_obj, &on_activate_call_obj,
|
||||||
@ -1985,7 +1987,8 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
|
|||||||
&shadow_obj, &autoselect_obj, &rotate_obj, &enabled_obj,
|
&shadow_obj, &autoselect_obj, &rotate_obj, &enabled_obj,
|
||||||
&force_internal_editing_obj, &always_show_carat_obj, &big_obj,
|
&force_internal_editing_obj, &always_show_carat_obj, &big_obj,
|
||||||
&extra_touch_border_scale_obj, &res_scale_obj, &query_max_chars_obj,
|
&extra_touch_border_scale_obj, &res_scale_obj, &query_max_chars_obj,
|
||||||
&query_description_obj, &adapter_finished_obj, &glow_type_obj))
|
&query_description_obj, &adapter_finished_obj, &glow_type_obj,
|
||||||
|
&allow_clear_button_obj))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
if (!g_base->CurrentContext().IsEmpty()) {
|
if (!g_base->CurrentContext().IsEmpty()) {
|
||||||
@ -2209,6 +2212,9 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
|
|||||||
}
|
}
|
||||||
widget->set_glow_type(glow_type);
|
widget->set_glow_type(glow_type);
|
||||||
}
|
}
|
||||||
|
if (allow_clear_button_obj != Py_None) {
|
||||||
|
widget->set_allow_clear_button(Python::GetPyBool(allow_clear_button_obj));
|
||||||
|
}
|
||||||
|
|
||||||
// If making a new widget, add it at the end.
|
// If making a new widget, add it at the end.
|
||||||
if (edit_obj == Py_None) {
|
if (edit_obj == Py_None) {
|
||||||
@ -2266,7 +2272,8 @@ static PyMethodDef PyTextWidgetDef = {
|
|||||||
" query_max_chars: bauiv1.Widget | None = None,\n"
|
" query_max_chars: bauiv1.Widget | None = None,\n"
|
||||||
" query_description: bauiv1.Widget | None = None,\n"
|
" query_description: bauiv1.Widget | None = None,\n"
|
||||||
" adapter_finished: bool | None = None,\n"
|
" adapter_finished: bool | None = None,\n"
|
||||||
" glow_type: str | None = None)\n"
|
" glow_type: str | None = None,\n"
|
||||||
|
" allow_clear_button: bool | None = None)\n"
|
||||||
" -> bauiv1.Widget\n"
|
" -> bauiv1.Widget\n"
|
||||||
"\n"
|
"\n"
|
||||||
"Create or edit a text widget.\n"
|
"Create or edit a text widget.\n"
|
||||||
|
|||||||
@ -30,7 +30,7 @@ TextWidget::TextWidget() {
|
|||||||
// FIXME - should generalize this to any controller-only situation.
|
// FIXME - should generalize this to any controller-only situation.
|
||||||
if (g_buildconfig.ostype_android()) {
|
if (g_buildconfig.ostype_android()) {
|
||||||
if (g_base->input->touch_input() == nullptr) {
|
if (g_base->input->touch_input() == nullptr) {
|
||||||
do_clear_button_ = false;
|
implicit_clear_button_ = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
birth_time_millisecs_ =
|
birth_time_millisecs_ =
|
||||||
@ -253,7 +253,8 @@ void TextWidget::Draw(base::RenderPass* pass, bool draw_transparent) {
|
|||||||
|
|
||||||
// Clear button.
|
// Clear button.
|
||||||
if (editable() && (IsHierarchySelected() || always_show_carat_)
|
if (editable() && (IsHierarchySelected() || always_show_carat_)
|
||||||
&& !text_raw_.empty() && do_clear_button_) {
|
&& !text_raw_.empty() && implicit_clear_button_
|
||||||
|
&& allow_clear_button_) {
|
||||||
base::SimpleComponent c(pass);
|
base::SimpleComponent c(pass);
|
||||||
c.SetTransparent(true);
|
c.SetTransparent(true);
|
||||||
if (clear_pressed_ && clear_mouse_over_) {
|
if (clear_pressed_ && clear_mouse_over_) {
|
||||||
@ -819,7 +820,8 @@ auto TextWidget::HandleMessage(const base::WidgetMessage& m) -> bool {
|
|||||||
if (editable() && (IsHierarchySelected() || always_show_carat_)
|
if (editable() && (IsHierarchySelected() || always_show_carat_)
|
||||||
&& !text_raw_.empty() && (x >= width_ - 35)
|
&& !text_raw_.empty() && (x >= width_ - 35)
|
||||||
&& (x < width_ + kClearMargin) && (y > -kClearMargin)
|
&& (x < width_ + kClearMargin) && (y > -kClearMargin)
|
||||||
&& (y < height_ + kClearMargin) && do_clear_button_) {
|
&& (y < height_ + kClearMargin) && implicit_clear_button_
|
||||||
|
&& allow_clear_button_) {
|
||||||
clear_pressed_ = clear_mouse_over_ = true;
|
clear_pressed_ = clear_mouse_over_ = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -73,6 +73,7 @@ class TextWidget : public Widget {
|
|||||||
void set_flatness(float flatness) { flatness_ = flatness; }
|
void set_flatness(float flatness) { flatness_ = flatness; }
|
||||||
void set_shadow(float shadow) { shadow_ = shadow; }
|
void set_shadow(float shadow) { shadow_ = shadow; }
|
||||||
void set_res_scale(float res_scale);
|
void set_res_scale(float res_scale);
|
||||||
|
void set_allow_clear_button(bool val) { allow_clear_button_ = val; }
|
||||||
auto GetTextWidth() -> float;
|
auto GetTextWidth() -> float;
|
||||||
void OnLanguageChange() override;
|
void OnLanguageChange() override;
|
||||||
void AdapterFinished();
|
void AdapterFinished();
|
||||||
@ -130,7 +131,8 @@ class TextWidget : public Widget {
|
|||||||
bool selectable_{};
|
bool selectable_{};
|
||||||
bool clear_pressed_{};
|
bool clear_pressed_{};
|
||||||
bool clear_mouse_over_{};
|
bool clear_mouse_over_{};
|
||||||
bool do_clear_button_{true};
|
bool implicit_clear_button_{true};
|
||||||
|
bool allow_clear_button_{true};
|
||||||
int carat_position_{9999};
|
int carat_position_{9999};
|
||||||
int max_chars_{99999};
|
int max_chars_{99999};
|
||||||
float res_scale_{1.0f};
|
float res_scale_{1.0f};
|
||||||
|
|||||||
@ -165,11 +165,16 @@ int get_running_server_port_(const struct Context_* ctx,
|
|||||||
|
|
||||||
cJSON* state_dict = cJSON_Parse(buf);
|
cJSON* state_dict = cJSON_Parse(buf);
|
||||||
if (!state_dict) {
|
if (!state_dict) {
|
||||||
|
// An un-parseable state file is not a recoverable error; go down hard.
|
||||||
|
// State files are written and then moved into place so we should never
|
||||||
|
// see something like a half-written file.
|
||||||
fprintf(stderr,
|
fprintf(stderr,
|
||||||
"Error: pcommandbatch client %s_%d (pid %d): failed to parse state "
|
"Fatal Error: pcommandbatch client %s_%d (pid %d):"
|
||||||
"value.\n",
|
" failed to parse state file value of size %zu.\n",
|
||||||
ctx->instance_prefix, ctx->instance_num, ctx->pid);
|
ctx->instance_prefix, ctx->instance_num, ctx->pid, amt);
|
||||||
return -1;
|
fflush(stderr);
|
||||||
|
abort();
|
||||||
|
// return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If results included output, print it.
|
// If results included output, print it.
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
# Released under the MIT License. See LICENSE for details.
|
||||||
#
|
#
|
||||||
"""Utils for wrangling runs of the app.
|
"""Utils for wrangling running the app as part of a build.
|
||||||
|
|
||||||
Manages constructing or downloading it as well as running it.
|
Manages constructing or downloading it as well as running it.
|
||||||
"""
|
"""
|
||||||
@ -105,6 +105,9 @@ def acquire_binary(assets: bool, purpose: str) -> str:
|
|||||||
if os.environ.get('BA_APP_RUN_ENABLE_BUILDS') == '1':
|
if os.environ.get('BA_APP_RUN_ENABLE_BUILDS') == '1':
|
||||||
# Going the build-it-ourselves route.
|
# Going the build-it-ourselves route.
|
||||||
|
|
||||||
|
# Don't need any env mods for this path.
|
||||||
|
env = None
|
||||||
|
|
||||||
if os.environ.get('BA_APP_RUN_BUILD_HEADLESS') == '1':
|
if os.environ.get('BA_APP_RUN_BUILD_HEADLESS') == '1':
|
||||||
# User has opted for headless builds.
|
# User has opted for headless builds.
|
||||||
if assets:
|
if assets:
|
||||||
@ -141,16 +144,23 @@ def acquire_binary(assets: bool, purpose: str) -> str:
|
|||||||
binary_build_command = ['make', 'cmake-binary']
|
binary_build_command = ['make', 'cmake-binary']
|
||||||
binary_path = 'build/cmake/debug/staged/ballisticakit'
|
binary_path = 'build/cmake/debug/staged/ballisticakit'
|
||||||
else:
|
else:
|
||||||
# Ok; going with prefab headless stuff.
|
# Ok; going with a downloaded prefab headless build.
|
||||||
|
|
||||||
# Let the user know how to use their own binaries instead.
|
# By default, prefab build targets on WSL (Linux running on
|
||||||
|
# Windows) will give us Windows builds which won't work right
|
||||||
|
# here. Ask it for Linux builds instead.
|
||||||
|
env = dict(os.environ, BA_WSL_TARGETS_WINDOWS='0')
|
||||||
|
|
||||||
|
# Let the user know how to use their own built binaries instead
|
||||||
|
# if they prefer.
|
||||||
note = '\n' + textwrap.fill(
|
note = '\n' + textwrap.fill(
|
||||||
'NOTE: You can set env-var BA_APP_RUN_ENABLE_BUILDS=1'
|
f'NOTE: You can set env-var BA_APP_RUN_ENABLE_BUILDS=1'
|
||||||
f' to use locally-built binaries for {purpose}'
|
f' to use locally-built binaries for {purpose} instead'
|
||||||
' instead of prefab ones. This will properly reflect any changes'
|
f' of prefab ones. This will properly reflect any changes'
|
||||||
' you\'ve made to the C/C++ layer.',
|
f' you\'ve made to the C/C++ layer.',
|
||||||
80,
|
80,
|
||||||
)
|
)
|
||||||
|
|
||||||
if assets:
|
if assets:
|
||||||
print(
|
print(
|
||||||
f'{Clr.SMAG}Fetching prefab binary & assets for'
|
f'{Clr.SMAG}Fetching prefab binary & assets for'
|
||||||
@ -160,6 +170,7 @@ def acquire_binary(assets: bool, purpose: str) -> str:
|
|||||||
binary_path = (
|
binary_path = (
|
||||||
subprocess.run(
|
subprocess.run(
|
||||||
['tools/pcommand', 'prefab_binary_path', 'server-release'],
|
['tools/pcommand', 'prefab_binary_path', 'server-release'],
|
||||||
|
env=env,
|
||||||
check=True,
|
check=True,
|
||||||
capture_output=True,
|
capture_output=True,
|
||||||
)
|
)
|
||||||
@ -176,6 +187,7 @@ def acquire_binary(assets: bool, purpose: str) -> str:
|
|||||||
binary_path = (
|
binary_path = (
|
||||||
subprocess.run(
|
subprocess.run(
|
||||||
['tools/pcommand', 'prefab_binary_path', 'server-release'],
|
['tools/pcommand', 'prefab_binary_path', 'server-release'],
|
||||||
|
env=env,
|
||||||
check=True,
|
check=True,
|
||||||
capture_output=True,
|
capture_output=True,
|
||||||
)
|
)
|
||||||
@ -184,7 +196,7 @@ def acquire_binary(assets: bool, purpose: str) -> str:
|
|||||||
)
|
)
|
||||||
binary_build_command = ['make', binary_path]
|
binary_build_command = ['make', binary_path]
|
||||||
|
|
||||||
subprocess.run(binary_build_command, check=True)
|
subprocess.run(binary_build_command, env=env, check=True)
|
||||||
if not os.path.exists(binary_path):
|
if not os.path.exists(binary_path):
|
||||||
raise RuntimeError(
|
raise RuntimeError(
|
||||||
f"Binary not found at expected path '{binary_path}'."
|
f"Binary not found at expected path '{binary_path}'."
|
||||||
|
|||||||
@ -76,6 +76,87 @@ class PrefabTarget(Enum):
|
|||||||
GUI_RELEASE = 'gui-release'
|
GUI_RELEASE = 'gui-release'
|
||||||
SERVER_RELEASE = 'server-release'
|
SERVER_RELEASE = 'server-release'
|
||||||
|
|
||||||
|
@property
|
||||||
|
def buildtype(self) -> str:
|
||||||
|
"""Return the build type for this target."""
|
||||||
|
return self.value.split('-')[0]
|
||||||
|
|
||||||
|
@property
|
||||||
|
def buildmode(self) -> str:
|
||||||
|
"""Return the build mode for this target."""
|
||||||
|
return self.value.split('-')[1]
|
||||||
|
|
||||||
|
|
||||||
|
class PrefabPlatform(Enum):
|
||||||
|
"""Distinct os/cpu-arch/etc. combos we support for prefab builds."""
|
||||||
|
|
||||||
|
MAC_X86_64 = 'mac_x86_64'
|
||||||
|
MAC_ARM64 = 'mac_arm64'
|
||||||
|
WINDOWS_X86 = 'windows_x86'
|
||||||
|
LINUX_X86_64 = 'linux_x86_64'
|
||||||
|
LINUX_ARM64 = 'linux_arm64'
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_current(
|
||||||
|
cls, wsl_targets_windows: bool | None = None
|
||||||
|
) -> PrefabPlatform:
|
||||||
|
"""Get an identifier for the platform running this build.
|
||||||
|
|
||||||
|
Pass a bool `wsl_targets_windows` value to cause WSL to target
|
||||||
|
either native Windows (True) or Linux (False). If this value is
|
||||||
|
not passed, the env var BA_WSL_TARGETS_WINDOWS is used, and if that
|
||||||
|
is not set, the default is False (Linux builds).
|
||||||
|
|
||||||
|
Throws a RuntimeError on unsupported platforms.
|
||||||
|
"""
|
||||||
|
import platform
|
||||||
|
|
||||||
|
if wsl_targets_windows is None:
|
||||||
|
wsl_targets_windows = (
|
||||||
|
os.environ.get('BA_WSL_TARGETS_WINDOWS', '0') == '1'
|
||||||
|
)
|
||||||
|
|
||||||
|
system = platform.system()
|
||||||
|
machine = platform.machine()
|
||||||
|
|
||||||
|
if system == 'Darwin':
|
||||||
|
if machine == 'x86_64':
|
||||||
|
return cls.MAC_X86_64
|
||||||
|
if machine == 'arm64':
|
||||||
|
return cls.MAC_ARM64
|
||||||
|
raise RuntimeError(
|
||||||
|
f'PrefabPlatform.get_current:'
|
||||||
|
f' unsupported mac machine type:'
|
||||||
|
f' {machine}.'
|
||||||
|
)
|
||||||
|
if system == 'Linux':
|
||||||
|
# If it looks like we're in Windows Subsystem for Linux, we may
|
||||||
|
# want to operate on Windows versions.
|
||||||
|
if wsl_targets_windows:
|
||||||
|
if 'microsoft' in platform.uname().release.lower():
|
||||||
|
if machine == 'x86_64':
|
||||||
|
# Currently always targeting 32 bit for prefab stuff.
|
||||||
|
return cls.WINDOWS_X86
|
||||||
|
# TODO: add support for arm windows
|
||||||
|
raise RuntimeError(
|
||||||
|
f'make_prefab: unsupported win machine type: {machine}.'
|
||||||
|
)
|
||||||
|
|
||||||
|
if machine == 'x86_64':
|
||||||
|
return cls.LINUX_X86_64
|
||||||
|
if machine == 'aarch64':
|
||||||
|
return cls.LINUX_ARM64
|
||||||
|
raise RuntimeError(
|
||||||
|
f'PrefabPlatform.get_current:'
|
||||||
|
f' unsupported linux machine type:'
|
||||||
|
f' {machine}.'
|
||||||
|
)
|
||||||
|
raise RuntimeError(
|
||||||
|
f'PrefabPlatform.get_current:'
|
||||||
|
f' unrecognized platform:'
|
||||||
|
f' {platform.system()}.'
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
class LazyBuildCategory(Enum):
|
class LazyBuildCategory(Enum):
|
||||||
"""Types of sources."""
|
"""Types of sources."""
|
||||||
@ -296,49 +377,6 @@ def archive_old_builds(
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
def get_current_prefab_platform(wsl_gives_windows: bool = True) -> str:
|
|
||||||
"""Get an identifier for the platform running this build.
|
|
||||||
|
|
||||||
Throws a RuntimeError on unsupported platforms.
|
|
||||||
"""
|
|
||||||
import platform
|
|
||||||
|
|
||||||
system = platform.system()
|
|
||||||
machine = platform.machine()
|
|
||||||
|
|
||||||
if system == 'Darwin':
|
|
||||||
if machine == 'x86_64':
|
|
||||||
return 'mac_x86_64'
|
|
||||||
if machine == 'arm64':
|
|
||||||
return 'mac_arm64'
|
|
||||||
raise RuntimeError(
|
|
||||||
f'make_prefab: unsupported mac machine type:' f' {machine}.'
|
|
||||||
)
|
|
||||||
if system == 'Linux':
|
|
||||||
# If it looks like we're in Windows Subsystem for Linux,
|
|
||||||
# we may want to operate on Windows versions.
|
|
||||||
if wsl_gives_windows:
|
|
||||||
if 'microsoft' in platform.uname().release.lower():
|
|
||||||
if machine == 'x86_64':
|
|
||||||
# Currently always targeting 32 bit for prefab stuff.
|
|
||||||
return 'windows_x86'
|
|
||||||
# TODO: add support for arm windows
|
|
||||||
raise RuntimeError(
|
|
||||||
f'make_prefab: unsupported win machine type: {machine}.'
|
|
||||||
)
|
|
||||||
|
|
||||||
if machine == 'x86_64':
|
|
||||||
return 'linux_x86_64'
|
|
||||||
if machine == 'aarch64':
|
|
||||||
return 'linux_arm64'
|
|
||||||
raise RuntimeError(
|
|
||||||
f'make_prefab: unsupported linux machine type:' f' {machine}.'
|
|
||||||
)
|
|
||||||
raise RuntimeError(
|
|
||||||
f'make_prefab: unrecognized platform:' f' {platform.system()}.'
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def _vstr(nums: Sequence[int]) -> str:
|
def _vstr(nums: Sequence[int]) -> str:
|
||||||
return '.'.join(str(i) for i in nums)
|
return '.'.join(str(i) for i in nums)
|
||||||
|
|
||||||
|
|||||||
@ -487,34 +487,6 @@ def efrocache_get() -> None:
|
|||||||
pcommand.clientprint(output)
|
pcommand.clientprint(output)
|
||||||
|
|
||||||
|
|
||||||
def get_modern_make() -> None:
|
|
||||||
"""Print name of a modern make command."""
|
|
||||||
import platform
|
|
||||||
import subprocess
|
|
||||||
|
|
||||||
pcommand.disallow_in_batch()
|
|
||||||
|
|
||||||
# Mac gnu make is outdated (due to newer versions using GPL3 I believe).
|
|
||||||
# so let's return 'gmake' there which will point to homebrew make which
|
|
||||||
# should be up to date.
|
|
||||||
if platform.system() == 'Darwin':
|
|
||||||
if (
|
|
||||||
subprocess.run(
|
|
||||||
['which', 'gmake'], check=False, capture_output=True
|
|
||||||
).returncode
|
|
||||||
!= 0
|
|
||||||
):
|
|
||||||
print(
|
|
||||||
'WARNING: this requires gmake (mac system make is too old).'
|
|
||||||
" Install it with 'brew install make'",
|
|
||||||
file=sys.stderr,
|
|
||||||
flush=True,
|
|
||||||
)
|
|
||||||
print('gmake')
|
|
||||||
else:
|
|
||||||
print('make')
|
|
||||||
|
|
||||||
|
|
||||||
def warm_start_asset_build() -> None:
|
def warm_start_asset_build() -> None:
|
||||||
"""Prep asset builds to run faster."""
|
"""Prep asset builds to run faster."""
|
||||||
import os
|
import os
|
||||||
@ -608,6 +580,24 @@ def checkenv() -> None:
|
|||||||
batools.build.checkenv()
|
batools.build.checkenv()
|
||||||
|
|
||||||
|
|
||||||
|
def prefab_platform() -> None:
|
||||||
|
"""Print the current prefab-platform value."""
|
||||||
|
from efro.error import CleanError
|
||||||
|
|
||||||
|
from batools.build import PrefabPlatform
|
||||||
|
|
||||||
|
# Platform determination uses env vars; won't work in batch.
|
||||||
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
|
args = pcommand.get_args()
|
||||||
|
if len(args) != 0:
|
||||||
|
raise CleanError('No arguments expected.')
|
||||||
|
|
||||||
|
current = PrefabPlatform.get_current()
|
||||||
|
|
||||||
|
print(current.value, end='')
|
||||||
|
|
||||||
|
|
||||||
def ensure_prefab_platform() -> None:
|
def ensure_prefab_platform() -> None:
|
||||||
"""Ensure we are running on a particular prefab platform.
|
"""Ensure we are running on a particular prefab platform.
|
||||||
|
|
||||||
@ -616,50 +606,90 @@ def ensure_prefab_platform() -> None:
|
|||||||
the prefab platform may be Windows; not Linux. Also, a 64-bit
|
the prefab platform may be Windows; not Linux. Also, a 64-bit
|
||||||
os may be targeting a 32-bit platform.
|
os may be targeting a 32-bit platform.
|
||||||
"""
|
"""
|
||||||
import batools.build
|
|
||||||
from efro.error import CleanError
|
from efro.error import CleanError
|
||||||
|
|
||||||
|
from batools.build import PrefabPlatform
|
||||||
|
|
||||||
|
# Platform determination uses env vars; won't work in batch.
|
||||||
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
args = pcommand.get_args()
|
args = pcommand.get_args()
|
||||||
if len(args) != 1:
|
if len(args) != 1:
|
||||||
raise CleanError('Expected 1 platform name arg.')
|
options = ', '.join(t.value for t in PrefabPlatform)
|
||||||
needed = args[0]
|
|
||||||
current = batools.build.get_current_prefab_platform()
|
|
||||||
if current != needed:
|
|
||||||
raise CleanError(
|
raise CleanError(
|
||||||
f'Incorrect platform: we are {current}, this requires {needed}.'
|
f'Expected 1 PrefabPlatform arg. Options are {options}.'
|
||||||
|
)
|
||||||
|
needed = PrefabPlatform(args[0])
|
||||||
|
current = PrefabPlatform.get_current()
|
||||||
|
if current is not needed:
|
||||||
|
raise CleanError(
|
||||||
|
f'Incorrect platform: we are {current.value},'
|
||||||
|
f' this requires {needed.value}.'
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
def prefab_run_var() -> None:
|
def prefab_run_var() -> None:
|
||||||
"""Print the current platform prefab run target var."""
|
"""Print the current platform prefab run target var."""
|
||||||
import batools.build
|
from batools.build import PrefabPlatform
|
||||||
|
|
||||||
|
# Platform determination uses env vars; won't work in batch.
|
||||||
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
args = pcommand.get_args()
|
args = pcommand.get_args()
|
||||||
if len(args) != 1:
|
if len(args) != 1:
|
||||||
raise RuntimeError('Expected 1 arg.')
|
raise RuntimeError('Expected 1 arg.')
|
||||||
base = args[0].replace('-', '_').upper()
|
base = args[0].replace('-', '_').upper()
|
||||||
platform = batools.build.get_current_prefab_platform().upper()
|
platform = PrefabPlatform.get_current().value.upper()
|
||||||
pcommand.clientprint(f'RUN_PREFAB_{platform}_{base}', end='')
|
pcommand.clientprint(f'RUN_PREFAB_{platform}_{base}', end='')
|
||||||
|
|
||||||
|
|
||||||
def prefab_binary_path() -> None:
|
def prefab_binary_path() -> None:
|
||||||
"""Print the current platform prefab binary path."""
|
"""Print the path to the current prefab binary."""
|
||||||
import batools.build
|
from typing import assert_never
|
||||||
|
|
||||||
|
from efro.error import CleanError
|
||||||
|
|
||||||
|
from batools.build import PrefabPlatform, PrefabTarget
|
||||||
|
|
||||||
|
# Platform determination uses env vars; won't work in batch.
|
||||||
pcommand.disallow_in_batch()
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
if len(sys.argv) != 3:
|
if len(sys.argv) != 3:
|
||||||
raise RuntimeError('Expected 1 arg.')
|
options = ', '.join(t.value for t in PrefabTarget)
|
||||||
buildtype, buildmode = sys.argv[2].split('-')
|
raise CleanError(f'Expected 1 PrefabTarget arg. Options are {options}.')
|
||||||
platform = batools.build.get_current_prefab_platform()
|
|
||||||
if buildtype == 'gui':
|
target = PrefabTarget(sys.argv[2])
|
||||||
binpath = 'ballisticakit'
|
|
||||||
elif buildtype == 'server':
|
buildtype = target.buildtype
|
||||||
binpath = 'dist/ballisticakit_headless'
|
buildmode = target.buildmode
|
||||||
|
|
||||||
|
platform = PrefabPlatform.get_current()
|
||||||
|
|
||||||
|
if platform is PrefabPlatform.WINDOWS_X86:
|
||||||
|
if buildtype == 'gui':
|
||||||
|
binpath = 'BallisticaKit.exe'
|
||||||
|
elif buildtype == 'server':
|
||||||
|
binpath = 'dist/BallisticaKitHeadless.exe'
|
||||||
|
else:
|
||||||
|
raise ValueError(f"Invalid buildtype '{buildtype}'.")
|
||||||
|
elif (
|
||||||
|
platform is PrefabPlatform.MAC_ARM64
|
||||||
|
or platform is PrefabPlatform.MAC_X86_64
|
||||||
|
or platform is PrefabPlatform.LINUX_ARM64
|
||||||
|
or platform is PrefabPlatform.LINUX_X86_64
|
||||||
|
):
|
||||||
|
if buildtype == 'gui':
|
||||||
|
binpath = 'ballisticakit'
|
||||||
|
elif buildtype == 'server':
|
||||||
|
binpath = 'dist/ballisticakit_headless'
|
||||||
|
else:
|
||||||
|
raise ValueError(f"Invalid buildtype '{buildtype}'.")
|
||||||
else:
|
else:
|
||||||
raise ValueError(f"Invalid buildtype '{buildtype}'.")
|
# Make sure we're covering all options.
|
||||||
|
assert_never(platform)
|
||||||
|
|
||||||
print(
|
print(
|
||||||
f'build/prefab/full/{platform}_{buildtype}/{buildmode}/{binpath}',
|
f'build/prefab/full/{platform.value}_{buildtype}/{buildmode}/{binpath}',
|
||||||
end='',
|
end='',
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -667,20 +697,21 @@ def prefab_binary_path() -> None:
|
|||||||
def make_prefab() -> None:
|
def make_prefab() -> None:
|
||||||
"""Run prefab builds for the current platform."""
|
"""Run prefab builds for the current platform."""
|
||||||
import subprocess
|
import subprocess
|
||||||
import batools.build
|
from batools.build import PrefabPlatform, PrefabTarget
|
||||||
|
|
||||||
|
# Platform determination uses env vars; won't work in batch.
|
||||||
pcommand.disallow_in_batch()
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
if len(sys.argv) != 3:
|
if len(sys.argv) != 3:
|
||||||
raise RuntimeError('Expected one argument')
|
raise RuntimeError('Expected one argument')
|
||||||
target = batools.build.PrefabTarget(sys.argv[2])
|
targetstr = PrefabTarget(sys.argv[2]).value
|
||||||
platform = batools.build.get_current_prefab_platform()
|
platformstr = PrefabPlatform.get_current().value
|
||||||
|
|
||||||
# We use dashes instead of underscores in target names.
|
# We use dashes instead of underscores in target names.
|
||||||
platform = platform.replace('_', '-')
|
platformstr = platformstr.replace('_', '-')
|
||||||
try:
|
try:
|
||||||
subprocess.run(
|
subprocess.run(
|
||||||
['make', f'prefab-{platform}-{target.value}-build'], check=True
|
['make', f'prefab-{platformstr}-{targetstr}-build'], check=True
|
||||||
)
|
)
|
||||||
except (Exception, KeyboardInterrupt) as exc:
|
except (Exception, KeyboardInterrupt) as exc:
|
||||||
if str(exc):
|
if str(exc):
|
||||||
@ -697,6 +728,7 @@ def lazybuild() -> None:
|
|||||||
# This command is not a good candidate for batch since it can be
|
# This command is not a good candidate for batch since it can be
|
||||||
# long running and prints various stuff throughout the process.
|
# long running and prints various stuff throughout the process.
|
||||||
pcommand.disallow_in_batch()
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
args = pcommand.get_args()
|
args = pcommand.get_args()
|
||||||
|
|
||||||
if len(args) < 3:
|
if len(args) < 3:
|
||||||
|
|||||||
@ -204,7 +204,7 @@ def win_ci_install_prereqs() -> None:
|
|||||||
|
|
||||||
# We'll need to pull a handful of things out of efrocache for the
|
# We'll need to pull a handful of things out of efrocache for the
|
||||||
# build to succeed. Normally this would happen through our Makefile
|
# build to succeed. Normally this would happen through our Makefile
|
||||||
# targets but we can't use them under raw window so we need to just
|
# targets but we can't use them under raw Windows so we need to just
|
||||||
# hard-code whatever we need here.
|
# hard-code whatever we need here.
|
||||||
lib_dbg_win32 = 'build/prefab/lib/windows/Debug_Win32'
|
lib_dbg_win32 = 'build/prefab/lib/windows/Debug_Win32'
|
||||||
needed_targets: set[str] = {
|
needed_targets: set[str] = {
|
||||||
@ -256,11 +256,11 @@ def win_ci_binary_build() -> None:
|
|||||||
|
|
||||||
|
|
||||||
def update_cmake_prefab_lib() -> None:
|
def update_cmake_prefab_lib() -> None:
|
||||||
"""Update prefab internal libs for builds."""
|
"""Update prefab internal libs; run as part of a build."""
|
||||||
import subprocess
|
import subprocess
|
||||||
import os
|
import os
|
||||||
from efro.error import CleanError
|
from efro.error import CleanError
|
||||||
import batools.build
|
from batools.build import PrefabPlatform
|
||||||
|
|
||||||
pcommand.disallow_in_batch()
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
@ -275,14 +275,18 @@ def update_cmake_prefab_lib() -> None:
|
|||||||
raise CleanError(f'Invalid buildtype: {buildtype}')
|
raise CleanError(f'Invalid buildtype: {buildtype}')
|
||||||
if mode not in {'debug', 'release'}:
|
if mode not in {'debug', 'release'}:
|
||||||
raise CleanError(f'Invalid mode: {mode}')
|
raise CleanError(f'Invalid mode: {mode}')
|
||||||
platform = batools.build.get_current_prefab_platform(
|
|
||||||
wsl_gives_windows=False
|
|
||||||
)
|
|
||||||
suffix = '_server' if buildtype == 'server' else '_gui'
|
|
||||||
target = f'build/prefab/lib/{platform}{suffix}/{mode}/libballisticaplus.a'
|
|
||||||
|
|
||||||
# Build the target and then copy it to dst if it doesn't exist there yet
|
# Our 'cmake' build targets use the Linux side of WSL; not native
|
||||||
# or the existing one is older than our target.
|
# Windows.
|
||||||
|
platform = PrefabPlatform.get_current(wsl_targets_windows=False)
|
||||||
|
|
||||||
|
suffix = '_server' if buildtype == 'server' else '_gui'
|
||||||
|
target = (
|
||||||
|
f'build/prefab/lib/{platform.value}{suffix}/{mode}/libballisticaplus.a'
|
||||||
|
)
|
||||||
|
|
||||||
|
# Build the target and then copy it to dst if it doesn't exist there
|
||||||
|
# yet or the existing one is older than our target.
|
||||||
subprocess.run(['make', target], check=True)
|
subprocess.run(['make', target], check=True)
|
||||||
|
|
||||||
libdir = os.path.join(builddir, 'prefablib')
|
libdir = os.path.join(builddir, 'prefablib')
|
||||||
@ -431,7 +435,7 @@ def wsl_build_check_win_drive() -> None:
|
|||||||
!= 0
|
!= 0
|
||||||
):
|
):
|
||||||
raise CleanError(
|
raise CleanError(
|
||||||
'wslpath not found; you must run this from a WSL environment'
|
"'wslpath' not found. This does not seem to be a WSL environment."
|
||||||
)
|
)
|
||||||
|
|
||||||
if os.environ.get('WSL_BUILD_CHECK_WIN_DRIVE_IGNORE') == '1':
|
if os.environ.get('WSL_BUILD_CHECK_WIN_DRIVE_IGNORE') == '1':
|
||||||
@ -448,9 +452,12 @@ def wsl_build_check_win_drive() -> None:
|
|||||||
.strip()
|
.strip()
|
||||||
)
|
)
|
||||||
|
|
||||||
# If we're sitting under the linux filesystem, our path
|
# If we're sitting under the linux filesystem, our path will start
|
||||||
# will start with \\wsl$; fail in that case and explain why.
|
# with '\\wsl$' or '\\wsl.localhost' or '\\wsl\'; fail in that case
|
||||||
if not path.startswith('\\\\wsl$'):
|
# and explain why.
|
||||||
|
if not any(
|
||||||
|
path.startswith(x) for x in ['\\\\wsl$', '\\\\wsl.', '\\\\wsl\\']
|
||||||
|
):
|
||||||
return
|
return
|
||||||
|
|
||||||
def _wrap(txt: str) -> str:
|
def _wrap(txt: str) -> str:
|
||||||
@ -475,7 +482,7 @@ def wsl_build_check_win_drive() -> None:
|
|||||||
'Note that WSL2 filesystem performance'
|
'Note that WSL2 filesystem performance'
|
||||||
' is poor when accessing'
|
' is poor when accessing'
|
||||||
' native Windows drives, so if Visual Studio builds are not'
|
' native Windows drives, so if Visual Studio builds are not'
|
||||||
' needed it may be best to keep things'
|
' needed it may be best to keep things here'
|
||||||
' on the Linux filesystem.'
|
' on the Linux filesystem.'
|
||||||
' This behavior may differ under WSL1 (untested).'
|
' This behavior may differ under WSL1 (untested).'
|
||||||
),
|
),
|
||||||
@ -540,3 +547,31 @@ def wsl_path_to_win() -> None:
|
|||||||
if escape:
|
if escape:
|
||||||
out = out.replace('\\', '\\\\')
|
out = out.replace('\\', '\\\\')
|
||||||
print(out, end='')
|
print(out, end='')
|
||||||
|
|
||||||
|
|
||||||
|
def get_modern_make() -> None:
|
||||||
|
"""Print name of a modern make command."""
|
||||||
|
import platform
|
||||||
|
import subprocess
|
||||||
|
|
||||||
|
pcommand.disallow_in_batch()
|
||||||
|
|
||||||
|
# Mac gnu make is outdated (due to newer versions using GPL3 I believe).
|
||||||
|
# so let's return 'gmake' there which will point to homebrew make which
|
||||||
|
# should be up to date.
|
||||||
|
if platform.system() == 'Darwin':
|
||||||
|
if (
|
||||||
|
subprocess.run(
|
||||||
|
['which', 'gmake'], check=False, capture_output=True
|
||||||
|
).returncode
|
||||||
|
!= 0
|
||||||
|
):
|
||||||
|
print(
|
||||||
|
'WARNING: this requires gmake (mac system make is too old).'
|
||||||
|
" Install it with 'brew install make'",
|
||||||
|
file=sys.stderr,
|
||||||
|
flush=True,
|
||||||
|
)
|
||||||
|
print('gmake')
|
||||||
|
else:
|
||||||
|
print('make')
|
||||||
|
|||||||
@ -11,6 +11,7 @@ import subprocess
|
|||||||
from functools import partial
|
from functools import partial
|
||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
from efro.terminal import Clr
|
||||||
from efrotools import PYVER, extract_arg, extract_flag
|
from efrotools import PYVER, extract_arg, extract_flag
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
@ -39,6 +40,7 @@ class AssetStager:
|
|||||||
|
|
||||||
def __init__(self, projroot: str) -> None:
|
def __init__(self, projroot: str) -> None:
|
||||||
self.projroot = projroot
|
self.projroot = projroot
|
||||||
|
self.desc = 'unknown'
|
||||||
# We always calc src relative to this script.
|
# We always calc src relative to this script.
|
||||||
self.src = f'{self.projroot}/build/assets'
|
self.src = f'{self.projroot}/build/assets'
|
||||||
self.dst: str | None = None
|
self.dst: str | None = None
|
||||||
@ -71,6 +73,12 @@ class AssetStager:
|
|||||||
"""Do the thing."""
|
"""Do the thing."""
|
||||||
self._parse_args(args)
|
self._parse_args(args)
|
||||||
|
|
||||||
|
print(
|
||||||
|
f'{Clr.BLU}Staging for {Clr.MAG}{Clr.BLD}{self.desc}{Clr.RST}'
|
||||||
|
f'{Clr.BLU} at {Clr.MAG}{Clr.BLD}{self.dst}'
|
||||||
|
f'{Clr.RST}{Clr.BLU}...{Clr.RST}'
|
||||||
|
)
|
||||||
|
|
||||||
# Ok, now for every top level dir in src, come up with a nice single
|
# Ok, now for every top level dir in src, come up with a nice single
|
||||||
# command to sync the needed subset of it to dst.
|
# command to sync the needed subset of it to dst.
|
||||||
|
|
||||||
@ -140,22 +148,27 @@ class AssetStager:
|
|||||||
)
|
)
|
||||||
|
|
||||||
if platform_arg == '-android':
|
if platform_arg == '-android':
|
||||||
|
self.desc = 'android'
|
||||||
self._parse_android_args(args)
|
self._parse_android_args(args)
|
||||||
elif platform_arg.startswith('-win'):
|
elif platform_arg.startswith('-win'):
|
||||||
|
self.desc = 'windows'
|
||||||
self._parse_win_args(platform_arg, args)
|
self._parse_win_args(platform_arg, args)
|
||||||
elif platform_arg == '-cmake':
|
elif platform_arg == '-cmake':
|
||||||
|
self.desc = 'cmake'
|
||||||
self.dst = args[-1]
|
self.dst = args[-1]
|
||||||
self.tex_suffix = '.dds'
|
self.tex_suffix = '.dds'
|
||||||
# Link/copy in a binary *if* builddir is provided.
|
# Link/copy in a binary *if* builddir is provided.
|
||||||
self.include_binary_executable = self.builddir is not None
|
self.include_binary_executable = self.builddir is not None
|
||||||
self.executable_name = 'ballisticakit'
|
self.executable_name = 'ballisticakit'
|
||||||
elif platform_arg == '-cmakemodular':
|
elif platform_arg == '-cmakemodular':
|
||||||
|
self.desc = 'cmake modular'
|
||||||
self.dst = args[-1]
|
self.dst = args[-1]
|
||||||
self.tex_suffix = '.dds'
|
self.tex_suffix = '.dds'
|
||||||
self.include_python_dylib = True
|
self.include_python_dylib = True
|
||||||
self.include_shell_executable = True
|
self.include_shell_executable = True
|
||||||
self.executable_name = 'ballisticakit'
|
self.executable_name = 'ballisticakit'
|
||||||
elif platform_arg == '-cmakeserver':
|
elif platform_arg == '-cmakeserver':
|
||||||
|
self.desc = 'cmake server'
|
||||||
self.dst = os.path.join(args[-1], 'dist')
|
self.dst = os.path.join(args[-1], 'dist')
|
||||||
self.serverdst = args[-1]
|
self.serverdst = args[-1]
|
||||||
self.include_textures = False
|
self.include_textures = False
|
||||||
@ -165,6 +178,7 @@ class AssetStager:
|
|||||||
self.include_binary_executable = self.builddir is not None
|
self.include_binary_executable = self.builddir is not None
|
||||||
self.executable_name = 'ballisticakit_headless'
|
self.executable_name = 'ballisticakit_headless'
|
||||||
elif platform_arg == '-cmakemodularserver':
|
elif platform_arg == '-cmakemodularserver':
|
||||||
|
self.desc = 'cmake modular server'
|
||||||
self.dst = os.path.join(args[-1], 'dist')
|
self.dst = os.path.join(args[-1], 'dist')
|
||||||
self.serverdst = args[-1]
|
self.serverdst = args[-1]
|
||||||
self.include_textures = False
|
self.include_textures = False
|
||||||
@ -175,6 +189,7 @@ class AssetStager:
|
|||||||
self.executable_name = 'ballisticakit_headless'
|
self.executable_name = 'ballisticakit_headless'
|
||||||
|
|
||||||
elif platform_arg == '-xcode-mac':
|
elif platform_arg == '-xcode-mac':
|
||||||
|
self.desc = 'xcode mac'
|
||||||
self.src = os.environ['SOURCE_ROOT'] + '/../build/assets'
|
self.src = os.environ['SOURCE_ROOT'] + '/../build/assets'
|
||||||
self.dst = (
|
self.dst = (
|
||||||
os.environ['TARGET_BUILD_DIR']
|
os.environ['TARGET_BUILD_DIR']
|
||||||
@ -184,17 +199,8 @@ class AssetStager:
|
|||||||
self.include_pylib = True
|
self.include_pylib = True
|
||||||
self.pylib_src_name = 'pylib-apple'
|
self.pylib_src_name = 'pylib-apple'
|
||||||
self.tex_suffix = '.dds'
|
self.tex_suffix = '.dds'
|
||||||
elif platform_arg == '-xcode-mac-old':
|
|
||||||
self.src = os.environ['SOURCE_ROOT'] + '/build/assets'
|
|
||||||
self.dst = (
|
|
||||||
os.environ['TARGET_BUILD_DIR']
|
|
||||||
+ '/'
|
|
||||||
+ os.environ['UNLOCALIZED_RESOURCES_FOLDER_PATH']
|
|
||||||
)
|
|
||||||
self.include_pylib = True
|
|
||||||
self.pylib_src_name = 'pylib-apple'
|
|
||||||
self.tex_suffix = '.dds'
|
|
||||||
elif platform_arg == '-xcode-ios':
|
elif platform_arg == '-xcode-ios':
|
||||||
|
self.desc = 'xcode ios'
|
||||||
self.src = os.environ['SOURCE_ROOT'] + '/build/assets'
|
self.src = os.environ['SOURCE_ROOT'] + '/build/assets'
|
||||||
self.dst = (
|
self.dst = (
|
||||||
os.environ['TARGET_BUILD_DIR']
|
os.environ['TARGET_BUILD_DIR']
|
||||||
|
|||||||
@ -96,13 +96,13 @@ from batools.pcommands import (
|
|||||||
upper,
|
upper,
|
||||||
efrocache_update,
|
efrocache_update,
|
||||||
efrocache_get,
|
efrocache_get,
|
||||||
get_modern_make,
|
|
||||||
warm_start_asset_build,
|
warm_start_asset_build,
|
||||||
gen_docs_pdoc,
|
gen_docs_pdoc,
|
||||||
gen_docs_sphinx,
|
gen_docs_sphinx,
|
||||||
list_pip_reqs,
|
list_pip_reqs,
|
||||||
install_pip_reqs,
|
install_pip_reqs,
|
||||||
checkenv,
|
checkenv,
|
||||||
|
prefab_platform,
|
||||||
ensure_prefab_platform,
|
ensure_prefab_platform,
|
||||||
prefab_run_var,
|
prefab_run_var,
|
||||||
prefab_binary_path,
|
prefab_binary_path,
|
||||||
@ -135,6 +135,7 @@ from batools.pcommands2 import (
|
|||||||
tests_warm_start,
|
tests_warm_start,
|
||||||
wsl_path_to_win,
|
wsl_path_to_win,
|
||||||
wsl_build_check_win_drive,
|
wsl_build_check_win_drive,
|
||||||
|
get_modern_make,
|
||||||
)
|
)
|
||||||
|
|
||||||
# pylint: enable=unused-import
|
# pylint: enable=unused-import
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user