Merge branch 'master' into tournament_entry

This commit is contained in:
TrialTemp 2024-03-14 18:30:28 -06:00 committed by GitHub
commit 7444d42554
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
21 changed files with 594 additions and 256 deletions

78
.efrocachemap generated
View File

@ -421,7 +421,7 @@
"build/assets/ba_data/audio/zoeOw.ogg": "74befe45a8417e95b6a2233c51992a26",
"build/assets/ba_data/audio/zoePickup01.ogg": "48ab8cddfcde36a750856f3f81dd20c8",
"build/assets/ba_data/audio/zoeScream01.ogg": "2b468aedfa8741090247f04eb9e6df55",
"build/assets/ba_data/data/langdata.json": "8409781047f46ca6627eacdfc0b4d3d3",
"build/assets/ba_data/data/langdata.json": "be5167b2e025e7542934a7fd2f9549ea",
"build/assets/ba_data/data/languages/arabic.json": "2c2915e10124bb8f69206da9c608d57c",
"build/assets/ba_data/data/languages/belarussian.json": "09954e550d13d3d9cb5a635a1d32a151",
"build/assets/ba_data/data/languages/chinese.json": "bb51b5aa614830c561e8fe2542a9ab8a",
@ -430,31 +430,31 @@
"build/assets/ba_data/data/languages/czech.json": "15be4fd59895135bad0265f79b362d5b",
"build/assets/ba_data/data/languages/danish.json": "8e57db30c5250df2abff14a822f83ea7",
"build/assets/ba_data/data/languages/dutch.json": "b0900d572c9141897d53d6574c471343",
"build/assets/ba_data/data/languages/english.json": "0a95fdbc1564161bc7c8b419b0c03651",
"build/assets/ba_data/data/languages/english.json": "48fe4c6f97b07420238244309b54a61e",
"build/assets/ba_data/data/languages/esperanto.json": "0e397cfa5f3fb8cef5f4a64f21cda880",
"build/assets/ba_data/data/languages/filipino.json": "5226bf247fa1c8f4406360644f3fa15f",
"build/assets/ba_data/data/languages/filipino.json": "bf97444c655cb831735b2378edf2273b",
"build/assets/ba_data/data/languages/french.json": "917e4174d6f0eb7f00c27fd79cfbb924",
"build/assets/ba_data/data/languages/german.json": "450fa41ae264f29a5d1af22143d0d0ad",
"build/assets/ba_data/data/languages/gibberish.json": "5533873020e51186beb2f209adbbfb08",
"build/assets/ba_data/data/languages/gibberish.json": "a1afce99249645003017ebec50e716fe",
"build/assets/ba_data/data/languages/greek.json": "287c0ec437b38772284ef9d3e4fb2fc3",
"build/assets/ba_data/data/languages/hindi.json": "90f54663e15d85a163f1848a8e9d8d07",
"build/assets/ba_data/data/languages/hungarian.json": "796a290a8c44a1e7635208c2ff5fdc6e",
"build/assets/ba_data/data/languages/indonesian.json": "9103845242b572aa8ba48e24f81ddb68",
"build/assets/ba_data/data/languages/italian.json": "55c350f8f5039802138ffc1013f14ed3",
"build/assets/ba_data/data/languages/italian.json": "6653a2c84646914064f41442aca23d4d",
"build/assets/ba_data/data/languages/korean.json": "4e3524327a0174250aff5e1ef4c0c597",
"build/assets/ba_data/data/languages/malay.json": "f6ce0426d03a62612e3e436ed5d1be1f",
"build/assets/ba_data/data/languages/persian.json": "07eddcf92d3dcc7a745ea74e2b0007c8",
"build/assets/ba_data/data/languages/persian.json": "835ea1d84ec197972f7ca3adb945fb88",
"build/assets/ba_data/data/languages/polish.json": "9d22c6643c097c4cb268d0d6b6319cd4",
"build/assets/ba_data/data/languages/portuguese.json": "a48df1d11a088a1a2e6e3f66627444be",
"build/assets/ba_data/data/languages/romanian.json": "b3e46efd6f869dbd78014570e037c290",
"build/assets/ba_data/data/languages/russian.json": "0590f49889616b5279be569dea926e17",
"build/assets/ba_data/data/languages/russian.json": "876b41939ee19f81327f4af3500de55a",
"build/assets/ba_data/data/languages/serbian.json": "d7452dd72ac0e51680cb39b5ebaa1c69",
"build/assets/ba_data/data/languages/slovak.json": "c00fb27cf982ffad5a4370ad3b16bd21",
"build/assets/ba_data/data/languages/spanish.json": "b2edb923fdca973a16f0efb1acc26a97",
"build/assets/ba_data/data/languages/spanish.json": "04ac00160550266f6a0e05e6fcd66d37",
"build/assets/ba_data/data/languages/swedish.json": "5142a96597d17d8344be96a603da64ac",
"build/assets/ba_data/data/languages/tamil.json": "b9fcc523639f55e05c7f4e7914f3321a",
"build/assets/ba_data/data/languages/thai.json": "1d665629361f302693dead39de8fa945",
"build/assets/ba_data/data/languages/turkish.json": "db71f3776072b7a15ef37b1bb1245795",
"build/assets/ba_data/data/languages/turkish.json": "23f1204a85c94e9336fba04ef33f9d18",
"build/assets/ba_data/data/languages/ukrainian.json": "3d75d21205c82db34fb1a1b014592747",
"build/assets/ba_data/data/languages/venetian.json": "035034e0b4de696a41bf753ab4d0e194",
"build/assets/ba_data/data/languages/vietnamese.json": "921cd1e50f60fe3e101f246e172750ba",
@ -1368,6 +1368,10 @@
"build/assets/ba_data/textures/circleZigZag.pvr": "4b300a401102daa24755c1d156e81ada",
"build/assets/ba_data/textures/circleZigZag_preview.png": "409fa44a6f89bc745240ec3107042b49",
"build/assets/ba_data/textures/circle_preview.png": "84b94c4bf16e27e9483fe683e4e2f5f7",
"build/assets/ba_data/textures/clayStroke.dds": "1ae7ab8d1e212aca724f7313f1b57e61",
"build/assets/ba_data/textures/clayStroke.ktx": "8c648180e290a4acfff1196fa358f042",
"build/assets/ba_data/textures/clayStroke.pvr": "84c31a1a8ab4ea051a5b6a804dd952df",
"build/assets/ba_data/textures/clayStroke_preview.png": "ec248139546f51c007148ef0250a5e0c",
"build/assets/ba_data/textures/coin.dds": "e69e7ba8ff87d5ed9ca7c7ab96d13546",
"build/assets/ba_data/textures/coin.ktx": "d1de4b2fd4fe028b889ed53a829f9a72",
"build/assets/ba_data/textures/coin.pvr": "b8477ed7afdc5e460843e4d8413a2c08",
@ -4061,26 +4065,26 @@
"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "db921cf43e8ebf733712fb5bbc673f66",
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "4be0f3a7a88da423847863af41ac9c63",
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "7c92d738e7cc724de2ca31cb876224e6",
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "c2f69ed83f77b602e2a2b2b1c1c78cc6",
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "b1c766d4ce567f965c53ff2a4c5c85f4",
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "86ebbd9111f8a0fe7905cef7aba1f6db",
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "8182f4e00ad579eb4c7be5ec1ddca8cb",
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "3d9e0e7ad8706133e61fb7f7127c3ff5",
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "5f98bf8b11376161a6f2f60900703f8a",
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "99d7d247a422eaa46737e3232408e879",
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "ffd6ad4dda003e9cd1434aa4a5bc9b09",
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "216efc77915b75f39f0f15c2806bfbb9",
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "ad9829c065248ee3cde01b6a31deafed",
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "3e9e4e1761fd763eb584598fc0a3ad0a",
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "7522a6fcac27b2579f9cc0b712ce413b",
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "0c92e386ab7406da6a719131321bf592",
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "608cb03aef4dc547aa7433f83f898911",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "db136c26a3a37611aef68046f2fab62c",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "3edbd652fbc7afe69f60335bab00875a",
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "48e5cd932b8c322be18b593508d5c451",
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "bc6f8e147e6b4e454309c0bf12fc5a2c",
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "8a9af839c16aab4858977db6f1f49959",
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "680f20eb7196eb5af1e5e0c02d2dc3f1",
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "4dce976ca972e5372cfdbf6900241b13",
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "1ef0d2ce6c640d5392df29b30eb7abb9",
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "05e772df81a412b7ddd6f4f42d873c29",
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "7534d0ad2beed76f4b8695ad59dd90bd",
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "b5533d585420379f8a4f2ec22279f6cb",
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "f8eb314eabf9db196c4e7cff63c72b47",
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "62c35652f620e34f0c320978eb591f72",
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "69a80b3a49384b77cac2b9ef8258b0ee",
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "d4b1ec67c1439828c312dcede83809aa",
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "67dc0b11058a7b7cf6208ea795c1da03",
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "288acd2edde294904897b3d2bcc94d88",
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "5ad834d84fcb860149b096340613d929",
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "7d9b9c9161bf742e3b832c2e100c767e",
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "343e5068337826107d40eaef36e81fa5",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "fd2c882d037f5c7212d5d08e3dacafa3",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "bb9b884d82488f051a785406d8dbf5c9",
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "02d92886285684a19c5cf59e66b8f3b3",
"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "56d6440f62c271c4ce9ef520400395a3",
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
@ -4097,14 +4101,14 @@
"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "c2cf0dc227e41a826c913d12e117c316",
"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "fbdc80e41c5883b4a893d2f0786e377f",
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "c2cf0dc227e41a826c913d12e117c316",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "73e6dd8dfba14ad1528d154ec43188c1",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "dfdb92bb0d84c405374e7da63c0eea4d",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "c20a6bd8ea7212f52c291fb6134a9bad",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "0e994a801d91149256f2200f75cf58d6",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "de98295b7373dcf3c31d3cc5a135578b",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "65e5b683dfa92a02909e8182d6b25d6e",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "f1e4e29d76abdb38e92a93f45135d1d8",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "8089cf4b541d14dc38ae71f3d05bde8e",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "ceaca4c52ec11ea05a726d0f61c6c2ef",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "67c820bcbc296e3806504a0c26a3d251",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "ad2ee8752e52ba99f5c8bdf8e8fd368c",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "9cd95ef02c5fbe4d7c397899f88e0d46",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "202e5d5c0711310a91836f041177c8a4",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "1ad97b1a5fdff1de4f0fb4be70cf4584",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "767f1b629915507ef4b70f5afcc7a305",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "8021df36d1dccf0ee46eb7d7399ff1ca",
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
"src/assets/ba_data/python/babase/_mgen/enums.py": "b611c090513a21e2fe90e56582724e9d",
"src/ballistica/base/mgen/pyembed/binding_base.inc": "72bfed2cce8ff19741989dec28302f3f",

View File

@ -1,4 +1,4 @@
### 1.7.33 (build 21778, api 8, 2024-03-13)
### 1.7.33 (build 21790, api 8, 2024-03-14)
- Stress test input-devices are now a bit smarter; they won't press any buttons
while UIs are up (this could cause lots of chaos if it happened).
- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the
@ -40,11 +40,15 @@
EraOSBeta!)
- Added a UI for customizing Series Length in Teams and Points-to-Win in FFA
(Thanks EraOSBeta!)
- Added a 'Practice' button in tournaments, letting you play them free of
charge while not submitting scores. (Thanks Temp!)
- Implemented HEX code support to the advanced color picker (Thanks 3alTemp!)
- Players leaving the game after getting hurt will now grant kills. (Thanks
Temp!)
- Sphinx based Python documentation generation is now wired up (Thanks
Loup-Garou911XD!)
- Renaming & overwriting existing profiles is no longer possible (Thanks Temp!)
- Cleaned up builds when running under WSL. Things like `make mypy` should now
work correctly there, and it should now be possible to build and run either
Linux or Windows builds there.
### 1.7.32 (build 21741, api 8, 2023-12-20)
- Fixed a screen message that no one will ever see (Thanks vishal332008?...)
@ -71,6 +75,8 @@
cleanly however (an `on_app_active_changed()` call in the `AppMode` class).
This means that it also applies to other platforms when the app reaches the
'inactive' state; for instance when minimizing the window on the SDL build.
- Added an `allow_clear_button` arg to bauiv1.textwidget() which can be used to
disable the 'X' button that clears editable text widgets.
### 1.7.31 (build 21727, api 8, 2023-12-17)
- Added `bascenev1.get_connection_to_host_info_2()` which is an improved

122
Makefile
View File

@ -151,7 +151,7 @@ meta-clean:
# few things such as localconfig.json).
clean:
$(CHECK_CLEAN_SAFETY)
rm -rf build # Handle this part ourself; can confuse git.
rm -rf build # Kill this ourself; can confuse git if contains other repos.
git clean -dfx $(ROOT_CLEAN_IGNORES)
# Show what clean would delete without actually deleting it.
@ -210,37 +210,42 @@ pcommandbatch_speed_test: prereqs
# Prebuilt binaries for various platforms.
# WSL is Linux but running under Windows, so it can target either. By default
# we want these top level targets (prefab-gui-debug, etc.) to yield native
# Windows builds from WSL, but this env var can be set to override that.
BA_WSL_TARGETS_WINDOWS ?= 1
# Assemble & run a gui debug build for this platform.
prefab-gui-debug: prefab-gui-debug-build
$($(shell $(PCOMMAND) prefab_run_var gui-debug))
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var gui-debug))
# Assemble & run a gui release build for this platform.
prefab-gui-release: prefab-gui-release-build
$($(shell $(PCOMMAND) prefab_run_var gui-release))
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var gui-release))
# Assemble a debug build for this platform.
prefab-gui-debug-build:
@$(PCOMMAND) make_prefab gui-debug
$(WSLU) $(PCOMMAND) make_prefab gui-debug
# Assemble a release build for this platform.
prefab-gui-release-build:
@$(PCOMMAND) make_prefab gui-release
$(WSLU) $(PCOMMAND) make_prefab gui-release
# Assemble & run a server debug build for this platform.
prefab-server-debug: prefab-server-debug-build
$($(shell $(PCOMMAND) prefab_run_var server-debug))
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var server-debug))
# Assemble & run a server release build for this platform.
prefab-server-release: prefab-server-release-build
$($(shell $(PCOMMAND) prefab_run_var server-release))
$($(shell $(WSLU) $(PCOMMAND) prefab_run_var server-release))
# Assemble a server debug build for this platform.
prefab-server-debug-build:
@$(PCOMMAND) make_prefab server-debug
$(WSLU) $(PCOMMAND) make_prefab server-debug
# Assemble a server release build for this platform.
prefab-server-release-build:
@$(PCOMMAND) make_prefab server-release
$(WSLU) $(PCOMMAND) make_prefab server-release
# Clean all prefab builds.
prefab-clean:
@ -261,11 +266,11 @@ RUN_PREFAB_MAC_ARM64_GUI_DEBUG = cd build/prefab/full/mac_arm64_gui/debug \
prefab-mac-x86-64-gui-debug: prefab-mac-x86-64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_GUI_DEBUG)
$(RUN_PREFAB_MAC_X86_64_GUI_DEBUG)
prefab-mac-arm64-gui-debug: prefab-mac-arm64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_GUI_DEBUG)
$(RUN_PREFAB_MAC_ARM64_GUI_DEBUG)
prefab-mac-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/debug/ballisticakit
@ -291,11 +296,11 @@ RUN_PREFAB_MAC_ARM64_GUI_RELEASE = cd build/prefab/full/mac_arm64_gui/release \
prefab-mac-x86-64-gui-release: prefab-mac-x86-64-gui-release-build
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_GUI_RELEASE)
$(RUN_PREFAB_MAC_X86_64_GUI_RELEASE)
prefab-mac-arm64-gui-release: prefab-mac-arm64-gui_release-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_GUI_RELEASE)
$(RUN_PREFAB_MAC_ARM64_GUI_RELEASE)
prefab-mac-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/release/ballisticakit
@ -325,7 +330,7 @@ prefab-mac-x86-64-server-debug: prefab-mac-x86-64-server-debug-build
prefab-mac-arm64-server-debug: prefab-mac-arm64-server-debug-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_SERVER_DEBUG)
$(RUN_PREFAB_MAC_ARM64_SERVER_DEBUG)
prefab-mac-x86-64-server-debug-build: prereqs assets-server \
build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless
@ -351,11 +356,11 @@ RUN_PREFAB_MAC_ARM64_SERVER_RELEASE = cd \
prefab-mac-x86-64-server-release: prefab-mac-x86-64-server-release-build
@$(PCOMMAND) ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_SERVER_RELEASE)
$(RUN_PREFAB_MAC_X86_64_SERVER_RELEASE)
prefab-mac-arm64-server-release: prefab-mac-arm64-server-release-build
@$(PCOMMAND) ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_SERVER_RELEASE)
$(RUN_PREFAB_MAC_ARM64_SERVER_RELEASE)
prefab-mac-x86-64-server-release-build: prereqs assets-server \
build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless
@ -382,12 +387,12 @@ RUN_PREFAB_LINUX_ARM64_GUI_DEBUG = cd \
build/prefab/full/linux_arm64_gui/debug && ./ballisticakit
prefab-linux-x86-64-gui-debug: prefab-linux-x86-64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_GUI_DEBUG)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
$(RUN_PREFAB_LINUX_X86_64_GUI_DEBUG)
prefab-linux-arm64-gui-debug: prefab-linux-arm64-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_GUI_DEBUG)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
$(RUN_PREFAB_LINUX_ARM64_GUI_DEBUG)
prefab-linux-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/debug/ballisticakit
@ -412,12 +417,12 @@ RUN_PREFAB_LINUX_ARM64_GUI_RELEASE = cd \
build/prefab/full/linux_arm64_gui/release && ./ballisticakit
prefab-linux-x86-64-gui-release: prefab-linux-x86-64-gui-release-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_GUI_RELEASE)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
$(RUN_PREFAB_LINUX_X86_64_GUI_RELEASE)
prefab-linux-arm64-gui-release: prefab-linux-arm64-gui-release-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_GUI_RELEASE)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
$(RUN_PREFAB_LINUX_ARM64_GUI_RELEASE)
prefab-linux-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/release/ballisticakit
@ -442,12 +447,12 @@ RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG = cd \
build/prefab/full/linux_arm64_server/debug && ./ballisticakit_server
prefab-linux-x86-64-server-debug: prefab-linux-x86-64-server-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
$(RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG)
prefab-linux-arm64-server-debug: prefab-linux-arm64-server-debug-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
$(RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG)
prefab-linux-x86-64-server-debug-build: prereqs assets-server \
build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless
@ -474,12 +479,12 @@ RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE = cd \
build/prefab/full/linux_arm64_server/release && ./ballisticakit_server
prefab-linux-x86-64-server-release: prefab-linux-x86-64-server-release-build
@$(PCOMMAND) ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_x86_64
$(RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE)
prefab-linux-arm64-server-release: prefab-linux-arm64-server-release-build
@$(PCOMMAND) ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE)
@$(WSLL) $(PCOMMAND) ensure_prefab_platform linux_arm64
$(RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE)
prefab-linux-x86-64-server-release-build: prereqs assets-server \
build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless
@ -503,8 +508,8 @@ RUN_PREFAB_WINDOWS_X86_GUI_DEBUG = cd build/prefab/full/windows_x86_gui/debug \
&& ./BallisticaKit.exe
prefab-windows-x86-gui-debug: prefab-windows-x86-gui-debug-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_GUI_DEBUG)
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
$(RUN_PREFAB_WINDOWS_X86_GUI_DEBUG)
prefab-windows-x86-gui-debug-build: prereqs assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe
@ -526,8 +531,8 @@ RUN_PREFAB_WINDOWS_X86_GUI_RELEASE = cd \
build/prefab/full/windows_x86_gui/release && ./BallisticaKit.exe
prefab-windows-x86-gui-release: prefab-windows-x86-gui-release-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_GUI_RELEASE)
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
$(RUN_PREFAB_WINDOWS_X86_GUI_RELEASE)
prefab-windows-x86-gui-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \
@ -551,8 +556,8 @@ RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \
&& dist/python_d.exe ballisticakit_server.py
prefab-windows-x86-server-debug: prefab-windows-x86-server-debug-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG)
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
$(RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG)
prefab-windows-x86-server-debug-build: prereqs \
assets-windows-$(WINPLAT_X86) \
@ -576,8 +581,8 @@ RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE = cd \
&& dist/python.exe -O ballisticakit_server.py
prefab-windows-x86-server-release: prefab-windows-x86-server-release-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE)
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
$(RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE)
prefab-windows-x86-server-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \
@ -964,66 +969,66 @@ WINDOWS_CONFIGURATION ?= Debug
# Stage assets and other files so a built binary will run.
windows-staging: assets-windows resources meta
$(STAGE_BUILD) -win-$(WINPLT) -$(WINCFGLC) build/windows/$(WINCFG)_$(WINPLT)
@$(STAGE_BUILD) -win-$(WINPLT) -$(WINCFGLC) build/windows/$(WINCFG)_$(WINPLT)
# Build and run a debug windows build (from WSL).
windows-debug: windows-debug-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
build/windows/Debug_Win32/BallisticaKitGeneric.exe
# Build and run a release windows build (from WSL).
windows-release: windows-release-build
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
build/windows/Release_Win32/BallisticaKitGeneric.exe
# Build a debug windows build (from WSL).
windows-debug-build: \
windows-debug-build: prereqs \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
@$(PCOMMAND) wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-build
# Rebuild a debug windows build (from WSL).
windows-debug-rebuild: \
windows-debug-rebuild: prereqs \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
@$(PCOMMAND) wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-rebuild
# Build a release windows build (from WSL).
windows-release-build: \
windows-release-build: prereqs \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
@$(PCOMMAND) wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-build
# Rebuild a release windows build (from WSL).
windows-release-rebuild: \
windows-release-rebuild: prereqs \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
@$(PCOMMAND) ensure_prefab_platform windows_x86
@$(WSLW) $(PCOMMAND) ensure_prefab_platform windows_x86
@$(PCOMMAND) wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-rebuild
# Remove all non-git-managed files in windows subdir.
windows-clean:
windows-clean: prereqs
@$(CHECK_CLEAN_SAFETY)
git clean -dfx ballisticakit-windows
rm -rf build/windows $(LAZYBUILDDIR)
# Show what would be cleaned.
windows-clean-list:
windows-clean-list: prereqs
@$(CHECK_CLEAN_SAFETY)
git clean -dnx ballisticakit-windows
echo would also remove build/windows $(LAZYBUILDDIR)
@ -1145,8 +1150,8 @@ cmake-modular-server-clean:
# Stage assets for building/running within CLion.
clion-staging: assets-cmake resources meta
$(STAGE_BUILD) -cmake -debug build/clion_debug
$(STAGE_BUILD) -cmake -release build/clion_release
@$(STAGE_BUILD) -cmake -debug build/clion_debug
@$(STAGE_BUILD) -cmake -release build/clion_release
# Tell make which of these targets don't represent files.
.PHONY: cmake cmake-build cmake-clean cmake-server cmake-server-build \
@ -1245,6 +1250,13 @@ _WMSBE_2 = \\Community\\MSBuild\\Current\\Bin\\MSBuild.exe\"
_WMSBE_1B = /mnt/c/Program Files/Microsoft Visual Studio/2022
_WMSBE_2B = /Community/MSBuild/Current/Bin/MSBuild.exe
# Sets WSL build type to the user's choice (defaults to Windows).
WSLU=BA_WSL_TARGETS_WINDOWS=$(BA_WSL_TARGETS_WINDOWS)
# Sets WSL build type to Linux.
WSLL=BA_WSL_TARGETS_WINDOWS=0
# Sets WSL build type to Windows.
WSLW=BA_WSL_TARGETS_WINDOWS=1
VISUAL_STUDIO_VERSION = -property:VisualStudioVersion=17
WIN_MSBUILD_EXE = $(_WMSBE_1)$(_WMSBE_2)
WIN_MSBUILD_EXE_B = "$(_WMSBE_1B)$(_WMSBE_2B)"

View File

@ -1389,6 +1389,10 @@
"ba_data/textures/circleZigZag.pvr",
"ba_data/textures/circleZigZag_preview.png",
"ba_data/textures/circle_preview.png",
"ba_data/textures/clayStroke.dds",
"ba_data/textures/clayStroke.ktx",
"ba_data/textures/clayStroke.pvr",
"ba_data/textures/clayStroke_preview.png",
"ba_data/textures/coin.dds",
"ba_data/textures/coin.ktx",
"ba_data/textures/coin.pvr",

View File

@ -5697,6 +5697,7 @@ TEX2D_DDS_TARGETS = \
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.dds \
$(BUILD_DIR)/ba_data/textures/circleShadow.dds \
$(BUILD_DIR)/ba_data/textures/circleZigZag.dds \
$(BUILD_DIR)/ba_data/textures/clayStroke.dds \
$(BUILD_DIR)/ba_data/textures/coin.dds \
$(BUILD_DIR)/ba_data/textures/controllerIcon.dds \
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.dds \
@ -6101,6 +6102,7 @@ TEX2D_PVR_TARGETS = \
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.pvr \
$(BUILD_DIR)/ba_data/textures/circleShadow.pvr \
$(BUILD_DIR)/ba_data/textures/circleZigZag.pvr \
$(BUILD_DIR)/ba_data/textures/clayStroke.pvr \
$(BUILD_DIR)/ba_data/textures/coin.pvr \
$(BUILD_DIR)/ba_data/textures/controllerIcon.pvr \
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.pvr \
@ -6505,6 +6507,7 @@ TEX2D_KTX_TARGETS = \
$(BUILD_DIR)/ba_data/textures/circleOutlineNoAlpha.ktx \
$(BUILD_DIR)/ba_data/textures/circleShadow.ktx \
$(BUILD_DIR)/ba_data/textures/circleZigZag.ktx \
$(BUILD_DIR)/ba_data/textures/clayStroke.ktx \
$(BUILD_DIR)/ba_data/textures/coin.ktx \
$(BUILD_DIR)/ba_data/textures/controllerIcon.ktx \
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor.ktx \
@ -6909,6 +6912,7 @@ TEX2D_PREVIEW_PNG_TARGETS = \
$(BUILD_DIR)/ba_data/textures/circleShadow_preview.png \
$(BUILD_DIR)/ba_data/textures/circleZigZag_preview.png \
$(BUILD_DIR)/ba_data/textures/circle_preview.png \
$(BUILD_DIR)/ba_data/textures/clayStroke_preview.png \
$(BUILD_DIR)/ba_data/textures/coin_preview.png \
$(BUILD_DIR)/ba_data/textures/controllerIcon_preview.png \
$(BUILD_DIR)/ba_data/textures/courtyardLevelColor_preview.png \

View File

@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21778
TARGET_BALLISTICA_BUILD = 21790
TARGET_BALLISTICA_VERSION = '1.7.33'

View File

@ -223,10 +223,20 @@ class PlayerSpaz(Spaz):
elif isinstance(msg, bs.DieMessage):
# Report player deaths to the game.
if not self._dead:
# Immediate-mode or left-game deaths don't count as 'kills'.
killed = (
not msg.immediate and msg.how is not bs.DeathType.LEFT_GAME
# Was this player killed while being held?
was_held = self.held_count > 0 and self.last_player_held_by
# Was this player attacked before death?
was_attacked_recently = (
self.last_player_attacked_by
and bs.time() - self.last_attacked_time < 4.0
)
# Leaving the game doesn't count as a kill *unless*
# someone does it intentionally while being attacked.
left_game_cleanly = msg.how is bs.DeathType.LEFT_GAME and not (
was_held or was_attacked_recently
)
killed = not (msg.immediate or left_game_cleanly)
activity = self._activity()
@ -236,7 +246,7 @@ class PlayerSpaz(Spaz):
else:
# If this player was being held at the time of death,
# the holder is the killer.
if self.held_count > 0 and self.last_player_held_by:
if was_held:
killerplayer = self.last_player_held_by
else:
# Otherwise, if they were attacked by someone in the
@ -246,10 +256,7 @@ class PlayerSpaz(Spaz):
# all bot kills would register as suicides; need to
# change this from last_player_attacked_by to
# something like last_actor_attacked_by to fix that.
if (
self.last_player_attacked_by
and bs.time() - self.last_attacked_time < 4.0
):
if was_attacked_recently:
killerplayer = self.last_player_attacked_by
else:
# ok, call it a suicide unless we're in co-op

View File

@ -213,6 +213,8 @@ class ColorPickerExact(PopupWindow):
self._last_press_time = bui.apptime()
self._last_press_color_name: str | None = None
self._last_press_increasing: bool | None = None
self._hex_timer: bui.AppTimer | None = None
self._hex_prev_text: str = '#FFFFFF'
self._change_speed = 1.0
width = 180.0
height = 240.0
@ -229,11 +231,26 @@ class ColorPickerExact(PopupWindow):
)
self._swatch = bui.imagewidget(
parent=self.root_widget,
position=(width * 0.5 - 50, height - 70),
size=(100, 70),
texture=bui.gettexture('buttonSquare'),
position=(width * 0.5 - 65 + 5, height - 95),
size=(130, 115),
texture=bui.gettexture('clayStroke'),
color=(1, 0, 0),
)
self._hex_textbox = bui.textwidget(
parent=self.root_widget,
position=(width * 0.5 - 37.5 + 3, height - 51),
max_chars=9,
text='#FFFFFF',
autoselect=True,
size=(75, 30),
v_align='center',
editable=True,
maxwidth=70,
allow_clear_button=False,
force_internal_editing=True,
glow_type='uniform',
)
x = 50
y = height - 90
self._label_r: bui.Widget
@ -288,6 +305,37 @@ class ColorPickerExact(PopupWindow):
# color to the delegate, so start doing that.
self._update_for_color()
# Update our HEX stuff!
self._update_for_hex()
self._hex_timer = bui.AppTimer(0.025, self._update_for_hex, repeat=True)
def _update_for_hex(self) -> None:
"""Update for any HEX or color change."""
from typing import cast
hextext = cast(str, bui.textwidget(query=self._hex_textbox))
hexcolor: tuple
# Check if our current hex text doesn't match with our old one.
# Convert our current hex text into a color if possible.
if hextext != self._hex_prev_text:
try:
hexcolor = hex_to_color(hextext)
if len(hexcolor) == 4:
r, g, b, a = hexcolor
del a # unused
else:
r, g, b = hexcolor
# Replace the color!
for i, ch in enumerate((r, g, b)):
self._color[i] = max(0.0, min(1.0, ch))
self._update_for_color()
# Usually, a ValueError will occur if the provided hex
# is incomplete, which occurs when in the midst of typing it.
except ValueError:
pass
# Store the current text for our next comparison.
self._hex_prev_text = hextext
# noinspection PyUnresolvedReferences
def _update_for_color(self) -> None:
if not self.root_widget:
@ -303,6 +351,16 @@ class ColorPickerExact(PopupWindow):
if self._delegate is not None:
self._delegate.color_picker_selected_color(self, self._color)
# Show the HEX code of this color.
r, g, b = self._color
hexcode = color_to_hex(r, g, b, None)
self._hex_prev_text = hexcode
bui.textwidget(
edit=self._hex_textbox,
text=hexcode,
color=color_overlay_func(r, g, b),
)
def _color_change_press(self, color_name: str, increasing: bool) -> None:
# If we get rapid-fire presses, eventually start moving faster.
current_time = bui.apptime()
@ -331,6 +389,8 @@ class ColorPickerExact(PopupWindow):
return self._tag
def _transition_out(self) -> None:
# Kill our timer
self._hex_timer = None
if not self._transitioning_out:
self._transitioning_out = True
if self._delegate is not None:
@ -342,3 +402,102 @@ class ColorPickerExact(PopupWindow):
if not self._transitioning_out:
bui.getsound('swish').play()
self._transition_out()
def hex_to_color(hex_color: str) -> tuple:
"""Transforms an RGB / RGBA hex code into an rgb1/rgba1 tuple.
Args:
hex_color (str): The HEX color.
Raises:
ValueError: If the provided HEX color isn't 6 or 8 characters long.
Returns:
tuple: The color tuple divided by 255.
"""
# Remove the '#' from the string if provided.
if hex_color.startswith('#'):
hex_color = hex_color.lstrip('#')
# Check if this has a valid length.
hexlength = len(hex_color)
if not hexlength in [6, 8]:
raise ValueError(f'Invalid HEX color provided: "{hex_color}"')
# Convert the hex bytes to their true byte form.
ar, ag, ab, aa = (
(int.from_bytes(bytes.fromhex(hex_color[0:2]))),
(int.from_bytes(bytes.fromhex(hex_color[2:4]))),
(int.from_bytes(bytes.fromhex(hex_color[4:6]))),
(
(int.from_bytes(bytes.fromhex(hex_color[6:8])))
if hexlength == 8
else None
),
)
# Divide all numbers by 255 and return.
nr, ng, nb, na = (
x / 255 if x is not None else None for x in (ar, ag, ab, aa)
)
return (nr, ng, nb, na) if aa is not None else (nr, ng, nb)
def color_to_hex(r: float, g: float, b: float, a: float | None = 1.0) -> str:
"""Converts an rgb1 tuple to a HEX color code.
Args:
r (float): Red.
g (float): Green.
b (float): Blue.
a (float, optional): Alpha. Defaults to 1.0.
Returns:
str: The hexified rgba values.
"""
# Turn our rgb1 to rgb255
nr, ng, nb, na = [
int(min(255, x * 255)) if x is not None else x for x in [r, g, b, a]
]
# Merge all values into their HEX representation.
hex_code = (
f'#{nr:02x}{ng:02x}{nb:02x}{na:02x}'
if na is not None
else f'#{nr:02x}{ng:02x}{nb:02x}'
)
return hex_code
def color_overlay_func(
r: float, g: float, b: float, a: float | None = None
) -> tuple:
"""I could NOT come up with a better function name.
Args:
r (float): Red.
g (float): Green.
b (float): Blue.
a (float | None, optional): Alpha. Defaults to None.
Returns:
tuple: A brighter color if the provided one is dark,
and a darker one if it's darker.
"""
# Calculate the relative luminance using the formula for sRGB
# https://www.w3.org/TR/WCAG20/#relativeluminancedef
def relative_luminance(color: float) -> Any:
if color <= 0.03928:
return color / 12.92
return ((color + 0.055) / 1.055) ** 2.4
luminance = (
0.2126 * relative_luminance(r)
+ 0.7152 * relative_luminance(g)
+ 0.0722 * relative_luminance(b)
)
# Set our color multiplier depending on the provided color's luminance.
luminant = 1.65 if luminance < 0.33 else 0.2
# Multiply our given numbers, making sure
# they don't blend in the original bg.
avg = (0.7 - (r + g + b / 3)) + 0.15
r, g, b = [max(avg, x * luminant) for x in (r, g, b)]
# Include our alpha and ship it!
return (r, g, b, a) if a is not None else (r, g, b)

View File

@ -92,7 +92,7 @@ class ModdingToolsWindow(bui.Window):
parent=self._root_widget,
position=(0, self._height - 52),
size=(self._width, 25),
text=bui.Lstr(resource='moddingToolsTitleText'),
text=bui.Lstr(resource='settingsWindowAdvanced.moddingToolsText'),
color=app.ui_v1.title_color,
h_align='center',
v_align='top',
@ -131,7 +131,7 @@ class ModdingToolsWindow(bui.Window):
position=(self._sub_width / 2 - this_button_width / 2, v - 10),
size=(this_button_width, 60),
autoselect=True,
label=bui.Lstr(resource='createUserSystemScriptsText'),
label=bui.Lstr(resource='userSystemScriptsCreateText'),
text_scale=1.0,
on_activate_call=babase.modutils.create_user_system_scripts,
)
@ -142,7 +142,7 @@ class ModdingToolsWindow(bui.Window):
position=(self._sub_width / 2 - this_button_width / 2, v - 10),
size=(this_button_width, 60),
autoselect=True,
label=bui.Lstr(resource='deleteUserSystemScriptsText'),
label=bui.Lstr(resource='userSystemScriptsDeleteText'),
text_scale=1.0,
on_activate_call=lambda: ConfirmWindow(
action=babase.modutils.delete_user_system_scripts,
@ -154,7 +154,10 @@ class ModdingToolsWindow(bui.Window):
parent=self._subcontainer,
position=(170, v + 10),
size=(0, 0),
text=bui.Lstr(value='UI SIZE :'),
text=bui.Lstr(
value='$(S) :',
subs=[('$(S)', bui.Lstr(resource='uiScaleText'))],
),
color=app.ui_v1.title_color,
h_align='center',
v_align='center',
@ -172,9 +175,9 @@ class ModdingToolsWindow(bui.Window):
],
choices_display=[
bui.Lstr(resource='autoText'),
bui.Lstr(resource='smallText'),
bui.Lstr(resource='mediumText'),
bui.Lstr(resource='largeText'),
bui.Lstr(resource='sizeSmallText'),
bui.Lstr(resource='sizeMediumText'),
bui.Lstr(resource='sizeLargeText'),
],
current_choice=app.config.get('UI Scale', 'auto'),
on_value_change_call=self._set_uiscale,

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21778;
const int kEngineBuildNumber = 21790;
const char* kEngineVersion = "1.7.33";
const int kEngineApiVersion = 8;

View File

@ -328,7 +328,6 @@ void EventLoop::BootstrapThread_() {
assert(!bootstrapped_);
assert(g_core);
thread_id_ = std::this_thread::get_id();
const char* id_string;
switch (identifier_) {
case EventLoopID::kLogic:

View File

@ -1932,6 +1932,7 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
PyObject* query_description_obj = Py_None;
PyObject* adapter_finished_obj = Py_None;
PyObject* glow_type_obj = Py_None;
PyObject* allow_clear_button_obj = Py_None;
static const char* kwlist[] = {"edit",
"parent",
@ -1972,9 +1973,10 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
"query_description",
"adapter_finished",
"glow_type",
"allow_clear_button",
nullptr};
if (!PyArg_ParseTupleAndKeywords(
args, keywds, "|OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
args, keywds, "|OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO",
const_cast<char**>(kwlist), &edit_obj, &parent_obj, &size_obj,
&pos_obj, &text_obj, &v_align_obj, &h_align_obj, &editable_obj,
&padding_obj, &on_return_press_call_obj, &on_activate_call_obj,
@ -1985,7 +1987,8 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
&shadow_obj, &autoselect_obj, &rotate_obj, &enabled_obj,
&force_internal_editing_obj, &always_show_carat_obj, &big_obj,
&extra_touch_border_scale_obj, &res_scale_obj, &query_max_chars_obj,
&query_description_obj, &adapter_finished_obj, &glow_type_obj))
&query_description_obj, &adapter_finished_obj, &glow_type_obj,
&allow_clear_button_obj))
return nullptr;
if (!g_base->CurrentContext().IsEmpty()) {
@ -2209,6 +2212,9 @@ static auto PyTextWidget(PyObject* self, PyObject* args,
}
widget->set_glow_type(glow_type);
}
if (allow_clear_button_obj != Py_None) {
widget->set_allow_clear_button(Python::GetPyBool(allow_clear_button_obj));
}
// If making a new widget, add it at the end.
if (edit_obj == Py_None) {
@ -2266,7 +2272,8 @@ static PyMethodDef PyTextWidgetDef = {
" query_max_chars: bauiv1.Widget | None = None,\n"
" query_description: bauiv1.Widget | None = None,\n"
" adapter_finished: bool | None = None,\n"
" glow_type: str | None = None)\n"
" glow_type: str | None = None,\n"
" allow_clear_button: bool | None = None)\n"
" -> bauiv1.Widget\n"
"\n"
"Create or edit a text widget.\n"

View File

@ -30,7 +30,7 @@ TextWidget::TextWidget() {
// FIXME - should generalize this to any controller-only situation.
if (g_buildconfig.ostype_android()) {
if (g_base->input->touch_input() == nullptr) {
do_clear_button_ = false;
implicit_clear_button_ = false;
}
}
birth_time_millisecs_ =
@ -253,7 +253,8 @@ void TextWidget::Draw(base::RenderPass* pass, bool draw_transparent) {
// Clear button.
if (editable() && (IsHierarchySelected() || always_show_carat_)
&& !text_raw_.empty() && do_clear_button_) {
&& !text_raw_.empty() && implicit_clear_button_
&& allow_clear_button_) {
base::SimpleComponent c(pass);
c.SetTransparent(true);
if (clear_pressed_ && clear_mouse_over_) {
@ -819,7 +820,8 @@ auto TextWidget::HandleMessage(const base::WidgetMessage& m) -> bool {
if (editable() && (IsHierarchySelected() || always_show_carat_)
&& !text_raw_.empty() && (x >= width_ - 35)
&& (x < width_ + kClearMargin) && (y > -kClearMargin)
&& (y < height_ + kClearMargin) && do_clear_button_) {
&& (y < height_ + kClearMargin) && implicit_clear_button_
&& allow_clear_button_) {
clear_pressed_ = clear_mouse_over_ = true;
return true;
}

View File

@ -73,6 +73,7 @@ class TextWidget : public Widget {
void set_flatness(float flatness) { flatness_ = flatness; }
void set_shadow(float shadow) { shadow_ = shadow; }
void set_res_scale(float res_scale);
void set_allow_clear_button(bool val) { allow_clear_button_ = val; }
auto GetTextWidth() -> float;
void OnLanguageChange() override;
void AdapterFinished();
@ -130,7 +131,8 @@ class TextWidget : public Widget {
bool selectable_{};
bool clear_pressed_{};
bool clear_mouse_over_{};
bool do_clear_button_{true};
bool implicit_clear_button_{true};
bool allow_clear_button_{true};
int carat_position_{9999};
int max_chars_{99999};
float res_scale_{1.0f};

View File

@ -165,11 +165,16 @@ int get_running_server_port_(const struct Context_* ctx,
cJSON* state_dict = cJSON_Parse(buf);
if (!state_dict) {
// An un-parseable state file is not a recoverable error; go down hard.
// State files are written and then moved into place so we should never
// see something like a half-written file.
fprintf(stderr,
"Error: pcommandbatch client %s_%d (pid %d): failed to parse state "
"value.\n",
ctx->instance_prefix, ctx->instance_num, ctx->pid);
return -1;
"Fatal Error: pcommandbatch client %s_%d (pid %d):"
" failed to parse state file value of size %zu.\n",
ctx->instance_prefix, ctx->instance_num, ctx->pid, amt);
fflush(stderr);
abort();
// return -1;
}
// If results included output, print it.

View File

@ -1,6 +1,6 @@
# Released under the MIT License. See LICENSE for details.
#
"""Utils for wrangling runs of the app.
"""Utils for wrangling running the app as part of a build.
Manages constructing or downloading it as well as running it.
"""
@ -105,6 +105,9 @@ def acquire_binary(assets: bool, purpose: str) -> str:
if os.environ.get('BA_APP_RUN_ENABLE_BUILDS') == '1':
# Going the build-it-ourselves route.
# Don't need any env mods for this path.
env = None
if os.environ.get('BA_APP_RUN_BUILD_HEADLESS') == '1':
# User has opted for headless builds.
if assets:
@ -141,16 +144,23 @@ def acquire_binary(assets: bool, purpose: str) -> str:
binary_build_command = ['make', 'cmake-binary']
binary_path = 'build/cmake/debug/staged/ballisticakit'
else:
# Ok; going with prefab headless stuff.
# Ok; going with a downloaded prefab headless build.
# Let the user know how to use their own binaries instead.
# By default, prefab build targets on WSL (Linux running on
# Windows) will give us Windows builds which won't work right
# here. Ask it for Linux builds instead.
env = dict(os.environ, BA_WSL_TARGETS_WINDOWS='0')
# Let the user know how to use their own built binaries instead
# if they prefer.
note = '\n' + textwrap.fill(
'NOTE: You can set env-var BA_APP_RUN_ENABLE_BUILDS=1'
f' to use locally-built binaries for {purpose}'
' instead of prefab ones. This will properly reflect any changes'
' you\'ve made to the C/C++ layer.',
f'NOTE: You can set env-var BA_APP_RUN_ENABLE_BUILDS=1'
f' to use locally-built binaries for {purpose} instead'
f' of prefab ones. This will properly reflect any changes'
f' you\'ve made to the C/C++ layer.',
80,
)
if assets:
print(
f'{Clr.SMAG}Fetching prefab binary & assets for'
@ -160,6 +170,7 @@ def acquire_binary(assets: bool, purpose: str) -> str:
binary_path = (
subprocess.run(
['tools/pcommand', 'prefab_binary_path', 'server-release'],
env=env,
check=True,
capture_output=True,
)
@ -176,6 +187,7 @@ def acquire_binary(assets: bool, purpose: str) -> str:
binary_path = (
subprocess.run(
['tools/pcommand', 'prefab_binary_path', 'server-release'],
env=env,
check=True,
capture_output=True,
)
@ -184,7 +196,7 @@ def acquire_binary(assets: bool, purpose: str) -> str:
)
binary_build_command = ['make', binary_path]
subprocess.run(binary_build_command, check=True)
subprocess.run(binary_build_command, env=env, check=True)
if not os.path.exists(binary_path):
raise RuntimeError(
f"Binary not found at expected path '{binary_path}'."

View File

@ -76,6 +76,87 @@ class PrefabTarget(Enum):
GUI_RELEASE = 'gui-release'
SERVER_RELEASE = 'server-release'
@property
def buildtype(self) -> str:
"""Return the build type for this target."""
return self.value.split('-')[0]
@property
def buildmode(self) -> str:
"""Return the build mode for this target."""
return self.value.split('-')[1]
class PrefabPlatform(Enum):
"""Distinct os/cpu-arch/etc. combos we support for prefab builds."""
MAC_X86_64 = 'mac_x86_64'
MAC_ARM64 = 'mac_arm64'
WINDOWS_X86 = 'windows_x86'
LINUX_X86_64 = 'linux_x86_64'
LINUX_ARM64 = 'linux_arm64'
@classmethod
def get_current(
cls, wsl_targets_windows: bool | None = None
) -> PrefabPlatform:
"""Get an identifier for the platform running this build.
Pass a bool `wsl_targets_windows` value to cause WSL to target
either native Windows (True) or Linux (False). If this value is
not passed, the env var BA_WSL_TARGETS_WINDOWS is used, and if that
is not set, the default is False (Linux builds).
Throws a RuntimeError on unsupported platforms.
"""
import platform
if wsl_targets_windows is None:
wsl_targets_windows = (
os.environ.get('BA_WSL_TARGETS_WINDOWS', '0') == '1'
)
system = platform.system()
machine = platform.machine()
if system == 'Darwin':
if machine == 'x86_64':
return cls.MAC_X86_64
if machine == 'arm64':
return cls.MAC_ARM64
raise RuntimeError(
f'PrefabPlatform.get_current:'
f' unsupported mac machine type:'
f' {machine}.'
)
if system == 'Linux':
# If it looks like we're in Windows Subsystem for Linux, we may
# want to operate on Windows versions.
if wsl_targets_windows:
if 'microsoft' in platform.uname().release.lower():
if machine == 'x86_64':
# Currently always targeting 32 bit for prefab stuff.
return cls.WINDOWS_X86
# TODO: add support for arm windows
raise RuntimeError(
f'make_prefab: unsupported win machine type: {machine}.'
)
if machine == 'x86_64':
return cls.LINUX_X86_64
if machine == 'aarch64':
return cls.LINUX_ARM64
raise RuntimeError(
f'PrefabPlatform.get_current:'
f' unsupported linux machine type:'
f' {machine}.'
)
raise RuntimeError(
f'PrefabPlatform.get_current:'
f' unrecognized platform:'
f' {platform.system()}.'
)
class LazyBuildCategory(Enum):
"""Types of sources."""
@ -296,49 +377,6 @@ def archive_old_builds(
)
def get_current_prefab_platform(wsl_gives_windows: bool = True) -> str:
"""Get an identifier for the platform running this build.
Throws a RuntimeError on unsupported platforms.
"""
import platform
system = platform.system()
machine = platform.machine()
if system == 'Darwin':
if machine == 'x86_64':
return 'mac_x86_64'
if machine == 'arm64':
return 'mac_arm64'
raise RuntimeError(
f'make_prefab: unsupported mac machine type:' f' {machine}.'
)
if system == 'Linux':
# If it looks like we're in Windows Subsystem for Linux,
# we may want to operate on Windows versions.
if wsl_gives_windows:
if 'microsoft' in platform.uname().release.lower():
if machine == 'x86_64':
# Currently always targeting 32 bit for prefab stuff.
return 'windows_x86'
# TODO: add support for arm windows
raise RuntimeError(
f'make_prefab: unsupported win machine type: {machine}.'
)
if machine == 'x86_64':
return 'linux_x86_64'
if machine == 'aarch64':
return 'linux_arm64'
raise RuntimeError(
f'make_prefab: unsupported linux machine type:' f' {machine}.'
)
raise RuntimeError(
f'make_prefab: unrecognized platform:' f' {platform.system()}.'
)
def _vstr(nums: Sequence[int]) -> str:
return '.'.join(str(i) for i in nums)

View File

@ -487,34 +487,6 @@ def efrocache_get() -> None:
pcommand.clientprint(output)
def get_modern_make() -> None:
"""Print name of a modern make command."""
import platform
import subprocess
pcommand.disallow_in_batch()
# Mac gnu make is outdated (due to newer versions using GPL3 I believe).
# so let's return 'gmake' there which will point to homebrew make which
# should be up to date.
if platform.system() == 'Darwin':
if (
subprocess.run(
['which', 'gmake'], check=False, capture_output=True
).returncode
!= 0
):
print(
'WARNING: this requires gmake (mac system make is too old).'
" Install it with 'brew install make'",
file=sys.stderr,
flush=True,
)
print('gmake')
else:
print('make')
def warm_start_asset_build() -> None:
"""Prep asset builds to run faster."""
import os
@ -608,6 +580,24 @@ def checkenv() -> None:
batools.build.checkenv()
def prefab_platform() -> None:
"""Print the current prefab-platform value."""
from efro.error import CleanError
from batools.build import PrefabPlatform
# Platform determination uses env vars; won't work in batch.
pcommand.disallow_in_batch()
args = pcommand.get_args()
if len(args) != 0:
raise CleanError('No arguments expected.')
current = PrefabPlatform.get_current()
print(current.value, end='')
def ensure_prefab_platform() -> None:
"""Ensure we are running on a particular prefab platform.
@ -616,50 +606,90 @@ def ensure_prefab_platform() -> None:
the prefab platform may be Windows; not Linux. Also, a 64-bit
os may be targeting a 32-bit platform.
"""
import batools.build
from efro.error import CleanError
from batools.build import PrefabPlatform
# Platform determination uses env vars; won't work in batch.
pcommand.disallow_in_batch()
args = pcommand.get_args()
if len(args) != 1:
raise CleanError('Expected 1 platform name arg.')
needed = args[0]
current = batools.build.get_current_prefab_platform()
if current != needed:
options = ', '.join(t.value for t in PrefabPlatform)
raise CleanError(
f'Incorrect platform: we are {current}, this requires {needed}.'
f'Expected 1 PrefabPlatform arg. Options are {options}.'
)
needed = PrefabPlatform(args[0])
current = PrefabPlatform.get_current()
if current is not needed:
raise CleanError(
f'Incorrect platform: we are {current.value},'
f' this requires {needed.value}.'
)
def prefab_run_var() -> None:
"""Print the current platform prefab run target var."""
import batools.build
from batools.build import PrefabPlatform
# Platform determination uses env vars; won't work in batch.
pcommand.disallow_in_batch()
args = pcommand.get_args()
if len(args) != 1:
raise RuntimeError('Expected 1 arg.')
base = args[0].replace('-', '_').upper()
platform = batools.build.get_current_prefab_platform().upper()
platform = PrefabPlatform.get_current().value.upper()
pcommand.clientprint(f'RUN_PREFAB_{platform}_{base}', end='')
def prefab_binary_path() -> None:
"""Print the current platform prefab binary path."""
import batools.build
"""Print the path to the current prefab binary."""
from typing import assert_never
from efro.error import CleanError
from batools.build import PrefabPlatform, PrefabTarget
# Platform determination uses env vars; won't work in batch.
pcommand.disallow_in_batch()
if len(sys.argv) != 3:
raise RuntimeError('Expected 1 arg.')
buildtype, buildmode = sys.argv[2].split('-')
platform = batools.build.get_current_prefab_platform()
if buildtype == 'gui':
binpath = 'ballisticakit'
elif buildtype == 'server':
binpath = 'dist/ballisticakit_headless'
options = ', '.join(t.value for t in PrefabTarget)
raise CleanError(f'Expected 1 PrefabTarget arg. Options are {options}.')
target = PrefabTarget(sys.argv[2])
buildtype = target.buildtype
buildmode = target.buildmode
platform = PrefabPlatform.get_current()
if platform is PrefabPlatform.WINDOWS_X86:
if buildtype == 'gui':
binpath = 'BallisticaKit.exe'
elif buildtype == 'server':
binpath = 'dist/BallisticaKitHeadless.exe'
else:
raise ValueError(f"Invalid buildtype '{buildtype}'.")
elif (
platform is PrefabPlatform.MAC_ARM64
or platform is PrefabPlatform.MAC_X86_64
or platform is PrefabPlatform.LINUX_ARM64
or platform is PrefabPlatform.LINUX_X86_64
):
if buildtype == 'gui':
binpath = 'ballisticakit'
elif buildtype == 'server':
binpath = 'dist/ballisticakit_headless'
else:
raise ValueError(f"Invalid buildtype '{buildtype}'.")
else:
raise ValueError(f"Invalid buildtype '{buildtype}'.")
# Make sure we're covering all options.
assert_never(platform)
print(
f'build/prefab/full/{platform}_{buildtype}/{buildmode}/{binpath}',
f'build/prefab/full/{platform.value}_{buildtype}/{buildmode}/{binpath}',
end='',
)
@ -667,20 +697,21 @@ def prefab_binary_path() -> None:
def make_prefab() -> None:
"""Run prefab builds for the current platform."""
import subprocess
import batools.build
from batools.build import PrefabPlatform, PrefabTarget
# Platform determination uses env vars; won't work in batch.
pcommand.disallow_in_batch()
if len(sys.argv) != 3:
raise RuntimeError('Expected one argument')
target = batools.build.PrefabTarget(sys.argv[2])
platform = batools.build.get_current_prefab_platform()
targetstr = PrefabTarget(sys.argv[2]).value
platformstr = PrefabPlatform.get_current().value
# We use dashes instead of underscores in target names.
platform = platform.replace('_', '-')
platformstr = platformstr.replace('_', '-')
try:
subprocess.run(
['make', f'prefab-{platform}-{target.value}-build'], check=True
['make', f'prefab-{platformstr}-{targetstr}-build'], check=True
)
except (Exception, KeyboardInterrupt) as exc:
if str(exc):
@ -697,6 +728,7 @@ def lazybuild() -> None:
# This command is not a good candidate for batch since it can be
# long running and prints various stuff throughout the process.
pcommand.disallow_in_batch()
args = pcommand.get_args()
if len(args) < 3:

View File

@ -204,7 +204,7 @@ def win_ci_install_prereqs() -> None:
# We'll need to pull a handful of things out of efrocache for the
# build to succeed. Normally this would happen through our Makefile
# targets but we can't use them under raw window so we need to just
# targets but we can't use them under raw Windows so we need to just
# hard-code whatever we need here.
lib_dbg_win32 = 'build/prefab/lib/windows/Debug_Win32'
needed_targets: set[str] = {
@ -256,11 +256,11 @@ def win_ci_binary_build() -> None:
def update_cmake_prefab_lib() -> None:
"""Update prefab internal libs for builds."""
"""Update prefab internal libs; run as part of a build."""
import subprocess
import os
from efro.error import CleanError
import batools.build
from batools.build import PrefabPlatform
pcommand.disallow_in_batch()
@ -275,14 +275,18 @@ def update_cmake_prefab_lib() -> None:
raise CleanError(f'Invalid buildtype: {buildtype}')
if mode not in {'debug', 'release'}:
raise CleanError(f'Invalid mode: {mode}')
platform = batools.build.get_current_prefab_platform(
wsl_gives_windows=False
)
suffix = '_server' if buildtype == 'server' else '_gui'
target = f'build/prefab/lib/{platform}{suffix}/{mode}/libballisticaplus.a'
# Build the target and then copy it to dst if it doesn't exist there yet
# or the existing one is older than our target.
# Our 'cmake' build targets use the Linux side of WSL; not native
# Windows.
platform = PrefabPlatform.get_current(wsl_targets_windows=False)
suffix = '_server' if buildtype == 'server' else '_gui'
target = (
f'build/prefab/lib/{platform.value}{suffix}/{mode}/libballisticaplus.a'
)
# Build the target and then copy it to dst if it doesn't exist there
# yet or the existing one is older than our target.
subprocess.run(['make', target], check=True)
libdir = os.path.join(builddir, 'prefablib')
@ -431,7 +435,7 @@ def wsl_build_check_win_drive() -> None:
!= 0
):
raise CleanError(
'wslpath not found; you must run this from a WSL environment'
"'wslpath' not found. This does not seem to be a WSL environment."
)
if os.environ.get('WSL_BUILD_CHECK_WIN_DRIVE_IGNORE') == '1':
@ -448,9 +452,12 @@ def wsl_build_check_win_drive() -> None:
.strip()
)
# If we're sitting under the linux filesystem, our path
# will start with \\wsl$; fail in that case and explain why.
if not path.startswith('\\\\wsl$'):
# If we're sitting under the linux filesystem, our path will start
# with '\\wsl$' or '\\wsl.localhost' or '\\wsl\'; fail in that case
# and explain why.
if not any(
path.startswith(x) for x in ['\\\\wsl$', '\\\\wsl.', '\\\\wsl\\']
):
return
def _wrap(txt: str) -> str:
@ -475,7 +482,7 @@ def wsl_build_check_win_drive() -> None:
'Note that WSL2 filesystem performance'
' is poor when accessing'
' native Windows drives, so if Visual Studio builds are not'
' needed it may be best to keep things'
' needed it may be best to keep things here'
' on the Linux filesystem.'
' This behavior may differ under WSL1 (untested).'
),
@ -540,3 +547,31 @@ def wsl_path_to_win() -> None:
if escape:
out = out.replace('\\', '\\\\')
print(out, end='')
def get_modern_make() -> None:
"""Print name of a modern make command."""
import platform
import subprocess
pcommand.disallow_in_batch()
# Mac gnu make is outdated (due to newer versions using GPL3 I believe).
# so let's return 'gmake' there which will point to homebrew make which
# should be up to date.
if platform.system() == 'Darwin':
if (
subprocess.run(
['which', 'gmake'], check=False, capture_output=True
).returncode
!= 0
):
print(
'WARNING: this requires gmake (mac system make is too old).'
" Install it with 'brew install make'",
file=sys.stderr,
flush=True,
)
print('gmake')
else:
print('make')

View File

@ -11,6 +11,7 @@ import subprocess
from functools import partial
from typing import TYPE_CHECKING
from efro.terminal import Clr
from efrotools import PYVER, extract_arg, extract_flag
if TYPE_CHECKING:
@ -39,6 +40,7 @@ class AssetStager:
def __init__(self, projroot: str) -> None:
self.projroot = projroot
self.desc = 'unknown'
# We always calc src relative to this script.
self.src = f'{self.projroot}/build/assets'
self.dst: str | None = None
@ -71,6 +73,12 @@ class AssetStager:
"""Do the thing."""
self._parse_args(args)
print(
f'{Clr.BLU}Staging for {Clr.MAG}{Clr.BLD}{self.desc}{Clr.RST}'
f'{Clr.BLU} at {Clr.MAG}{Clr.BLD}{self.dst}'
f'{Clr.RST}{Clr.BLU}...{Clr.RST}'
)
# Ok, now for every top level dir in src, come up with a nice single
# command to sync the needed subset of it to dst.
@ -140,22 +148,27 @@ class AssetStager:
)
if platform_arg == '-android':
self.desc = 'android'
self._parse_android_args(args)
elif platform_arg.startswith('-win'):
self.desc = 'windows'
self._parse_win_args(platform_arg, args)
elif platform_arg == '-cmake':
self.desc = 'cmake'
self.dst = args[-1]
self.tex_suffix = '.dds'
# Link/copy in a binary *if* builddir is provided.
self.include_binary_executable = self.builddir is not None
self.executable_name = 'ballisticakit'
elif platform_arg == '-cmakemodular':
self.desc = 'cmake modular'
self.dst = args[-1]
self.tex_suffix = '.dds'
self.include_python_dylib = True
self.include_shell_executable = True
self.executable_name = 'ballisticakit'
elif platform_arg == '-cmakeserver':
self.desc = 'cmake server'
self.dst = os.path.join(args[-1], 'dist')
self.serverdst = args[-1]
self.include_textures = False
@ -165,6 +178,7 @@ class AssetStager:
self.include_binary_executable = self.builddir is not None
self.executable_name = 'ballisticakit_headless'
elif platform_arg == '-cmakemodularserver':
self.desc = 'cmake modular server'
self.dst = os.path.join(args[-1], 'dist')
self.serverdst = args[-1]
self.include_textures = False
@ -175,6 +189,7 @@ class AssetStager:
self.executable_name = 'ballisticakit_headless'
elif platform_arg == '-xcode-mac':
self.desc = 'xcode mac'
self.src = os.environ['SOURCE_ROOT'] + '/../build/assets'
self.dst = (
os.environ['TARGET_BUILD_DIR']
@ -184,17 +199,8 @@ class AssetStager:
self.include_pylib = True
self.pylib_src_name = 'pylib-apple'
self.tex_suffix = '.dds'
elif platform_arg == '-xcode-mac-old':
self.src = os.environ['SOURCE_ROOT'] + '/build/assets'
self.dst = (
os.environ['TARGET_BUILD_DIR']
+ '/'
+ os.environ['UNLOCALIZED_RESOURCES_FOLDER_PATH']
)
self.include_pylib = True
self.pylib_src_name = 'pylib-apple'
self.tex_suffix = '.dds'
elif platform_arg == '-xcode-ios':
self.desc = 'xcode ios'
self.src = os.environ['SOURCE_ROOT'] + '/build/assets'
self.dst = (
os.environ['TARGET_BUILD_DIR']

View File

@ -96,13 +96,13 @@ from batools.pcommands import (
upper,
efrocache_update,
efrocache_get,
get_modern_make,
warm_start_asset_build,
gen_docs_pdoc,
gen_docs_sphinx,
list_pip_reqs,
install_pip_reqs,
checkenv,
prefab_platform,
ensure_prefab_platform,
prefab_run_var,
prefab_binary_path,
@ -135,6 +135,7 @@ from batools.pcommands2 import (
tests_warm_start,
wsl_path_to_win,
wsl_build_check_win_drive,
get_modern_make,
)
# pylint: enable=unused-import