build fix

This commit is contained in:
Eric 2023-05-17 07:40:26 -07:00
parent bf31371510
commit 72ffb4b1d6
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4 changed files with 28 additions and 27 deletions

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@ -4072,26 +4072,26 @@
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@ -821,7 +821,7 @@
<ResourceCompile Include="BallisticaKit.rc" />
</ItemGroup>
<ItemGroup>
<Library Include="..\..\build\prefab\lib\windows\$(Configuration)_$(Platform)\$(MSBuildProjectName)Internal.lib" />
<Library Include="..\..\build\prefab\lib\windows\$(Configuration)_$(Platform)\$(MSBuildProjectName)Plus.lib" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -181,7 +181,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\build\prefab\lib\windows\$(Configuration)_$(Platform)\$(MSBuildProjectName)Internal.lib" />
<Library Include="..\..\build\prefab\lib\windows\$(Configuration)_$(Platform)\$(MSBuildProjectName)Plus.lib" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\ballistica\base\app\app.cc" />

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@ -1,11 +1,12 @@
# Released under the MIT License. See LICENSE for details.
#
"""A simple cloud caching system for making built binaries/assets available.
"""A simple cloud caching system for making built binaries & assets.
The basic idea here is the ballistica-internal project can flag file targets
in its Makefiles as 'cached', and the public version of those Makefiles will
be filtered to contain cache downloads in place of the original build commands.
Cached files are gathered and uploaded as part of the pubsync process.
The basic idea here is the ballistica-internal project can flag file
targets in its Makefiles as 'cached', and the public version of those
Makefiles will be filtered to contain cache downloads in place of the
original build commands. Cached files are gathered and uploaded as part
of the pubsync process.
"""
from __future__ import annotations