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https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-28 10:03:15 +08:00
fixing out-of-date dummy module
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164ff528c3
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@ -1 +1 @@
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189669784378787860418944488756518386723
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44699636502161276713676076818512618612
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@ -36,7 +36,7 @@ from typing import TYPE_CHECKING, overload, Sequence, TypeVar
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from ba._generated.enums import TimeFormat, TimeType
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if TYPE_CHECKING:
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from typing import Any, Callable, Optional, Union, Literal
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from typing import Any, Callable, Literal
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from ba._app import App
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import ba
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@ -226,7 +226,7 @@ class InputDevice:
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on the actual device. (Can be used to determine whether to show
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them in controls-overlays, etc.)."""
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player: Optional[ba.SessionPlayer]
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player: ba.SessionPlayer | None
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"""The player associated with this input device."""
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client_id: int
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@ -333,7 +333,7 @@ class Material:
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def add_actions(self,
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actions: tuple,
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conditions: Optional[tuple] = None) -> None:
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conditions: tuple | None = None) -> None:
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"""Add one or more actions to the material, optionally with conditions.
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##### Conditions
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@ -531,9 +531,9 @@ class Node:
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name_color: Sequence[float] = (0.0, 0.0, 0.0)
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tint_color: Sequence[float] = (0.0, 0.0, 0.0)
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tint2_color: Sequence[float] = (0.0, 0.0, 0.0)
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text: Union[ba.Lstr, str] = ''
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texture: Optional[ba.Texture] = None
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tint_texture: Optional[ba.Texture] = None
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text: ba.Lstr | str = ''
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texture: ba.Texture | None = None
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tint_texture: ba.Texture | None = None
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times: Sequence[int] = (1, 2, 3, 4, 5)
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values: Sequence[float] = (1.0, 2.0, 3.0, 4.0)
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offset: float = 0.0
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@ -542,7 +542,7 @@ class Node:
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input2: float = 0.0
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input3: float = 0.0
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flashing: bool = False
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scale: Union[float, Sequence[float]] = 0.0
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scale: float | Sequence[float] = 0.0
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opacity: float = 0.0
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loop: bool = False
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time1: int = 0
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@ -556,13 +556,13 @@ class Node:
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pickup_materials: Sequence[ba.Material] = ()
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extras_material: Sequence[ba.Material] = ()
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rotate: float = 0.0
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hold_node: Optional[ba.Node] = None
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hold_node: ba.Node | None = None
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hold_body: int = 0
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host_only: bool = False
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premultiplied: bool = False
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source_player: Optional[ba.Player] = None
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model_opaque: Optional[ba.Model] = None
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model_transparent: Optional[ba.Model] = None
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source_player: ba.Player | None = None
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model_opaque: ba.Model | None = None
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model_transparent: ba.Model | None = None
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damage_smoothed: float = 0.0
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gravity_scale: float = 1.0
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punch_power: float = 0.0
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@ -592,13 +592,13 @@ class Node:
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music_count: int = 0
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hurt: float = 0.0
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always_show_health_bar: bool = False
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mini_billboard_1_texture: Optional[ba.Texture] = None
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mini_billboard_1_texture: ba.Texture | None = None
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mini_billboard_1_start_time: int = 0
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mini_billboard_1_end_time: int = 0
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mini_billboard_2_texture: Optional[ba.Texture] = None
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mini_billboard_2_texture: ba.Texture | None = None
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mini_billboard_2_start_time: int = 0
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mini_billboard_2_end_time: int = 0
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mini_billboard_3_texture: Optional[ba.Texture] = None
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mini_billboard_3_texture: ba.Texture | None = None
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mini_billboard_3_start_time: int = 0
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mini_billboard_3_end_time: int = 0
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boxing_gloves_flashing: bool = False
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@ -618,9 +618,9 @@ class Node:
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area_of_interest_bounds: Sequence[float] = (-1, -1, -1, 1, 1, 1)
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shadow_range: Sequence[float] = (0, 0, 0, 0)
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counter_text: str = ''
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counter_texture: Optional[ba.Texture] = None
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counter_texture: ba.Texture | None = None
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shattered: int = 0
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billboard_texture: Optional[ba.Texture] = None
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billboard_texture: ba.Texture | None = None
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billboard_cross_out: bool = False
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billboard_opacity: float = 0.0
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slow_motion: bool = False
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@ -775,10 +775,10 @@ class SessionPlayer:
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character: str
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"""The character this player has selected in their profile."""
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activityplayer: Optional[ba.Player]
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activityplayer: ba.Player | None
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"""The current game-specific instance for this player."""
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def assigninput(self, type: Union[ba.InputType, tuple[ba.InputType, ...]],
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def assigninput(self, type: ba.InputType | tuple[ba.InputType, ...],
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call: Callable) -> None:
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"""Set the python callable to be run for one or more types of input."""
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return None
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@ -827,7 +827,7 @@ class SessionPlayer:
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"""(internal)"""
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return None
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def setactivity(self, activity: Optional[ba.Activity]) -> None:
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def setactivity(self, activity: ba.Activity | None) -> None:
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"""(internal)"""
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return None
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@ -846,7 +846,7 @@ class SessionPlayer:
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"""
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return None
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def setnode(self, node: Optional[Node]) -> None:
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def setnode(self, node: Node | None) -> None:
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"""(internal)"""
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return None
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@ -1080,7 +1080,7 @@ class Widget:
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"""
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return (0.0, 0.0)
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def get_selected_child(self) -> Optional[ba.Widget]:
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def get_selected_child(self) -> ba.Widget | None:
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"""Returns the selected child Widget or None if nothing is selected."""
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return Widget()
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@ -1170,7 +1170,7 @@ def buttonwidget(edit: ba.Widget = None,
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size: Sequence[float] = None,
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position: Sequence[float] = None,
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on_activate_call: Callable = None,
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label: Union[str, ba.Lstr] = None,
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label: str | ba.Lstr | None = None,
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color: Sequence[float] = None,
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down_widget: ba.Widget = None,
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up_widget: ba.Widget = None,
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@ -1268,7 +1268,7 @@ def charstr(char_id: ba.SpecialChar) -> str:
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return str()
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def chatmessage(message: Union[str, ba.Lstr],
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def chatmessage(message: str | ba.Lstr,
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clients: Sequence[int] = None,
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sender_override: str = None) -> None:
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"""(internal)"""
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@ -1279,7 +1279,7 @@ def checkboxwidget(edit: ba.Widget = None,
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parent: ba.Widget = None,
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size: Sequence[float] = None,
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position: Sequence[float] = None,
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text: Union[ba.Lstr, str] = None,
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text: str | ba.Lstr | None = None,
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value: bool = None,
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on_value_change_call: Callable[[bool], None] = None,
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on_select_call: Callable[[], None] = None,
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@ -1496,7 +1496,7 @@ def ehv() -> None:
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def emitfx(position: Sequence[float],
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velocity: Optional[Sequence[float]] = None,
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velocity: Sequence[float] | None = None,
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count: int = 10,
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scale: float = 1.0,
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spread: float = 1.0,
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@ -1541,7 +1541,7 @@ def evaluate_lstr(value: str) -> str:
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def fade_screen(to: int = 0,
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time: float = 0.25,
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endcall: Optional[Callable[[], None]] = None) -> None:
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endcall: Callable[[], None] | None = None) -> None:
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"""(internal)
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Fade the local game screen in our out from black over a duration of
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@ -1644,7 +1644,7 @@ def get_connection_to_host_info() -> dict:
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return dict()
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def get_display_resolution() -> Optional[tuple[int, int]]:
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def get_display_resolution() -> tuple[int, int] | None:
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"""(internal)
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Return the currently selected display resolution for fullscreen
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@ -1653,7 +1653,7 @@ def get_display_resolution() -> Optional[tuple[int, int]]:
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return (0, 0)
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def get_foreground_host_activity() -> Optional[ba.Activity]:
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def get_foreground_host_activity() -> ba.Activity | None:
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"""(internal)
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Returns the ba.Activity currently in the foreground, or None if there
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@ -1663,7 +1663,7 @@ def get_foreground_host_activity() -> Optional[ba.Activity]:
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return ba.Activity(settings={})
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def get_foreground_host_session() -> Optional[ba.Session]:
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def get_foreground_host_session() -> ba.Session | None:
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"""(internal)
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Return the ba.Session currently being displayed, or None if there is
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@ -1766,12 +1766,12 @@ def get_package_texture(package: ba.AssetPackage, name: str) -> ba.Texture:
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return ba.Texture()
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def get_price(item: str) -> Optional[str]:
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def get_price(item: str) -> str | None:
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"""(internal)"""
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return ''
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def get_public_login_id() -> Optional[str]:
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def get_public_login_id() -> str | None:
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"""(internal)"""
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return ''
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@ -2691,7 +2691,7 @@ def safecolor(color: Sequence[float],
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return (0.0, 0.0, 0.0)
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def screenmessage(message: Union[str, ba.Lstr],
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def screenmessage(message: str | ba.Lstr,
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color: Sequence[float] = None,
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top: bool = False,
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image: dict[str, Any] = None,
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@ -2909,7 +2909,7 @@ def set_touchscreen_editing(editing: bool) -> None:
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return None
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def set_ui_input_device(input_device: Optional[ba.InputDevice]) -> None:
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def set_ui_input_device(input_device: ba.InputDevice | None) -> None:
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"""(internal)
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Sets the input-device that currently owns the user interface.
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@ -2934,7 +2934,7 @@ def show_ad_2(purpose: str,
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return None
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def show_app_invite(title: Union[str, ba.Lstr], message: Union[str, ba.Lstr],
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def show_app_invite(title: str | ba.Lstr, message: str | ba.Lstr,
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code: str) -> None:
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"""(internal)
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@ -2982,14 +2982,14 @@ def submit_analytics_counts() -> None:
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def submit_score(game: str,
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config: str,
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name: Any,
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score: Optional[int],
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score: int | None,
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callback: Callable,
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friend_callback: Optional[Callable],
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friend_callback: Callable | None,
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order: str = 'increasing',
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tournament_id: Optional[str] = None,
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tournament_id: str | None = None,
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score_type: str = 'points',
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campaign: Optional[str] = None,
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level: Optional[str] = None) -> None:
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campaign: str | None = None,
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level: str | None = None) -> None:
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"""(internal)
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Submit a score to the server; callback will be called with the results.
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@ -3004,7 +3004,7 @@ def textwidget(edit: ba.Widget = None,
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parent: ba.Widget = None,
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size: Sequence[float] = None,
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position: Sequence[float] = None,
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text: Union[str, ba.Lstr] = None,
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text: str | ba.Lstr | None = None,
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v_align: str = None,
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h_align: str = None,
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editable: bool = None,
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@ -3021,7 +3021,7 @@ def textwidget(edit: ba.Widget = None,
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draw_controller: ba.Widget = None,
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scale: float = None,
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corner_scale: float = None,
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description: Union[str, ba.Lstr] = None,
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description: str | ba.Lstr | None = None,
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transition_delay: float = None,
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maxwidth: float = None,
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max_height: float = None,
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@ -3105,8 +3105,7 @@ def time(timetype: ba.TimeType = TimeType.SIM,
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return None
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def time_format_check(time_format: ba.TimeFormat, length: Union[float,
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int]) -> None:
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def time_format_check(time_format: ba.TimeFormat, length: float | int) -> None:
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"""(internal)
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Logs suspicious time values for timers or animate calls.
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@ -3179,7 +3178,7 @@ def timer(time: float,
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return None
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def tournament_query(callback: Callable[[Optional[dict]], None],
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def tournament_query(callback: Callable[[dict | None], None],
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args: dict) -> None:
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"""(internal)"""
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return None
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