achievements now reward chests instead of tickets

This commit is contained in:
Eric Froemling 2025-01-18 22:27:33 -08:00
parent e8ff80c0dd
commit 6ed8303bac
No known key found for this signature in database
10 changed files with 245 additions and 120 deletions

48
.efrocachemap generated
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@ -4174,22 +4174,22 @@
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@ -4202,14 +4202,14 @@
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "7e071962108a8d1727525fb331b70ee4", "build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "7e071962108a8d1727525fb331b70ee4",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "6cec133582ad66ec1bb2e80f2e7f81cc", "build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "ab25d2b558b4dd924caf3151aa7b723b",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c", "src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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@ -1,4 +1,4 @@
### 1.7.37 (build 22207, api 9, 2025-01-18) ### 1.7.37 (build 22209, api 9, 2025-01-18)
- Bumping api version to 9. As you'll see below, there's some UI changes that - Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day. touch UI stuff at all you can simply bump your api version and call it a day.

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@ -6,7 +6,11 @@ from __future__ import annotations
import logging import logging
from typing import TYPE_CHECKING from typing import TYPE_CHECKING
# from bacommon.bs import ClassicChestAppearance from bacommon.bs import ClassicChestAppearance
from baclassic._chest import (
CHEST_APPEARANCE_DISPLAY_INFOS,
CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT,
)
import babase import babase
import bascenev1 import bascenev1
import bauiv1 import bauiv1
@ -93,56 +97,56 @@ class AchievementSubsystem:
'achievementInControl', 'achievementInControl',
(1, 1, 1), (1, 1, 1),
'', '',
ticket_award=5, award=5,
), ),
Achievement( Achievement(
'Sharing is Caring', 'Sharing is Caring',
'achievementSharingIsCaring', 'achievementSharingIsCaring',
(1, 1, 1), (1, 1, 1),
'', '',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Dual Wielding', 'Dual Wielding',
'achievementDualWielding', 'achievementDualWielding',
(1, 1, 1), (1, 1, 1),
'', '',
ticket_award=10, award=10,
), ),
Achievement( Achievement(
'Free Loader', 'Free Loader',
'achievementFreeLoader', 'achievementFreeLoader',
(1, 1, 1), (1, 1, 1),
'', '',
ticket_award=10, award=10,
), ),
Achievement( Achievement(
'Team Player', 'Team Player',
'achievementTeamPlayer', 'achievementTeamPlayer',
(1, 1, 1), (1, 1, 1),
'', '',
ticket_award=20, award=20,
), ),
Achievement( Achievement(
'Onslaught Training Victory', 'Onslaught Training Victory',
'achievementOnslaught', 'achievementOnslaught',
(1, 1, 1), (1, 1, 1),
'Default:Onslaught Training', 'Default:Onslaught Training',
ticket_award=5, award=5,
), ),
Achievement( Achievement(
'Off You Go Then', 'Off You Go Then',
'achievementOffYouGo', 'achievementOffYouGo',
(1, 1.1, 1.3), (1, 1.1, 1.3),
'Default:Onslaught Training', 'Default:Onslaught Training',
ticket_award=5, award=5,
), ),
Achievement( Achievement(
'Boxer', 'Boxer',
'achievementBoxer', 'achievementBoxer',
(1, 0.6, 0.6), (1, 0.6, 0.6),
'Default:Onslaught Training', 'Default:Onslaught Training',
ticket_award=10, award=10,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -150,21 +154,21 @@ class AchievementSubsystem:
'achievementOnslaught', 'achievementOnslaught',
(0.5, 1.4, 0.6), (0.5, 1.4, 0.6),
'Default:Rookie Onslaught', 'Default:Rookie Onslaught',
ticket_award=10, award=10,
), ),
Achievement( Achievement(
'Mine Games', 'Mine Games',
'achievementMine', 'achievementMine',
(1, 1, 1.4), (1, 1, 1.4),
'Default:Rookie Onslaught', 'Default:Rookie Onslaught',
ticket_award=10, award=10,
), ),
Achievement( Achievement(
'Flawless Victory', 'Flawless Victory',
'achievementFlawlessVictory', 'achievementFlawlessVictory',
(1, 1, 1), (1, 1, 1),
'Default:Rookie Onslaught', 'Default:Rookie Onslaught',
ticket_award=15, award=15,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -172,21 +176,21 @@ class AchievementSubsystem:
'achievementFootballVictory', 'achievementFootballVictory',
(1.0, 1, 0.6), (1.0, 1, 0.6),
'Default:Rookie Football', 'Default:Rookie Football',
ticket_award=10, award=10,
), ),
Achievement( Achievement(
'Super Punch', 'Super Punch',
'achievementSuperPunch', 'achievementSuperPunch',
(1, 1, 1.8), (1, 1, 1.8),
'Default:Rookie Football', 'Default:Rookie Football',
ticket_award=10, award=10,
), ),
Achievement( Achievement(
'Rookie Football Shutout', 'Rookie Football Shutout',
'achievementFootballShutout', 'achievementFootballShutout',
(1, 1, 1), (1, 1, 1),
'Default:Rookie Football', 'Default:Rookie Football',
ticket_award=15, award=15,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -194,21 +198,21 @@ class AchievementSubsystem:
'achievementOnslaught', 'achievementOnslaught',
(0.3, 1, 2.0), (0.3, 1, 2.0),
'Default:Pro Onslaught', 'Default:Pro Onslaught',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Boom Goes the Dynamite', 'Boom Goes the Dynamite',
'achievementTNT', 'achievementTNT',
(1.4, 1.2, 0.8), (1.4, 1.2, 0.8),
'Default:Pro Onslaught', 'Default:Pro Onslaught',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Pro Boxer', 'Pro Boxer',
'achievementBoxer', 'achievementBoxer',
(2, 2, 0), (2, 2, 0),
'Default:Pro Onslaught', 'Default:Pro Onslaught',
ticket_award=20, award=20,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -216,21 +220,21 @@ class AchievementSubsystem:
'achievementFootballVictory', 'achievementFootballVictory',
(1.3, 1.3, 2.0), (1.3, 1.3, 2.0),
'Default:Pro Football', 'Default:Pro Football',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Super Mega Punch', 'Super Mega Punch',
'achievementSuperPunch', 'achievementSuperPunch',
(2, 1, 0.6), (2, 1, 0.6),
'Default:Pro Football', 'Default:Pro Football',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Pro Football Shutout', 'Pro Football Shutout',
'achievementFootballShutout', 'achievementFootballShutout',
(0.7, 0.7, 2.0), (0.7, 0.7, 2.0),
'Default:Pro Football', 'Default:Pro Football',
ticket_award=20, award=20,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -238,14 +242,14 @@ class AchievementSubsystem:
'achievementRunaround', 'achievementRunaround',
(1, 1, 1), (1, 1, 1),
'Default:Pro Runaround', 'Default:Pro Runaround',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Precision Bombing', 'Precision Bombing',
'achievementCrossHair', 'achievementCrossHair',
(1, 1, 1.3), (1, 1, 1.3),
'Default:Pro Runaround', 'Default:Pro Runaround',
ticket_award=20, award=20,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -253,7 +257,7 @@ class AchievementSubsystem:
'achievementWall', 'achievementWall',
(1, 0.7, 0.7), (1, 0.7, 0.7),
'Default:Pro Runaround', 'Default:Pro Runaround',
ticket_award=25, award=25,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -261,14 +265,14 @@ class AchievementSubsystem:
'achievementOnslaught', 'achievementOnslaught',
(2, 2, 1), (2, 2, 1),
'Default:Uber Onslaught', 'Default:Uber Onslaught',
ticket_award=30, award=30,
), ),
Achievement( Achievement(
'Gold Miner', 'Gold Miner',
'achievementMine', 'achievementMine',
(2, 1.6, 0.2), (2, 1.6, 0.2),
'Default:Uber Onslaught', 'Default:Uber Onslaught',
ticket_award=30, award=30,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -276,7 +280,7 @@ class AchievementSubsystem:
'achievementTNT', 'achievementTNT',
(2, 1.8, 0.3), (2, 1.8, 0.3),
'Default:Uber Onslaught', 'Default:Uber Onslaught',
ticket_award=30, award=30,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -284,14 +288,14 @@ class AchievementSubsystem:
'achievementFootballVictory', 'achievementFootballVictory',
(1.8, 1.4, 0.3), (1.8, 1.4, 0.3),
'Default:Uber Football', 'Default:Uber Football',
ticket_award=30, award=30,
), ),
Achievement( Achievement(
'Got the Moves', 'Got the Moves',
'achievementGotTheMoves', 'achievementGotTheMoves',
(2, 1, 0), (2, 1, 0),
'Default:Uber Football', 'Default:Uber Football',
ticket_award=30, award=30,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -299,7 +303,7 @@ class AchievementSubsystem:
'achievementFootballShutout', 'achievementFootballShutout',
(2, 2, 0), (2, 2, 0),
'Default:Uber Football', 'Default:Uber Football',
ticket_award=40, award=40,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -307,14 +311,14 @@ class AchievementSubsystem:
'achievementRunaround', 'achievementRunaround',
(1.5, 1.2, 0.2), (1.5, 1.2, 0.2),
'Default:Uber Runaround', 'Default:Uber Runaround',
ticket_award=30, award=30,
), ),
Achievement( Achievement(
'The Great Wall', 'The Great Wall',
'achievementWall', 'achievementWall',
(2, 1.7, 0.4), (2, 1.7, 0.4),
'Default:Uber Runaround', 'Default:Uber Runaround',
ticket_award=40, award=40,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -322,7 +326,7 @@ class AchievementSubsystem:
'achievementStayinAlive', 'achievementStayinAlive',
(2, 2, 1), (2, 2, 1),
'Default:Uber Runaround', 'Default:Uber Runaround',
ticket_award=40, award=40,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -330,7 +334,7 @@ class AchievementSubsystem:
'achievementMedalSmall', 'achievementMedalSmall',
(2, 1.5, 0.3), (2, 1.5, 0.3),
'Default:The Last Stand', 'Default:The Last Stand',
ticket_award=20, award=20,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -338,7 +342,7 @@ class AchievementSubsystem:
'achievementMedalMedium', 'achievementMedalMedium',
(2, 1.5, 0.3), (2, 1.5, 0.3),
'Default:The Last Stand', 'Default:The Last Stand',
ticket_award=40, award=40,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -346,7 +350,7 @@ class AchievementSubsystem:
'achievementMedalLarge', 'achievementMedalLarge',
(2, 1.5, 0.3), (2, 1.5, 0.3),
'Default:The Last Stand', 'Default:The Last Stand',
ticket_award=60, award=60,
hard_mode_only=True, hard_mode_only=True,
), ),
Achievement( Achievement(
@ -354,42 +358,42 @@ class AchievementSubsystem:
'achievementMedalSmall', 'achievementMedalSmall',
(0.7, 1, 0.7), (0.7, 1, 0.7),
'Challenges:Infinite Onslaught', 'Challenges:Infinite Onslaught',
ticket_award=5, award=5,
), ),
Achievement( Achievement(
'Onslaught Wizard', 'Onslaught Wizard',
'achievementMedalMedium', 'achievementMedalMedium',
(0.7, 1.0, 0.7), (0.7, 1.0, 0.7),
'Challenges:Infinite Onslaught', 'Challenges:Infinite Onslaught',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Onslaught God', 'Onslaught God',
'achievementMedalLarge', 'achievementMedalLarge',
(0.7, 1.0, 0.7), (0.7, 1.0, 0.7),
'Challenges:Infinite Onslaught', 'Challenges:Infinite Onslaught',
ticket_award=30, award=30,
), ),
Achievement( Achievement(
'Runaround Master', 'Runaround Master',
'achievementMedalSmall', 'achievementMedalSmall',
(1.0, 1.0, 1.2), (1.0, 1.0, 1.2),
'Challenges:Infinite Runaround', 'Challenges:Infinite Runaround',
ticket_award=5, award=5,
), ),
Achievement( Achievement(
'Runaround Wizard', 'Runaround Wizard',
'achievementMedalMedium', 'achievementMedalMedium',
(1.0, 1.0, 1.2), (1.0, 1.0, 1.2),
'Challenges:Infinite Runaround', 'Challenges:Infinite Runaround',
ticket_award=15, award=15,
), ),
Achievement( Achievement(
'Runaround God', 'Runaround God',
'achievementMedalLarge', 'achievementMedalLarge',
(1.0, 1.0, 1.2), (1.0, 1.0, 1.2),
'Challenges:Infinite Runaround', 'Challenges:Infinite Runaround',
ticket_award=30, award=30,
), ),
] ]
@ -538,8 +542,7 @@ class Achievement:
icon_color: tuple[float, float, float], icon_color: tuple[float, float, float],
level_name: str, level_name: str,
*, *,
ticket_award: int, award: int,
# chest_award: ClassicChestAppearance,
hard_mode_only: bool = False, hard_mode_only: bool = False,
): ):
self._name = name self._name = name
@ -548,7 +551,7 @@ class Achievement:
self._icon_color = icon_color + (1.0,) self._icon_color = icon_color + (1.0,)
self._level_name = level_name self._level_name = level_name
self._completion_banner_slot: int | None = None self._completion_banner_slot: int | None = None
self._ticket_award = ticket_award self._award = award
self._hard_mode_only = hard_mode_only self._hard_mode_only = hard_mode_only
@property @property
@ -728,13 +731,45 @@ class Achievement:
], ],
) )
def get_award_chest_type(self) -> ClassicChestAppearance:
"""Return the type of chest given for this achievement."""
# For now just map our old ticket values to chest types.
# Can add distinct values if need be later.
plus = babase.app.plus
assert plus is not None
t = plus.get_v1_account_misc_read_val(
f'achAward.{self.name}', self._award
)
return (
ClassicChestAppearance.L6
if t >= 30
else (
ClassicChestAppearance.L5
if t >= 25
else (
ClassicChestAppearance.L4
if t >= 20
else (
ClassicChestAppearance.L3
if t >= 15
else (
ClassicChestAppearance.L2
if t >= 10
else ClassicChestAppearance.L1
)
)
)
)
)
# def get_award_ticket_value(self, include_pro_bonus: bool = False) -> int: # def get_award_ticket_value(self, include_pro_bonus: bool = False) -> int:
# """Get the ticket award value for this achievement.""" # """Get the ticket award value for this achievement."""
# plus = babase.app.plus # plus = babase.app.plus
# if plus is None: # if plus is None:
# return 0 # return 0
# val: int = plus.get_v1_account_misc_read_val( # val: int = plus.get_v1_account_misc_read_val(
# 'achAward.' + self._name, self._ticket_award # 'achAward.' + self._name, self._award
# ) * _get_ach_mult(include_pro_bonus) # ) * _get_ach_mult(include_pro_bonus)
# assert isinstance(val, int) # assert isinstance(val, int)
# return val # return val
@ -746,7 +781,7 @@ class Achievement:
if plus is None: if plus is None:
return 0 return 0
val: int = plus.get_v1_account_misc_read_val( val: int = plus.get_v1_account_misc_read_val(
'achLeaguePoints.' + self._name, self._ticket_award 'achLeaguePoints.' + self._name, self._award
) )
assert isinstance(val, int) assert isinstance(val, int)
return val return val
@ -902,9 +937,38 @@ class Achievement:
txtactor.node.rotate = 10 txtactor.node.rotate = 10
objs.append(txtactor) objs.append(txtactor)
# Ticket-award. # Chest award.
award_x = -100 award_x = -100
# print('FIXME SHOW ACH CHEST VAL') chesttype = self.get_award_chest_type()
chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
chesttype, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
)
objs.append(
Image(
# Provide magical extended dict version of texture
# that Image actor supports.
texture={
'texture': bascenev1.gettexture(
chestdisplayinfo.texclosed
),
'tint_texture': bascenev1.gettexture(
chestdisplayinfo.texclosedtint
),
'tint_color': chestdisplayinfo.tint,
'tint2_color': chestdisplayinfo.tint2,
'mask_texture': None,
},
color=chestdisplayinfo.color + (0.5 if hmo else 1.0,),
position=(x + award_x + 37, y + 12),
scale=(32.0, 32.0),
transition=Image.Transition.FADE_IN,
transition_delay=delay + 0.05,
transition_out_delay=out_delay_fin,
host_only=True,
attach=Image.Attach.TOP_LEFT,
).autoretain()
)
# objs.append( # objs.append(
# Text( # Text(
# babase.charstr(babase.SpecialChar.TICKET), # babase.charstr(babase.SpecialChar.TICKET),
@ -980,23 +1044,53 @@ class Achievement:
else: else:
if not complete: if not complete:
award_x = -100 award_x = -100
# objs.append(
# Text(
# babase.charstr(babase.SpecialChar.TICKET),
# host_only=True,
# position=(x + award_x + 33, y + 7),
# transition=Text.Transition.IN_RIGHT,
# scale=1.5,
# h_attach=h_attach,
# v_attach=v_attach,
# h_align=Text.HAlign.CENTER,
# v_align=Text.VAlign.CENTER,
# color=(1, 1, 1, (0.1 if hmo else 0.2)),
# transition_delay=delay + 0.05,
# transition_out_delay=None,
# ).autoretain()
# )
chesttype = self.get_award_chest_type()
chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
chesttype, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
)
objs.append( objs.append(
Text( Image(
babase.charstr(babase.SpecialChar.TICKET), # Provide magical extended dict version of texture
host_only=True, # that Image actor supports.
position=(x + award_x + 33, y + 7), texture={
transition=Text.Transition.IN_RIGHT, 'texture': bascenev1.gettexture(
scale=1.5, chestdisplayinfo.texclosed
h_attach=h_attach, ),
v_attach=v_attach, 'tint_texture': bascenev1.gettexture(
h_align=Text.HAlign.CENTER, chestdisplayinfo.texclosedtint
v_align=Text.VAlign.CENTER, ),
color=(1, 1, 1, (0.1 if hmo else 0.2)), 'tint_color': chestdisplayinfo.tint,
'tint2_color': chestdisplayinfo.tint2,
'mask_texture': None,
},
color=chestdisplayinfo.color
+ (0.5 if hmo else 1.0,),
position=(x + award_x + 38, y + 14),
scale=(32.0, 32.0),
transition=Image.Transition.IN_RIGHT,
transition_delay=delay + 0.05, transition_delay=delay + 0.05,
transition_out_delay=None, transition_out_delay=None,
host_only=True,
attach=attach,
).autoretain() ).autoretain()
) )
# print('FIXME SHOW ACH CHEST2')
# objs.append( # objs.append(
# Text( # Text(
# '+' + str(self.get_award_ticket_value()), # '+' + str(self.get_award_ticket_value()),
@ -1346,24 +1440,24 @@ class Achievement:
assert objt.node assert objt.node
objt.node.host_only = True objt.node.host_only = True
objt = Text( # objt = Text(
babase.charstr(babase.SpecialChar.TICKET), # babase.charstr(babase.SpecialChar.TICKET),
position=(-120 - 170 + 5, 75 + y_offs - 20), # position=(-120 - 170 + 5, 75 + y_offs - 20),
front=True, # front=True,
v_attach=Text.VAttach.BOTTOM, # v_attach=Text.VAttach.BOTTOM,
h_align=Text.HAlign.CENTER, # h_align=Text.HAlign.CENTER,
v_align=Text.VAlign.CENTER, # v_align=Text.VAlign.CENTER,
transition=Text.Transition.IN_BOTTOM, # transition=Text.Transition.IN_BOTTOM,
vr_depth=base_vr_depth, # vr_depth=base_vr_depth,
transition_delay=in_time, # transition_delay=in_time,
transition_out_delay=out_time, # transition_out_delay=out_time,
flash=True, # flash=True,
color=(0.5, 0.5, 0.5, 1), # color=(0.5, 0.5, 0.5, 1),
scale=3.0, # scale=3.0,
).autoretain() # ).autoretain()
objs.append(objt) # objs.append(objt)
assert objt.node # assert objt.node
objt.node.host_only = True # objt.node.host_only = True
# print('FIXME SHOW ACH CHEST3') # print('FIXME SHOW ACH CHEST3')
# objt = Text( # objt = Text(

View File

@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be # Build number and version of the ballistica binary we expect to be
# using. # using.
TARGET_BALLISTICA_BUILD = 22207 TARGET_BALLISTICA_BUILD = 22209
TARGET_BALLISTICA_VERSION = '1.7.37' TARGET_BALLISTICA_VERSION = '1.7.37'

View File

@ -18,9 +18,15 @@ class AchievementsWindow(bui.MainWindow):
origin_widget: bui.Widget | None = None, origin_widget: bui.Widget | None = None,
): ):
# pylint: disable=too-many-locals # pylint: disable=too-many-locals
# pylint: disable=cyclic-import
from baclassic import (
CHEST_APPEARANCE_DISPLAY_INFOS,
CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT,
)
assert bui.app.classic is not None assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale uiscale = bui.app.ui_v1.uiscale
self._width = 600 if uiscale is bui.UIScale.SMALL else 500 self._width = 600 if uiscale is bui.UIScale.SMALL else 550
self._height = ( self._height = (
380 380
if uiscale is bui.UIScale.SMALL if uiscale is bui.UIScale.SMALL
@ -39,7 +45,7 @@ class AchievementsWindow(bui.MainWindow):
scale=( scale=(
2.3 2.3
if uiscale is bui.UIScale.SMALL if uiscale is bui.UIScale.SMALL
else 1.65 if uiscale is bui.UIScale.MEDIUM else 1.23 else 1.6 if uiscale is bui.UIScale.MEDIUM else 1.23
), ),
stack_offset=( stack_offset=(
(0, 0) (0, 0)
@ -207,6 +213,25 @@ class AchievementsWindow(bui.MainWindow):
h_align='left', h_align='left',
v_align='center', v_align='center',
) )
chest_type = ach.get_award_chest_type()
chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
chest_type, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
)
chestsize = 24.0
bui.imagewidget(
parent=self._subcontainer,
opacity=0.0 if complete else 1.0,
position=(
sub_width * 0.92 - 40.0 - chestsize * 0.5,
sub_height - 20 - incr * i - chestsize * 0.5,
),
size=(chestsize, chestsize),
color=chestdisplayinfo.color,
texture=bui.gettexture(chestdisplayinfo.texclosed),
tint_texture=bui.gettexture(chestdisplayinfo.texclosedtint),
tint_color=chestdisplayinfo.tint,
tint2_color=chestdisplayinfo.tint2,
)
pts = ach.power_ranking_value pts = ach.power_ranking_value
bui.textwidget( bui.textwidget(

View File

@ -32,8 +32,8 @@ class TrophiesWindow(popup.PopupWindow):
else 1.65 if uiscale is bui.UIScale.MEDIUM else 1.23 else 1.65 if uiscale is bui.UIScale.MEDIUM else 1.23
) )
self._transitioning_out = False self._transitioning_out = False
self._width = 300 self._width = 310
self._height = 300 self._height = 310
bg_color = (0.5, 0.4, 0.6) bg_color = (0.5, 0.4, 0.6)
super().__init__( super().__init__(
@ -65,7 +65,8 @@ class TrophiesWindow(popup.PopupWindow):
scale=0.6, scale=0.6,
text=bui.Lstr(resource='trophiesText'), text=bui.Lstr(resource='trophiesText'),
maxwidth=200, maxwidth=200,
color=(1, 1, 1, 0.4), # color=(1, 1, 1, 0.4),
color=bui.app.ui_v1.title_color,
) )
self._scrollwidget = bui.scrollwidget( self._scrollwidget = bui.scrollwidget(
@ -73,6 +74,7 @@ class TrophiesWindow(popup.PopupWindow):
size=(self._width - 60, self._height - 70), size=(self._width - 60, self._height - 70),
position=(30, 30), position=(30, 30),
capture_arrows=True, capture_arrows=True,
border_opacity=0.4,
) )
bui.widget(edit=self._scrollwidget, autoselect=True) bui.widget(edit=self._scrollwidget, autoselect=True)

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica { namespace ballistica {
// These are set automatically via script; don't modify them here. // These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22207; const int kEngineBuildNumber = 22209;
const char* kEngineVersion = "1.7.37"; const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9; const int kEngineApiVersion = 9;

View File

@ -252,11 +252,13 @@ auto HScrollWidget::HandleMessage(const base::WidgetMessage& m) -> bool {
break; break;
} }
float child_w = (**i).GetWidth(); float child_w = (**i).GetWidth();
float sRight = width() - border_width_; float s_right = width() - border_width_;
float sLeft = border_width_; float s_left = border_width_;
float rate = // Note: need a max on denominator here or we can get nan due to
(child_w - (sRight - sLeft)) // divide-by-zero.
/ ((1.0f - ((sRight - sLeft) / child_w)) * (sRight - sLeft)); float rate = (child_w - (s_right - s_left))
/ std::max(1.0f, ((1.0f - ((s_right - s_left) / child_w))
* (s_right - s_left)));
child_offset_h_ = thumb_click_start_child_offset_h_ child_offset_h_ = thumb_click_start_child_offset_h_
- rate * (x - thumb_click_start_h_); - rate * (x - thumb_click_start_h_);

View File

@ -476,9 +476,11 @@ auto ScrollWidget::HandleMessage(const base::WidgetMessage& m) -> bool {
float child_h = (**i).GetHeight(); float child_h = (**i).GetHeight();
float s_top = height() - border_height_; float s_top = height() - border_height_;
float s_bottom = border_height_; float s_bottom = border_height_;
float rate = // Note: need a max on denominator here or we can get nan due to
(child_h - (s_top - s_bottom)) // divide-by-zero.
/ ((1.0f - ((s_top - s_bottom) / child_h)) * (s_top - s_bottom)); float rate = (child_h - (s_top - s_bottom))
/ std::max(1.0f, ((1.0f - ((s_top - s_bottom) / child_h))
* (s_top - s_bottom)));
child_offset_v_ = thumb_click_start_child_offset_v_ child_offset_v_ = thumb_click_start_child_offset_v_
- rate * (y - thumb_click_start_v_); - rate * (y - thumb_click_start_v_);
ClampThumb_(false, true); ClampThumb_(false, true);

View File

@ -34,7 +34,7 @@ class SpinnerWidget : public Widget {
private: private:
float size_{32.0f}; float size_{32.0f};
float presence_{}; float presence_{};
Style style_{Style::kBomb}; Style style_{Style::kSimple};
bool visible_{true}; bool visible_{true};
}; };