achievements now reward chests instead of tickets

This commit is contained in:
Eric Froemling 2025-01-18 22:27:33 -08:00
parent e8ff80c0dd
commit 6ed8303bac
No known key found for this signature in database
10 changed files with 245 additions and 120 deletions

48
.efrocachemap generated
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@ -4174,22 +4174,22 @@
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@ -4202,14 +4202,14 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 22207, api 9, 2025-01-18)
### 1.7.37 (build 22209, api 9, 2025-01-18)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -6,7 +6,11 @@ from __future__ import annotations
import logging
from typing import TYPE_CHECKING
# from bacommon.bs import ClassicChestAppearance
from bacommon.bs import ClassicChestAppearance
from baclassic._chest import (
CHEST_APPEARANCE_DISPLAY_INFOS,
CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT,
)
import babase
import bascenev1
import bauiv1
@ -93,56 +97,56 @@ class AchievementSubsystem:
'achievementInControl',
(1, 1, 1),
'',
ticket_award=5,
award=5,
),
Achievement(
'Sharing is Caring',
'achievementSharingIsCaring',
(1, 1, 1),
'',
ticket_award=15,
award=15,
),
Achievement(
'Dual Wielding',
'achievementDualWielding',
(1, 1, 1),
'',
ticket_award=10,
award=10,
),
Achievement(
'Free Loader',
'achievementFreeLoader',
(1, 1, 1),
'',
ticket_award=10,
award=10,
),
Achievement(
'Team Player',
'achievementTeamPlayer',
(1, 1, 1),
'',
ticket_award=20,
award=20,
),
Achievement(
'Onslaught Training Victory',
'achievementOnslaught',
(1, 1, 1),
'Default:Onslaught Training',
ticket_award=5,
award=5,
),
Achievement(
'Off You Go Then',
'achievementOffYouGo',
(1, 1.1, 1.3),
'Default:Onslaught Training',
ticket_award=5,
award=5,
),
Achievement(
'Boxer',
'achievementBoxer',
(1, 0.6, 0.6),
'Default:Onslaught Training',
ticket_award=10,
award=10,
hard_mode_only=True,
),
Achievement(
@ -150,21 +154,21 @@ class AchievementSubsystem:
'achievementOnslaught',
(0.5, 1.4, 0.6),
'Default:Rookie Onslaught',
ticket_award=10,
award=10,
),
Achievement(
'Mine Games',
'achievementMine',
(1, 1, 1.4),
'Default:Rookie Onslaught',
ticket_award=10,
award=10,
),
Achievement(
'Flawless Victory',
'achievementFlawlessVictory',
(1, 1, 1),
'Default:Rookie Onslaught',
ticket_award=15,
award=15,
hard_mode_only=True,
),
Achievement(
@ -172,21 +176,21 @@ class AchievementSubsystem:
'achievementFootballVictory',
(1.0, 1, 0.6),
'Default:Rookie Football',
ticket_award=10,
award=10,
),
Achievement(
'Super Punch',
'achievementSuperPunch',
(1, 1, 1.8),
'Default:Rookie Football',
ticket_award=10,
award=10,
),
Achievement(
'Rookie Football Shutout',
'achievementFootballShutout',
(1, 1, 1),
'Default:Rookie Football',
ticket_award=15,
award=15,
hard_mode_only=True,
),
Achievement(
@ -194,21 +198,21 @@ class AchievementSubsystem:
'achievementOnslaught',
(0.3, 1, 2.0),
'Default:Pro Onslaught',
ticket_award=15,
award=15,
),
Achievement(
'Boom Goes the Dynamite',
'achievementTNT',
(1.4, 1.2, 0.8),
'Default:Pro Onslaught',
ticket_award=15,
award=15,
),
Achievement(
'Pro Boxer',
'achievementBoxer',
(2, 2, 0),
'Default:Pro Onslaught',
ticket_award=20,
award=20,
hard_mode_only=True,
),
Achievement(
@ -216,21 +220,21 @@ class AchievementSubsystem:
'achievementFootballVictory',
(1.3, 1.3, 2.0),
'Default:Pro Football',
ticket_award=15,
award=15,
),
Achievement(
'Super Mega Punch',
'achievementSuperPunch',
(2, 1, 0.6),
'Default:Pro Football',
ticket_award=15,
award=15,
),
Achievement(
'Pro Football Shutout',
'achievementFootballShutout',
(0.7, 0.7, 2.0),
'Default:Pro Football',
ticket_award=20,
award=20,
hard_mode_only=True,
),
Achievement(
@ -238,14 +242,14 @@ class AchievementSubsystem:
'achievementRunaround',
(1, 1, 1),
'Default:Pro Runaround',
ticket_award=15,
award=15,
),
Achievement(
'Precision Bombing',
'achievementCrossHair',
(1, 1, 1.3),
'Default:Pro Runaround',
ticket_award=20,
award=20,
hard_mode_only=True,
),
Achievement(
@ -253,7 +257,7 @@ class AchievementSubsystem:
'achievementWall',
(1, 0.7, 0.7),
'Default:Pro Runaround',
ticket_award=25,
award=25,
hard_mode_only=True,
),
Achievement(
@ -261,14 +265,14 @@ class AchievementSubsystem:
'achievementOnslaught',
(2, 2, 1),
'Default:Uber Onslaught',
ticket_award=30,
award=30,
),
Achievement(
'Gold Miner',
'achievementMine',
(2, 1.6, 0.2),
'Default:Uber Onslaught',
ticket_award=30,
award=30,
hard_mode_only=True,
),
Achievement(
@ -276,7 +280,7 @@ class AchievementSubsystem:
'achievementTNT',
(2, 1.8, 0.3),
'Default:Uber Onslaught',
ticket_award=30,
award=30,
hard_mode_only=True,
),
Achievement(
@ -284,14 +288,14 @@ class AchievementSubsystem:
'achievementFootballVictory',
(1.8, 1.4, 0.3),
'Default:Uber Football',
ticket_award=30,
award=30,
),
Achievement(
'Got the Moves',
'achievementGotTheMoves',
(2, 1, 0),
'Default:Uber Football',
ticket_award=30,
award=30,
hard_mode_only=True,
),
Achievement(
@ -299,7 +303,7 @@ class AchievementSubsystem:
'achievementFootballShutout',
(2, 2, 0),
'Default:Uber Football',
ticket_award=40,
award=40,
hard_mode_only=True,
),
Achievement(
@ -307,14 +311,14 @@ class AchievementSubsystem:
'achievementRunaround',
(1.5, 1.2, 0.2),
'Default:Uber Runaround',
ticket_award=30,
award=30,
),
Achievement(
'The Great Wall',
'achievementWall',
(2, 1.7, 0.4),
'Default:Uber Runaround',
ticket_award=40,
award=40,
hard_mode_only=True,
),
Achievement(
@ -322,7 +326,7 @@ class AchievementSubsystem:
'achievementStayinAlive',
(2, 2, 1),
'Default:Uber Runaround',
ticket_award=40,
award=40,
hard_mode_only=True,
),
Achievement(
@ -330,7 +334,7 @@ class AchievementSubsystem:
'achievementMedalSmall',
(2, 1.5, 0.3),
'Default:The Last Stand',
ticket_award=20,
award=20,
hard_mode_only=True,
),
Achievement(
@ -338,7 +342,7 @@ class AchievementSubsystem:
'achievementMedalMedium',
(2, 1.5, 0.3),
'Default:The Last Stand',
ticket_award=40,
award=40,
hard_mode_only=True,
),
Achievement(
@ -346,7 +350,7 @@ class AchievementSubsystem:
'achievementMedalLarge',
(2, 1.5, 0.3),
'Default:The Last Stand',
ticket_award=60,
award=60,
hard_mode_only=True,
),
Achievement(
@ -354,42 +358,42 @@ class AchievementSubsystem:
'achievementMedalSmall',
(0.7, 1, 0.7),
'Challenges:Infinite Onslaught',
ticket_award=5,
award=5,
),
Achievement(
'Onslaught Wizard',
'achievementMedalMedium',
(0.7, 1.0, 0.7),
'Challenges:Infinite Onslaught',
ticket_award=15,
award=15,
),
Achievement(
'Onslaught God',
'achievementMedalLarge',
(0.7, 1.0, 0.7),
'Challenges:Infinite Onslaught',
ticket_award=30,
award=30,
),
Achievement(
'Runaround Master',
'achievementMedalSmall',
(1.0, 1.0, 1.2),
'Challenges:Infinite Runaround',
ticket_award=5,
award=5,
),
Achievement(
'Runaround Wizard',
'achievementMedalMedium',
(1.0, 1.0, 1.2),
'Challenges:Infinite Runaround',
ticket_award=15,
award=15,
),
Achievement(
'Runaround God',
'achievementMedalLarge',
(1.0, 1.0, 1.2),
'Challenges:Infinite Runaround',
ticket_award=30,
award=30,
),
]
@ -538,8 +542,7 @@ class Achievement:
icon_color: tuple[float, float, float],
level_name: str,
*,
ticket_award: int,
# chest_award: ClassicChestAppearance,
award: int,
hard_mode_only: bool = False,
):
self._name = name
@ -548,7 +551,7 @@ class Achievement:
self._icon_color = icon_color + (1.0,)
self._level_name = level_name
self._completion_banner_slot: int | None = None
self._ticket_award = ticket_award
self._award = award
self._hard_mode_only = hard_mode_only
@property
@ -728,13 +731,45 @@ class Achievement:
],
)
def get_award_chest_type(self) -> ClassicChestAppearance:
"""Return the type of chest given for this achievement."""
# For now just map our old ticket values to chest types.
# Can add distinct values if need be later.
plus = babase.app.plus
assert plus is not None
t = plus.get_v1_account_misc_read_val(
f'achAward.{self.name}', self._award
)
return (
ClassicChestAppearance.L6
if t >= 30
else (
ClassicChestAppearance.L5
if t >= 25
else (
ClassicChestAppearance.L4
if t >= 20
else (
ClassicChestAppearance.L3
if t >= 15
else (
ClassicChestAppearance.L2
if t >= 10
else ClassicChestAppearance.L1
)
)
)
)
)
# def get_award_ticket_value(self, include_pro_bonus: bool = False) -> int:
# """Get the ticket award value for this achievement."""
# plus = babase.app.plus
# if plus is None:
# return 0
# val: int = plus.get_v1_account_misc_read_val(
# 'achAward.' + self._name, self._ticket_award
# 'achAward.' + self._name, self._award
# ) * _get_ach_mult(include_pro_bonus)
# assert isinstance(val, int)
# return val
@ -746,7 +781,7 @@ class Achievement:
if plus is None:
return 0
val: int = plus.get_v1_account_misc_read_val(
'achLeaguePoints.' + self._name, self._ticket_award
'achLeaguePoints.' + self._name, self._award
)
assert isinstance(val, int)
return val
@ -902,9 +937,38 @@ class Achievement:
txtactor.node.rotate = 10
objs.append(txtactor)
# Ticket-award.
# Chest award.
award_x = -100
# print('FIXME SHOW ACH CHEST VAL')
chesttype = self.get_award_chest_type()
chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
chesttype, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
)
objs.append(
Image(
# Provide magical extended dict version of texture
# that Image actor supports.
texture={
'texture': bascenev1.gettexture(
chestdisplayinfo.texclosed
),
'tint_texture': bascenev1.gettexture(
chestdisplayinfo.texclosedtint
),
'tint_color': chestdisplayinfo.tint,
'tint2_color': chestdisplayinfo.tint2,
'mask_texture': None,
},
color=chestdisplayinfo.color + (0.5 if hmo else 1.0,),
position=(x + award_x + 37, y + 12),
scale=(32.0, 32.0),
transition=Image.Transition.FADE_IN,
transition_delay=delay + 0.05,
transition_out_delay=out_delay_fin,
host_only=True,
attach=Image.Attach.TOP_LEFT,
).autoretain()
)
# objs.append(
# Text(
# babase.charstr(babase.SpecialChar.TICKET),
@ -980,23 +1044,53 @@ class Achievement:
else:
if not complete:
award_x = -100
# objs.append(
# Text(
# babase.charstr(babase.SpecialChar.TICKET),
# host_only=True,
# position=(x + award_x + 33, y + 7),
# transition=Text.Transition.IN_RIGHT,
# scale=1.5,
# h_attach=h_attach,
# v_attach=v_attach,
# h_align=Text.HAlign.CENTER,
# v_align=Text.VAlign.CENTER,
# color=(1, 1, 1, (0.1 if hmo else 0.2)),
# transition_delay=delay + 0.05,
# transition_out_delay=None,
# ).autoretain()
# )
chesttype = self.get_award_chest_type()
chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
chesttype, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
)
objs.append(
Text(
babase.charstr(babase.SpecialChar.TICKET),
host_only=True,
position=(x + award_x + 33, y + 7),
transition=Text.Transition.IN_RIGHT,
scale=1.5,
h_attach=h_attach,
v_attach=v_attach,
h_align=Text.HAlign.CENTER,
v_align=Text.VAlign.CENTER,
color=(1, 1, 1, (0.1 if hmo else 0.2)),
Image(
# Provide magical extended dict version of texture
# that Image actor supports.
texture={
'texture': bascenev1.gettexture(
chestdisplayinfo.texclosed
),
'tint_texture': bascenev1.gettexture(
chestdisplayinfo.texclosedtint
),
'tint_color': chestdisplayinfo.tint,
'tint2_color': chestdisplayinfo.tint2,
'mask_texture': None,
},
color=chestdisplayinfo.color
+ (0.5 if hmo else 1.0,),
position=(x + award_x + 38, y + 14),
scale=(32.0, 32.0),
transition=Image.Transition.IN_RIGHT,
transition_delay=delay + 0.05,
transition_out_delay=None,
host_only=True,
attach=attach,
).autoretain()
)
# print('FIXME SHOW ACH CHEST2')
# objs.append(
# Text(
# '+' + str(self.get_award_ticket_value()),
@ -1346,24 +1440,24 @@ class Achievement:
assert objt.node
objt.node.host_only = True
objt = Text(
babase.charstr(babase.SpecialChar.TICKET),
position=(-120 - 170 + 5, 75 + y_offs - 20),
front=True,
v_attach=Text.VAttach.BOTTOM,
h_align=Text.HAlign.CENTER,
v_align=Text.VAlign.CENTER,
transition=Text.Transition.IN_BOTTOM,
vr_depth=base_vr_depth,
transition_delay=in_time,
transition_out_delay=out_time,
flash=True,
color=(0.5, 0.5, 0.5, 1),
scale=3.0,
).autoretain()
objs.append(objt)
assert objt.node
objt.node.host_only = True
# objt = Text(
# babase.charstr(babase.SpecialChar.TICKET),
# position=(-120 - 170 + 5, 75 + y_offs - 20),
# front=True,
# v_attach=Text.VAttach.BOTTOM,
# h_align=Text.HAlign.CENTER,
# v_align=Text.VAlign.CENTER,
# transition=Text.Transition.IN_BOTTOM,
# vr_depth=base_vr_depth,
# transition_delay=in_time,
# transition_out_delay=out_time,
# flash=True,
# color=(0.5, 0.5, 0.5, 1),
# scale=3.0,
# ).autoretain()
# objs.append(objt)
# assert objt.node
# objt.node.host_only = True
# print('FIXME SHOW ACH CHEST3')
# objt = Text(

View File

@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22207
TARGET_BALLISTICA_BUILD = 22209
TARGET_BALLISTICA_VERSION = '1.7.37'

View File

@ -18,9 +18,15 @@ class AchievementsWindow(bui.MainWindow):
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-locals
# pylint: disable=cyclic-import
from baclassic import (
CHEST_APPEARANCE_DISPLAY_INFOS,
CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT,
)
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
self._width = 600 if uiscale is bui.UIScale.SMALL else 500
self._width = 600 if uiscale is bui.UIScale.SMALL else 550
self._height = (
380
if uiscale is bui.UIScale.SMALL
@ -39,7 +45,7 @@ class AchievementsWindow(bui.MainWindow):
scale=(
2.3
if uiscale is bui.UIScale.SMALL
else 1.65 if uiscale is bui.UIScale.MEDIUM else 1.23
else 1.6 if uiscale is bui.UIScale.MEDIUM else 1.23
),
stack_offset=(
(0, 0)
@ -207,6 +213,25 @@ class AchievementsWindow(bui.MainWindow):
h_align='left',
v_align='center',
)
chest_type = ach.get_award_chest_type()
chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
chest_type, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
)
chestsize = 24.0
bui.imagewidget(
parent=self._subcontainer,
opacity=0.0 if complete else 1.0,
position=(
sub_width * 0.92 - 40.0 - chestsize * 0.5,
sub_height - 20 - incr * i - chestsize * 0.5,
),
size=(chestsize, chestsize),
color=chestdisplayinfo.color,
texture=bui.gettexture(chestdisplayinfo.texclosed),
tint_texture=bui.gettexture(chestdisplayinfo.texclosedtint),
tint_color=chestdisplayinfo.tint,
tint2_color=chestdisplayinfo.tint2,
)
pts = ach.power_ranking_value
bui.textwidget(

View File

@ -32,8 +32,8 @@ class TrophiesWindow(popup.PopupWindow):
else 1.65 if uiscale is bui.UIScale.MEDIUM else 1.23
)
self._transitioning_out = False
self._width = 300
self._height = 300
self._width = 310
self._height = 310
bg_color = (0.5, 0.4, 0.6)
super().__init__(
@ -65,7 +65,8 @@ class TrophiesWindow(popup.PopupWindow):
scale=0.6,
text=bui.Lstr(resource='trophiesText'),
maxwidth=200,
color=(1, 1, 1, 0.4),
# color=(1, 1, 1, 0.4),
color=bui.app.ui_v1.title_color,
)
self._scrollwidget = bui.scrollwidget(
@ -73,6 +74,7 @@ class TrophiesWindow(popup.PopupWindow):
size=(self._width - 60, self._height - 70),
position=(30, 30),
capture_arrows=True,
border_opacity=0.4,
)
bui.widget(edit=self._scrollwidget, autoselect=True)

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22207;
const int kEngineBuildNumber = 22209;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;

View File

@ -252,11 +252,13 @@ auto HScrollWidget::HandleMessage(const base::WidgetMessage& m) -> bool {
break;
}
float child_w = (**i).GetWidth();
float sRight = width() - border_width_;
float sLeft = border_width_;
float rate =
(child_w - (sRight - sLeft))
/ ((1.0f - ((sRight - sLeft) / child_w)) * (sRight - sLeft));
float s_right = width() - border_width_;
float s_left = border_width_;
// Note: need a max on denominator here or we can get nan due to
// divide-by-zero.
float rate = (child_w - (s_right - s_left))
/ std::max(1.0f, ((1.0f - ((s_right - s_left) / child_w))
* (s_right - s_left)));
child_offset_h_ = thumb_click_start_child_offset_h_
- rate * (x - thumb_click_start_h_);

View File

@ -476,9 +476,11 @@ auto ScrollWidget::HandleMessage(const base::WidgetMessage& m) -> bool {
float child_h = (**i).GetHeight();
float s_top = height() - border_height_;
float s_bottom = border_height_;
float rate =
(child_h - (s_top - s_bottom))
/ ((1.0f - ((s_top - s_bottom) / child_h)) * (s_top - s_bottom));
// Note: need a max on denominator here or we can get nan due to
// divide-by-zero.
float rate = (child_h - (s_top - s_bottom))
/ std::max(1.0f, ((1.0f - ((s_top - s_bottom) / child_h))
* (s_top - s_bottom)));
child_offset_v_ = thumb_click_start_child_offset_v_
- rate * (y - thumb_click_start_v_);
ClampThumb_(false, true);

View File

@ -34,7 +34,7 @@ class SpinnerWidget : public Widget {
private:
float size_{32.0f};
float presence_{};
Style style_{Style::kBomb};
Style style_{Style::kSimple};
bool visible_{true};
};