diff --git a/src/assets/ba_data/python/bauiv1lib/settings/gamepad.py b/src/assets/ba_data/python/bauiv1lib/settings/gamepad.py index c6b0327b..b3979a79 100644 --- a/src/assets/ba_data/python/bauiv1lib/settings/gamepad.py +++ b/src/assets/ba_data/python/bauiv1lib/settings/gamepad.py @@ -832,7 +832,7 @@ class GamepadSettingsWindow(bui.Window): def _do_reset(self) -> None: """Resets the input's mapping settings.""" from babase import InputDeviceNotFoundError - self._settings: dict[str, int] = {} + self._settings = {} # Unplugging the controller while performing a # mapping reset makes things go bonkers a little. try: diff --git a/src/assets/ba_data/python/bauiv1lib/settings/keyboard.py b/src/assets/ba_data/python/bauiv1lib/settings/keyboard.py index 8a9d59ce..1fc1cd3c 100644 --- a/src/assets/ba_data/python/bauiv1lib/settings/keyboard.py +++ b/src/assets/ba_data/python/bauiv1lib/settings/keyboard.py @@ -316,7 +316,7 @@ class ConfigKeyboardWindow(bui.Window): def _do_reset(self) -> None: """Resets the input's mapping settings.""" - self._settings: dict[str, int] = {} + self._settings = {} self._get_config_mapping(default=True) self._rebuild_ui(is_reset=True) bui.getsound('gunCocking').play()