updated audio window to be screen-size-responsive

This commit is contained in:
Eric Froemling 2025-02-01 14:57:58 -08:00
parent 8e9e7563cc
commit 6b1f96365b
No known key found for this signature in database
6 changed files with 112 additions and 135 deletions

48
.efrocachemap generated
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@ -4171,22 +4171,22 @@
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@ -4199,14 +4199,14 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 22262, api 9, 2025-01-31)
### 1.7.37 (build 22265, api 9, 2025-02-01)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22262
TARGET_BALLISTICA_BUILD = 22265
TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -395,7 +395,15 @@ class GetTokensWindow(bui.MainWindow):
v_align='center',
color=(0.6, 0.6, 0.6),
scale=0.75,
text=bui.Lstr(resource='store.loadingText'),
text='',
)
# Create a spinner - it will get cleared when state changes from
# LOADING.
bui.spinnerwidget(
parent=self._root_widget,
size=60,
position=(self._width * 0.5, self._height * 0.5),
style='bomb',
)
self._core_widgets = [
@ -543,8 +551,14 @@ class GetTokensWindow(bui.MainWindow):
b for b in self._buttondefs if b.itemid in available_purchases
]
# We currently don't handle the zero-button case.
assert buttondefs_shown
# Fail if something errored server-side or they didn't send us
# anything we can show.
if (
response.result is not response.Result.SUCCESS
or not buttondefs_shown
):
self._on_load_error()
return
sidepad = 10.0
xfudge = 6.0

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@ -21,10 +21,8 @@ class AudioSettingsWindow(bui.MainWindow):
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-statements
# pylint: disable=too-many-locals
# pylint: disable=cyclic-import
from bauiv1lib.popup import PopupMenu
from bauiv1lib.config import ConfigNumberEdit
assert bui.app.classic is not None
@ -33,60 +31,76 @@ class AudioSettingsWindow(bui.MainWindow):
self._r = 'audioSettingsWindow'
spacing = 50.0
width = 460.0
height = 240.0
uiscale = bui.app.ui_v1.uiscale
yoffs = -5.0
# Update: hard-coding head-relative audio to true now,
# so not showing options.
# show_vr_head_relative_audio = True if bui.app.vr_mode else False
show_vr_head_relative_audio = False
if show_vr_head_relative_audio:
height += 70
width = 1200.0 if uiscale is bui.UIScale.SMALL else 500.0
height = 800.0 if uiscale is bui.UIScale.SMALL else 350.0
show_soundtracks = False
if music.have_music_player():
show_soundtracks = True
height += spacing * 2.0
base_scale = (
1.9
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
2.2
if uiscale is bui.UIScale.SMALL
else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0
)
popup_menu_scale = base_scale * 1.2
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
# target_width = min(width - 60, screensize[0] / scale)
target_height = min(height - 70, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
yoffs = 0.5 * height + 0.5 * target_height + 30.0
super().__init__(
root_widget=bui.containerwidget(
size=(width, height),
scale=base_scale,
scale=scale,
toolbar_visibility=(
None if uiscale is bui.UIScale.SMALL else 'menu_full'
'menu_minimal'
if uiscale is bui.UIScale.SMALL
else 'menu_full'
),
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
self._back_button = back_button = btn = bui.buttonwidget(
parent=self._root_widget,
position=(35, height + yoffs - 55),
size=(60, 60),
scale=0.8,
text_scale=1.2,
label=bui.charstr(bui.SpecialChar.BACK),
button_type='backSmall',
on_activate_call=self.main_window_back,
autoselect=True,
)
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
if uiscale is bui.UIScale.SMALL:
bui.containerwidget(
edit=self._root_widget, on_cancel_call=self.main_window_back
)
self._back_button = None
else:
self._back_button = bui.buttonwidget(
parent=self._root_widget,
position=(35, yoffs - 55),
size=(60, 60),
scale=0.8,
text_scale=1.2,
label=bui.charstr(bui.SpecialChar.BACK),
button_type='backSmall',
on_activate_call=self.main_window_back,
autoselect=True,
)
bui.containerwidget(
edit=self._root_widget, cancel_button=self._back_button
)
bui.textwidget(
parent=self._root_widget,
position=(width * 0.5, height + yoffs - 32),
position=(
width * 0.5,
yoffs - (48 if uiscale is bui.UIScale.SMALL else 32),
),
size=(0, 0),
text=bui.Lstr(resource=f'{self._r}.titleText'),
color=bui.app.ui_v1.title_color,
@ -95,12 +109,14 @@ class AudioSettingsWindow(bui.MainWindow):
v_align='center',
)
v = height + yoffs - 60
v -= spacing * 1.0
# Roughly center everything else in our window.
x = width * 0.5 - 160
y = height * 0.5 + (100 if show_soundtracks else 70)
y -= spacing * 1.0
self._sound_volume_numedit = svne = ConfigNumberEdit(
parent=self._root_widget,
position=(40, v),
position=(x, y),
xoffset=10,
configkey='Sound Volume',
displayname=bui.Lstr(resource=f'{self._r}.soundVolumeText'),
@ -113,10 +129,10 @@ class AudioSettingsWindow(bui.MainWindow):
edit=svne.plusbutton,
right_widget=bui.get_special_widget('squad_button'),
)
v -= spacing
y -= spacing
self._music_volume_numedit = ConfigNumberEdit(
parent=self._root_widget,
position=(40, v),
position=(x, y),
xoffset=10,
configkey='Music Volume',
displayname=bui.Lstr(resource=f'{self._r}.musicVolumeText'),
@ -128,87 +144,43 @@ class AudioSettingsWindow(bui.MainWindow):
as_percent=True,
)
v -= 0.5 * spacing
self._vr_head_relative_audio_button: bui.Widget | None
if show_vr_head_relative_audio:
v -= 40
bui.textwidget(
parent=self._root_widget,
position=(40, v + 24),
size=(0, 0),
text=bui.Lstr(resource=f'{self._r}.headRelativeVRAudioText'),
color=(0.8, 0.8, 0.8),
maxwidth=230,
h_align='left',
v_align='center',
)
popup = PopupMenu(
parent=self._root_widget,
position=(290, v),
width=120,
button_size=(135, 50),
scale=popup_menu_scale,
choices=['Auto', 'On', 'Off'],
choices_display=[
bui.Lstr(resource='autoText'),
bui.Lstr(resource='onText'),
bui.Lstr(resource='offText'),
],
current_choice=bui.app.config.resolve('VR Head Relative Audio'),
on_value_change_call=self._set_vr_head_relative_audio,
)
self._vr_head_relative_audio_button = popup.get_button()
bui.textwidget(
parent=self._root_widget,
position=(width * 0.5, v - 11),
size=(0, 0),
text=bui.Lstr(
resource=f'{self._r}.headRelativeVRAudioInfoText'
),
scale=0.5,
color=(0.7, 0.8, 0.7),
maxwidth=400,
flatness=1.0,
h_align='center',
v_align='center',
)
v -= 30
else:
self._vr_head_relative_audio_button = None
y -= 0.5 * spacing
self._soundtrack_button: bui.Widget | None
if show_soundtracks:
v -= 1.2 * spacing
y -= 1.2 * spacing
self._soundtrack_button = bui.buttonwidget(
parent=self._root_widget,
position=((width - 310) / 2, v),
position=(width * 0.5 - 155, y),
size=(310, 50),
autoselect=True,
label=bui.Lstr(resource=f'{self._r}.soundtrackButtonText'),
on_activate_call=self._do_soundtracks,
)
v -= spacing * 0.5
y -= spacing * 0.3
bui.textwidget(
parent=self._root_widget,
position=(0, v),
size=(width, 20),
position=(0.5 * width, y),
size=(0.0, 0.0),
text=bui.Lstr(resource=f'{self._r}.soundtrackDescriptionText'),
flatness=1.0,
h_align='center',
v_align='center',
maxwidth=400,
scale=0.5,
color=(0.7, 0.8, 0.7, 1.0),
maxwidth=400,
)
else:
self._soundtrack_button = None
# Tweak a few navigation bits.
try:
bui.widget(edit=back_button, down_widget=svne.minusbutton)
except Exception:
logging.exception('Error wiring AudioSettingsWindow.')
if self._back_button is not None:
bui.widget(edit=self._back_button, down_widget=svne.minusbutton)
else:
spback = bui.get_special_widget('back_button')
bui.widget(
edit=svne.minusbutton, up_widget=spback, left_widget=spback
)
self._restore_state()
@ -226,11 +198,6 @@ class AudioSettingsWindow(bui.MainWindow):
def on_main_window_close(self) -> None:
self._save_state()
def _set_vr_head_relative_audio(self, val: str) -> None:
cfg = bui.app.config
cfg['VR Head Relative Audio'] = val
cfg.apply_and_commit()
def _do_soundtracks(self) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.soundtrack.browser import SoundtrackBrowserWindow
@ -271,8 +238,6 @@ class AudioSettingsWindow(bui.MainWindow):
sel_name = 'Soundtrack'
elif sel == self._back_button:
sel_name = 'Back'
elif sel == self._vr_head_relative_audio_button:
sel_name = 'VRHeadRelative'
else:
raise ValueError(f'unrecognized selection \'{sel}\'')
assert bui.app.classic is not None
@ -293,8 +258,6 @@ class AudioSettingsWindow(bui.MainWindow):
sel = self._music_volume_numedit.minusbutton
elif sel_name == 'MusicPlus':
sel = self._music_volume_numedit.plusbutton
elif sel_name == 'VRHeadRelative':
sel = self._vr_head_relative_audio_button
elif sel_name == 'Soundtrack':
sel = self._soundtrack_button
elif sel_name == 'Back':

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22262;
const int kEngineBuildNumber = 22265;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;