mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 13:25:31 +08:00
updated audio window to be screen-size-responsive
This commit is contained in:
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48
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@ -4171,22 +4171,22 @@
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"build/assets/windows/Win32/pythonw.exe": "60f972a154dd6af1b4a67a23bcd89a92",
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"build/assets/windows/Win32/pythonw.exe": "60f972a154dd6af1b4a67a23bcd89a92",
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||||||
"build/assets/windows/Win32/pythonw_d.exe": "440ba78327698a2706fe7a0eb358dfe8",
|
"build/assets/windows/Win32/pythonw_d.exe": "440ba78327698a2706fe7a0eb358dfe8",
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||||||
"build/assets/windows/Win32/vc_redist.x86.exe": "91f13ae4b9f4dee9430a9d9b0c8b2afa",
|
"build/assets/windows/Win32/vc_redist.x86.exe": "91f13ae4b9f4dee9430a9d9b0c8b2afa",
|
||||||
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "e9b65e2ecc15bb4c6657c0a684eba1d9",
|
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "a54ebe9e64552f3de963402814e0f4a2",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "a254053e7f58e3da2dbb4d45c2ef310f",
|
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "6354c156e909d07f3434c931a9656579",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "ccc36d009bc0fd7548b31ecb3c591025",
|
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "6e13137a60758d025cee646cf977f0c1",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "b9a9812927a25bc9f2d58f2aa14dd073",
|
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "51f102a6b3f2908302963fbc54b0d1aa",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "095a15043434cfa6bca1c2469f395f0b",
|
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "f0ad9435b57e2dbc166b83ee58b225c8",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "7a5ed0add2617f6a7c1322fffe577f9f",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "94172d7d9f068f084f47aeb2e28930c7",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "02cc384ae2c3b30e7fe52f9eaa28ae2d",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "d446f9c22f66b97e932877947f5a4ef3",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "b70d7556c1a73e79ee07e40c0ff8fa1b",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "f70474f33841dcc10a114d47b21b0b85",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "79ca4ab042690182c69333d93b4e6d4a",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "63714ddf452cda2be929cf515c8fa9a9",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "8a4deacb894a249cc1bc08cab046c511",
|
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "2f9086ee203152bb51dca29b18756a12",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "90914d56ef9fe32bbbe4e9882a205b7c",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "64c429638d88729fa152bda696a8b90b",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "f76dbcf7ff4095aeda7e34238f1ef2bc",
|
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "f78fe0dcc03f7c5fd5cbb37c4e1e2c44",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "60c8eea0253d2617b074879326ddf1d9",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "dea88fc657abfdf5de6ca6598fcf6f21",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "9083b099418c54cb2187bef6891df2e8",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "7b96bbbf2fcc00701ac530ef62a982e3",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "dea224a60ef7c246a4f0951689f2624d",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "351e3a2b7b5cc37378b1a422e6d212a7",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "f34e9ec8f91cfca5b3ff4190b2fb54e1",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "84e4a81bb545b363194311340f9e6139",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "5c7b118a1780cbf24c8b4bf6fd30ddb0",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "5c7b118a1780cbf24c8b4bf6fd30ddb0",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "69a28ff5f0d1fb79a012449c90e3c0d0",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "69a28ff5f0d1fb79a012449c90e3c0d0",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "5c7b118a1780cbf24c8b4bf6fd30ddb0",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "5c7b118a1780cbf24c8b4bf6fd30ddb0",
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@ -4199,14 +4199,14 @@
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "593606fabbdd503bab555d49b7963ad1",
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "593606fabbdd503bab555d49b7963ad1",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "07143cfbe795a2cbaa47a09daf1261b3",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "07143cfbe795a2cbaa47a09daf1261b3",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "593606fabbdd503bab555d49b7963ad1",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "593606fabbdd503bab555d49b7963ad1",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "f737f347dac174866c6ec2a5f16dc029",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "359152642ae4462b201ccd564f9221d2",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "fa5d0866d5951bfd5965f020fad5deef",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "6a1a556e98dc76b00db6945d774bfeb7",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "a1ccea4ec4184ebb805c8643708c8a1b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "b8849bfed37a7bb991746f777493d8f9",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "c94ed3fe1006e9d9142d4020e416ebfa",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "af1ba8f3b06dbe662c15b7c9b69c9100",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "a9c4f66ee4f5c95f0d738688a846c48e",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "9c81a5bd112d8851742f2348f83229a5",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "5794e420e44048078ee3e641468d662c",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "23568511c237cb2572ec913d6e12e12d",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "34034aa12539cf62b130d7d9e035d5aa",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "0631217906ea9644f6703e3186311548",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "30636d0ebb461f97fe2900a3e3ad45d7",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "9d6b88bbb575f227afdd4354a02d68b7",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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@ -1,4 +1,4 @@
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### 1.7.37 (build 22262, api 9, 2025-01-31)
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### 1.7.37 (build 22265, api 9, 2025-02-01)
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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will require a bit of work for any UI mods to adapt to. If your mods don't
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will require a bit of work for any UI mods to adapt to. If your mods don't
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touch UI stuff at all you can simply bump your api version and call it a day.
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touch UI stuff at all you can simply bump your api version and call it a day.
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@ -53,7 +53,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# Build number and version of the ballistica binary we expect to be
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# using.
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# using.
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TARGET_BALLISTICA_BUILD = 22262
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TARGET_BALLISTICA_BUILD = 22265
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TARGET_BALLISTICA_VERSION = '1.7.37'
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TARGET_BALLISTICA_VERSION = '1.7.37'
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@ -395,7 +395,15 @@ class GetTokensWindow(bui.MainWindow):
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v_align='center',
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v_align='center',
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color=(0.6, 0.6, 0.6),
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color=(0.6, 0.6, 0.6),
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scale=0.75,
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scale=0.75,
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text=bui.Lstr(resource='store.loadingText'),
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text='',
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)
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# Create a spinner - it will get cleared when state changes from
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# LOADING.
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bui.spinnerwidget(
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parent=self._root_widget,
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size=60,
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position=(self._width * 0.5, self._height * 0.5),
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style='bomb',
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)
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)
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self._core_widgets = [
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self._core_widgets = [
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@ -543,8 +551,14 @@ class GetTokensWindow(bui.MainWindow):
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b for b in self._buttondefs if b.itemid in available_purchases
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b for b in self._buttondefs if b.itemid in available_purchases
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]
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]
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# We currently don't handle the zero-button case.
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# Fail if something errored server-side or they didn't send us
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assert buttondefs_shown
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# anything we can show.
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if (
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response.result is not response.Result.SUCCESS
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or not buttondefs_shown
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):
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self._on_load_error()
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return
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sidepad = 10.0
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sidepad = 10.0
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xfudge = 6.0
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xfudge = 6.0
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@ -21,10 +21,8 @@ class AudioSettingsWindow(bui.MainWindow):
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transition: str | None = 'in_right',
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transition: str | None = 'in_right',
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origin_widget: bui.Widget | None = None,
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origin_widget: bui.Widget | None = None,
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):
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):
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# pylint: disable=too-many-statements
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-locals
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# pylint: disable=cyclic-import
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# pylint: disable=cyclic-import
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from bauiv1lib.popup import PopupMenu
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from bauiv1lib.config import ConfigNumberEdit
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from bauiv1lib.config import ConfigNumberEdit
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assert bui.app.classic is not None
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assert bui.app.classic is not None
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@ -33,60 +31,76 @@ class AudioSettingsWindow(bui.MainWindow):
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self._r = 'audioSettingsWindow'
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self._r = 'audioSettingsWindow'
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spacing = 50.0
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spacing = 50.0
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width = 460.0
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height = 240.0
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uiscale = bui.app.ui_v1.uiscale
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uiscale = bui.app.ui_v1.uiscale
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yoffs = -5.0
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width = 1200.0 if uiscale is bui.UIScale.SMALL else 500.0
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height = 800.0 if uiscale is bui.UIScale.SMALL else 350.0
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# Update: hard-coding head-relative audio to true now,
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# so not showing options.
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# show_vr_head_relative_audio = True if bui.app.vr_mode else False
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show_vr_head_relative_audio = False
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if show_vr_head_relative_audio:
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height += 70
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show_soundtracks = False
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show_soundtracks = False
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if music.have_music_player():
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if music.have_music_player():
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show_soundtracks = True
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show_soundtracks = True
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height += spacing * 2.0
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base_scale = (
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# Do some fancy math to fill all available screen area up to the
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1.9
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# size of our backing container. This lets us fit to the exact
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# screen shape at small ui scale.
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screensize = bui.get_virtual_screen_size()
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scale = (
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2.2
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if uiscale is bui.UIScale.SMALL
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if uiscale is bui.UIScale.SMALL
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else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0
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else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0
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)
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)
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popup_menu_scale = base_scale * 1.2
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# Calc screen size in our local container space and clamp to a
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# bit smaller than our container size.
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# target_width = min(width - 60, screensize[0] / scale)
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target_height = min(height - 70, screensize[1] / scale)
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# To get top/left coords, go to the center of our window and
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# offset by half the width/height of our target area.
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yoffs = 0.5 * height + 0.5 * target_height + 30.0
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super().__init__(
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super().__init__(
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root_widget=bui.containerwidget(
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root_widget=bui.containerwidget(
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size=(width, height),
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size=(width, height),
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scale=base_scale,
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scale=scale,
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toolbar_visibility=(
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toolbar_visibility=(
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None if uiscale is bui.UIScale.SMALL else 'menu_full'
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'menu_minimal'
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if uiscale is bui.UIScale.SMALL
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else 'menu_full'
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),
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),
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),
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),
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transition=transition,
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transition=transition,
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origin_widget=origin_widget,
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origin_widget=origin_widget,
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# We're affected by screen size only at small ui-scale.
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refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
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)
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)
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self._back_button = back_button = btn = bui.buttonwidget(
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if uiscale is bui.UIScale.SMALL:
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parent=self._root_widget,
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bui.containerwidget(
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position=(35, height + yoffs - 55),
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edit=self._root_widget, on_cancel_call=self.main_window_back
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size=(60, 60),
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)
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scale=0.8,
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self._back_button = None
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text_scale=1.2,
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else:
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label=bui.charstr(bui.SpecialChar.BACK),
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self._back_button = bui.buttonwidget(
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button_type='backSmall',
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parent=self._root_widget,
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on_activate_call=self.main_window_back,
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position=(35, yoffs - 55),
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autoselect=True,
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size=(60, 60),
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)
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scale=0.8,
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bui.containerwidget(edit=self._root_widget, cancel_button=btn)
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text_scale=1.2,
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label=bui.charstr(bui.SpecialChar.BACK),
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button_type='backSmall',
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on_activate_call=self.main_window_back,
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autoselect=True,
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)
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bui.containerwidget(
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|
edit=self._root_widget, cancel_button=self._back_button
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|
)
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|
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bui.textwidget(
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bui.textwidget(
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parent=self._root_widget,
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parent=self._root_widget,
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position=(width * 0.5, height + yoffs - 32),
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position=(
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|
width * 0.5,
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yoffs - (48 if uiscale is bui.UIScale.SMALL else 32),
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),
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size=(0, 0),
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size=(0, 0),
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text=bui.Lstr(resource=f'{self._r}.titleText'),
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text=bui.Lstr(resource=f'{self._r}.titleText'),
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color=bui.app.ui_v1.title_color,
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color=bui.app.ui_v1.title_color,
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@ -95,12 +109,14 @@ class AudioSettingsWindow(bui.MainWindow):
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v_align='center',
|
v_align='center',
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)
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)
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|
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v = height + yoffs - 60
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# Roughly center everything else in our window.
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v -= spacing * 1.0
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x = width * 0.5 - 160
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y = height * 0.5 + (100 if show_soundtracks else 70)
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y -= spacing * 1.0
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|
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self._sound_volume_numedit = svne = ConfigNumberEdit(
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self._sound_volume_numedit = svne = ConfigNumberEdit(
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parent=self._root_widget,
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parent=self._root_widget,
|
||||||
position=(40, v),
|
position=(x, y),
|
||||||
xoffset=10,
|
xoffset=10,
|
||||||
configkey='Sound Volume',
|
configkey='Sound Volume',
|
||||||
displayname=bui.Lstr(resource=f'{self._r}.soundVolumeText'),
|
displayname=bui.Lstr(resource=f'{self._r}.soundVolumeText'),
|
||||||
@ -113,10 +129,10 @@ class AudioSettingsWindow(bui.MainWindow):
|
|||||||
edit=svne.plusbutton,
|
edit=svne.plusbutton,
|
||||||
right_widget=bui.get_special_widget('squad_button'),
|
right_widget=bui.get_special_widget('squad_button'),
|
||||||
)
|
)
|
||||||
v -= spacing
|
y -= spacing
|
||||||
self._music_volume_numedit = ConfigNumberEdit(
|
self._music_volume_numedit = ConfigNumberEdit(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
position=(40, v),
|
position=(x, y),
|
||||||
xoffset=10,
|
xoffset=10,
|
||||||
configkey='Music Volume',
|
configkey='Music Volume',
|
||||||
displayname=bui.Lstr(resource=f'{self._r}.musicVolumeText'),
|
displayname=bui.Lstr(resource=f'{self._r}.musicVolumeText'),
|
||||||
@ -128,87 +144,43 @@ class AudioSettingsWindow(bui.MainWindow):
|
|||||||
as_percent=True,
|
as_percent=True,
|
||||||
)
|
)
|
||||||
|
|
||||||
v -= 0.5 * spacing
|
y -= 0.5 * spacing
|
||||||
|
|
||||||
self._vr_head_relative_audio_button: bui.Widget | None
|
|
||||||
if show_vr_head_relative_audio:
|
|
||||||
v -= 40
|
|
||||||
bui.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(40, v + 24),
|
|
||||||
size=(0, 0),
|
|
||||||
text=bui.Lstr(resource=f'{self._r}.headRelativeVRAudioText'),
|
|
||||||
color=(0.8, 0.8, 0.8),
|
|
||||||
maxwidth=230,
|
|
||||||
h_align='left',
|
|
||||||
v_align='center',
|
|
||||||
)
|
|
||||||
|
|
||||||
popup = PopupMenu(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(290, v),
|
|
||||||
width=120,
|
|
||||||
button_size=(135, 50),
|
|
||||||
scale=popup_menu_scale,
|
|
||||||
choices=['Auto', 'On', 'Off'],
|
|
||||||
choices_display=[
|
|
||||||
bui.Lstr(resource='autoText'),
|
|
||||||
bui.Lstr(resource='onText'),
|
|
||||||
bui.Lstr(resource='offText'),
|
|
||||||
],
|
|
||||||
current_choice=bui.app.config.resolve('VR Head Relative Audio'),
|
|
||||||
on_value_change_call=self._set_vr_head_relative_audio,
|
|
||||||
)
|
|
||||||
self._vr_head_relative_audio_button = popup.get_button()
|
|
||||||
bui.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(width * 0.5, v - 11),
|
|
||||||
size=(0, 0),
|
|
||||||
text=bui.Lstr(
|
|
||||||
resource=f'{self._r}.headRelativeVRAudioInfoText'
|
|
||||||
),
|
|
||||||
scale=0.5,
|
|
||||||
color=(0.7, 0.8, 0.7),
|
|
||||||
maxwidth=400,
|
|
||||||
flatness=1.0,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
)
|
|
||||||
v -= 30
|
|
||||||
else:
|
|
||||||
self._vr_head_relative_audio_button = None
|
|
||||||
|
|
||||||
self._soundtrack_button: bui.Widget | None
|
self._soundtrack_button: bui.Widget | None
|
||||||
if show_soundtracks:
|
if show_soundtracks:
|
||||||
v -= 1.2 * spacing
|
y -= 1.2 * spacing
|
||||||
self._soundtrack_button = bui.buttonwidget(
|
self._soundtrack_button = bui.buttonwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
position=((width - 310) / 2, v),
|
position=(width * 0.5 - 155, y),
|
||||||
size=(310, 50),
|
size=(310, 50),
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
label=bui.Lstr(resource=f'{self._r}.soundtrackButtonText'),
|
label=bui.Lstr(resource=f'{self._r}.soundtrackButtonText'),
|
||||||
on_activate_call=self._do_soundtracks,
|
on_activate_call=self._do_soundtracks,
|
||||||
)
|
)
|
||||||
v -= spacing * 0.5
|
y -= spacing * 0.3
|
||||||
bui.textwidget(
|
bui.textwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
position=(0, v),
|
position=(0.5 * width, y),
|
||||||
size=(width, 20),
|
size=(0.0, 0.0),
|
||||||
text=bui.Lstr(resource=f'{self._r}.soundtrackDescriptionText'),
|
text=bui.Lstr(resource=f'{self._r}.soundtrackDescriptionText'),
|
||||||
flatness=1.0,
|
flatness=1.0,
|
||||||
h_align='center',
|
h_align='center',
|
||||||
|
v_align='center',
|
||||||
|
maxwidth=400,
|
||||||
scale=0.5,
|
scale=0.5,
|
||||||
color=(0.7, 0.8, 0.7, 1.0),
|
color=(0.7, 0.8, 0.7, 1.0),
|
||||||
maxwidth=400,
|
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
self._soundtrack_button = None
|
self._soundtrack_button = None
|
||||||
|
|
||||||
# Tweak a few navigation bits.
|
# Tweak a few navigation bits.
|
||||||
try:
|
if self._back_button is not None:
|
||||||
bui.widget(edit=back_button, down_widget=svne.minusbutton)
|
bui.widget(edit=self._back_button, down_widget=svne.minusbutton)
|
||||||
except Exception:
|
else:
|
||||||
logging.exception('Error wiring AudioSettingsWindow.')
|
spback = bui.get_special_widget('back_button')
|
||||||
|
bui.widget(
|
||||||
|
edit=svne.minusbutton, up_widget=spback, left_widget=spback
|
||||||
|
)
|
||||||
|
|
||||||
self._restore_state()
|
self._restore_state()
|
||||||
|
|
||||||
@ -226,11 +198,6 @@ class AudioSettingsWindow(bui.MainWindow):
|
|||||||
def on_main_window_close(self) -> None:
|
def on_main_window_close(self) -> None:
|
||||||
self._save_state()
|
self._save_state()
|
||||||
|
|
||||||
def _set_vr_head_relative_audio(self, val: str) -> None:
|
|
||||||
cfg = bui.app.config
|
|
||||||
cfg['VR Head Relative Audio'] = val
|
|
||||||
cfg.apply_and_commit()
|
|
||||||
|
|
||||||
def _do_soundtracks(self) -> None:
|
def _do_soundtracks(self) -> None:
|
||||||
# pylint: disable=cyclic-import
|
# pylint: disable=cyclic-import
|
||||||
from bauiv1lib.soundtrack.browser import SoundtrackBrowserWindow
|
from bauiv1lib.soundtrack.browser import SoundtrackBrowserWindow
|
||||||
@ -271,8 +238,6 @@ class AudioSettingsWindow(bui.MainWindow):
|
|||||||
sel_name = 'Soundtrack'
|
sel_name = 'Soundtrack'
|
||||||
elif sel == self._back_button:
|
elif sel == self._back_button:
|
||||||
sel_name = 'Back'
|
sel_name = 'Back'
|
||||||
elif sel == self._vr_head_relative_audio_button:
|
|
||||||
sel_name = 'VRHeadRelative'
|
|
||||||
else:
|
else:
|
||||||
raise ValueError(f'unrecognized selection \'{sel}\'')
|
raise ValueError(f'unrecognized selection \'{sel}\'')
|
||||||
assert bui.app.classic is not None
|
assert bui.app.classic is not None
|
||||||
@ -293,8 +258,6 @@ class AudioSettingsWindow(bui.MainWindow):
|
|||||||
sel = self._music_volume_numedit.minusbutton
|
sel = self._music_volume_numedit.minusbutton
|
||||||
elif sel_name == 'MusicPlus':
|
elif sel_name == 'MusicPlus':
|
||||||
sel = self._music_volume_numedit.plusbutton
|
sel = self._music_volume_numedit.plusbutton
|
||||||
elif sel_name == 'VRHeadRelative':
|
|
||||||
sel = self._vr_head_relative_audio_button
|
|
||||||
elif sel_name == 'Soundtrack':
|
elif sel_name == 'Soundtrack':
|
||||||
sel = self._soundtrack_button
|
sel = self._soundtrack_button
|
||||||
elif sel_name == 'Back':
|
elif sel_name == 'Back':
|
||||||
|
|||||||
@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
|
|||||||
namespace ballistica {
|
namespace ballistica {
|
||||||
|
|
||||||
// These are set automatically via script; don't modify them here.
|
// These are set automatically via script; don't modify them here.
|
||||||
const int kEngineBuildNumber = 22262;
|
const int kEngineBuildNumber = 22265;
|
||||||
const char* kEngineVersion = "1.7.37";
|
const char* kEngineVersion = "1.7.37";
|
||||||
const int kEngineApiVersion = 9;
|
const int kEngineApiVersion = 9;
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user