updated get-tokens window to be screen-size-responsive

This commit is contained in:
Eric Froemling 2025-01-31 14:56:33 -08:00
parent c8e345b006
commit 6a2eedced7
No known key found for this signature in database
5 changed files with 75 additions and 60 deletions

48
.efrocachemap generated
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@ -4171,22 +4171,22 @@
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@ -4199,14 +4199,14 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 22260, api 9, 2025-01-28)
### 1.7.37 (build 22261, api 9, 2025-01-31)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22260
TARGET_BALLISTICA_BUILD = 22261
TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -70,6 +70,7 @@ class GetTokensWindow(bui.MainWindow):
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-locals
bwidthstd = 170
bwidthwide = 300
ycolor = (0, 0, 0.3)
@ -310,25 +311,36 @@ class GetTokensWindow(bui.MainWindow):
)
uiscale = bui.app.ui_v1.uiscale
self._width = 1000.0 if uiscale is bui.UIScale.SMALL else 1070.0
self._x_inset = 25.0 if uiscale is bui.UIScale.SMALL else 0.0
self._height = 550 if uiscale is bui.UIScale.SMALL else 520.0
self._y_offset = -60 if uiscale is bui.UIScale.SMALL else -30
self._width = 1200.0 if uiscale is bui.UIScale.SMALL else 1070.0
self._height = 800 if uiscale is bui.UIScale.SMALL else 520.0
self._r = 'getTokensWindow'
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
1.5
if uiscale is bui.UIScale.SMALL
else 1.1 if uiscale is bui.UIScale.MEDIUM else 0.95
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
target_width = min(self._width - 60, screensize[0] / scale)
target_height = min(self._height - 70, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
self._yoffs = 0.5 * self._height + 0.5 * target_height + 20.0
self._scroll_width = target_width
super().__init__(
root_widget=bui.containerwidget(
size=(self._width, self._height),
color=(0.3, 0.23, 0.36),
scale=(
1.5
if uiscale is bui.UIScale.SMALL
else 1.1 if uiscale is bui.UIScale.MEDIUM else 0.95
),
stack_offset=(
(0, -3) if uiscale is bui.UIScale.SMALL else (0, 0)
),
scale=scale,
toolbar_visibility=(
'get_tokens'
if uiscale is bui.UIScale.SMALL
@ -337,6 +349,8 @@ class GetTokensWindow(bui.MainWindow):
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
if uiscale is bui.UIScale.SMALL:
@ -347,10 +361,7 @@ class GetTokensWindow(bui.MainWindow):
else:
self._back_button = bui.buttonwidget(
parent=self._root_widget,
position=(
55 + self._x_inset,
self._height - 80 + self._y_offset,
),
position=(60, self._yoffs - 90),
size=((60, 60)),
scale=1.0,
autoselect=True,
@ -364,7 +375,7 @@ class GetTokensWindow(bui.MainWindow):
self._title_text = bui.textwidget(
parent=self._root_widget,
position=(self._width * 0.5, self._height - 42 + self._y_offset),
position=(self._width * 0.5, self._yoffs - 42),
size=(0, 0),
color=self._textcolor,
flatness=0.0,
@ -520,35 +531,39 @@ class GetTokensWindow(bui.MainWindow):
bui.textwidget(edit=self._status_text, text='')
xinset = 40
scrollwidth = self._width - 2 * (self._x_inset + xinset)
scrollheight = 280
buttonpadding = -5
yoffs = 5
available_purchases = {
p.purchaseid for p in response.available_purchases
}
buttondefs_shown = [
b for b in self._buttondefs if b.itemid in available_purchases
]
# We currently don't handle the zero-button case.
assert self._buttondefs
assert buttondefs_shown
sidepad = 10.0
xfudge = 6.0
total_button_width = (
sum(b.width + b.prepad for b in self._buttondefs)
+ buttonpadding * (len(self._buttondefs) - 1)
sum(b.width + b.prepad for b in buttondefs_shown)
+ buttonpadding * (len(buttondefs_shown) - 1)
+ 2 * sidepad
)
h_scroll = bui.hscrollwidget(
parent=self._root_widget,
size=(scrollwidth, scrollheight),
size=(self._scroll_width, scrollheight),
position=(
self._x_inset + xinset,
self._height - 415 + self._y_offset,
self._width * 0.5 - 0.5 * self._scroll_width,
self._height * 0.5 - 0.5 * scrollheight - 40,
),
claims_left_right=True,
highlight=False,
border_opacity=0.4,
border_opacity=0.15,
center_small_content=True,
)
subcontainer = bui.containerwidget(
@ -563,7 +578,7 @@ class GetTokensWindow(bui.MainWindow):
text_scale=0.7,
position=(
self._width * 0.5 - 75,
self._height - 100 + self._y_offset,
self._yoffs - 100,
),
size=(180, 40),
scale=0.8,
@ -587,12 +602,12 @@ class GetTokensWindow(bui.MainWindow):
x = sidepad + xfudge
bwidgets: list[bui.Widget] = []
for i, buttondef in enumerate(self._buttondefs):
for i, buttondef in enumerate(buttondefs_shown):
price = None if plus is None else plus.get_price(buttondef.itemid)
x += buttondef.prepad
tdelay = 0.3 - i / len(self._buttondefs) * 0.25
tdelay = 0.3 - i / len(buttondefs_shown) * 0.25
btn = bui.buttonwidget(
autoselect=True,
label='',
@ -666,7 +681,7 @@ class GetTokensWindow(bui.MainWindow):
parent=self._root_widget,
position=(
self._width * 0.5,
self._height - 70 + self._y_offset,
self._yoffs - 70,
),
color=self._textcolor,
shadow=1.0,
@ -687,7 +702,7 @@ class GetTokensWindow(bui.MainWindow):
parent=self._root_widget,
position=(
self._width * 0.5,
self._height - 120 + self._y_offset,
self._yoffs - 120,
),
color=(0.4, 1.0, 0.4),
shadow=1.0,
@ -695,7 +710,7 @@ class GetTokensWindow(bui.MainWindow):
size=(0, 0),
h_align='center',
v_align='center',
maxwidth=scrollwidth * 0.9,
maxwidth=self._scroll_width * 0.9,
text=bui.Lstr(resource='removeInGameAdsTokenPurchaseText'),
)

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22260;
const int kEngineBuildNumber = 22261;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;