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Making register_all_maps function
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@ -5,7 +5,6 @@ from __future__ import annotations
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from typing import TYPE_CHECKING, override
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import random
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import inspect
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import logging
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import weakref
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@ -178,9 +177,7 @@ class ClassicAppSubsystem(babase.AppSubsystem):
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if not env.debug and not env.test and not plus.is_blessed():
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babase.screenmessage('WARNING: NON-BLESSED BUILD', color=(1, 0, 0))
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for _, maptype in inspect.getmembers(stdmaps, inspect.isclass):
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if issubclass(maptype, bascenev1.Map):
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bascenev1.register_map(maptype)
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stdmaps.register_all_maps()
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spazappearance.register_appearances()
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bascenev1.init_campaigns()
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@ -14,6 +14,29 @@ from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any
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ALL_MAPS = [
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HockeyStadium,
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FootballStadium,
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Bridgit,
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BigG,
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Roundabout,
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MonkeyFace,
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ZigZag,
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ThePad,
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DoomShroom,
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LakeFrigid,
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TipTop,
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CragCastle,
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TowerD,
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HappyThoughts,
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StepRightUp,
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Courtyard,
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Rampage,
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]
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def register_all_maps():
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for maptype in ALL_MAPS:
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bascenev1.register_map(maptype)
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class HockeyStadium(bs.Map):
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"""Stadium map used for ice hockey games."""
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