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Eric 2024-03-14 14:10:12 -07:00
parent 358a9a78e5
commit 68f0619c4e
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GPG Key ID: 89C93F0F8D6D5A98
6 changed files with 32 additions and 33 deletions

56
.efrocachemap generated
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@ -4061,26 +4061,26 @@
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "bf6d6ba41aed2754e5d117d26bcb6ade",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "5f3bb008b61b202ea0489af5f98ba3f4",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "4630254e61ba1d96bd21bad6bb43e8de",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "56d6440f62c271c4ce9ef520400395a3",
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "d9865523059d8cf11b2bef4b9da9a8c9",
@ -4097,14 +4097,14 @@
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"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "fbdc80e41c5883b4a893d2f0786e377f",
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "c2cf0dc227e41a826c913d12e117c316",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "0b6c8327a15412e4ab3a253fa9fadff3",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
"src/assets/ba_data/python/babase/_mgen/enums.py": "b611c090513a21e2fe90e56582724e9d",
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@ -1,4 +1,4 @@
### 1.7.33 (build 21787, api 8, 2024-03-14)
### 1.7.33 (build 21788, api 8, 2024-03-14)
- Stress test input-devices are now a bit smarter; they won't press any buttons
while UIs are up (this could cause lots of chaos if it happened).
- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the

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@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21787
TARGET_BALLISTICA_BUILD = 21788
TARGET_BALLISTICA_VERSION = '1.7.33'

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21787;
const int kEngineBuildNumber = 21788;
const char* kEngineVersion = "1.7.33";
const int kEngineApiVersion = 8;

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@ -328,7 +328,6 @@ void EventLoop::BootstrapThread_() {
assert(!bootstrapped_);
assert(g_core);
thread_id_ = std::this_thread::get_id();
const char* id_string;
switch (identifier_) {
case EventLoopID::kLogic:

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@ -482,7 +482,7 @@ def wsl_build_check_win_drive() -> None:
'Note that WSL2 filesystem performance'
' is poor when accessing'
' native Windows drives, so if Visual Studio builds are not'
' needed it may be best to keep things'
' needed it may be best to keep things here'
' on the Linux filesystem.'
' This behavior may differ under WSL1 (untested).'
),