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https://github.com/RYDE-WORK/ballistica.git
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sources hash update and auto-formatting
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197eca46ce
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@ -1 +1 @@
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206834682288822241335693999070871022992
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320686119307869972803010339077202626108
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@ -673,7 +673,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_right_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767 : 0);
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: dpad_left_held_ ? -32767
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: 0);
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e = &e2;
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} else if (e->jbutton.button == left_button_
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|| e->jbutton.button == left_button2_) {
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@ -682,7 +683,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_left_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_right_held_ ? (dpad_left_held_ ? 0 : 32767)
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: dpad_left_held_ ? -32767 : 0);
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: dpad_left_held_ ? -32767
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: 0);
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e = &e2;
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} else if (e->jbutton.button == up_button_
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|| e->jbutton.button == up_button2_) {
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@ -691,7 +693,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_up_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767 : 0);
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: dpad_down_held_ ? 32767
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: 0);
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e = &e2;
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} else if (e->jbutton.button == down_button_
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|| e->jbutton.button == down_button2_) {
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@ -700,7 +703,8 @@ void Joystick::HandleSDLEvent(const SDL_Event* e) {
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dpad_down_held_ = (e->type == SDL_JOYBUTTONDOWN);
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e2.jaxis.value = static_cast_check_fit<int16_t>(
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dpad_up_held_ ? (dpad_down_held_ ? 0 : -32767)
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: dpad_down_held_ ? 32767 : 0);
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: dpad_down_held_ ? 32767
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: 0);
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e = &e2;
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}
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break;
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@ -379,8 +379,8 @@ void TextNode::Draw(FrameDef* frame_def) {
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// make sure we're up to date
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Update();
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RenderPass& pass(
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*(in_world_ ? frame_def->overlay_3d_pass()
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RenderPass& pass(*(in_world_
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? frame_def->overlay_3d_pass()
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: (vr_use_fixed ? frame_def->GetOverlayFixedPass()
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: front_ ? frame_def->overlay_front_pass()
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: frame_def->overlay_pass())));
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