mirror of
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Merge branch 'master' into pubsync
This commit is contained in:
commit
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@ -1 +1 @@
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251250588769004084707045653514620133412
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248384142463789950002131932834119995109
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@ -1244,14 +1244,6 @@ def _app() -> ba.App:
|
||||
return ba.App()
|
||||
|
||||
|
||||
def accept_party_invitation(invite_id: str) -> None:
|
||||
"""accept_party_invitation(invite_id: str) -> None
|
||||
|
||||
(internal)
|
||||
"""
|
||||
return None
|
||||
|
||||
|
||||
def add_clean_frame_callback(call: Callable) -> None:
|
||||
"""add_clean_frame_callback(call: Callable) -> None
|
||||
|
||||
@ -2048,6 +2040,22 @@ def get_chat_messages() -> list[str]:
|
||||
return ['blah', 'blah2']
|
||||
|
||||
|
||||
def get_client_public_device_uuid(client_id: int) -> Optional[str]:
|
||||
"""get_client_public_device_uuid(client_id: int) -> Optional[str]
|
||||
|
||||
(internal)
|
||||
|
||||
Category: General Utility Functions
|
||||
|
||||
Return a public device UUID for a client. If the client does not
|
||||
exist or is running a version older than 1.6.10, returns None.
|
||||
Public device UUID uniquely identifies the device the client is
|
||||
using in a semi-permanent way. The UUID value will change
|
||||
periodically with updates to the game or operating system.
|
||||
"""
|
||||
return ''
|
||||
|
||||
|
||||
def get_collision_info(*args: Any) -> Any:
|
||||
"""get_collision_info(*args: Any) -> Any
|
||||
|
||||
@ -2134,14 +2142,6 @@ def get_game_roster() -> list[dict[str, Any]]:
|
||||
return [{'foo': 'bar'}]
|
||||
|
||||
|
||||
def get_google_play_party_client_count() -> int:
|
||||
"""get_google_play_party_client_count() -> int
|
||||
|
||||
(internal)
|
||||
"""
|
||||
return int()
|
||||
|
||||
|
||||
def get_idle_time() -> int:
|
||||
"""get_idle_time() -> int
|
||||
|
||||
@ -2813,15 +2813,6 @@ def increment_analytics_counts_raw(name: str, increment: int = 1) -> None:
|
||||
return None
|
||||
|
||||
|
||||
def invite_players() -> None:
|
||||
"""invite_players() -> None
|
||||
|
||||
(internal)
|
||||
Category: General Utility Functions
|
||||
"""
|
||||
return None
|
||||
|
||||
|
||||
def is_blessed() -> bool:
|
||||
"""is_blessed() -> bool
|
||||
|
||||
@ -3784,16 +3775,6 @@ def show_app_invite(title: Union[str, ba.Lstr], message: Union[str, ba.Lstr],
|
||||
return None
|
||||
|
||||
|
||||
def show_invites_ui() -> None:
|
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"""show_invites_ui() -> None
|
||||
|
||||
(internal)
|
||||
|
||||
Category: General Utility Functions
|
||||
"""
|
||||
return None
|
||||
|
||||
|
||||
def show_online_score_ui(show: str = 'general',
|
||||
game: str = None,
|
||||
game_version: str = None) -> None:
|
||||
@ -3835,26 +3816,6 @@ def sign_out() -> None:
|
||||
return None
|
||||
|
||||
|
||||
def start_listening_for_wii_remotes() -> None:
|
||||
"""start_listening_for_wii_remotes() -> None
|
||||
|
||||
(internal)
|
||||
|
||||
Start listening for connections from wii remotes.
|
||||
"""
|
||||
return None
|
||||
|
||||
|
||||
def stop_listening_for_wii_remotes() -> None:
|
||||
"""stop_listening_for_wii_remotes() -> None
|
||||
|
||||
(internal)
|
||||
|
||||
Stop listening for connections from wii remotes.
|
||||
"""
|
||||
return None
|
||||
|
||||
|
||||
def submit_analytics_counts() -> None:
|
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"""submit_analytics_counts() -> None
|
||||
|
||||
|
||||
@ -189,72 +189,459 @@
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File diff suppressed because it is too large
Load Diff
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<ClCompile Include="..\..\src\ballistica\python\class\python_class_model.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_model.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_session_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_session_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_session_player.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_session_player.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_sound.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_sound.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_texture.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_texture.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_timer.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_timer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_vec3.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_vec3.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_app.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_app.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_gameplay.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_gameplay.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_graphics.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_graphics.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_input.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_input.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_media.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_media.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_system.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_system.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_ui.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_ui.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python_command.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_command.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python_context_call.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_context_call.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_context_call_runnable.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python_ref.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_ref.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_sys.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\anim_curve_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\anim_curve_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\bomb_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\bomb_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\combine_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\combine_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\explosion_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\explosion_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\flag_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\flag_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\flash_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\flash_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\globals_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\globals_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\image_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\image_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\light_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\light_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\locator_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\locator_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\math_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\math_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\node_attribute.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node_attribute.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\node_attribute_connection.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node_attribute_connection.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node_type.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\null_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\null_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\player_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\player_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\prop_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\prop_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\region_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\region_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\scorch_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\scorch_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\session_globals_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\session_globals_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\shield_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\shield_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\sound_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\sound_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\spaz_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\spaz_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\terrain_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\terrain_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\text_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\text_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\texture_sequence_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\texture_sequence_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\time_display_node.cc" />
|
||||
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||||
<ClCompile Include="..\..\src\ballistica\scene\scene.cc" />
|
||||
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|
||||
<ClCompile Include="..\..\src\ballistica\ui\console.cc" />
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||||
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|
||||
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||||
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|
||||
<ClCompile Include="..\..\src\ballistica\ui\ui.cc" />
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||||
<ClInclude Include="..\..\src\ballistica\ui\ui.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\button_widget.cc" />
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||||
<ClInclude Include="..\..\src\ballistica\ui\widget\button_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\check_box_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\check_box_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\column_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\column_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\container_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\container_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\h_scroll_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\h_scroll_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\image_widget.cc" />
|
||||
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|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\root_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\root_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\row_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\row_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\scroll_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\scroll_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\stack_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\stack_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\text_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\text_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\widget.h" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceAABB.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceContainer.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceHPoint.cpp" />
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
|
||||
<h4><em>last updated for Ballistica version 1.6.9 build 20486</em></h4>
|
||||
<h4><em>last updated for Ballistica version 1.6.10 build 20501</em></h4>
|
||||
<p>This page documents the Python classes and functions in the 'ba' module,
|
||||
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
|
||||
<hr>
|
||||
@ -3428,7 +3428,7 @@ needs a chooser.</p>
|
||||
currently-active language.</p>
|
||||
|
||||
<p> To see available resource keys, look at any of the bs_language_*.py files
|
||||
in the game or the translations pages at bombsquadgame.com/translate.</p>
|
||||
in the game or the translations pages at legacy.ballistica.net/translate.</p>
|
||||
|
||||
<pre><span><em><small> # EXAMPLE 1: specify a string from a resource path</small></em></span>
|
||||
mynode.text = <a href="#class_ba_Lstr">ba.Lstr</a>(resource='audioSettingsWindow.titleText')</pre>
|
||||
|
||||
@ -200,7 +200,7 @@ def lazybuild(target: str, category: SourceCategory, command: str) -> None:
|
||||
|
||||
# Everything possibly affecting Windows binary builds.
|
||||
elif category is SourceCategory.WIN:
|
||||
paths = ['Makefile', 'src', 'resources/src']
|
||||
paths = ['Makefile', 'src', 'resources/src', 'ballisticacore-windows']
|
||||
|
||||
# Everything possibly affecting resource builds.
|
||||
elif category is SourceCategory.RESOURCES:
|
||||
|
||||
@ -460,7 +460,7 @@ class Updater:
|
||||
|
||||
src_root = '..\\..\\src'
|
||||
|
||||
public_project = 'Internal' in basename
|
||||
public_project = 'Internal' not in basename
|
||||
|
||||
all_files = sorted([
|
||||
f for f in (self._source_files + self._header_files)
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user