diff --git a/.efrocachemap b/.efrocachemap index 690f2546..f7df2d94 100644 --- a/.efrocachemap +++ b/.efrocachemap @@ -4096,26 +4096,26 @@ "build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1", "build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae", "build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599", - "build/prefab/full/linux_arm64_gui/debug/ballisticakit": "c6d67ec79facefc5cad965530b23bcd8", - "build/prefab/full/linux_arm64_gui/release/ballisticakit": "3d66a0cd0dd6e11c7f0bc9bca7c32918", - "build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "3b57ad3a4c258a38022ff6760fb99273", - "build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "49494eff1ea0e26629b31d1962072f03", - "build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "7ec96c9d86bd7ab6a8972c486421037b", - "build/prefab/full/linux_x86_64_gui/release/ballisticakit": "8cfbdb28fcefb6746efcf45368e4d4c8", - "build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "c4f03152366701177ac8df1b1216800e", - "build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "9c2a644cffb13828706d3a62fc93bea1", - "build/prefab/full/mac_arm64_gui/debug/ballisticakit": "82cb874a3aab2d3a86a446987686e50f", - "build/prefab/full/mac_arm64_gui/release/ballisticakit": "138da633cfcbc99d4a32632dfd20220e", - "build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "7d26e8d3b9ca3ef030c31bd3219a81f6", - "build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "7d50251a8c2a865868f55fef1b1e7bbe", - "build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "e823ba47693a1fa0dabdad310e56aee5", - "build/prefab/full/mac_x86_64_gui/release/ballisticakit": "8787b88ac1276d15a93685dd4d192a82", - "build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "9e281fcbf8bdd498646646b3fed7257d", - "build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "c6d5c81f924d607acc6c996989ba8726", - "build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "d4ce0446eabed898120bb9306dbaae1c", - "build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "4bab9b11091309039860c712305f14a0", - "build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "a7ae68ea69d0cf32842ca7d4559fd719", - "build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "667491d9323656d8112f7f8df86821ef", + "build/prefab/full/linux_arm64_gui/debug/ballisticakit": "512c99d6d32d3f7ca27de9d00b3f6bee", + "build/prefab/full/linux_arm64_gui/release/ballisticakit": "407a6d564f35c7db571702ef6996adc1", + "build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "03c278694182a2a7cd6e39d7cf0cdde8", + "build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "8c0f3132135f6a392b31dccce44ecc72", + "build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "399783ec75c825a7c0ceffb6b66546a6", + "build/prefab/full/linux_x86_64_gui/release/ballisticakit": "7d5f43f891ddbc0e68e1e4b924717941", + "build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "97b462045118ca81436452c19e50ead3", + "build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "daedf2d4f2c7012f9f1146ef5e675a51", + "build/prefab/full/mac_arm64_gui/debug/ballisticakit": "ef571b31a6175b391c70cde46587afc6", + "build/prefab/full/mac_arm64_gui/release/ballisticakit": "fcbe9cb15740f5569d32daaef838bae3", + "build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "06d8ed9ca06ed1fb12437708b117621f", + "build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "eff858f25a173f090731401c42fcfad7", + "build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "21401c4a1bb13c6a50fbcc2413a34bc6", + "build/prefab/full/mac_x86_64_gui/release/ballisticakit": "a5f6bf1f1a675a60b43674cbe06ee740", + "build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "4965d74db093926f890d37a2d2bcb0cf", + "build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "527d364caa4c68cb3a5e70575a834333", + "build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "f3e69ff8d4928b52fb301c911d6e01cb", + "build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "82dd100621de502523d9feca94de7fc5", + "build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "6c66e68c95330200d339ec5a44706491", + "build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "f6903fb7071440ee807963cf34fd220f", "build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "73ad3303fe1a82005918fbc5dae3446c", "build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "fa659b5d6119acba6570c92ce4d35ae2", "build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "73ad3303fe1a82005918fbc5dae3446c", @@ -4132,14 +4132,14 @@ "build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "3e5c5fd0a09f55ba7b05ce1e2ec7171e", "build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "1659535e95e3047fda529543e265ac97", "build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "3e5c5fd0a09f55ba7b05ce1e2ec7171e", - "build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "8452c85e5970578ecf49d0b3c48a518a", - "build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "1acf59d4e8e9267484e5635bee0730ea", - "build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "65d344082b8282acb78193d3ddcd3751", - "build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "57ad999dcdb7b2810276ef52f8da7c2e", - "build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "ec35b5c459c74efb3bf0f9d1461a3936", - "build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "14ecbf98f8ff91e6dc27220563e566a5", - "build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "f8ac156a52ebf4a834f13b74cba4c260", - "build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "c08e8ab8c1d1ccc533c1f44457cfe90e", + "build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "3193670862ed84af2f6bbf3dc7265137", + "build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "5e45916a6cfb40a5667c691e507ea81d", + "build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "419fba17d012361c3ca8174c44dffdb2", + "build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "d895b4afb3bb74dd1c94595a126a2c24", + "build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "56a67ab9520c07bc4be68162e78534b3", + "build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "40f942e6da490173c0e17fdf23e786e8", + "build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "3242b64140d0b0d6f7af09825d9489e0", + "build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "5d41c8b29dc4e585b878c100e01e8af4", "src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c", "src/assets/ba_data/python/babase/_mgen/enums.py": "cb299985623bbcc86015cb103a424ae6", "src/ballistica/base/mgen/pyembed/binding_base.inc": "efa61468cf098f77cc6a234461d8b86d", diff --git a/CHANGELOG.md b/CHANGELOG.md index 0b054f57..b08abcb7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,4 @@ -### 1.7.37 (build 21974, api 9, 2024-08-30) +### 1.7.37 (build 21976, api 9, 2024-08-30) - Bumping api version to 9. As you'll see below, there's some UI changes that will require a bit of work for any UI mods to adapt to. If your mods don't touch UI stuff at all you can simply bump your api version and call it a day. @@ -41,7 +41,7 @@ back-button handling are more automatic and windows don't have to hard-code where they came from. There are also other benefits such as better state saving/restoring. When writing a MainWindow, pretty much all navigation should - only need too use methods: `can_change_main_window()`, `main_window_back()`, + only need too use methods: `main_window_has_control()`, `main_window_back()`, and `main_window_replace()`. - Finally got things updated so language testing works again, and made it a bit spiffier while at it. You now simply point the game at your test language and diff --git a/src/assets/ba_data/python/baenv.py b/src/assets/ba_data/python/baenv.py index 5beeb7dc..d8638d78 100644 --- a/src/assets/ba_data/python/baenv.py +++ b/src/assets/ba_data/python/baenv.py @@ -52,7 +52,7 @@ if TYPE_CHECKING: # Build number and version of the ballistica binary we expect to be # using. -TARGET_BALLISTICA_BUILD = 21974 +TARGET_BALLISTICA_BUILD = 21976 TARGET_BALLISTICA_VERSION = '1.7.37' diff --git a/src/assets/ba_data/python/bauiv1/_uitypes.py b/src/assets/ba_data/python/bauiv1/_uitypes.py index 0106213c..496d32fc 100644 --- a/src/assets/ba_data/python/bauiv1/_uitypes.py +++ b/src/assets/ba_data/python/bauiv1/_uitypes.py @@ -99,7 +99,7 @@ class MainWindow(Window): edit=self._root_widget, transition=self._main_window_transition_out ) - def can_change_main_window(self) -> bool: + def main_window_has_control(self) -> bool: """Is this MainWindow allowed to change the global main window? It is a good idea to make sure this is True before calling @@ -118,12 +118,12 @@ class MainWindow(Window): def main_window_back(self) -> None: """Move back in the main window stack.""" - # Users should always check can_change_main_window() before + # Users should always check main_window_has_control() before # calling us. Error if it seems they did not. - if not self.can_change_main_window(): + if not self.main_window_has_control(): raise RuntimeError( 'main_window_back() should only be called' - ' if can_change_main_window() returns True' + ' if main_window_has_control() returns True' ' (it currently is False).' ) @@ -137,13 +137,13 @@ class MainWindow(Window): ) -> None: """Replace ourself with a new MainWindow.""" - # Users should always check can_change_main_window() before + # Users should always check main_window_has_control() before # creating new MainWindows and passing them in here. Error if it # seems they did not. - if not self.can_change_main_window(): + if not self.main_window_has_control(): raise RuntimeError( 'main_window_replace() should only be called' - ' if can_change_main_window() returns True' + ' if main_window_has_control() returns True' ' (it currently is False).' ) diff --git a/src/assets/ba_data/python/bauiv1lib/mainmenu.py b/src/assets/ba_data/python/bauiv1lib/mainmenu.py index e88ce500..f4904fbd 100644 --- a/src/assets/ba_data/python/bauiv1lib/mainmenu.py +++ b/src/assets/ba_data/python/bauiv1lib/mainmenu.py @@ -487,7 +487,7 @@ class MainMenuWindow(bui.MainWindow): from bauiv1lib.confirm import QuitWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return # Note: Normally we should go through bui.quit(confirm=True) but @@ -500,7 +500,7 @@ class MainMenuWindow(bui.MainWindow): from bauiv1lib.credits import CreditsWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return self.main_window_replace( @@ -513,7 +513,7 @@ class MainMenuWindow(bui.MainWindow): from bauiv1lib.helpui import HelpWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return self.main_window_replace( @@ -580,7 +580,7 @@ class MainMenuWindow(bui.MainWindow): from bauiv1lib.gather import GatherWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return self.main_window_replace( @@ -592,7 +592,7 @@ class MainMenuWindow(bui.MainWindow): from bauiv1lib.watch import WatchWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return self.main_window_replace( @@ -604,7 +604,7 @@ class MainMenuWindow(bui.MainWindow): from bauiv1lib.play import PlayWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return classic = bui.app.classic diff --git a/src/assets/ba_data/python/bauiv1lib/play.py b/src/assets/ba_data/python/bauiv1lib/play.py index 5ec63a2c..4bce5070 100644 --- a/src/assets/ba_data/python/bauiv1lib/play.py +++ b/src/assets/ba_data/python/bauiv1lib/play.py @@ -541,7 +541,7 @@ class PlayWindow(bui.MainWindow): # pylint: disable=cyclic-import # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return if self._is_main_menu: @@ -567,7 +567,7 @@ class PlayWindow(bui.MainWindow): from bauiv1lib.coop.browser import CoopBrowserWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return plus = bui.app.plus @@ -588,7 +588,7 @@ class PlayWindow(bui.MainWindow): from bauiv1lib.playlist.browser import PlaylistBrowserWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return self._save_state() @@ -604,7 +604,7 @@ class PlayWindow(bui.MainWindow): from bauiv1lib.playlist.browser import PlaylistBrowserWindow # no-op if we're not currently in control. - if not self.can_change_main_window(): + if not self.main_window_has_control(): return self._save_state() diff --git a/src/assets/ba_data/python/bauiv1lib/store/browser.py b/src/assets/ba_data/python/bauiv1lib/store/browser.py index 6a41feed..f176e7c8 100644 --- a/src/assets/ba_data/python/bauiv1lib/store/browser.py +++ b/src/assets/ba_data/python/bauiv1lib/store/browser.py @@ -125,55 +125,11 @@ class StoreBrowserWindow(bui.MainWindow): bui.containerwidget( edit=self._root_widget, on_cancel_call=self._back ) - # backbutton = bui.get_special_widget('back_button') backbuttonspecial = True else: bui.containerwidget(edit=self._root_widget, cancel_button=btn) - # backbutton = self._back_button backbuttonspecial = False - # self._ticket_count_text: bui.Widget | None = None - # self._get_tickets_button: bui.Widget | None = None - - # if bool(False): - # if app.classic.allow_ticket_purchases: - # self._get_tickets_button = bui.buttonwidget( - # parent=self._root_widget, - # size=(210, 65), - # on_activate_call=self._on_get_more_tickets_press, - # autoselect=True, - # scale=0.9, - # text_scale=1.4, - # left_widget=backbutton, - # color=(0.7, 0.5, 0.85), - # textcolor=(0.2, 1.0, 0.2), - # label=bui.Lstr(resource='getTicketsWindow.titleText'), - # ) - # else: - # self._ticket_count_text = bui.textwidget( - # parent=self._root_widget, - # size=(210, 64), - # color=(0.2, 1.0, 0.2), - # h_align='center', - # v_align='center', - # ) - - # Move this dynamically to keep it out of the way of the party icon. - # self._update_get_tickets_button_pos() - # self._get_ticket_pos_update_timer = bui.AppTimer( - # 1.0, - # bui.WeakCall(self._update_get_tickets_button_pos), - # repeat=True, - # ) - # if self._get_tickets_button and not backbuttonspecial: - # bui.widget( - # edit=self._back_button, right_widget=self._get_tickets_button - # ) - # self._ticket_text_update_timer = bui.AppTimer( - # 1.0, bui.WeakCall(self._update_tickets_text), repeat=True - # ) - # self._update_tickets_text() - if ( app.classic.platform in ['mac', 'ios'] and app.classic.subplatform == 'appstore' @@ -316,17 +272,6 @@ class StoreBrowserWindow(bui.MainWindow): ) self._update_tabs() - # if self._get_tickets_button: - # last_tab_button = self._tab_row.tabs[tabs_def[-1][0]].button - # bui.widget( - # edit=self._get_tickets_button, down_widget=last_tab_button - # ) - # bui.widget( - # edit=last_tab_button, - # up_widget=self._get_tickets_button, - # right_widget=self._get_tickets_button, - # ) - if uiscale is bui.UIScale.SMALL: first_tab_button = self._tab_row.tabs[tabs_def[0][0]].button last_tab_button = self._tab_row.tabs[tabs_def[-1][0]].button @@ -346,28 +291,6 @@ class StoreBrowserWindow(bui.MainWindow): self._status_textwidget: bui.Widget | None = None self._restore_state() - # def _update_get_tickets_button_pos(self) -> None: - # assert bui.app.classic is not None - # uiscale = bui.app.ui_v1.uiscale - # pos = ( - # self._width - # - 252 - # - ( - # self._x_inset - # + ( - # 47 - # if uiscale is bui.UIScale.SMALL - # and bui.is_party_icon_visible() - # else 0 - # ) - # ), - # self._height - 70, - # ) - # if self._get_tickets_button: - # bui.buttonwidget(edit=self._get_tickets_button, position=pos) - # if self._ticket_count_text: - # bui.textwidget(edit=self._ticket_count_text, position=pos) - def _restore_purchases(self) -> None: from bauiv1lib import account @@ -411,25 +334,6 @@ class StoreBrowserWindow(bui.MainWindow): bui.textwidget(edit=tab_data['text'], text='') bui.imagewidget(edit=tab_data['img'], opacity=0.0) - # def _update_tickets_text(self) -> None: - # from bauiv1 import SpecialChar - - # if not self._root_widget: - # return - # plus = bui.app.plus - # assert plus is not None - # sval: str | bui.Lstr - # if plus.get_v1_account_state() == 'signed_in': - # sval = bui.charstr(SpecialChar.TICKET) + str( - # plus.get_v1_account_ticket_count() - # ) - # else: - # sval = bui.Lstr(resource='getTicketsWindow.titleText') - # if self._get_tickets_button: - # bui.buttonwidget(edit=self._get_tickets_button, label=sval) - # if self._ticket_count_text: - # bui.textwidget(edit=self._ticket_count_text, text=sval) - def _set_tab(self, tab_id: TabID) -> None: if self._current_tab is tab_id: return @@ -491,7 +395,6 @@ class StoreBrowserWindow(bui.MainWindow): window = self._window() if window is not None and (window.request is self): window.request = None - # noinspection PyProtectedMember window._on_response(data) # Kick off a server request. @@ -601,8 +504,6 @@ class StoreBrowserWindow(bui.MainWindow): from bauiv1lib import account from bauiv1lib.confirm import ConfirmWindow - # from bauiv1lib import gettickets - assert bui.app.classic is not None store = bui.app.classic.store @@ -1292,8 +1193,6 @@ class StoreBrowserWindow(bui.MainWindow): for tab_id, tab in self._tab_row.tabs.items() if sel == tab.button ] - # if sel == self._get_tickets_button: - # sel_name = 'GetTickets' if sel == self._scrollwidget: sel_name = 'Scroll' elif sel == self._back_button: @@ -1327,8 +1226,6 @@ class StoreBrowserWindow(bui.MainWindow): if self._show_tab is not None: current_tab = self._show_tab - # if sel_name == 'GetTickets' and self._get_tickets_button: - # sel = self._get_tickets_button if sel_name == 'Back': sel = self._back_button elif sel_name == 'Scroll': @@ -1342,7 +1239,7 @@ class StoreBrowserWindow(bui.MainWindow): else: sel = self._tab_row.tabs[current_tab].button - # If we were requested to show a tab, select it too.. + # If we were requested to show a tab, select it too. if ( self._show_tab is not None and self._show_tab in self._tab_row.tabs @@ -1354,63 +1251,21 @@ class StoreBrowserWindow(bui.MainWindow): except Exception: logging.exception('Error restoring state for %s.', self) - # def _on_get_more_tickets_press(self) -> None: - # # pylint: disable=cyclic-import - # from bauiv1lib.account import show_sign_in_prompt - # from bauiv1lib.gettickets import GetTicketsWindow - - # # no-op if our underlying widget is dead or on its way out. - # if not self._root_widget or self._root_widget.transitioning_out: - # return - - # plus = bui.app.plus - # assert plus is not None - - # if plus.get_v1_account_state() != 'signed_in': - # show_sign_in_prompt() - # return - # self._save_state() - # bui.containerwidget(edit=self._root_widget, transition='out_left') - # window = GetTicketsWindow( - # from_modal_store=self._modal, - # store_back_location=self._back_location, - # ) - # if not self._modal: - # assert bui.app.classic is not None - # bui.app.ui_v1.set_main_window(window, from_window=self) - def _back(self) -> None: - # pylint: disable=cyclic-import - # from bauiv1lib.coop.browser import CoopBrowserWindow - # from bauiv1lib.mainmenu import MainMenuWindow - - # no-op if our underlying widget is dead or on its way out. - if not self._root_widget or self._root_widget.transitioning_out: - return - - self._save_state() if self._modal: + # no-op if our underlying widget is dead or on its way out. + if not self._root_widget or self._root_widget.transitioning_out: + return + self._save_state() bui.containerwidget( edit=self._root_widget, transition=self._transition_out ) else: + # no-op if we're not currently in control. + if not self.main_window_has_control(): + return self.main_window_back() - # if not self._modal: - # assert bui.app.classic is not None - # if self._back_location == 'CoopBrowserWindow': - # bui.app.ui_v1.set_main_window( - # CoopBrowserWindow(transition='in_left'), - # from_window=self, - # is_back=True, - # ) - # else: - # bui.app.ui_v1.set_main_window( - # MainMenuWindow(transition='in_left'), - # from_window=self, - # is_back=True, - # is_top_level=True, - # ) if self._on_close_call is not None: self._on_close_call() diff --git a/src/ballistica/shared/ballistica.cc b/src/ballistica/shared/ballistica.cc index 6d729243..7fd2dea9 100644 --- a/src/ballistica/shared/ballistica.cc +++ b/src/ballistica/shared/ballistica.cc @@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int { namespace ballistica { // These are set automatically via script; don't modify them here. -const int kEngineBuildNumber = 21974; +const int kEngineBuildNumber = 21976; const char* kEngineVersion = "1.7.37"; const int kEngineApiVersion = 9; diff --git a/src/ballistica/ui_v1/widget/root_widget.cc b/src/ballistica/ui_v1/widget/root_widget.cc index dafac229..b82ac95f 100644 --- a/src/ballistica/ui_v1/widget/root_widget.cc +++ b/src/ballistica/ui_v1/widget/root_widget.cc @@ -683,7 +683,7 @@ void RootWidget::Setup() { td.button = b; td.y = 0.0f; td.width = bd.width * 0.8f; - td.text = "PlayerName"; + td.text = "AccountName"; td.scale = 1.2f; td.depth_min = 0.3f; td.color_r = 0.5f;