mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-02-08 08:45:43 +08:00
league rank window is now screen-size-responsive
This commit is contained in:
parent
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commit
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48
.efrocachemap
generated
48
.efrocachemap
generated
@ -4174,22 +4174,22 @@
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"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
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"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
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"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "073a90aa4103e4e7fb6e9224baa598be",
|
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "d2ace4eb71e1ab58cb253455ddaa8a1e",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "f15c66ff1ca4b383cce7ee8500302326",
|
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "b10e808844e4630de445d4a6384ddc84",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "5425edaccb03ac8560cb0f255124c5da",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "4a96fa2ffe45b543b6f342e6b03be506",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "38fd575620c4b20a5b618d7371c5f20e",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "664b383d3d8e02fcebaa197435db702f",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "ec2a56e7a1db46f06e0d09dc0cc4a6d7",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "b89aeb6deaeaf5f6be6f75bfca959ca0",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "af6b01b85380b1a9874f8d7e7db435e4",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "c5c5866a0f65ec311b9d71618f742bf5",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "23039996985b4aa93dff5aaf41067ea4",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "6ef47107865b4f5c26966aa62739e338",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "56775e7415d62ea2d92ac73c6eb944a4",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "1746b9f1ab4e45e59abd086ac1faa444",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "03bf4a2e606ee1fd85b3ba9839da87e6",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "b128f7bfd17b44bbe8d5982744dda8f1",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "10fc3f2ecef4e957b26d1ec82b441255",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "82f26af87fa79c563758875f610ef996",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "b33d1932f2beb9b3d2769c8f4e35dcad",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "d47e44813f76272f0d1f908c6fedc4b9",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "ee6d0760189953307799b7e06858aa87",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "0aa5733b5cdbf60a88e5502fcb3ca486",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "372d0ad3ef2bcd7f8fa93b9d83e2a300",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "bb8a0f22da4e27eda758615698268802",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "e6f8c4f279931182f28722a33b9e3fc0",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "f57c5e729e8c0a2ae2163f22e0245d77",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "8e28d37c93494d05479d3132a6525967",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "1979c6e54e64585a694542d88025bafa",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "e0db14d2a7df35e29fc4cdfe9c6c42d6",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "a416831f86049d2fd94dcc3d097f5a29",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "bb64e2182b1a533679f93c5997f14584",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "bb64e2182b1a533679f93c5997f14584",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "4d70703c4eba1a402fbc2d997d84aa93",
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@ -4202,14 +4202,14 @@
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "e3e9d9c7a94f8cd22939839fd8fbc178",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "e3e9d9c7a94f8cd22939839fd8fbc178",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "3f2dddebc7313756f2f6ee83c377f265",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "6be4291d37aabee7a0e93409d251d6b1",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "d4a5d87e4ae724ae5e49cec56cb17a58",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "e361ed6b27848849d996ad38255e3c2f",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "72d5ac0df3f03d2fceb5f015e9071ca3",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "db69b0a9540ba7fac204570d0ae1fb5a",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "12b693aea7eb0a3d501bea4ae7de75e1",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "a51d83807874d0f49432aa7e35fb254e",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "091f0ff2326739346407622d4d8cc449",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "2c2f707147183ef4e8deafe33a5b74d1",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "4ad50d22cac50a74f4953abf24016088",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "ffdf6fad9a56aba019e35d7015c684e2",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "0be3a0c54d84379972bacc70f0c16887",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "dd75a346a12885db2502cd37be01c726",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "cf56d84fe7f9a4bd8bf93172b561c5c0",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "4c32a8fe55af58faa3b61c07e6e12133",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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@ -1,4 +1,4 @@
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### 1.7.37 (build 22229, api 9, 2025-01-22)
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### 1.7.37 (build 22230, api 9, 2025-01-22)
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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will require a bit of work for any UI mods to adapt to. If your mods don't
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will require a bit of work for any UI mods to adapt to. If your mods don't
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touch UI stuff at all you can simply bump your api version and call it a day.
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touch UI stuff at all you can simply bump your api version and call it a day.
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@ -53,7 +53,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# Build number and version of the ballistica binary we expect to be
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# using.
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# using.
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TARGET_BALLISTICA_BUILD = 22229
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TARGET_BALLISTICA_BUILD = 22230
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TARGET_BALLISTICA_VERSION = '1.7.37'
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TARGET_BALLISTICA_VERSION = '1.7.37'
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@ -162,7 +162,6 @@ class UIRow:
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Selection(party.get_key(), SelectionComponent.STATS_BUTTON),
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Selection(party.get_key(), SelectionComponent.STATS_BUTTON),
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),
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),
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size=(120, 40),
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size=(120, 40),
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# position=(sub_scroll_width * 0.66 + hpos, 1 + vpos),
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position=(sub_scroll_width - 270.0, 1 + vpos),
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position=(sub_scroll_width - 270.0, 1 + vpos),
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scale=0.9,
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scale=0.9,
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)
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)
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@ -177,8 +176,7 @@ class UIRow:
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text=str(party.size) + '/' + str(party.size_max),
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text=str(party.size) + '/' + str(party.size_max),
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parent=columnwidget,
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parent=columnwidget,
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size=(0, 0),
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size=(0, 0),
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# position=(sub_scroll_width * 0.86 + hpos, 20 + vpos),
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position=(sub_scroll_width - 90, 20 + vpos),
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position=(sub_scroll_width - 100, 20 + vpos),
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scale=0.7,
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scale=0.7,
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color=(0.8, 0.8, 0.8),
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color=(0.8, 0.8, 0.8),
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h_align='right',
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h_align='right',
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@ -193,8 +191,7 @@ class UIRow:
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self._ping_widget = bui.textwidget(
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self._ping_widget = bui.textwidget(
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parent=columnwidget,
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parent=columnwidget,
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size=(0, 0),
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size=(0, 0),
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# position=(sub_scroll_width * 0.94 + hpos, 20 + vpos),
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position=(sub_scroll_width - 25.0, 20 + vpos),
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position=(sub_scroll_width - 30.0, 20 + vpos),
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scale=0.7,
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scale=0.7,
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h_align='right',
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h_align='right',
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v_align='center',
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v_align='center',
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@ -47,37 +47,56 @@ class LeagueRankWindow(bui.MainWindow):
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assert bui.app.classic is not None
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assert bui.app.classic is not None
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uiscale = bui.app.ui_v1.uiscale
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uiscale = bui.app.ui_v1.uiscale
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self._width = 1490 if uiscale is bui.UIScale.SMALL else 1120
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self._width = 1500 if uiscale is bui.UIScale.SMALL else 1120
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x_inset = 100 if uiscale is bui.UIScale.SMALL else 0
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x_inset = 100 if uiscale is bui.UIScale.SMALL else 0
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self._height = (
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self._height = (
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660
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1000
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if uiscale is bui.UIScale.SMALL
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if uiscale is bui.UIScale.SMALL
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else 710 if uiscale is bui.UIScale.MEDIUM else 800
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else 710 if uiscale is bui.UIScale.MEDIUM else 800
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)
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)
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self._r = 'coopSelectWindow'
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self._r = 'coopSelectWindow'
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self._rdict = bui.app.lang.get_resource(self._r)
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self._rdict = bui.app.lang.get_resource(self._r)
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top_extra = 20 if uiscale is bui.UIScale.SMALL else 0
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# top_extra = 20 if uiscale is bui.UIScale.SMALL else 0
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self._xoffs = 80.0 if uiscale is bui.UIScale.SMALL else 0
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# self._xoffs = 80.0 if uiscale is bui.UIScale.SMALL else 0
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self._xoffs = 40
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self._league_url_arg = ''
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self._league_url_arg = ''
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self._is_current_season = False
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self._is_current_season = False
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self._can_do_more_button = True
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self._can_do_more_button = True
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# Do some fancy math to fill all available screen area up to the
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# size of our backing container. This lets us fit to the exact
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# screen shape at small ui scale.
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screensize = bui.get_virtual_screen_size()
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scale = (
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1.08
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if uiscale is bui.UIScale.SMALL
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else 0.93 if uiscale is bui.UIScale.MEDIUM else 0.8
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)
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# Calc screen size in our local container space and clamp to a
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# bit smaller than our container size.
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target_width = min(self._width - 130, screensize[0] / scale)
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target_height = min(self._height - 130, screensize[1] / scale)
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# To get top/left coords, go to the center of our window and
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# offset by half the width/height of our target area.
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yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
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self._scroll_width = target_width
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self._scroll_height = target_height - 35
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scroll_bottom = yoffs - 80 - self._scroll_height
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super().__init__(
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super().__init__(
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root_widget=bui.containerwidget(
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root_widget=bui.containerwidget(
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size=(self._width, self._height + top_extra),
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size=(self._width, self._height),
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stack_offset=(
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stack_offset=(
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(0, 0)
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(0, 0)
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if uiscale is bui.UIScale.SMALL
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if uiscale is bui.UIScale.SMALL
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else (0, 10) if uiscale is bui.UIScale.MEDIUM else (0, 0)
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else (0, 10) if uiscale is bui.UIScale.MEDIUM else (0, 0)
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),
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),
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scale=(
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scale=scale,
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1.08
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if uiscale is bui.UIScale.SMALL
|
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else 0.93 if uiscale is bui.UIScale.MEDIUM else 0.8
|
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),
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toolbar_visibility=(
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toolbar_visibility=(
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'menu_minimal'
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'menu_minimal'
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if uiscale is bui.UIScale.SMALL
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if uiscale is bui.UIScale.SMALL
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@ -86,6 +105,8 @@ class LeagueRankWindow(bui.MainWindow):
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),
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),
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transition=transition,
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transition=transition,
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origin_widget=origin_widget,
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origin_widget=origin_widget,
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# We're affected by screen size only at small ui-scale.
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refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
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)
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)
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|
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if uiscale is bui.UIScale.SMALL:
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if uiscale is bui.UIScale.SMALL:
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@ -94,22 +115,15 @@ class LeagueRankWindow(bui.MainWindow):
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edit=self._root_widget, on_cancel_call=self.main_window_back
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edit=self._root_widget, on_cancel_call=self.main_window_back
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)
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)
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else:
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else:
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self._back_button = btn = bui.buttonwidget(
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self._back_button = bui.buttonwidget(
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parent=self._root_widget,
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parent=self._root_widget,
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position=(75 + x_inset, self._height - 87),
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position=(75 + x_inset, yoffs - 60),
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size=(120, 60),
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size=(60, 55),
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scale=1.2,
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scale=1.2,
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autoselect=True,
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autoselect=True,
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label=bui.Lstr(resource='backText'),
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button_type='back',
|
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on_activate_call=self.main_window_back,
|
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)
|
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bui.buttonwidget(
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edit=btn,
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button_type='backSmall',
|
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position=(75 + x_inset, self._height - 87),
|
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size=(60, 55),
|
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label=bui.charstr(bui.SpecialChar.BACK),
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label=bui.charstr(bui.SpecialChar.BACK),
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button_type='backSmall',
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on_activate_call=self.main_window_back,
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)
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)
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bui.containerwidget(
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bui.containerwidget(
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edit=self._root_widget,
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edit=self._root_widget,
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@ -121,7 +135,7 @@ class LeagueRankWindow(bui.MainWindow):
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parent=self._root_widget,
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parent=self._root_widget,
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position=(
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position=(
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self._width * 0.5,
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self._width * 0.5,
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self._height - (66 if uiscale is bui.UIScale.SMALL else 56),
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yoffs - (55 if uiscale is bui.UIScale.SMALL else 30),
|
||||||
),
|
),
|
||||||
size=(0, 0),
|
size=(0, 0),
|
||||||
text=bui.Lstr(
|
text=bui.Lstr(
|
||||||
@ -130,19 +144,21 @@ class LeagueRankWindow(bui.MainWindow):
|
|||||||
),
|
),
|
||||||
h_align='center',
|
h_align='center',
|
||||||
color=bui.app.ui_v1.title_color,
|
color=bui.app.ui_v1.title_color,
|
||||||
scale=1.4,
|
scale=1.2 if uiscale is bui.UIScale.SMALL else 1.3,
|
||||||
maxwidth=600,
|
maxwidth=600,
|
||||||
v_align='center',
|
v_align='center',
|
||||||
)
|
)
|
||||||
|
|
||||||
self._scroll_width = self._width - (130 + 2 * x_inset)
|
|
||||||
self._scroll_height = self._height - 160
|
|
||||||
self._scrollwidget = bui.scrollwidget(
|
self._scrollwidget = bui.scrollwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
highlight=False,
|
highlight=False,
|
||||||
position=(65 + x_inset, 70),
|
|
||||||
size=(self._scroll_width, self._scroll_height),
|
size=(self._scroll_width, self._scroll_height),
|
||||||
|
position=(
|
||||||
|
self._width * 0.5 - self._scroll_width * 0.5,
|
||||||
|
scroll_bottom,
|
||||||
|
),
|
||||||
center_small_content=True,
|
center_small_content=True,
|
||||||
|
center_small_content_horizontally=True,
|
||||||
border_opacity=0.4,
|
border_opacity=0.4,
|
||||||
)
|
)
|
||||||
bui.widget(edit=self._scrollwidget, autoselect=True)
|
bui.widget(edit=self._scrollwidget, autoselect=True)
|
||||||
@ -152,7 +168,7 @@ class LeagueRankWindow(bui.MainWindow):
|
|||||||
self._doing_power_ranking_query = False
|
self._doing_power_ranking_query = False
|
||||||
|
|
||||||
self._subcontainer: bui.Widget | None = None
|
self._subcontainer: bui.Widget | None = None
|
||||||
self._subcontainerwidth = max(800, self._scroll_width)
|
self._subcontainerwidth = 1024
|
||||||
self._subcontainerheight = 483
|
self._subcontainerheight = 483
|
||||||
self._power_ranking_score_widgets: list[bui.Widget] = []
|
self._power_ranking_score_widgets: list[bui.Widget] = []
|
||||||
|
|
||||||
@ -195,8 +211,9 @@ class LeagueRankWindow(bui.MainWindow):
|
|||||||
def _on_achievements_press(self) -> None:
|
def _on_achievements_press(self) -> None:
|
||||||
from bauiv1lib.achievements import AchievementsWindow
|
from bauiv1lib.achievements import AchievementsWindow
|
||||||
|
|
||||||
# only allow this for all-time or the current season
|
# Only allow this for all-time or the current season (we
|
||||||
# (we currently don't keep specific achievement data for old seasons)
|
# currently don't keep specific achievement data for old
|
||||||
|
# seasons).
|
||||||
if self._season == 'a' or self._is_current_season:
|
if self._season == 'a' or self._is_current_season:
|
||||||
prab = self._power_ranking_achievements_button
|
prab = self._power_ranking_achievements_button
|
||||||
assert prab is not None
|
assert prab is not None
|
||||||
@ -498,12 +515,7 @@ class LeagueRankWindow(bui.MainWindow):
|
|||||||
size=(200, 60),
|
size=(200, 60),
|
||||||
icon=bui.gettexture('logo'),
|
icon=bui.gettexture('logo'),
|
||||||
icon_color=(0.3, 0, 0.3),
|
icon_color=(0.3, 0, 0.3),
|
||||||
# label='Up-To-Date Bonus',
|
|
||||||
label=bui.Lstr(resource='league.upToDateBonusText'),
|
label=bui.Lstr(resource='league.upToDateBonusText'),
|
||||||
# label=bui.Lstr(
|
|
||||||
# resource='store.bombSquadProNameText',
|
|
||||||
# subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))],
|
|
||||||
# ),
|
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
on_activate_call=bui.WeakCall(self._on_up_to_date_bonus_press),
|
on_activate_call=bui.WeakCall(self._on_up_to_date_bonus_press),
|
||||||
left_widget=self._back_button,
|
left_widget=self._back_button,
|
||||||
@ -998,17 +1010,15 @@ class LeagueRankWindow(bui.MainWindow):
|
|||||||
textcolor=(0.7, 0.7, 0.8, 1.0),
|
textcolor=(0.7, 0.7, 0.8, 1.0),
|
||||||
icon_color=(0.5, 0, 0.5, 1.0),
|
icon_color=(0.5, 0, 0.5, 1.0),
|
||||||
)
|
)
|
||||||
# pylint: disable=consider-using-f-string
|
|
||||||
bui.textwidget(
|
bui.textwidget(
|
||||||
edit=self._activity_mult_text,
|
edit=self._activity_mult_text,
|
||||||
text='x ' + ('%.2f' % data['act']),
|
text=f'x {data['act']:.2f}',
|
||||||
)
|
)
|
||||||
|
|
||||||
# This used to be a bonus for 'BombSquad Pro' holders, but since
|
# This used to be a bonus for 'BombSquad Pro' holders, but since
|
||||||
# we're transitioning away from that it is now a bonus for
|
# we're transitioning away from that it is now a bonus for
|
||||||
# everyone running a recent-ish version of the game.
|
# everyone running a recent-ish version of the game.
|
||||||
|
|
||||||
# have_pro = False if data is None else data['p']
|
|
||||||
have_up_to_date_bonus = data is not None
|
have_up_to_date_bonus = data is not None
|
||||||
pro_mult = (
|
pro_mult = (
|
||||||
1.0
|
1.0
|
||||||
|
|||||||
@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
|
|||||||
namespace ballistica {
|
namespace ballistica {
|
||||||
|
|
||||||
// These are set automatically via script; don't modify them here.
|
// These are set automatically via script; don't modify them here.
|
||||||
const int kEngineBuildNumber = 22229;
|
const int kEngineBuildNumber = 22230;
|
||||||
const char* kEngineVersion = "1.7.37";
|
const char* kEngineVersion = "1.7.37";
|
||||||
const int kEngineApiVersion = 9;
|
const int kEngineApiVersion = 9;
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user