mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-28 18:15:45 +08:00
Removed Discord button from main menu
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parent
aac8a48191
commit
6020ef9d83
2
.idea/ballisticakit.iml
generated
2
.idea/ballisticakit.iml
generated
@ -65,7 +65,7 @@
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<excludePattern pattern=".editorconfig" />
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</content>
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<content url="file://$MODULE_DIR$/build/dummymodules" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="jdk" jdkName="Python 3.11 (pyba11) (2)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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<component name="PackageRequirementsSettings">
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2
.idea/misc.xml
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2
.idea/misc.xml
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@ -6,7 +6,7 @@
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<option name="pathToExecutable" value="/opt/homebrew/bin/black" />
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<option name="sdkName" value="Python 3.11" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11 (pyba11) (2)" project-jdk-type="Python SDK" />
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<component name="PythonCompatibilityInspectionAdvertiser">
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<option name="version" value="3" />
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</component>
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@ -105,7 +105,6 @@ class MainMenuWindow(bui.Window):
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import bauiv1lib.gather as _unused10
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import bauiv1lib.watch as _unused11
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import bauiv1lib.play as _unused12
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import bauiv1lib.discord as _unused13
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def _show_remote_app_info_on_first_launch(self) -> None:
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app = bui.app
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@ -218,7 +217,7 @@ class MainMenuWindow(bui.Window):
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self._have_store_button = not self._in_game
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self._have_settings_button = self._have_discord_button = (
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self._have_settings_button = (
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not self._in_game or not app.ui_v1.use_toolbars
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) and not (self._is_demo or self._is_arcade)
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@ -366,24 +365,6 @@ class MainMenuWindow(bui.Window):
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else:
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self._store_button = None
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self._discord_button: bui.Widget | None
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if self._have_discord_button:
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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self._discord_button = bui.buttonwidget(
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parent=self._root_widget,
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position=(h - self._button_width * 0.5 * scale, v),
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size=(self._button_width, self._button_height),
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scale=scale,
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autoselect=self._use_autoselect,
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label='Discord',
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transition_delay=self._tdelay,
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on_activate_call=self._discord,
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)
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self._tdelay += self._t_delay_inc
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else:
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self._discord_button = None
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self._quit_button: bui.Widget | None
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if not self._in_game and self._have_quit_button:
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h, v, scale = positions[self._p_index]
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@ -582,8 +563,6 @@ class MainMenuWindow(bui.Window):
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b_count = 3 # play, help, credits
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if self._have_settings_button:
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b_count += 1
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if self._have_discord_button:
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b_count += 1
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if enable_account_button:
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b_count += 1
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if self._have_quit_button:
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@ -1223,13 +1202,6 @@ class MainMenuWindow(bui.Window):
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).get_root_widget()
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)
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def _discord(self) -> None:
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# pylint: disable=cyclic-import
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from bauiv1lib.discord import DiscordWindow
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assert bui.app.classic is not None
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DiscordWindow(origin_widget=self._settings_button).get_root_widget()
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def _resume_and_call(self, call: Callable[[], Any]) -> None:
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self._resume()
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call()
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@ -1242,8 +1214,6 @@ class MainMenuWindow(bui.Window):
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logging.warning('classic is required to show game service ui')
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def _save_state(self) -> None:
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# pylint: disable=too-many-branches
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# Don't do this for the in-game menu.
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if self._in_game:
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return
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@ -1262,8 +1232,6 @@ class MainMenuWindow(bui.Window):
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ui.main_menu_selection = 'Credits'
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elif sel == self._settings_button:
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ui.main_menu_selection = 'Settings'
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elif sel == self._discord_button:
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ui.main_menu_selection = 'Discord'
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elif sel == self._account_button:
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ui.main_menu_selection = 'Account'
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elif sel == self._store_button:
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@ -1297,8 +1265,6 @@ class MainMenuWindow(bui.Window):
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sel = self._credits_button
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elif sel_name == 'Settings':
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sel = self._settings_button
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elif sel_name == 'Discord':
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sel = self._discord_button
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elif sel_name == 'Account':
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sel = self._account_button
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elif sel_name == 'Store':
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