changelog note on module removal

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Eric 2022-09-09 15:16:56 -07:00
parent b77feb4d0e
commit 5ccaad64d6
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4 changed files with 24 additions and 23 deletions

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@ -3995,26 +3995,26 @@
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@ -1,4 +1,4 @@
### 1.7.7 (build 20794, api 7, 2022-09-09)
### 1.7.7 (build 20796, api 7, 2022-09-09)
- Added `ba.app.meta.load_exported_classes()` for loading classes discovered by the meta subsystem cleanly in a background thread.
- Improved logging of missing playlist game types.
- Some ba.Lstr functionality can now be used in background threads.
@ -19,6 +19,7 @@
- Split out the `_ba` binary module into `_ba` and `_bainternal`. This will eventually allow running without the closed-source parts (_bainternal) present at all.
- There is now a `_bainternal.py` dummy-module alongside the existing `_ba.py` one. Be sure to exclude it from any script collections used by the game (the same as `_ba.py`).
- Added checks to make sure _ba or _bainternal arent used outside of ba. Any 'internal' functionality needed outside of ba should be exposed through ba.internal. _ba and _bainternal are internal implementation details.
- Removed C++ Module class and simplified Thread class. The Module class was an old relic of long ago before C++ had lambdas and its existence was pretty pointless and confusing these days.
### 1.7.6 (build 20687, api 7, 2022-08-11)
- Cleaned up da MetaSubsystem code.

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@ -38,7 +38,7 @@ def bootstrap() -> None:
# Give a soft warning if we're being used with a different binary
# version than we expect.
expected_build = 20794
expected_build = 20796
running_build: int = env['build_number']
if running_build != expected_build:
print(

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@ -22,7 +22,7 @@
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kAppBuildNumber = 20794;
const int kAppBuildNumber = 20796;
const char* kAppVersion = "1.7.7";
// Our standalone globals.