diff --git a/assets/.asset_manifest_2.json b/assets/.asset_manifest_2.json index bfebf581..41c18f31 100644 --- a/assets/.asset_manifest_2.json +++ b/assets/.asset_manifest_2.json @@ -451,6 +451,7 @@ "ba_data/data/languages/swedish.json", "ba_data/data/languages/turkish.json", "ba_data/data/languages/ukrainian.json", + "ba_data/data/languages/vietnamese.json", "ba_data/data/maps/big_g.json", "ba_data/data/maps/bridgit.json", "ba_data/data/maps/courtyard.json", diff --git a/assets/Makefile b/assets/Makefile index bdd0bd6a..9e176757 100644 --- a/assets/Makefile +++ b/assets/Makefile @@ -17714,6 +17714,7 @@ DATA_TARGETS = \ build/ba_data/data/languages/croatian.json \ build/ba_data/data/languages/turkish.json \ build/ba_data/data/languages/german.json \ + build/ba_data/data/languages/vietnamese.json \ build/ba_data/data/languages/spanish.json \ build/ba_data/data/languages/portuguese.json \ build/ba_data/data/languages/korean.json \ diff --git a/assets/src/ba_data/python/ba/_app.py b/assets/src/ba_data/python/ba/_app.py index 5e652b50..0a2898ce 100644 --- a/assets/src/ba_data/python/ba/_app.py +++ b/assets/src/ba_data/python/ba/_app.py @@ -86,9 +86,10 @@ class App: """ # We don't yet support full unicode display on windows or linux :-(. - if (language in ('Chinese', 'ChineseTraditional', 'Persian', 'Korean', - 'Arabic', 'Hindi') - and self.platform in ('windows', 'linux')): + if (language in { + 'Chinese', 'ChineseTraditional', 'Persian', 'Korean', 'Arabic', + 'Hindi', 'Vietnamese' + } and self.platform in ('windows', 'linux')): return False return True @@ -120,6 +121,7 @@ class App: 'id': 'Indonesian', 'sr': 'Serbian', 'uk': 'Ukrainian', + 'vi': 'Vietnamese', 'hi': 'Hindi' } diff --git a/docs/ba_module.md b/docs/ba_module.md index 7ef4ae2d..be01a198 100644 --- a/docs/ba_module.md +++ b/docs/ba_module.md @@ -1,5 +1,5 @@ -
This page documents the Python classes and functions in the 'ba' module, which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!