Merge pull request #734 from vishal332008/master

Here we go again, fixing a bug.... made by me in attempt to fix another bug
This commit is contained in:
Eric Froemling 2024-09-28 15:12:00 -07:00 committed by GitHub
commit 59717449ae
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 102 additions and 57 deletions

View File

@ -24,6 +24,7 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
self._allow_server_transition = True
self._tips_text = None
self._default_show_tips = False
self._topscored_player: list[object] | None = None
@override
def on_begin(self) -> None:
@ -70,6 +71,10 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
)
)
player_entries.sort(reverse=True, key=lambda x: x[0])
if len(player_entries) > 0:
self._topscored_player = list(player_entries[0])
self._topscored_player[1] = self._topscored_player[2].getname()
self._topscored_player[2] = self._topscored_player[2].get_icon()
else:
for _pkey, prec in self.stats.get_records().items():
player_entries.append((prec.score, prec.name_full, prec))
@ -372,39 +377,40 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
v_offs = 0.0
tdelay += len(player_entries) * 8 * t_incr
for _score, name, prec in player_entries:
tdelay -= 4 * t_incr
v_offs -= 40
Text(
(
str(prec.team.customdata['score'])
if self._is_ffa
else str(prec.score)
),
color=(0.5, 0.5, 0.5, 1.0),
position=(ts_h_offs + 230, ts_height / 2 + v_offs),
h_align=Text.HAlign.RIGHT,
transition=Text.Transition.IN_RIGHT,
transition_delay=tdelay,
).autoretain()
tdelay -= 4 * t_incr
if prec.player.in_game:
tdelay -= 4 * t_incr
v_offs -= 40
Text(
(
str(prec.team.customdata['score'])
if self._is_ffa
else str(prec.score)
),
color=(0.5, 0.5, 0.5, 1.0),
position=(ts_h_offs + 230, ts_height / 2 + v_offs),
h_align=Text.HAlign.RIGHT,
transition=Text.Transition.IN_RIGHT,
transition_delay=tdelay,
).autoretain()
tdelay -= 4 * t_incr
Image(
prec.get_icon(),
position=(ts_h_offs - 72, ts_height / 2 + v_offs + 15),
scale=(30, 30),
transition=Image.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
Text(
bs.Lstr(value=name),
position=(ts_h_offs - 50, ts_height / 2 + v_offs + 15),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
maxwidth=180,
color=bs.safecolor(prec.team.color + (1,)),
transition=Text.Transition.IN_RIGHT,
transition_delay=tdelay,
).autoretain()
Image(
prec.get_icon(),
position=(ts_h_offs - 72, ts_height / 2 + v_offs + 15),
scale=(30, 30),
transition=Image.Transition.IN_LEFT,
transition_delay=tdelay,
).autoretain()
Text(
bs.Lstr(value=name),
position=(ts_h_offs - 50, ts_height / 2 + v_offs + 15),
h_align=Text.HAlign.LEFT,
v_align=Text.VAlign.CENTER,
maxwidth=180,
color=bs.safecolor(prec.team.color + (1,)),
transition=Text.Transition.IN_RIGHT,
transition_delay=tdelay,
).autoretain()
bs.timer(15.0, bs.WeakCall(self._show_tips))
@ -433,25 +439,38 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
maxwidth=250,
).autoretain()
else:
offs_v = -80.0
offs_v = -80
series_length = self.session.get_ffa_series_length()
if len(team.players) == 1:
icon = team.players[0].get_icon()
player_name = team.players[0].getname(full=True, icon=False)
elif (
self._topscored_player is not None and
self._topscored_player[0] >= series_length
):
icon = self._topscored_player[2]
player_name = self._topscored_player[1]
else:
icon = None
player_name = 'Player Not Found'
if icon is not None:
i = Image(
team.players[0].get_icon(),
icon,
position=(0, 143),
scale=(100, 100),
).autoretain()
assert i.node
bs.animate(i.node, 'opacity', {0.0: 0.0, 0.25: 1.0})
ZoomText(
bs.Lstr(
value=team.players[0].getname(full=True, icon=False)
),
position=(0, 97 + offs_v),
color=team.color,
scale=1.15,
jitter=1.0,
maxwidth=250,
).autoretain()
ZoomText(
bs.Lstr(value=player_name),
position=(0, 97 + offs_v + (0 if icon is not None else 60)),
color=team.color,
scale=1.15,
jitter=1.0,
maxwidth=250,
).autoretain()
s_extra = 1.0 if self._is_ffa else 1.0

View File

@ -22,15 +22,18 @@ class _Entry:
scale: float,
label: bs.Lstr | None,
flash_length: float,
width: float | None = None,
height: float | None = None,
):
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
# pylint: disable=too-many-positional-arguments
self._scoreboard = weakref.ref(scoreboard)
self._do_cover = do_cover
self._scale = scale
self._flash_length = flash_length
self._width = 140.0 * self._scale
self._height = 32.0 * self._scale
self._width = (140.0 if width is None else width) * self._scale
self._height = (32.0 if height is None else height) * self._scale
self._bar_width = 2.0 * self._scale
self._bar_height = 32.0 * self._scale
self._bar_tex = self._backing_tex = bs.gettexture('bar')
@ -370,16 +373,26 @@ class Scoreboard:
_ENTRYSTORENAME = bs.storagename('entry')
def __init__(self, label: bs.Lstr | None = None, score_split: float = 0.7):
def __init__(
self,
label: bs.Lstr | None = None,
score_split: float = 0.7,
pos: Sequence[float] | None = None,
width: float | None = None,
height: float | None = None
):
"""Instantiate a scoreboard.
Label can be something like 'points' and will
show up on boards if provided.
"""
# pylint: disable=too-many-positional-arguments
self._flat_tex = bs.gettexture('null')
self._entries: dict[int, _Entry] = {}
self._label = label
self.score_split = score_split
self._width = width
self._height = height
# For free-for-all we go simpler since we have one per player.
self._pos: Sequence[float]
@ -395,6 +408,7 @@ class Scoreboard:
self._pos = (20.0, -70.0)
self._scale = 1.0
self._flash_length = 1.0
self._pos = self._pos if pos is None else pos
def set_team_value(
self,
@ -433,6 +447,8 @@ class Scoreboard:
do_cover=self._do_cover,
scale=self._scale,
label=self._label,
width=self._width,
height=self._height,
flash_length=self._flash_length,
)
self._update_teams()

View File

@ -8,7 +8,7 @@ import logging
from typing import cast, override
import bauiv1 as bui
import bascenev1 as bs
class BenchmarksAndStressTestsWindow(bui.MainWindow):
"""Window for launching benchmarks or stress tests."""
@ -372,16 +372,26 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
bui.app.classic.run_media_reload_benchmark()
def _stress_test_pressed(self) -> None:
from bascenev1lib.mainmenu import MainMenuActivity
if bui.app.classic is None:
logging.warning('stress-test requires classic')
return
bui.app.classic.run_stress_test(
playlist_type=self._stress_test_game_type,
playlist_name=cast(
str, bui.textwidget(query=self._stress_test_playlist_name_field)
),
player_count=self._stress_test_player_count,
round_duration=self._stress_test_round_duration,
)
bui.containerwidget(edit=self._root_widget, transition='out_right')
activity = bs.get_foreground_host_activity()
if isinstance(activity, MainMenuActivity):
bui.app.classic.run_stress_test(
playlist_type=self._stress_test_game_type,
playlist_name=cast(
str, bui.textwidget(
query=self._stress_test_playlist_name_field
)
),
player_count=self._stress_test_player_count,
round_duration=self._stress_test_round_duration,
)
bui.containerwidget(edit=self._root_widget, transition='out_right')
else:
bui.screenmessage(
bui.Lstr(value='Already present in another activity.')
)