renamed Account to V1Account in the C++ layer

This commit is contained in:
Eric 2022-09-10 09:14:19 -07:00
parent 91d9142b60
commit 589841eee7
No known key found for this signature in database
GPG Key ID: 89C93F0F8D6D5A98
18 changed files with 112 additions and 110 deletions

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@ -1,4 +1,4 @@
### 1.7.7 (build 20798, api 7, 2022-09-09)
### 1.7.7 (build 20799, api 7, 2022-09-10)
- Added `ba.app.meta.load_exported_classes()` for loading classes discovered by the meta subsystem cleanly in a background thread.
- Improved logging of missing playlist game types.
- Some ba.Lstr functionality can now be used in background threads.

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@ -1 +1 @@
64954916459680243860176377055051806996
250920245305497630480226719424525454078

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@ -38,7 +38,7 @@ def bootstrap() -> None:
# Give a soft warning if we're being used with a different binary
# version than we expect.
expected_build = 20798
expected_build = 20799
running_build: int = env['build_number']
if running_build != expected_build:
print(

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@ -298,8 +298,6 @@ add_executable(ballisticacore
${BA_SRC_ROOT}/ballistica/dynamics/part.h
${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.cc
${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.h
${BA_SRC_ROOT}/ballistica/game/account.cc
${BA_SRC_ROOT}/ballistica/game/account.h
${BA_SRC_ROOT}/ballistica/game/client_controller_interface.h
${BA_SRC_ROOT}/ballistica/game/connection/connection.cc
${BA_SRC_ROOT}/ballistica/game/connection/connection.h
@ -335,6 +333,8 @@ add_executable(ballisticacore
${BA_SRC_ROOT}/ballistica/game/session/replay_client_session.h
${BA_SRC_ROOT}/ballistica/game/session/session.cc
${BA_SRC_ROOT}/ballistica/game/session/session.h
${BA_SRC_ROOT}/ballistica/game/v1_account.cc
${BA_SRC_ROOT}/ballistica/game/v1_account.h
${BA_SRC_ROOT}/ballistica/generic/base64.cc
${BA_SRC_ROOT}/ballistica/generic/base64.h
${BA_SRC_ROOT}/ballistica/generic/buffer.h

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@ -289,8 +289,6 @@
<ClInclude Include="..\..\src\ballistica\dynamics\part.h" />
<ClCompile Include="..\..\src\ballistica\dynamics\rigid_body.cc" />
<ClInclude Include="..\..\src\ballistica\dynamics\rigid_body.h" />
<ClCompile Include="..\..\src\ballistica\game\account.cc" />
<ClInclude Include="..\..\src\ballistica\game\account.h" />
<ClInclude Include="..\..\src\ballistica\game\client_controller_interface.h" />
<ClCompile Include="..\..\src\ballistica\game\connection\connection.cc" />
<ClInclude Include="..\..\src\ballistica\game\connection\connection.h" />
@ -326,6 +324,8 @@
<ClInclude Include="..\..\src\ballistica\game\session\replay_client_session.h" />
<ClCompile Include="..\..\src\ballistica\game\session\session.cc" />
<ClInclude Include="..\..\src\ballistica\game\session\session.h" />
<ClCompile Include="..\..\src\ballistica\game\v1_account.cc" />
<ClInclude Include="..\..\src\ballistica\game\v1_account.h" />
<ClCompile Include="..\..\src\ballistica\generic\base64.cc" />
<ClInclude Include="..\..\src\ballistica\generic\base64.h" />
<ClInclude Include="..\..\src\ballistica\generic\buffer.h" />

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@ -301,12 +301,6 @@
<ClInclude Include="..\..\src\ballistica\dynamics\rigid_body.h">
<Filter>ballistica\dynamics</Filter>
</ClInclude>
<ClCompile Include="..\..\src\ballistica\game\account.cc">
<Filter>ballistica\game</Filter>
</ClCompile>
<ClInclude Include="..\..\src\ballistica\game\account.h">
<Filter>ballistica\game</Filter>
</ClInclude>
<ClInclude Include="..\..\src\ballistica\game\client_controller_interface.h">
<Filter>ballistica\game</Filter>
</ClInclude>
@ -412,6 +406,12 @@
<ClInclude Include="..\..\src\ballistica\game\session\session.h">
<Filter>ballistica\game\session</Filter>
</ClInclude>
<ClCompile Include="..\..\src\ballistica\game\v1_account.cc">
<Filter>ballistica\game</Filter>
</ClCompile>
<ClInclude Include="..\..\src\ballistica\game\v1_account.h">
<Filter>ballistica\game</Filter>
</ClInclude>
<ClCompile Include="..\..\src\ballistica\generic\base64.cc">
<Filter>ballistica\generic</Filter>
</ClCompile>

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@ -284,8 +284,6 @@
<ClInclude Include="..\..\src\ballistica\dynamics\part.h" />
<ClCompile Include="..\..\src\ballistica\dynamics\rigid_body.cc" />
<ClInclude Include="..\..\src\ballistica\dynamics\rigid_body.h" />
<ClCompile Include="..\..\src\ballistica\game\account.cc" />
<ClInclude Include="..\..\src\ballistica\game\account.h" />
<ClInclude Include="..\..\src\ballistica\game\client_controller_interface.h" />
<ClCompile Include="..\..\src\ballistica\game\connection\connection.cc" />
<ClInclude Include="..\..\src\ballistica\game\connection\connection.h" />
@ -321,6 +319,8 @@
<ClInclude Include="..\..\src\ballistica\game\session\replay_client_session.h" />
<ClCompile Include="..\..\src\ballistica\game\session\session.cc" />
<ClInclude Include="..\..\src\ballistica\game\session\session.h" />
<ClCompile Include="..\..\src\ballistica\game\v1_account.cc" />
<ClInclude Include="..\..\src\ballistica\game\v1_account.h" />
<ClCompile Include="..\..\src\ballistica\generic\base64.cc" />
<ClInclude Include="..\..\src\ballistica\generic\base64.h" />
<ClInclude Include="..\..\src\ballistica\generic\buffer.h" />

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@ -301,12 +301,6 @@
<ClInclude Include="..\..\src\ballistica\dynamics\rigid_body.h">
<Filter>ballistica\dynamics</Filter>
</ClInclude>
<ClCompile Include="..\..\src\ballistica\game\account.cc">
<Filter>ballistica\game</Filter>
</ClCompile>
<ClInclude Include="..\..\src\ballistica\game\account.h">
<Filter>ballistica\game</Filter>
</ClInclude>
<ClInclude Include="..\..\src\ballistica\game\client_controller_interface.h">
<Filter>ballistica\game</Filter>
</ClInclude>
@ -412,6 +406,12 @@
<ClInclude Include="..\..\src\ballistica\game\session\session.h">
<Filter>ballistica\game\session</Filter>
</ClInclude>
<ClCompile Include="..\..\src\ballistica\game\v1_account.cc">
<Filter>ballistica\game</Filter>
</ClCompile>
<ClInclude Include="..\..\src\ballistica\game\v1_account.h">
<Filter>ballistica\game</Filter>
</ClInclude>
<ClCompile Include="..\..\src\ballistica\generic\base64.cc">
<Filter>ballistica\generic</Filter>
</ClCompile>

View File

@ -10,7 +10,7 @@
#include "ballistica/core/logging.h"
#include "ballistica/core/thread.h"
#include "ballistica/dynamics/bg/bg_dynamics_server.h"
#include "ballistica/game/account.h"
#include "ballistica/game/v1_account.h"
#include "ballistica/graphics/graphics_server.h"
#include "ballistica/internal/app_internal.h"
#include "ballistica/media/media_server.h"
@ -22,7 +22,7 @@
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kAppBuildNumber = 20798;
const int kAppBuildNumber = 20799;
const char* kAppVersion = "1.7.7";
// Our standalone globals.
@ -30,7 +30,7 @@ const char* kAppVersion = "1.7.7";
// Everything else should go into App (or more ideally into a class).
int g_early_log_writes{10};
Account* g_account{};
V1Account* g_v1_account{};
AppConfig* g_app_config{};
App* g_app{};
AppInternal* g_app_internal{};
@ -103,7 +103,7 @@ auto BallisticaMain(int argc, char** argv) -> int {
g_app_flavor = g_platform->CreateAppFlavor();
g_app_flavor->PostInit();
g_account = new Account();
g_v1_account = new V1Account();
g_utils = new Utils();
Scene::Init();

View File

@ -117,7 +117,7 @@ const float kGameStepSeconds =
// Globals.
extern int g_early_log_writes;
extern Account* g_account;
extern V1Account* g_v1_account;
extern AppFlavor* g_app_flavor;
extern AppConfig* g_app_config;
extern App* g_app;

View File

@ -34,7 +34,6 @@ typedef int64_t millisecs_t;
// avoid pulling in their full headers as much as possible
// to keep compile times down.
class Account;
class AppFlavor;
class AppConfig;
class App;
@ -197,6 +196,7 @@ class Vector2f;
class Vector3f;
class Vector4f;
class AppFlavorVR;
class V1Account;
class VRGraphics;
class Widget;

View File

@ -7,7 +7,6 @@
#include "ballistica/audio/audio.h"
#include "ballistica/core/thread.h"
#include "ballistica/dynamics/bg/bg_dynamics.h"
#include "ballistica/game/account.h"
#include "ballistica/game/connection/connection_set.h"
#include "ballistica/game/connection/connection_to_client_udp.h"
#include "ballistica/game/connection/connection_to_host_udp.h"
@ -19,6 +18,7 @@
#include "ballistica/game/session/host_session.h"
#include "ballistica/game/session/net_client_session.h"
#include "ballistica/game/session/replay_client_session.h"
#include "ballistica/game/v1_account.h"
#include "ballistica/generic/json.h"
#include "ballistica/generic/timer.h"
#include "ballistica/graphics/graphics.h"
@ -271,10 +271,11 @@ void Game::PushSetV1LoginCall(V1AccountType account_type,
V1LoginState account_state,
const std::string& account_name,
const std::string& account_id) {
thread()->PushCall([this, account_type, account_state, account_name,
account_id] {
g_account->SetLogin(account_type, account_state, account_name, account_id);
});
thread()->PushCall(
[this, account_type, account_state, account_name, account_id] {
g_v1_account->SetLogin(account_type, account_state, account_name,
account_id);
});
}
void Game::PushInitialScreenCreatedCall() {

View File

@ -3,8 +3,8 @@
#include "ballistica/game/player_spec.h"
#include "ballistica/app/app.h"
#include "ballistica/game/account.h"
#include "ballistica/game/game.h"
#include "ballistica/game/v1_account.h"
#include "ballistica/generic/json.h"
#include "ballistica/generic/utils.h"
#include "ballistica/platform/platform.h"
@ -26,7 +26,8 @@ PlayerSpec::PlayerSpec(const std::string& s) {
// Account type may technically be something we don't recognize,
// but that's ok.. it'll just be 'invalid' to us in that case
account_type_ = Account::AccountTypeFromString(account_obj->valuestring);
account_type_ =
V1Account::AccountTypeFromString(account_obj->valuestring);
success = true;
}
cJSON_Delete(root_obj);
@ -40,7 +41,7 @@ PlayerSpec::PlayerSpec(const std::string& s) {
}
auto PlayerSpec::GetDisplayString() const -> std::string {
return Account::AccountTypeToIconString(account_type_) + name_;
return V1Account::AccountTypeToIconString(account_type_) + name_;
}
auto PlayerSpec::GetShortName() const -> std::string {
@ -60,8 +61,8 @@ auto PlayerSpec::GetSpecString() const -> std::string {
cJSON* root;
root = cJSON_CreateObject();
cJSON_AddStringToObject(root, "n", name_.c_str());
cJSON_AddStringToObject(root, "a",
Account::AccountTypeToString(account_type_).c_str());
cJSON_AddStringToObject(
root, "a", V1Account::AccountTypeToString(account_type_).c_str());
cJSON_AddStringToObject(root, "sn", short_name_.c_str());
char* out = cJSON_PrintUnformatted(root);
std::string out_s = out;
@ -76,10 +77,10 @@ auto PlayerSpec::GetSpecString() const -> std::string {
auto PlayerSpec::GetAccountPlayerSpec() -> PlayerSpec {
PlayerSpec spec;
if (g_account->GetLoginState() == V1LoginState::kSignedIn) {
if (g_v1_account->GetLoginState() == V1LoginState::kSignedIn) {
spec.account_type_ = g_app->account_type;
spec.name_ =
Utils::GetValidUTF8(g_account->GetLoginName().c_str(), "bsgaps");
Utils::GetValidUTF8(g_v1_account->GetLoginName().c_str(), "bsgaps");
} else {
// Headless builds fall back to V1 public-party name if that's available.
if (g_buildconfig.headless_build()

View File

@ -1,6 +1,6 @@
// Released under the MIT License. See LICENSE for details.
#include "ballistica/game/account.h"
#include "ballistica/game/v1_account.h"
#include "ballistica/app/app.h"
#include "ballistica/game/game.h"
@ -10,7 +10,7 @@
namespace ballistica {
auto Account::AccountTypeFromString(const std::string& val) -> V1AccountType {
auto V1Account::AccountTypeFromString(const std::string& val) -> V1AccountType {
if (val == "Game Center") {
return V1AccountType::kGameCenter;
} else if (val == "Game Circle") {
@ -36,7 +36,7 @@ auto Account::AccountTypeFromString(const std::string& val) -> V1AccountType {
}
}
auto Account::AccountTypeToString(V1AccountType type) -> std::string {
auto V1Account::AccountTypeToString(V1AccountType type) -> std::string {
switch (type) {
case V1AccountType::kGameCenter:
return "Game Center";
@ -63,7 +63,7 @@ auto Account::AccountTypeToString(V1AccountType type) -> std::string {
}
}
auto Account::AccountTypeToIconString(V1AccountType type) -> std::string {
auto V1Account::AccountTypeToIconString(V1AccountType type) -> std::string {
switch (type) {
case V1AccountType::kTest:
return g_game->CharStr(SpecialChar::kTestAccount);
@ -89,34 +89,34 @@ auto Account::AccountTypeToIconString(V1AccountType type) -> std::string {
}
}
Account::Account() = default;
V1Account::V1Account() = default;
auto Account::GetLoginName() -> std::string {
auto V1Account::GetLoginName() -> std::string {
std::scoped_lock lock(mutex_);
return login_name_;
}
auto Account::GetLoginID() -> std::string {
auto V1Account::GetLoginID() -> std::string {
std::scoped_lock lock(mutex_);
return login_id_;
}
auto Account::GetToken() -> std::string {
auto V1Account::GetToken() -> std::string {
std::scoped_lock lock(mutex_);
return token_;
}
auto Account::GetExtra() -> std::string {
auto V1Account::GetExtra() -> std::string {
std::scoped_lock lock(mutex_);
return extra_;
}
auto Account::GetExtra2() -> std::string {
auto V1Account::GetExtra2() -> std::string {
std::scoped_lock lock(mutex_);
return extra_2_;
}
auto Account::GetLoginState(int* state_num) -> V1LoginState {
auto V1Account::GetLoginState(int* state_num) -> V1LoginState {
std::scoped_lock lock(mutex_);
if (state_num) {
*state_num = login_state_num_;
@ -124,18 +124,18 @@ auto Account::GetLoginState(int* state_num) -> V1LoginState {
return login_state_;
}
void Account::SetExtra(const std::string& extra) {
void V1Account::SetExtra(const std::string& extra) {
std::scoped_lock lock(mutex_);
extra_ = extra;
}
void Account::SetExtra2(const std::string& extra) {
void V1Account::SetExtra2(const std::string& extra) {
std::scoped_lock lock(mutex_);
extra_2_ = extra;
}
void Account::SetToken(const std::string& account_id,
const std::string& token) {
void V1Account::SetToken(const std::string& account_id,
const std::string& token) {
std::scoped_lock lock(mutex_);
// Hmm, does this compare logic belong in here?
if (login_id_ == account_id) {
@ -143,9 +143,9 @@ void Account::SetToken(const std::string& account_id,
}
}
void Account::SetLogin(V1AccountType account_type, V1LoginState login_state,
const std::string& login_name,
const std::string& login_id) {
void V1Account::SetLogin(V1AccountType account_type, V1LoginState login_state,
const std::string& login_name,
const std::string& login_id) {
bool call_login_did_change = false;
{
std::scoped_lock lock(mutex_);
@ -181,7 +181,7 @@ void Account::SetLogin(V1AccountType account_type, V1LoginState login_state,
}
}
void Account::SetProductsPurchased(const std::vector<std::string>& products) {
void V1Account::SetProductsPurchased(const std::vector<std::string>& products) {
std::scoped_lock lock(mutex_);
std::unordered_map<std::string, bool> purchases_old = product_purchases_;
product_purchases_.clear();
@ -193,7 +193,7 @@ void Account::SetProductsPurchased(const std::vector<std::string>& products) {
}
}
auto Account::GetProductPurchased(const std::string& product) -> bool {
auto V1Account::GetProductPurchased(const std::string& product) -> bool {
std::scoped_lock lock(mutex_);
auto i = product_purchases_.find(product);
if (i == product_purchases_.end()) {

View File

@ -1,7 +1,7 @@
// Released under the MIT License. See LICENSE for details.
#ifndef BALLISTICA_GAME_ACCOUNT_H_
#define BALLISTICA_GAME_ACCOUNT_H_
#ifndef BALLISTICA_GAME_V1_ACCOUNT_H_
#define BALLISTICA_GAME_V1_ACCOUNT_H_
#include <mutex>
#include <string>
@ -13,9 +13,9 @@
namespace ballistica {
/// Global account functionality.
class Account {
class V1Account {
public:
Account();
V1Account();
static auto AccountTypeFromString(const std::string& val) -> V1AccountType;
static auto AccountTypeToString(V1AccountType type) -> std::string;
static auto AccountTypeToIconString(V1AccountType type) -> std::string;
@ -63,4 +63,4 @@ class Account {
} // namespace ballistica
#endif // BALLISTICA_GAME_ACCOUNT_H_
#endif // BALLISTICA_GAME_V1_ACCOUNT_H_

View File

@ -4,9 +4,9 @@
#include "ballistica/app/app.h"
#include "ballistica/app/app_flavor.h"
#include "ballistica/game/account.h"
#include "ballistica/game/connection/connection_set.h"
#include "ballistica/game/game.h"
#include "ballistica/game/v1_account.h"
#include "ballistica/input/input.h"
#include "ballistica/internal/app_internal.h"
#include "ballistica/python/python.h"

View File

@ -6,12 +6,12 @@
#include "ballistica/audio/audio.h"
#include "ballistica/core/thread.h"
#include "ballistica/dynamics/material/material.h"
#include "ballistica/game/account.h"
#include "ballistica/game/friend_score_set.h"
#include "ballistica/game/game_stream.h"
#include "ballistica/game/host_activity.h"
#include "ballistica/game/player.h"
#include "ballistica/game/score_to_beat.h"
#include "ballistica/game/v1_account.h"
#include "ballistica/graphics/graphics.h"
#include "ballistica/input/device/joystick.h"
#include "ballistica/input/device/keyboard_input.h"