mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-27 17:33:13 +08:00
Merge pull request #723 from vishal332008/main
Rotating Logo and some other fixes
This commit is contained in:
commit
5868b074cc
@ -396,7 +396,7 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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bui.buttonwidget(
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parent=rootc,
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color=(0.45, 0.4, 0.5),
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position=(160, v_offs + 480),
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position=(160, v_offs + 439),
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size=(350, 62),
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label=(
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bui.Lstr(resource='tournamentStandingsText')
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@ -489,8 +489,8 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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x_offs_extra = 0 if show_next_button else -100
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self._corner_button_offs = (
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h_offs + 300.0 + 100.0 + x_offs_extra,
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v_offs + 560.0,
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h_offs + 300.0 + x_offs_extra,
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v_offs + 519.0,
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)
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if env.demo or env.arcade:
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@ -499,7 +499,7 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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else:
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self._league_rank_button = LeagueRankButton(
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parent=rootc,
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position=(h_offs + 300 + 100 + x_offs_extra, v_offs + 560),
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position=(h_offs + 300 + x_offs_extra, v_offs + 519),
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size=(100, 60),
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scale=0.9,
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color=(0.4, 0.4, 0.9),
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@ -509,7 +509,7 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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)
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self._store_button_instance = StoreButton(
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parent=rootc,
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position=(h_offs + 400 + 100 + x_offs_extra, v_offs + 560),
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position=(h_offs + 400 + x_offs_extra, v_offs + 519),
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show_tickets=True,
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sale_scale=0.85,
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size=(100, 60),
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@ -536,9 +536,8 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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)
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def _update_corner_button_positions(self) -> None:
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offs = -55
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assert self._corner_button_offs is not None
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pos_x = self._corner_button_offs[0] + offs
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pos_x = self._corner_button_offs[0]
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pos_y = self._corner_button_offs[1]
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if self._league_rank_button is not None:
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self._league_rank_button.set_position((pos_x, pos_y))
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@ -716,7 +715,7 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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color=(0.5, 1, 0.5, 1),
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h_align='center',
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scale=0.4,
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position=(0, 292),
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position=(0, 255),
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jitter=1.0,
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).autoretain()
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Text(
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@ -1277,7 +1276,7 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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),
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position=(
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ts_h_offs - 35 + 95,
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ts_height / 2 + 6 + v_offs,
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ts_height / 2 + 6 + v_offs - 41,
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),
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color=(0.4, 0.4, 0.4, 1.0),
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scale=0.7,
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@ -1344,7 +1343,7 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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ts_height / 2
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+ -ts_height * (i + 1) / 10
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+ v_offs
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+ 11.0,
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- 30.0,
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),
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h_align=Text.HAlign.RIGHT,
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v_align=Text.VAlign.CENTER,
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@ -1361,7 +1360,7 @@ class CoopScoreScreen(bs.Activity[bs.Player, bs.Team]):
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+ -ts_height * (i + 1) / 10
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+ v_offs_names
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+ v_offs
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+ 11.0,
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- 30.0,
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),
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maxwidth=80.0 + 100.0 * len(self._playerinfos),
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v_align=Text.VAlign.CENTER,
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@ -7,6 +7,7 @@ from __future__ import annotations
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import time
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import random
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import weakref
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import functools
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from typing import TYPE_CHECKING, override
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import bascenev1 as bs
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@ -42,6 +43,7 @@ class MainMenuActivity(bs.Activity[bs.Player, bs.Team]):
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self._update_timer: bs.Timer | None = None
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self._news: NewsDisplay | None = None
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self._attract_mode_timer: bs.Timer | None = None
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self._logo_rotate_timer: bs.Timer | None = None
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@override
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def on_transition_in(self) -> None:
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@ -566,7 +568,6 @@ class MainMenuActivity(bs.Activity[bs.Player, bs.Team]):
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vr_depth_offset: float = 0.0,
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) -> None:
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# pylint: disable=too-many-locals
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# Temp easter goodness.
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if custom_texture is None:
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custom_texture = self._get_custom_logo_tex_name()
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@ -584,6 +585,7 @@ class MainMenuActivity(bs.Activity[bs.Player, bs.Team]):
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bs.newnode(
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'image',
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attrs={
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'position': (x, y),
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'texture': ltex,
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'mesh_opaque': mopaque,
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'mesh_transparent': mtrans,
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@ -592,47 +594,68 @@ class MainMenuActivity(bs.Activity[bs.Player, bs.Team]):
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'attach': 'center',
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'tilt_translate': 0.21,
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'absolute_scale': True,
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'scale': (
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(2000.0,2000.0) if custom_texture is None
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else None
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)
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},
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)
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)
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self._logo_node = logo.node
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self._word_actors.append(logo)
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# Add a bit of stop-motion-y jitter to the logo (unless we're in
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# VR mode in which case its best to leave things still).
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# Add a bit of stop-motion-y jitter to the logo
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# (unless we're in VR mode in which case its best to
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# leave things still).
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assert logo.node
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if not bs.app.env.vr:
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cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
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cmb.connectattr('output', logo.node, 'position')
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keys = {}
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time_v = 0.0
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def jitter() -> None:
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if not bs.app.env.vr:
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cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
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cmb.connectattr('output', logo.node, 'position')
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keys = {}
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time_v = 0.0
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# Gen some random keys for that stop-motion-y look
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for _i in range(10):
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keys[time_v] = x + (random.random() - 0.5) * 0.7 * jitter_scale
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time_v += random.random() * 0.1
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bs.animate(cmb, 'input0', keys, loop=True)
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keys = {}
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time_v = 0.0
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for _i in range(10):
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keys[time_v * self._ts] = (
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y + (random.random() - 0.5) * 0.7 * jitter_scale
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# Gen some random keys for that stop-motion-y look
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for _i in range(10):
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keys[time_v] = (
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x + (random.random() - 0.5) * 0.7 * jitter_scale
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)
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time_v += random.random() * 0.1
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bs.animate(cmb, 'input0', keys, loop=True)
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keys = {}
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time_v = 0.0
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for _i in range(10):
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keys[time_v * self._ts] = (
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y + (random.random() - 0.5) * 0.7 * jitter_scale
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)
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time_v += random.random() * 0.1
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bs.animate(cmb, 'input1', keys, loop=True)
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if custom_texture is None:
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def rotate_logo() -> None:
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logo_scale = logo.node.scale
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logo.node.rotate = logo.node.rotate + 4
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logo.node.scale = (
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logo_scale[0] - 20, logo_scale[1] - 20
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)
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time_v += random.random() * 0.1
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bs.animate(cmb, 'input1', keys, loop=True)
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if logo.node.rotate >= 356:
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self._logo_rotate_timer = None
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jitter()
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self._logo_rotate_timer = bs.Timer(
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0.001, functools.partial(rotate_logo), repeat = True
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)
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else:
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logo.node.position = (x, y)
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jitter()
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cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
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cmb = bs.newnode('combine', owner=logo.node, attrs={'size': 2})
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keys = {
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delay: 0.0,
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delay + 0.1: 700.0 * scale,
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delay + 0.2: 600.0 * scale,
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}
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bs.animate(cmb, 'input0', keys)
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bs.animate(cmb, 'input1', keys)
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cmb.connectattr('output', logo.node, 'scale')
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keys = {
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delay: 0.0,
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delay + 0.1: 700.0 * scale,
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delay + 0.2: 600.0 * scale,
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}
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bs.animate(cmb, 'input0', keys)
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bs.animate(cmb, 'input1', keys)
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cmb.connectattr('output', logo.node, 'scale')
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def _start_preloads(self) -> None:
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# FIXME: The func that calls us back doesn't save/restore state
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@ -592,3 +592,6 @@ class InGameMenuWindow(bui.MainWindow):
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logging.exception('Error in classic resume callback.')
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classic.main_menu_resume_callbacks.clear()
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def __del__(self) -> None:
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self._resume()
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@ -132,7 +132,7 @@ class AdvancedSettingsWindow(bui.MainWindow):
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self._height - (57 if uiscale is bui.UIScale.SMALL else 40),
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),
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size=(0, 0),
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scale=0.5 if uiscale is bui.UIScale.SMALL else 1.0,
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scale=0.65 if uiscale is bui.UIScale.SMALL else 1.0,
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text=bui.Lstr(resource=f'{self._r}.titleText'),
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color=app.ui_v1.title_color,
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h_align='center',
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@ -148,7 +148,9 @@ class ControlsSettingsWindow(bui.MainWindow):
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bui.textwidget(
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parent=self._root_widget,
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position=(0, height - 49 + yoffs),
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position=(0, height + yoffs - (
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75 if uiscale is bui.UIScale.SMALL else 50)
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),
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size=(width, 25),
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text=bui.Lstr(resource=f'{self._r}.titleText'),
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color=bui.app.ui_v1.title_color,
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@ -296,7 +298,8 @@ class ControlsSettingsWindow(bui.MainWindow):
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xinput_checkbox = bui.checkboxwidget(
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parent=self._root_widget,
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position=(100, v + 3),
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position=(width * (
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0.35 if uiscale is bui.UIScale.SMALL else 0.25), v + 3),
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size=(120, 30),
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value=(not bui.get_low_level_config_value('enablexinput', 1)),
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maxwidth=200,
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@ -2499,6 +2499,7 @@ static auto PySetPartyWindowOpen(PyObject* self, PyObject* args,
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// }
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// root_ui->set_party_window_open(static_cast<bool>(value));
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g_ui_v1->set_party_window_open(static_cast<bool>(value));
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Py_RETURN_NONE;
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BA_PYTHON_CATCH;
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}
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@ -102,7 +102,7 @@ bool UIV1FeatureSet::PartyWindowOpen() {
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// if (auto* r = root_ui()) {
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// return r->party_window_open();
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// }
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return false;
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return party_window_open_;
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}
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void UIV1FeatureSet::Draw(base::FrameDef* frame_def) {
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@ -125,6 +125,9 @@ class UIV1FeatureSet : public FeatureSetNativeComponent,
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auto always_use_internal_on_screen_keyboard() const {
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return always_use_internal_on_screen_keyboard_;
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}
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auto set_party_window_open(bool value) {
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party_window_open_ = value;
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}
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auto HasQuitConfirmDialog() -> bool override;
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void ConfirmQuit(QuitType quit_type) override;
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@ -135,6 +138,7 @@ class UIV1FeatureSet : public FeatureSetNativeComponent,
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Object::Ref<ContainerWidget> overlay_root_widget_;
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Object::Ref<RootWidget> root_widget_;
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bool always_use_internal_on_screen_keyboard_{};
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bool party_window_open_{false};
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int ui_lock_count_{};
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int language_state_{};
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};
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