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TrialTemp 2024-03-13 11:49:40 -06:00
parent 819edc18eb
commit 57510085e5
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@ -526,9 +526,11 @@ class RunaroundGame(bs.CoopGameActivity[Player, Team]):
# Heartbeat behavior # Heartbeat behavior
if self._lives < 5: if self._lives < 5:
hbtime = 0.39 + (0.21 * self._lives) hbtime = 0.39 + (0.21 * self._lives)
self._lives_hbtime = bs.Timer(hbtime, self._lives_hbtime = bs.Timer(
lambda: self.heart_dyin(True, hbtime), hbtime,
repeat=True) lambda: self.heart_dyin(True, hbtime),
repeat=True
)
self.heart_dyin(True) self.heart_dyin(True)
else: else:
self._lives_hbtime = None self._lives_hbtime = None
@ -1376,9 +1378,12 @@ class RunaroundGame(bs.CoopGameActivity[Player, Team]):
status: bool, status: bool,
time: float = 1.22) -> None: time: float = 1.22) -> None:
""" Makes the UI heart beat at low health. """ """ Makes the UI heart beat at low health. """
if not (self._lives_bg or assert self._lives_bg is not None
self._lives_bg.node.exists()): return if (
self._lives_bg is None
or self._lives_bg.node.exists()
):
return
heart = self._lives_bg.node heart = self._lives_bg.node
# Make the heart beat intensely! # Make the heart beat intensely!
@ -1396,6 +1401,6 @@ class RunaroundGame(bs.CoopGameActivity[Player, Team]):
# Neutralize heartbeat (Done did when dead.) # Neutralize heartbeat (Done did when dead.)
else: else:
bs.animate_array(heart, 'scale', 2, { bs.animate_array(heart, 'scale', 2, {
0:heart.scale, 0.0: heart.scale,
time:(90,90), time: (90,90),
}) })