From 5638debcc9beea01a580599fb291a036ddbc1847 Mon Sep 17 00:00:00 2001
From: Eric Froemling This page documents the Python classes and functions in the 'ba' module,
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!last updated on 2020-04-05 for Ballistica version 1.5.0 build 20001
+last updated on 2020-04-06 for Ballistica version 1.5.0 build 20001
@@ -165,6 +165,7 @@
Enums
+
inherits from: enum.Enum
+A reason for a death.
+ +Category: Enums +
+ +inherits from: typing.Generic
A dependency on a DependencyComponent (with an optional config).
@@ -1747,9 +1764,8 @@ Exception types on other errors).str
-The particular reason for death; 'fall', 'impact', 'leftGame', etc. -This can be examined for scoring or other purposes.
+DeathType
+The particular reason for death.
ba.DieMessage(immediate: 'bool' = False, how: 'str' = 'generic')
+ba.DieMessage(immediate: bool = False, how: DeathType = <DeathType.GENERIC: generic>)