diff --git a/assets/src/ba_data/python/bastd/game/football.py b/assets/src/ba_data/python/bastd/game/football.py index 63236c19..263f8e3e 100644 --- a/assets/src/ba_data/python/bastd/game/football.py +++ b/assets/src/ba_data/python/bastd/game/football.py @@ -145,8 +145,8 @@ class FootballTeamGame(ba.TeamGameActivity[Player, Team]): self._time_limit = float(settings['Time Limit']) self._epic_mode = bool(settings['Epic Mode']) self.slow_motion = self._epic_mode - self.default_music = (ba.MusicType.EPIC if self._epic_mode else - ba.MusicType.FOOTBALL) + self.default_music = (ba.MusicType.EPIC + if self._epic_mode else ba.MusicType.FOOTBALL) def get_instance_description(self) -> str | Sequence: touchdowns = self._score_to_win / 7 diff --git a/assets/src/ba_data/python/bastd/game/hockey.py b/assets/src/ba_data/python/bastd/game/hockey.py index 77a95ce0..11110e78 100644 --- a/assets/src/ba_data/python/bastd/game/hockey.py +++ b/assets/src/ba_data/python/bastd/game/hockey.py @@ -205,8 +205,8 @@ class HockeyGame(ba.TeamGameActivity[Player, Team]): self._time_limit = float(settings['Time Limit']) self._epic_mode = bool(settings['Epic Mode']) self.slow_motion = self._epic_mode - self.default_music = (ba.MusicType.EPIC if self._epic_mode else - ba.MusicType.HOCKEY) + self.default_music = (ba.MusicType.EPIC + if self._epic_mode else ba.MusicType.HOCKEY) def get_instance_description(self) -> str | Sequence: if self._score_to_win == 1: diff --git a/assets/src/ba_data/python/bastd/game/keepaway.py b/assets/src/ba_data/python/bastd/game/keepaway.py index 2e179534..3d3477e3 100644 --- a/assets/src/ba_data/python/bastd/game/keepaway.py +++ b/assets/src/ba_data/python/bastd/game/keepaway.py @@ -117,8 +117,8 @@ class KeepAwayGame(ba.TeamGameActivity[Player, Team]): self._time_limit = float(settings['Time Limit']) self._epic_mode = bool(settings['Epic Mode']) self.slow_motion = self._epic_mode - self.default_music = (ba.MusicType.EPIC if self._epic_mode else - ba.MusicType.KEEP_AWAY) + self.default_music = (ba.MusicType.EPIC + if self._epic_mode else ba.MusicType.KEEP_AWAY) def get_instance_description(self) -> str | Sequence: return 'Carry the flag for ${ARG1} seconds.', self._hold_time diff --git a/assets/src/ba_data/python/bastd/game/kingofthehill.py b/assets/src/ba_data/python/bastd/game/kingofthehill.py index 87b8080e..677c9fdf 100644 --- a/assets/src/ba_data/python/bastd/game/kingofthehill.py +++ b/assets/src/ba_data/python/bastd/game/kingofthehill.py @@ -131,8 +131,8 @@ class KingOfTheHillGame(ba.TeamGameActivity[Player, Team]): # Base class overrides. self.slow_motion = self._epic_mode - self.default_music = (ba.MusicType.EPIC if self._epic_mode else - ba.MusicType.SCARY) + self.default_music = (ba.MusicType.EPIC + if self._epic_mode else ba.MusicType.SCARY) def get_instance_description(self) -> str | Sequence: return 'Secure the flag for ${ARG1} seconds.', self._hold_time