Fixing a Bug which doesn't display the winner if the player leaves

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Vishal 2024-09-28 04:00:23 +05:30 committed by GitHub
parent 073013c778
commit 4e5da57b09
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GPG Key ID: B5690EEEBB952194
2 changed files with 57 additions and 43 deletions

View File

@ -75,6 +75,9 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
player_entries.append((prec.score, prec.name_full, prec))
player_entries.sort(reverse=True, key=lambda x: x[0])
self._topscored_player = list(player_entries[0])
self._mostscore_player[1] = self._mostscore_player[2].getname()
self._topscored_player[2] = self._topscored_player[2].get_icon()
ts_height = 300.0
ts_h_offs = -390.0
tval = 6.4
@ -372,6 +375,7 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
v_offs = 0.0
tdelay += len(player_entries) * 8 * t_incr
for _score, name, prec in player_entries:
if prec.player.in_game:
tdelay -= 4 * t_incr
v_offs -= 40
Text(
@ -435,18 +439,27 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
else:
offs_v = -80.0
if len(team.players) == 1:
icon = team.players[0].get_icon()
player_name = team.players[0].getname(full=True, icon=False)
elif self._topscored_player[0] >= self.session.get_ffa_series_length():
icon = self._topscored_player[2]
player_name = self._topscored_player[1]
else:
icon = None
player_name = "Player Not Found"
if icon is not None:
i = Image(
team.players[0].get_icon(),
icon,
position=(0, 143),
scale=(100, 100),
).autoretain()
assert i.node
bs.animate(i.node, 'opacity', {0.0: 0.0, 0.25: 1.0})
ZoomText(
bs.Lstr(
value=team.players[0].getname(full=True, icon=False)
),
position=(0, 97 + offs_v),
bs.Lstr(value=player_name),
position=(0, 97 + offs_v + (60 if icon is None else 0)),
color=team.color,
scale=1.15,
jitter=1.0,

View File

@ -415,6 +415,7 @@ class Scoreboard:
team: bs.Team,
score: float,
max_score: float | None = None,
*,
countdown: bool = False,
flash: bool = True,
show_value: bool = True,