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Merge pull request #656 from 3alTemp/curse_time_fix
Spaz curse_time fixo
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commit
4da36f100c
@ -20,6 +20,7 @@
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languages; I feel it helps keep logic more understandable and should help us
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catch problems where a base class changes or removes a method and child
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classes forget to adapt to the change.
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- Custom spaz "curse_time" values now work properly. (Thanks Temp!)
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- Implemented `efro.dataclassio.IOMultiType` which will make my life a lot
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easier.
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- Punches no longer physically affect powerup boxes which should make it easier
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@ -629,7 +629,8 @@ class Spaz(bs.Actor):
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1000.0 * (tval + self.curse_time)
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)
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self._curse_timer = bs.Timer(
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5.0, bs.WeakCall(self.handlemessage, CurseExplodeMessage())
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self.curse_time,
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bs.WeakCall(self.handlemessage, CurseExplodeMessage()),
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)
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def equip_boxing_gloves(self) -> None:
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