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Update CHANGELOG.md
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- Added a utility function to add custom co-op games in the practice section: `ba.app.add_coop_practice_level`. Also added new workspace template script which uses it to define a new co-op game type.
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- Removed some spammy debug timing logging I added for tracking down a recent bug (can be reenabled by setting env var `BA_DEBUG_TIMING=1`)
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- Android user scripts dir is now called 'mods' instead of 'BombSquad'. The name 'BombSquad' made sense when it was located in a truly shared area of storage but now that it is in the app-specific area (something like Android/data/net.froemling.bombsquad/files) it makes sense to just use 'mods' like other platforms.
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- Updated the 'Show Mods Folder' to properly show the path to the mods folder. Before it would unhelpfully show something like `<External Storage>/mods` but now it should be something more useful like `Android/data/net.froemling.bombsquad/files/mods`.
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- Updated the 'Show Mods Folder' to properly show the path to the mods folder. Before it would unhelpfully show something like `<External Storage>/BombSquad` but now it should be something more useful like `Android/data/net.froemling.bombsquad/files/mods`.
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- Updated the Modding Guide button in advanced settings to point to the new ballistica wiki stuff instead of the old out-of-date 1.4 modding docs.
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- Added ba.app.net.sslcontext which is a shared SSLContext we can recycle for our https requests. It turns out it can take upwards of 1 second on older Android devices to create a default SSLContext, so this can provide a nice speedup compared to the default behavior of creating a new default one for each request.
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- Rewrote Google Play version purchasing code using Google's newest libraries (Google Play Billing 5.0). This should make everything more reliable, but please holler if you try to purchase anything in the game and run into problems.
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