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brain hurting
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@ -1431,8 +1431,7 @@ class RunaroundGame(bs.CoopGameActivity[Player, Team]):
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# Neutralize heartbeat (Done did when dead.)
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# Neutralize heartbeat (Done did when dead.)
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else:
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else:
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defscale: Sequence[float] = heart.scale
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bs.animate_array(heart, 'scale', 2, {
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bs.animate_array(heart, 'scale', 2, {
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0.0: defscale,
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0.0: list(heart.scale),
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time: (90,90),
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time: (90,90),
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})
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})
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