make spinoff-test-scene_v1 should now pass

This commit is contained in:
Eric 2023-06-06 22:01:08 -07:00
parent e1dd1d1d26
commit 48948f060d
No known key found for this signature in database
GPG Key ID: 89C93F0F8D6D5A98
4 changed files with 20 additions and 19 deletions

32
.efrocachemap generated
View File

@ -4080,18 +4080,18 @@
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "https://files.ballistica.net/cache/ba1/00/f1/983296ec4ecf069c174ded7d6e5d",
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/b7/38/a79b4fd357f9586f6f1f9a31cb6e",
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/85/95/6c64b5f5bf1e1558d01cfa8c89ee",
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "https://files.ballistica.net/cache/ba1/e2/f3/bd0fca834abbc706cdcc121df0d2",
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "https://files.ballistica.net/cache/ba1/aa/5c/698f1eacae4732d73144e0cdff4d",
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "https://files.ballistica.net/cache/ba1/43/0a/d9ec4e8c194e08bb2146af7a8d53",
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/8d/24/36d82f9aea5198e0674cd1f80e4d",
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/aa/7f/66beb4dacfa426bf8f1644f79a4f",
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/ff/3a/216ae04c015938874c1a31db65c9",
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "https://files.ballistica.net/cache/ba1/1c/35/4c45906734c00dfc0dcc0c8189cd",
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "https://files.ballistica.net/cache/ba1/39/17/b8b8e01b0c36b4f68ff546eca302",
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "https://files.ballistica.net/cache/ba1/a5/27/4c7232faab170704a57b7be15442",
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/7e/d3/3f9dc7c6f16e8247cecbe4398e16",
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/89/3a/9a36daf94b5d576ab05b839668d5",
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "https://files.ballistica.net/cache/ba1/fc/18/c23b046de337751bb865e1339990",
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "https://files.ballistica.net/cache/ba1/8a/9e/38c140317a81d1f7b3e5f8badf8b",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "https://files.ballistica.net/cache/ba1/ed/34/0bb29f2de46782c7372ecf5e3f2e",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "https://files.ballistica.net/cache/ba1/28/5b/cb49185f4f34e07ada1dab8ca1b8",
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "https://files.ballistica.net/cache/ba1/fc/32/86f631cb559888e84901b9f90982",
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "https://files.ballistica.net/cache/ba1/0a/a8/bfa215787ac45f95372fdfaefd03",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "https://files.ballistica.net/cache/ba1/77/e1/a1beb6525d16a58c37c47a7edfa5",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "https://files.ballistica.net/cache/ba1/3d/1a/ebc11fdfb17a45a73183f9d292e9",
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "https://files.ballistica.net/cache/ba1/0d/ca/0125a4173cead9f20ed4708b0a7f",
"build/prefab/lib/linux_arm64_gui/debug/libballistica_plus.a": "https://files.ballistica.net/cache/ba1/1e/7a/b0fcb7d586eb58087ab5bb84e553",
"build/prefab/lib/linux_arm64_gui/release/libballistica_plus.a": "https://files.ballistica.net/cache/ba1/b8/22/f9d3995d4d213cbc4fd7b2557065",
"build/prefab/lib/linux_arm64_server/debug/libballistica_plus.a": "https://files.ballistica.net/cache/ba1/c5/5c/adaab9f771d775da294ac4098805",
@ -4108,14 +4108,14 @@
"build/prefab/lib/mac_x86_64_gui/release/libballistica_plus.a": "https://files.ballistica.net/cache/ba1/ae/24/eaafd0f23ac832b592b1be8996a6",
"build/prefab/lib/mac_x86_64_server/debug/libballistica_plus.a": "https://files.ballistica.net/cache/ba1/18/ec/e8627a4f475fdf832b715ff4400a",
"build/prefab/lib/mac_x86_64_server/release/libballistica_plus.a": "https://files.ballistica.net/cache/ba1/57/7c/5f0d634096ef11b0799685afd22e",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "https://files.ballistica.net/cache/ba1/bd/22/55ce34cb2fc68b0c0b78fb76acf2",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "https://files.ballistica.net/cache/ba1/ba/2c/b49589761585b340e5856b81df6e",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "https://files.ballistica.net/cache/ba1/c5/4b/11d8b3530a5e2bf12f67ff21891a",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "https://files.ballistica.net/cache/ba1/9f/2d/f341b595d55b5cb560ef6559963e",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "https://files.ballistica.net/cache/ba1/f7/69/718641c9a7d8ba47497f58169ac4",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "https://files.ballistica.net/cache/ba1/47/a2/5e43714104aa68fa60d508f98518",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "https://files.ballistica.net/cache/ba1/b7/ef/6d0a654dc9b88d61a8102401442d",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "https://files.ballistica.net/cache/ba1/d6/65/b27b037c7a74e76144f001e95d3e",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "https://files.ballistica.net/cache/ba1/82/56/6418d82655eea56b28c89c5b340b",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "https://files.ballistica.net/cache/ba1/c9/d6/1f01f67964236d68a6e44b2925a4",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "https://files.ballistica.net/cache/ba1/a1/b7/894d9e92ab239dee9009a8294fbf",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "https://files.ballistica.net/cache/ba1/40/64/dc637d74def20adc1cd7f3902f57",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "https://files.ballistica.net/cache/ba1/8a/b8/41d23c85cf10583e5fc2e0001580",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "https://files.ballistica.net/cache/ba1/29/da/f32fdd76e918b8ee889199e78cc4",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "https://files.ballistica.net/cache/ba1/bc/39/9efcbde9068d68eddc8f83e14ecf",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "https://files.ballistica.net/cache/ba1/42/50/4610cf8e572de50482a179e2da7d",
"src/assets/ba_data/python/babase/_mgen/__init__.py": "https://files.ballistica.net/cache/ba1/52/c6/c11130af7b10d6c0321add5518fa",
"src/assets/ba_data/python/babase/_mgen/enums.py": "https://files.ballistica.net/cache/ba1/38/c3/1dedd5e74f2508efc5974c8815a1",
"src/ballistica/base/mgen/pyembed/binding_base.inc": "https://files.ballistica.net/cache/ba1/75/9f/bcf597b362c9f2480cb348188bdd",

View File

@ -12,5 +12,4 @@ from batools.featureset import FeatureSet
# Grab the FeatureSet we should apply to.
fset = FeatureSet.get_active()
fset.requirements = {'base'}
fset.soft_requirements = {'classic'}
fset.requirements = {'base', 'std', 'classic'}

View File

@ -94,6 +94,7 @@ class MasterServerV1CallThread(threading.Thread):
+ '?'
+ urllib.parse.urlencode(self._data)
)
assert url is not None
response = urllib.request.urlopen(
urllib.request.Request(
url,
@ -105,6 +106,7 @@ class MasterServerV1CallThread(threading.Thread):
)
elif self._request_type == 'post':
url = plus.get_master_server_address() + '/' + self._request
assert url is not None
response = urllib.request.urlopen(
urllib.request.Request(
url,

View File

@ -230,7 +230,7 @@ class Chooser:
# To calc our random character we pick a random one out of our
# unlocked list and then locate that character's index in the full
# list.
char_index_offset = app.classic.lobby_random_char_index_offset
char_index_offset: int = app.classic.lobby_random_char_index_offset
self._random_character_index = (
sessionplayer.inputdevice.id + char_index_offset
) % len(self._character_names)