mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-02-01 12:25:53 +08:00
Addressed some dependency loop issues
This commit is contained in:
parent
cbebdfe285
commit
47ca132c33
@ -3932,24 +3932,24 @@
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"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/b5/85/f8b6d0558ddb87267f34254b1450",
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"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
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"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/62/71/6b45cf5a4a3ed2c2f21853dd4ef5",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/8a/f5/60056a8ded058f143929f50aad4d",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/8f/87/5297d9be37d6faed52315a4098b6",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/86/8e/418f87c669cbef6b031e84caa24f",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/f0/c3/17bd74632240ce445290ad1d1e6b",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/13/5c/59fad7dcebaf88a92372b54ef35d",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b5/41/10ddaf61d0199cf19764b365233d",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/0c/62/1d6189df26dbc8293ccceae1763d",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/d3/1f/5944ecb4991c8c7bbcf4cc5b28e8",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/a1/bc/9ac66ab00360dd4c9353e67fdabf",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/e0/eb/0de6c758f379fc4d12ec30ed3e79",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/33/ca/c57c3668af1215c22fc29a52dd4f",
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"build/prefab/full/linux_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/f4/dc/e060b50e18cf9ea793a8024c71ea",
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"build/prefab/full/linux_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/8c/ba/6ff3079ed32a9bcf0b19ffdd5014",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/91/f9/fb6d662e6a5b517405e952cebb47",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4f/bb/a249dad07ac24d901e263d4728ce",
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"build/prefab/full/mac_x86_64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/8d/39/9484a05296f6c1815f48a19f7f80",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/ce/13/3d5a5634dc85a9fff77f40eea079",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/64/a5/49ea3e527d625ec9891ac2d8dde8",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/62/13/c626103f654d4f30156b6440b547",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/33/ce/f6ce9603a9f24fa46363c19b0995",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/80/72/6844abdad72330180d9401023729",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/d6/db/e9ca1e2278872e8d49614597ca41",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/07/66/1eb6b6a7141a2d6a9a9dcb12573e",
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"build/prefab/lib/linux_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/c3/d7/627d518a92951cf7fe9fc0b9b3a0",
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"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/de/49/2cfc34ac856737d903954db5571b",
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"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/e8/9a/67cf9ece361ca2f5d338009bdbfc",
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"build/prefab/lib/linux_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/86/de/7d9c9a2b7bba34c630130ed759c9",
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/28/7e/3aa3d21bb007a3fd44fee67d03e2",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/47/46/9a4ad3c7200e90fb58861ede9900",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/3c/50/c9941b2059c3783861a6093f71a9",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/72/d9/4b66bf3eb0e3d0aa2e53de8d07e8"
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"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/3f/20/a97fd2c5fd3a3f0332e4a822c112",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/d6/d2/6e5f87b787c1a33a3c1947f589e1",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/a6/b6/e09b9690415a84f0602db60ef4de",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/f0/f1/aa367945b9b426569dd8372a565e"
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}
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1
.idea/dictionaries/ericf.xml
generated
1
.idea/dictionaries/ericf.xml
generated
@ -637,6 +637,7 @@
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<w>evel</w>
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<w>eventid</w>
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<w>ewww</w>
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<w>ewwww</w>
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<w>excludepowerups</w>
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<w>excludetypes</w>
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<w>excstr</w>
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@ -55,7 +55,7 @@ from ba._dualteamsession import DualTeamSession
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from ba._achievement import Achievement, AchievementSubsystem
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from ba._appconfig import AppConfig
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from ba._appdelegate import AppDelegate
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from ba._apputils import is_browser_likely_available
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from ba._apputils import is_browser_likely_available, garbage_collect
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from ba._campaign import Campaign
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from ba._gameutils import (GameTip, animate, animate_array, show_damage_count,
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timestring, cameraflash)
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@ -3,6 +3,7 @@
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"""Utility functionality related to the overall operation of the app."""
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from __future__ import annotations
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import gc
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import os
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from typing import TYPE_CHECKING
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@ -150,9 +151,8 @@ def handle_leftover_log_file() -> None:
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_error.print_exception('Error handling leftover log file.')
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def garbage_collect(session_end: bool = True) -> None:
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"""Run an explicit pass of garbage collection."""
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import gc
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def garbage_collect_session_end() -> None:
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"""Run explicit garbage collection with extra checks for session end."""
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gc.collect()
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# Can be handy to print this to check for leaks between games.
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@ -162,8 +162,19 @@ def garbage_collect(session_end: bool = True) -> None:
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print('PYTHON GC FOUND', len(gc.garbage), 'UNCOLLECTIBLE OBJECTS:')
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for i, obj in enumerate(gc.garbage):
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print(str(i) + ':', obj)
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if session_end:
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print_live_object_warnings('after session shutdown')
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print_live_object_warnings('after session shutdown')
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def garbage_collect() -> None:
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"""Run an explicit pass of garbage collection.
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category: General Utility Functions
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May also print warnings/etc. if collection takes too long or if
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uncollectible objects are found (so use this instead of simply
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gc.collect().
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"""
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gc.collect()
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def print_live_object_warnings(when: Any,
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@ -171,7 +182,6 @@ def print_live_object_warnings(when: Any,
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ignore_activity: ba.Activity = None) -> None:
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"""Print warnings for remaining objects in the current context."""
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# pylint: disable=cyclic-import
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import gc
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from ba._session import Session
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from ba._actor import Actor
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from ba._activity import Activity
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@ -299,6 +299,27 @@ def verify_object_death(obj: object) -> None:
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timetype=TimeType.REAL)
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def print_active_refs(obj: Any) -> None:
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"""Print info about things referencing a given object.
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Category: General Utility Functions
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Useful for tracking down cyclical references and causes for zombie objects.
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"""
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from types import FrameType
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refs = list(gc.get_referrers(obj))
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print(f'{Clr.YLW}Active referrers to {obj}:{Clr.RST}')
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for i, ref in enumerate(refs):
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print(f'{Clr.YLW}#{i+1}:{Clr.BLU} {ref}{Clr.RST}')
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# For certain types of objects such as stack frames, show what is
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# keeping *them* alive too.
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if isinstance(ref, FrameType):
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print(f'{Clr.YLW} Active referrers to #{i+1}:{Clr.RST}')
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refs2 = list(gc.get_referrers(ref))
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for j, ref2 in enumerate(refs2):
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print(f'{Clr.YLW} #{j+1}:{Clr.BLU} {ref2}{Clr.RST}')
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def _verify_object_death(wref: ReferenceType) -> None:
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obj = wref()
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if obj is None:
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@ -312,12 +333,7 @@ def _verify_object_death(wref: ReferenceType) -> None:
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print(f'{Clr.RED}Error: {name} not dying'
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f' when expected to: {Clr.BLD}{obj}{Clr.RST}')
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refs = list(gc.get_referrers(obj))
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print(f'{Clr.YLW}Active References:{Clr.RST}')
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i = 1
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for ref in refs:
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print(f'{Clr.YLW} reference {i}:{Clr.BLU} {ref}{Clr.RST}')
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i += 1
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print_active_refs(obj)
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def storagename(suffix: str = None) -> str:
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@ -618,7 +618,7 @@ class Session:
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# to run garbage collection to clear out any circular dependency
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# loops. We keep this disabled normally to avoid non-deterministic
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# hitches.
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garbage_collect(session_end=False)
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garbage_collect()
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with _ba.Context(self):
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if can_show_ad_on_death:
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@ -11,6 +11,7 @@ from typing import TYPE_CHECKING, cast, Type
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import _ba
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from ba._enums import TimeType
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from ba._general import print_active_refs
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if TYPE_CHECKING:
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from typing import Optional, List, Any
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@ -216,7 +217,9 @@ def ui_upkeep() -> None:
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print(
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'WARNING:', obj,
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'is still alive 5 second after its widget died;'
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' you probably have a memory leak.')
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' you might have a memory leak.')
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print_active_refs(obj)
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else:
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remainingchecks.append(check)
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ui.cleanupchecks = remainingchecks
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@ -285,6 +285,10 @@ class CoopBrowserWindow(ba.Window):
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import bastd.ui.play as _unused10
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def _update(self) -> None:
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# Do nothing if we've somehow outlived our actual UI.
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if not self._root_widget:
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return
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cur_time = ba.time(ba.TimeType.REAL)
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# If its been a while since we got a tournament update, consider the
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@ -240,7 +240,6 @@ class GatherWindow(ba.Window):
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ba.print_exception(f'Error saving state for {self}.')
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def _restore_state(self) -> None:
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# pylint: disable=too-many-branches
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try:
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for tab in self._tabs.values():
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tab.restore_state()
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@ -251,24 +250,17 @@ class GatherWindow(ba.Window):
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assert isinstance(sel_name, (str, type(None)))
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current_tab = self.TabID.ABOUT
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gather_tab_val = ba.app.config.get('Gather Tab')
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if bool(False):
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# EWWW: normally would just do this, but it seems to result in
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# a reference to self sticking around somewhere. (presumably
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# in the exception?). Should get to the bottom of this.
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try:
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stored_tab = self.TabID(gather_tab_val)
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if stored_tab in self._tab_row.tabs:
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current_tab = stored_tab
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except ValueError:
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pass
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else:
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# Falling back to this for now.
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tab_vals = {t.value for t in self.TabID}
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if gather_tab_val in tab_vals:
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stored_tab = self.TabID(gather_tab_val)
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if stored_tab in self._tab_row.tabs:
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current_tab = stored_tab
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try:
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stored_tab = self.TabID(gather_tab_val)
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if stored_tab in self._tab_row.tabs:
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current_tab = stored_tab
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except ValueError:
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# EWWWW; this exception causes a dependency loop that won't
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# go away until the next cyclical collection, which can
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# keep us alive. Perhaps should rethink our garbage
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# collection strategy, but for now just explicitly running
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# a cycle.
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ba.pushcall(ba.garbage_collect)
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self._set_tab(current_tab)
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if sel_name == 'Back':
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sel = self._back_button
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@ -279,6 +271,12 @@ class GatherWindow(ba.Window):
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sel_tab_id = self.TabID(sel_name.split(':')[-1])
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except ValueError:
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sel_tab_id = self.TabID.ABOUT
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# EWWWW; this exception causes a dependency loop that won't
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# go away until the next cyclical collection, which can
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# keep us alive. Perhaps should rethink our garbage
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# collection strategy, but for now just explicitly running
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# a cycle.
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ba.pushcall(ba.garbage_collect)
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sel = self._tab_row.tabs[sel_tab_id].button
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else:
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sel = self._tab_row.tabs[current_tab].button
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@ -184,6 +184,12 @@ class ManualGatherTab(GatherTab):
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try:
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port = int(cast(str, ba.textwidget(query=port_textwidget)))
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except ValueError:
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# EWWWW; this exception causes a dependency loop that won't
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# go away until the next cyclical collection, which can
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# keep us alive. Perhaps should rethink our garbage
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# collection strategy, but for now just explicitly running
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# a cycle.
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ba.pushcall(ba.garbage_collect)
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port = -1
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if port > 65535 or port < 0:
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ba.screenmessage(ba.Lstr(resource='internal.invalidPortErrorText'),
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@ -1028,6 +1028,13 @@ class StoreBrowserWindow(ba.Window):
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current_tab = self.TabID(ba.app.config.get('Store Tab'))
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except ValueError:
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current_tab = self.TabID.CHARACTERS
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# EWWWW; this exception causes a dependency loop that won't
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# go away until the next cyclical collection, which can keep
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# us alive. Perhaps should rethink our garbage collection
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# strategy, but for now just explicitly running a cycle.
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ba.pushcall(ba.garbage_collect)
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if self._show_tab is not None:
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current_tab = self._show_tab
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if sel_name == 'GetTickets' and self._get_tickets_button:
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@ -511,6 +511,12 @@ class WatchWindow(ba.Window):
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try:
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current_tab = self.TabID(ba.app.config.get('Watch Tab'))
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except ValueError:
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# EWWWW; this exception causes a dependency loop that won't
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# go away until the next cyclical collection, which can
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# keep us alive. Perhaps should rethink our garbage
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# collection strategy, but for now just explicitly running
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# a cycle.
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ba.pushcall(ba.garbage_collect)
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current_tab = self.TabID.MY_REPLAYS
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self._set_tab(current_tab)
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@ -522,6 +528,12 @@ class WatchWindow(ba.Window):
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try:
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sel_tab_id = self.TabID(sel_name.split(':')[-1])
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except ValueError:
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# EWWWW; this exception causes a dependency loop that won't
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# go away until the next cyclical collection, which can
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# keep us alive. Perhaps should rethink our garbage
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# collection strategy, but for now just explicitly running
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# a cycle.
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ba.pushcall(ba.garbage_collect)
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sel_tab_id = self.TabID.MY_REPLAYS
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sel = self._tab_row.tabs[sel_tab_id].button
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else:
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@ -13,8 +13,8 @@
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<w>ack'ed</w>
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<w>acked</w>
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<w>acks</w>
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<w>aclass</w>
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<w>aclass's</w>
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<w>aclass</w>
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<w>activityplayer</w>
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<w>addrs</w>
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<w>adjoint</w>
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@ -146,8 +146,8 @@
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<w>cmath</w>
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<w>cmds</w>
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<w>cmdvals</w>
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<w>codewarrior</w>
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<w>codewarrior's</w>
|
||||
<w>codewarrior</w>
|
||||
<w>cofnodes</w>
|
||||
<w>collapseable</w>
|
||||
<w>collidable</w>
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
|
||||
<h4><em>last updated on 2020-10-29 for Ballistica version 1.5.27 build 20234</em></h4>
|
||||
<h4><em>last updated on 2020-10-31 for Ballistica version 1.5.27 build 20236</em></h4>
|
||||
<p>This page documents the Python classes and functions in the 'ba' module,
|
||||
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
|
||||
<hr>
|
||||
@ -86,6 +86,7 @@
|
||||
<ul>
|
||||
<li><a href="#function_ba_charstr">ba.charstr()</a></li>
|
||||
<li><a href="#function_ba_do_once">ba.do_once()</a></li>
|
||||
<li><a href="#function_ba_garbage_collect">ba.garbage_collect()</a></li>
|
||||
<li><a href="#function_ba_getclass">ba.getclass()</a></li>
|
||||
<li><a href="#function_ba_is_browser_likely_available">ba.is_browser_likely_available()</a></li>
|
||||
<li><a href="#function_ba_is_point_in_box">ba.is_point_in_box()</a></li>
|
||||
@ -6594,6 +6595,18 @@ method) and will convert it to a None value if it does not exist.
|
||||
For more info, see notes on 'existables' here:
|
||||
https://ballistica.net/wiki/Coding-Style-Guide</p>
|
||||
|
||||
<hr>
|
||||
<h2><strong><a name="function_ba_garbage_collect">ba.garbage_collect()</a></strong></h3>
|
||||
<p><span>garbage_collect() -> None</span></p>
|
||||
|
||||
<p>Run an explicit pass of garbage collection.</p>
|
||||
|
||||
<p>Category: <a href="#function_category_General_Utility_Functions">General Utility Functions</a></p>
|
||||
|
||||
<p>May also print warnings/etc. if collection takes too long or if
|
||||
uncollectible objects are found (so use this instead of simply
|
||||
gc.collect().</p>
|
||||
|
||||
<hr>
|
||||
<h2><strong><a name="function_ba_getactivity">ba.getactivity()</a></strong></h3>
|
||||
<p><span>getactivity(doraise: bool = True) -> <varies></span></p>
|
||||
|
||||
@ -21,7 +21,7 @@
|
||||
namespace ballistica {
|
||||
|
||||
// These are set automatically via script; don't change here.
|
||||
const int kAppBuildNumber = 20235;
|
||||
const int kAppBuildNumber = 20236;
|
||||
const char* kAppVersion = "1.5.27";
|
||||
|
||||
// Our standalone globals.
|
||||
|
||||
@ -268,7 +268,7 @@ class Python {
|
||||
kTranslateCall,
|
||||
kLStrClass,
|
||||
kCallClass,
|
||||
kGarbageCollectCall,
|
||||
kGarbageCollectSessionEndCall,
|
||||
kConfig,
|
||||
kOnAppLaunchCall,
|
||||
kClientInfoQueryResponseCall,
|
||||
|
||||
@ -103,7 +103,7 @@ def get_binding_values() -> object:
|
||||
ba.app.lang.translate, # kTranslateCall
|
||||
ba.Lstr, # kLStrClass
|
||||
ba.Call, # kCallClass
|
||||
_apputils.garbage_collect, # kGarbageCollectCall
|
||||
_apputils.garbage_collect_session_end, # kGarbageCollectSessionEndCall
|
||||
ba.ContextError, # kContextError
|
||||
ba.NotFoundError, # kNotFoundError
|
||||
ba.NodeNotFoundError, # kNodeNotFoundError
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user