updating some http stuff to https

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Eric 2022-08-25 15:55:14 -07:00
parent af4033371f
commit 46bef89fc8
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6 changed files with 28 additions and 26 deletions

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@ -3995,26 +3995,26 @@
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}

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@ -1,4 +1,4 @@
### 1.7.7 (build 20715, api 7, 2022-08-25)
### 1.7.7 (build 20717, api 7, 2022-08-25)
- Added `ba.app.meta.load_exported_classes()` for loading classes discovered by the meta subsystem cleanly in a background thread.
- Improved logging of missing playlist game types.
- Some ba.Lstr functionality can now be used in background threads.

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@ -1074,7 +1074,9 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
else:
self._score_link = results['link']
assert self._score_link is not None
if not self._score_link.startswith('http://'):
# Prepend our master-server addr if its a relative addr.
if (not self._score_link.startswith('http://')
and not self._score_link.startswith('https://')):
self._score_link = (_ba.get_master_server_address() + '/' +
self._score_link)
self._score_loading_status = None

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@ -432,7 +432,7 @@ class AdvancedSettingsWindow(ba.Window):
label=ba.Lstr(resource=self._r + '.moddingGuideText'),
text_scale=1.0,
on_activate_call=ba.Call(
ba.open_url, 'http://ballistica.net/wiki/modding-guide'))
ba.open_url, 'https://ballistica.net/wiki/modding-guide'))
if self._show_always_use_internal_keyboard:
assert self._always_use_internal_keyboard_check_box is not None
ba.widget(edit=self._always_use_internal_keyboard_check_box.widget,

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@ -21,7 +21,7 @@
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kAppBuildNumber = 20715;
const int kAppBuildNumber = 20717;
const char* kAppVersion = "1.7.7";
// Our standalone globals.

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@ -82,7 +82,7 @@ sys.path.append(_ba.env()['python_directory_app_site'])
# Tell Python to not handle SIGINT itself (it normally generates
# KeyboardInterrupts which make a mess; we want to intercept them
# for simple clean exitt). We capture interrupts per-platform in
# for simple clean exit). We capture interrupts per-platform in
# the C++ layer.
# Note: I tried creating a handler in Python but it seemed to often have
# a delay of up to a second before getting called. (not a huge deal