mirror of
https://github.com/RYDE-WORK/ballistica.git
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ui polishing
This commit is contained in:
parent
6e8d64d741
commit
447d7df05d
48
.efrocachemap
generated
48
.efrocachemap
generated
@ -4174,22 +4174,22 @@
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"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "d4afb7e36d8b5360a8d732d2376d4e68",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "30249d058b53a881b5b650f3f917d4da",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "59941114752afae94b5f329a8f8a6507",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "048f4aeba96993057f3d50411e4ea6fc",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "94187f3e4a1876a7277bcdf7c1a67f4c",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "badd58f901bf87cc9436f39e42ed8439",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "9de51fe0e366a49956aba76cfedcc6f7",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "02ddadc779977f459208dc21f30fd643",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "5484a872372738395494e5777533f14f",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "de0bb0b788f097a9addad57932500b99",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "bb6cad7a63021a7c33383fa4e47e9642",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "c3c75f8597e30f03f957cae588cf8438",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "942f37a6fb716ccbcc6ffca60f409240",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "0daadde55aae6c0a8a4b6344de817b06",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "2d3651c7ac78dc1127b0982acd3a2a56",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "630c5e33ee248495687a71f7a44b3e09",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "ab9fc089b81485c44ed76746a0bdf1cf",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "3712c969f9699638b0c4f90c30ae4be4",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "fedce22235256621f4170d287eee3b72",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "dc6cd39050ee095b10309a8a93d3e6d4",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "2dc7e81250c9661e8d33ceb8b361e44a",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "5d7f17dc5c7d075a93266abbd6f27aa2",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "d4bcaba56f2deb26313d19f49fb539d4",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "47d1f8987974a51acd38e9b66133992f",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "7ef156774b0e7187a625d1bf7878fb19",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "7a2073bafdee44c840978e899ad2aba1",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "8f36ffed42c2e42490ce7084e185652a",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "dba9221212a38dbbe882872b0a87cc40",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "134d3d8d66d24a56c7728dcd99d0ecd3",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "5fed97a743fcdd9fd1977b214ecc85d7",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "b5fba0fa7687c55d20f3b47d723105b1",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "9fd62364d90d5a4dbbf737ef679b16ee",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "162e6aae6056d594bc0c1d3a333a6e7e",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "bb64e2182b1a533679f93c5997f14584",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "162e6aae6056d594bc0c1d3a333a6e7e",
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@ -4202,14 +4202,14 @@
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "e3e9d9c7a94f8cd22939839fd8fbc178",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "116b500c2d57caf06619408b2176e83b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "b2b24eb3bc59037d1e7662411cae1311",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "a084d05e8a52a92b7e7c52a90ab7ebb8",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "e9894eed647dec7df66362241bc5696c",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "1aa74944c3a64da210b7187dd7a5d6c3",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "ed15f730698e4e933a1056ab0c8df38f",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "b78869fd689be7c8487a1e08963fd603",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "2228085efc0f1787bb4d72436d06359e",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "44ec45854761d3e1a09561d569218c44",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "853c15c5528dde1f2e914d857b85d8dc",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "dc2806f37bab246e1c6f20be596c1881",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "8f8df2f940828243acc71b975ccc0e41",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "635ac139a7617cc909168b44028bfd5f",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "02a4cf67bc5942eaddd471b827bac3e9",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "456f7d61f644558b5cddcbe556925ea6",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "e42a67e7e8ccd5f3678da305ec9f8dde",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "71c42b2f709a57858ea2eb29bd054b8e",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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@ -1,4 +1,4 @@
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### 1.7.37 (build 22242, api 9, 2025-01-23)
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### 1.7.37 (build 22243, api 9, 2025-01-23)
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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will require a bit of work for any UI mods to adapt to. If your mods don't
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touch UI stuff at all you can simply bump your api version and call it a day.
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@ -53,7 +53,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# using.
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TARGET_BALLISTICA_BUILD = 22242
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TARGET_BALLISTICA_BUILD = 22243
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TARGET_BALLISTICA_VERSION = '1.7.37'
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@ -22,44 +22,59 @@ class InventoryWindow(bui.MainWindow):
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assert bui.app.classic is not None
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uiscale = bui.app.ui_v1.uiscale
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width = 1050 if uiscale is bui.UIScale.SMALL else 750
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height = (
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500
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self._width = 1400 if uiscale is bui.UIScale.SMALL else 750
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self._height = (
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1200
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if uiscale is bui.UIScale.SMALL
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else 530 if uiscale is bui.UIScale.MEDIUM else 600
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)
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xoffs = 70 if uiscale is bui.UIScale.SMALL else 0
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yoffs = -45 if uiscale is bui.UIScale.SMALL else 0
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# xoffs = 70 if uiscale is bui.UIScale.SMALL else 0
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# yoffs = -45 if uiscale is bui.UIScale.SMALL else 0
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super().__init__(
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root_widget=bui.containerwidget(
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size=(width, height),
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toolbar_visibility=(
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'menu_minimal'
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if uiscale is bui.UIScale.SMALL
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else 'menu_full'
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),
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scale=(
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# Do some fancy math to fill all available screen area up to the
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# size of our backing container. This lets us fit to the exact
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# screen shape at small ui scale.
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screensize = bui.get_virtual_screen_size()
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scale = (
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1.55
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if uiscale is bui.UIScale.SMALL
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else 1.15 if uiscale is bui.UIScale.MEDIUM else 1.0
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)
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# Calc screen size in our local container space and clamp to a
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# bit smaller than our container size.
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# target_width = min(self._width - 60, screensize[0] / scale)
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target_height = min(self._height - 100, screensize[1] / scale)
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# To get top/left coords, go to the center of our window and
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# offset by half the width/height of our target area.
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yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
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super().__init__(
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root_widget=bui.containerwidget(
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size=(self._width, self._height),
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toolbar_visibility=(
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'menu_full' if uiscale is bui.UIScale.SMALL else 'menu_full'
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),
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stack_offset=(
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(0, 0)
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if uiscale is bui.UIScale.SMALL
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else (0, 15) if uiscale is bui.UIScale.MEDIUM else (0, 0)
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),
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scale=scale,
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),
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transition=transition,
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origin_widget=origin_widget,
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# We're affected by screen size only at small ui-scale.
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refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
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)
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bui.textwidget(
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parent=self._root_widget,
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position=(0, height - 45 + yoffs),
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size=(width, 25),
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position=(
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self._width * 0.5,
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yoffs - (50 if uiscale is bui.UIScale.SMALL else 30),
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),
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size=(0, 0),
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text=bui.Lstr(resource='inventoryText'),
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color=bui.app.ui_v1.title_color,
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scale=0.9 if uiscale is bui.UIScale.SMALL else 1.0,
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maxwidth=(130 if uiscale is bui.UIScale.SMALL else 200),
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h_align='center',
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v_align='center',
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)
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@ -71,7 +86,7 @@ class InventoryWindow(bui.MainWindow):
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else:
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btn = bui.buttonwidget(
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parent=self._root_widget,
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position=(xoffs + 50, height - 55 + yoffs),
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position=(50, yoffs - 50),
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size=(60, 55),
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scale=0.8,
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label=bui.charstr(bui.SpecialChar.BACK),
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@ -82,20 +97,10 @@ class InventoryWindow(bui.MainWindow):
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)
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bui.containerwidget(edit=self._root_widget, cancel_button=btn)
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bui.textwidget(
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parent=self._root_widget,
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position=(0, height - 120 + yoffs),
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size=(width, 25),
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text='(under construction)',
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scale=0.7,
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h_align='center',
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v_align='center',
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)
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button_width = 300
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self._player_profiles_button = btn = bui.buttonwidget(
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parent=self._root_widget,
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position=((width - button_width) * 0.5, height - 200 + yoffs),
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position=(self._width * 0.5 - button_width * 0.5, yoffs - 200),
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autoselect=True,
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size=(button_width, 60),
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label=bui.Lstr(resource='playerProfilesWindow.titleText'),
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@ -104,6 +109,16 @@ class InventoryWindow(bui.MainWindow):
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textcolor=(0.75, 0.7, 0.8),
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on_activate_call=self._player_profiles_press,
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)
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bui.textwidget(
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parent=self._root_widget,
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position=(self._width * 0.5, yoffs - 250),
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size=(0, 0),
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text=bui.Lstr(resource='moreSoonText'),
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scale=0.7,
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maxwidth=self._width * 0.9,
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h_align='center',
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v_align='center',
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)
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def _player_profiles_press(self) -> None:
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# pylint: disable=cyclic-import
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@ -60,7 +60,7 @@ class ProfileBrowserWindow(bui.MainWindow):
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else 'menu_full'
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),
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scale=(
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2.0
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2.5
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if uiscale is bui.UIScale.SMALL
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else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.0
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),
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@ -75,7 +75,7 @@ class EditProfileWindow(
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yoffs = -42 if uiscale is bui.UIScale.SMALL else 0
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spacing = 40
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self._base_scale = (
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1.6
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2.0
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if uiscale is bui.UIScale.SMALL
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else 1.35 if uiscale is bui.UIScale.MEDIUM else 1.0
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)
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@ -37,7 +37,7 @@ class ProfileUpgradeWindow(bui.Window):
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self._height = 450 if uiscale is bui.UIScale.SMALL else 350
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assert bui.app.classic is not None
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self._base_scale = (
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1.9
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1.92
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if uiscale is bui.UIScale.SMALL
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else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.2
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)
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 22242;
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const int kEngineBuildNumber = 22243;
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const char* kEngineVersion = "1.7.37";
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const int kEngineApiVersion = 9;
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